Character Backstory and In-Game progression


Advice


I've been thinking a lot this week about the arcane trickster, and slowly began forming a character concept. My thought was that I have a young elf girl who experiences a tragedy in her life where her younger sibling is killed while playing with a magical item (wand of Spark or something like that.) From that moment, she decides that she can not allow this to happen anymore, and she will become a "liberator" of arcane goods from those she deems unworthy of their use.

Personality wise, she is very confident in her abilities, very intelligent and rather dexterous, like all elves, trained in the way of the bow.

Lore aside, my plan was to have my character be a 3Witch/3Rogue and move into arcane trickster-- it was then brought to my attention that Witches do not learn Mage Hand.

I could easily switch my choice to Sorcerer or Wizard, but I rather liked the idea of her being a witch both mechanically and back story wise...

Do you think I should switch to a different spell caster-- OR my other idea was to take a level of Oracle with the Haunted curse both to gain mage hand and to fit her back story, but I feel like I'll have way too many sub-classes at that point. If I did that I'm not sure which mystery I would choose

Any thoughts?


I'd ask the DM to add the spell to your list. It's not game breaking.

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Maybe the DM can make a new Patron for you that provides Mage Hand.

Or maybe you can go on a quest for a special familiar that can teach it to you and your familiar? Maybe there is a REALLY creepy witch out there that has an animated severed hand as her familiar? Maybe you can learn a handful of hand spells?

Maybe you can go on a quest for Tyr's Sacrifice into the Gullet of Fenris?

You can battle odd driders that have giant hands in place of their spiders' bodies!

Sovereign Court

Are you allowed the use of traits? I might recommend Arcane Dabbler or Magical Talent to gain limited use of Mage Hand.


Marius Castille wrote:
I'd ask the DM to add the spell to your list. It's not game breaking.

Yep, just ask. It's magehand.

Alternatively, the Two-World Magic trait also does what you want.

Sovereign Court

Cheapy wrote:
Alternatively, the Two-World Magic trait also does what you want.

Wow, I missed that one... good catch!


Don't forget the Minor Magic rogue talent.

Dark Archive

Cheapy wrote:
Marius Castille wrote:
I'd ask the DM to add the spell to your list. It's not game breaking.

Yep, just ask. It's magehand.

Alternatively, the Two-World Magic trait also does what you want.

Good call, cheapy.

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