Ultimate Magic Spell Hex, Lies I tells you!


Pathfinder First Edition General Discussion


(heh no not rage, more amusement)

just a small thing really but the Spell Hex feat, very simply says turns a 1st level spell into a Hex.

ok sweet, 1st spells which are pretty useless at higher levels now have some merit since they are supernatural and use your CL DC which is solid.

.... but wait

says they become spell like abilities not supernatural abilities .... errrr that not be a Hex, that still be a spell.

Thus you still run into many of the issues of throwing around 1st level spells against magic immune, spell negations like globes etc.

I guess you can spend another feat and metamagic you spell like ability to get some quickened whatever. but still.

I say False Advertising !

NB: assuming spell hex makes a 1st level spell a hex in name at least it can be used with other Hex modifying feats like split Hex, in which case there may be some additional merit... but still


Yeah, I was really underwhelmed by this one. Like, so much that that's all I can really say about it.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

It basically lets you cast a Still, Silent, Heightened version of a first level spell three times per day for free. I don't think that's too shabby.

UM introduced a few new (Sp) hexes anyway, so it's not like it's alone in that respect.


Benchak the Nightstalker wrote:

It basically lets you cast a Still, Silent, Heightened version of a first level spell three times per day for free. I don't think that's too shabby.

UM introduced a few new (Sp) hexes anyway, so it's not like it's alone in that respect.

If by free you mean 2 feats, ;)

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

Phasics wrote:
Benchak the Nightstalker wrote:

It basically lets you cast a Still, Silent, Heightened version of a first level spell three times per day for free. I don't think that's too shabby.

UM introduced a few new (Sp) hexes anyway, so it's not like it's alone in that respect.

If by free you mean 2 feats, ;)

:P You know what I mean. Without spending any spell slots.

Besides, 2 feats? Spell Hex aint got no prereqs.

Edit: Feat prereqs, that is.


Benchak the Nightstalker wrote:
Phasics wrote:
Benchak the Nightstalker wrote:

It basically lets you cast a Still, Silent, Heightened version of a first level spell three times per day for free. I don't think that's too shabby.

UM introduced a few new (Sp) hexes anyway, so it's not like it's alone in that respect.

If by free you mean 2 feats, ;)

:P You know what I mean. Without spending any spell slots.

Besides, 2 feats? Spell Hex aint got no prereqs.

Edit: Feat prereqs, that is.

well although 2 feats doesn't sound like a lot you have to consider what your giving up for those 2 feat. I mean you could instead have taken spell focus and greater spell focus. Or Ability focus etc

question really is what 1st level spell do you want to be able to cast 3/day with meta magic (btw I don't think there's a Heighten spell like ability feat) plus unless your taking quicken spell like ability then your casting a level 1 spell instead of something better.

even quickened its burning your swift action you could be using for other things as well. (rod of lesser metamagic quicken will quicken 3rd level spells for you for the cost of gold and nothing else)

For a 3rd feat you in theory could further couple this to split hex to get more bang for you buck and hit 2 targets but again I'm left trying to find a 1st level witch spell to hit 2 high HD targets with.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

Phasics wrote:


well although 2 feats doesn't sound like a lot you have to consider what your giving up for those 2 feat. I mean you could instead have taken spell focus and greater spell focus. Or Ability focus etc

question really is what 1st level spell do you want to be able to cast 3/day with meta magic (btw I don't think there's a Heighten spell like ability feat) plus unless your taking quicken spell like ability then your casting a level 1 spell instead of something better.

even quickened its burning your swift action you could be using for other things as well. (rod of lesser metamagic quicken will quicken 3rd level spells for you for the cost of gold and nothing else)

For a 3rd feat you in theory could further couple this to split hex to get more bang for you buck and hit 2 targets but again I'm left trying to find a 1st level witch spell to hit 2 high HD targets with.

You misunderstand me.

Spell-like abilities do not require Verbal, Somatic, or Material Components, nor do you need a Focus to cast them. So you don't have to metamagic-up your SLA with extra feats. Straight out of the box it acts like it's Still and Silent.

As for Heighten, you get almost the same benefit as Heighten by calculating its DC as a Hex instead of a spell (meaning the DC is going to be roughly equal with your highest level spells). True, you don't get the benefit of treating the SLA as a higher level spell to get through globe of invulnerability and the like, so it aint perfect, but still pretty nice.

So I'm saying one feat (Spell Hex) gets you what amounts to a Still, Silent, Pseudo-Heightened spell three times per day.


aren't those 3 spell thingers feats? I can't remember all this stuff!

So yer gettin 3 for the price of 1?

that's a good deal.
booger=boy

p.s.
I hope no one used this on Randy Savage today. :(


Benchak the Nightstalker wrote:
Phasics wrote:


well although 2 feats doesn't sound like a lot you have to consider what your giving up for those 2 feat. I mean you could instead have taken spell focus and greater spell focus. Or Ability focus etc

question really is what 1st level spell do you want to be able to cast 3/day with meta magic (btw I don't think there's a Heighten spell like ability feat) plus unless your taking quicken spell like ability then your casting a level 1 spell instead of something better.

even quickened its burning your swift action you could be using for other things as well. (rod of lesser metamagic quicken will quicken 3rd level spells for you for the cost of gold and nothing else)

For a 3rd feat you in theory could further couple this to split hex to get more bang for you buck and hit 2 targets but again I'm left trying to find a 1st level witch spell to hit 2 high HD targets with.

You misunderstand me.

Spell-like abilities do not require Verbal, Somatic, or Material Components, nor do you need a Focus to cast them. So you don't have to metamagic-up your SLA with extra feats. Straight out of the box it acts like it's Still and Silent.

As for Heighten, you get almost the same benefit as Heighten by calculating its DC as a Hex instead of a spell (meaning the DC is going to be roughly equal with your highest level spells). True, you don't get the benefit of treating the SLA as a higher level spell to get through globe of invulnerability and the like, so it aint perfect, but still pretty nice.

So I'm saying one feat (Spell Hex) gets you what amounts to a Still, Silent, Pseudo-Heightened spell three times per day.

I get ya know , still show me one 1st level witch spell worth taking this feat for . Personally I can't see one that holds its value mid to late game

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

Bungle could be pretty handy, in the right situation.


Benchak the Nightstalker wrote:
Bungle could be pretty handy, in the right situation.

I thought so too until you get to the max 10HD fine print


Phasics wrote:
I get ya know , still show me one 1st level witch spell worth taking this feat for . Personally I can't see one that holds its value mid to late game

Are you kidding there are a ton of 1st level spells that would be awesome at high level but for the easy saves.

Delusional Pride, Ear Piecing Scream, Fumble Tongue, Interrogation, Beguiling Gift, Charm person, Command, hypnotism, reduce person...just to name a few that I skimmed over.

I guess I can see why people might not think these spells are all that useful because they don't see them cast at mid to high level...but that is because of the low saves not the effectiveness of the spell.


Phasics wrote:


I get ya know , still show me one 1st level witch spell worth taking this feat for . Personally I can't see one that holds its value mid to late game

Beguiling Gift.

Edit: Also, if you pick Enchantment for your Patron, Unnatural Lust.

Please, Mr. Wizard, come kiss our Monk!

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

What they said.

Edit: Yeah, I forgot about the HD limit on bungle :(


Serisan wrote:
Phasics wrote:


I get ya know , still show me one 1st level witch spell worth taking this feat for . Personally I can't see one that holds its value mid to late game

Beguiling Gift.

Edit: Also, if you pick Enchantment for your Patron, Unnatural Lust.

Please, Mr. Wizard, come kiss our Monk!

hah that might be more effective than you think if the monk has a vow of celibacy


John Kretzer wrote:
Phasics wrote:
I get ya know , still show me one 1st level witch spell worth taking this feat for . Personally I can't see one that holds its value mid to late game

Are you kidding there are a ton of 1st level spells that would be awesome at high level but for the easy saves.

Delusional Pride, Ear Piecing Scream, Fumble Tongue, Interrogation, Beguiling Gift, Charm person, Command, hypnotism, reduce person...just to name a few that I skimmed over.

I guess I can see why people might not think these spells are all that useful because they don't see them cast at mid to high level...but that is because of the low saves not the effectiveness of the spell.

Even then the bit I'm having trouble getting past is the action economy and feat economy, sure you can cast one of these with a high DC , but if the enemy has SR you need to deal with that (good chance at high level). (maybe you took this instead of greater spell penetration). But the biggest issue you've used you std action on say Feebletongue when you could have cast feeblemind and taken that caster out of the fight instead of making him whip out his rod of silent spell.

I will grant these spells have merit at higher levels but in place of a 5th 6th 7th level spell ?
Now if you burn a second feat of quicken spell like then ok its not firing on a swift but again even then rod of quicken and you could be firing off a higher level spell with your swift.

As a pure backup utility party is captured no gear no spell components sure you've got yourself a get out of jail spell like ability 3/day.

but then you've burnt 2 feats and again I'm left stuck on what else can I get with the 1 or 2 feats and what else could I use my standard and or swift action for.

But all that said I can see in some rare circumstances where it could be useful and I would rate this feat as below average but not terrible.


Benchak the Nightstalker wrote:

It basically lets you cast a Still, Silent, Heightened version of a first level spell three times per day for free. I don't think that's too shabby.

UM introduced a few new (Sp) hexes anyway, so it's not like it's alone in that respect.

Except a lot of the hexes were rather disappointing.


Archangel62 wrote:
Benchak the Nightstalker wrote:

It basically lets you cast a Still, Silent, Heightened version of a first level spell three times per day for free. I don't think that's too shabby.

UM introduced a few new (Sp) hexes anyway, so it's not like it's alone in that respect.

Except a lot of the hexes were rather disappointing.

Were they disappointing, or not the character fluff you were looking for?

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