
shiverscar RPG Superstar 2012 Top 8 |

No way in PF that I know of to make Cold energy damage bypass Cold resist/immunity. Energy substitution of some form will help you bypass cold immunity by using energy types a mob is more vulnerable, but I imagine that's not exactly the flavour you're looking for.
In 3.5, there was Piercing Cold (1/2 cold damage resolved as Piercing) and something like Utterdark Cold? Uttercold? Something like that. It was in Frostburn. 1/2 your cold damage resolved as Negative Energy damage if I remember right.

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Lore(?) of the Uttercold turned half the Cold damage to Negative Energy damage. I'm actually looking for stuff like that for PF; there are only very few ways to cause negative energy damage at this time.
Otherwise, just use Elemental Spell and change the energy type.
Are there ways around Resist/Immunity for the other energy types, anyway?

Berselius |

Shoot. Hopefully Paizo will give us some type of ability or feat that allows penetration of resistance/immunity to types of energy and soon too. One of my PC's wants to be a rogue White Witch of Irrisen/Emma Frost/Hellfire Club White Queen type of PC and she's asked if there's a way to make her ice spells damage monsters immune to cold. Help me out Paizo! Please? Pretty please? Pretty please with a flaming goblin on top?

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Elemental Blast (Sp): At 9th level, you can unleash a blast
of elemental power once per day. This 20-foot-radius burst
does 1d6 points of damage of your energy type per sorcerer
level. Those caught in the area of your blast receive a Ref lex
save for half damage. Creatures that fail their saves gain
vulnerability to your energy type until the end of your next
turn. The DC of this save is equal to 10 + 1/2 your sorcerer
level + your Charisma modifier. At 9th level, you can use
this ability once per day. At 17th level, you can use this
ability twice per day. At 20th level, you can use this ability
three times per day. This power has a range of 60 feet.
In our games, doesn't matter if they have resist or immune to the type of damage this is used by, it still gives them vulnerability to it for a round, which we've ruled replaces their imm/resist. Whether or not this is RAW/RAI, its still how we play it.

hogarth |

Shoot. Hopefully Paizo will give us some type of ability or feat that allows penetration of resistance/immunity to types of energy and soon too. One of my PC's wants to be a rogue White Witch of Irrisen/Emma Frost/Hellfire Club White Queen type of PC and she's asked if there's a way to make her ice spells damage monsters immune to cold. Help me out Paizo! Please? Pretty please? Pretty please with a flaming goblin on top?
You could try to work it the other way around with the metamagic feat Elemental Spell. Then you could cast icy magic missiles that do 1/2 force, 1/2 cold damage, for instance.

Grummik |

Shoot. Hopefully Paizo will give us some type of ability or feat that allows penetration of resistance/immunity to types of energy and soon too. One of my PC's wants to be a rogue White Witch of Irrisen/Emma Frost/Hellfire Club White Queen type of PC and she's asked if there's a way to make her ice spells damage monsters immune to cold. Help me out Paizo! Please? Pretty please? Pretty please with a flaming goblin on top?
We might was well just abolish resistances from the game entirely then. C'mon guys we have to draw the line somewhere.
Personally I hope Paizo keeps it as is and doesn't change a thing. If a players wants to specialize in cold damage based spells then that player will have to live with the drawbacks as well imo.

Sean K Reynolds Contributor |

What exactly is the point in making an ability called "immune to x", if there's a way to make the owner of the ability take damage from "x" !?
Pathfinder already has "resistance to x" for a defense that can be overcome.
-Kle.
I agree.
(Personally, I think most monsters with energy immunity should have energy resistance 60 or so, so you can overcome it. A frost giant shouldn't be able to swim around unharmed in liquid nitrogen, and a fire giant shouldn't be able to swim in lava, because they're made of MEAT. A fire elemental, sure, but not an extraordinary piece of living meat.)

Berselius |

What exactly is the point in making an ability called "immune to x", if there's a way to make the owner of the ability take damage from "x" !? Pathfinder already has "resistance to x" for a defense that can be overcome.
Well not EVERYTHING is set in stone dude. I recall seeing it mentioned that some parts of the Elemental Plane of Fire are so incredibly hot it burns even fire elementals and some parts of Cania (aka the 8th Layer of Hell) are so utterly cold it can freeze even a foe immune to cold damage.
I agree.
So you don't think Sean that even in the Pathfinder multiverse there are some sources of fire that are so hot it can burn even a fire elemental or some sources of cold that it can freeze even a Night Hag?
Personally, I think most monsters with energy immunity should have energy resistance 60 or so, so you can overcome it. A frost giant shouldn't be able to swim around unharmed in liquid nitrogen, and a fire giant shouldn't be able to swim in lava, because they're made of MEAT. A fire elemental, sure, but not an extraordinary piece of living meat.
Well yes that might have made more sense but that's not how you fine developer at Paizo Publishing did it in the end (no offense meant by that). So how do we handle fire so hot it burns even devils and cold so cold it freezes ice elementals?

Rathendar |

Well yes that might have made more sense but that's not how you fine developer at Paizo Publishing did it in the end (no offense meant by that). So how do we handle fire so hot it burns even devils and cold so cold it freezes ice elementals?
Make a few spells of the appropriate subshool/types and give them lower damage/dice yet make the damage untyped.

Sean K Reynolds Contributor |

So you don't think Sean that even in the Pathfinder multiverse there are some sources of fire that are so hot it can burn even a fire elemental or some sources of cold that it can freeze even a Night Hag?
Well, night hags shouldn't be able to swim in liquid nitrogen, either....
Well yes that might have made more sense but that's not how you fine developer at Paizo Publishing did it in the end (no offense meant by that). So how do we handle fire so hot it burns even devils and cold so cold it freezes ice elementals?
We don't, any more than you make a weapon so powerful it can crit an uncrittable creature. By definition, being immune to fire means you're immune to fire. And it's not really immunity if there are some types of fire damage you're immune to, right?
Having fire-immune creatures (or creatures with very high fire resistance) encourages players to use more than just one strategy ("kill it with fire") and keeps encounters from being repetitively boring.