2 Handers!


Advice


So what's the best two-hander out there for a barbarian, or a big-smash character?

I'm thinking falchion... With Keen, it's hard to peruse any other weapon after seeing a 15-20/x2 crit range.

Reach is cool, especially with some of the barbarian abilities that happen as AOOs, but 15-20... It's so ridiculous.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Cold Pastoral wrote:

So what's the best two-hander out there for a barbarian, or a big-smash character?

I'm thinking falchion... With Keen, it's hard to peruse any other weapon after seeing a 15-20/x2 crit range.

Reach is cool, especially with some of the barbarian abilities that happen as AOOs, but 15-20... It's so ridiculous.

A two-bladed sword or other double weapon could be fun, via TWF. Having an extra attack effectively doubles your threat range, as you have twice the opportunity. But the Falchion does sound nice.

Sovereign Court

Falcata.

Sovereign Court

Two weapon warrior and dual wielding falcatas...monstrous...


Cold Pastoral wrote:

So what's the best two-hander out there for a barbarian, or a big-smash character?

I'm thinking falchion... With Keen, it's hard to peruse any other weapon after seeing a 15-20/x2 crit range.

Reach is cool, especially with some of the barbarian abilities that happen as AOOs, but 15-20... It's so ridiculous.

Falchion or Elven Curve Blade provided you have proficiency.


3 weapons coming in my mind

1) DPR-wise, is falcata.

Spoiler:

the weapon should be IMHO errataed to work like a rapier in wielding (one hand only use). This would make sense both from a weapon shape standpoint, and from a choose of diverse weapons standpoint - in this way is just too much better than ANYTHING ELSE, barring points 2 and 3. and would rebalance nicely the S&B or TWF styles vs Two-Handed.

2) Crit-wise (crit related effects and maneuvers) Elven Curved Blade.

3) High level two-hand fighter: Scythe. x4 or x5 guaranteed crit is fun. With an attack damage of 50-60, means point a target and make it die, and perhaps force him to roll 2-4 saving throws if survives (1-3 CD 29-30, the other CD 15).


Kaiyanwang wrote:

3 weapons coming in my mind

1) DPR-wise, is falcata.
** spoiler omitted **

2) Crit-wise (crit related effects and maneuvers) Elven Curved Blade.

3) High level two-hand fighter: Scythe. x4 or x5 guaranteed crit is fun. With an attack damage of 50-60, means point a target and make it die (and perhaps force him to roll 2-4 saving throws if survives (1-3 CD 29-30, the other CD 15).

The Urumi is really nice for a Sword and Board TWF as well.


Does holding a falcata in two hands still require Exotic Weap. Prof.? ... I'm sure it does; not even sure why I'm asking.

And do you think holding this weapon in two hands is better than a real two-hander, or should I just think about TWF at this point?


Jon Kines wrote:
Kaiyanwang wrote:

3 weapons coming in my mind

1) DPR-wise, is falcata.
** spoiler omitted **

2) Crit-wise (crit related effects and maneuvers) Elven Curved Blade.

3) High level two-hand fighter: Scythe. x4 or x5 guaranteed crit is fun. With an attack damage of 50-60, means point a target and make it die (and perhaps force him to roll 2-4 saving throws if survives (1-3 CD 29-30, the other CD 15).

The Urumi is really nice for a Sword and Board TWF as well.

I know hardcovers only. Could you please be so kind to say how urumi works? Is the "ribbon" blade?

@Cold Pastoral: 1H/2H distinction is for the bastard only. For DPR, look for older threads I'm sure you'll find it.


Are you aiming for a mid-level barbarian? Rolling 15 with a falchion doesn't guarantee you a crit, you still have to confirm it, if the attack is your last attack (-5/-10/etc..) not only you can fail to confirm the crit, rolling 15 won't be enough to hit many enemies with your last attack, so 15-20 gives you less criticals than you would expect.
Now, Scythe, ok, same problem and crit range is 19-20 (if keen, or improved critical feat). But a 12th level barbarian can auto-confirm one crit per rage. x4 damage in rage usually means that rolling 19, no matter if that happens with your last attack, will destroy any enemy.

Take what you think is going to be more entertaining.


Kaiyanwang wrote:

@Cold Pastoral: 1H/2H distinction is for the bastard only. For DPR, look for older threads I'm sure you'll find it.

lol, I found a real nerd-raging one that you made an appearance in... Good stuff, but my God, the nerd-rage is so high.

Thanks for the suggestion! Good stuff.


IkeDoe wrote:
Rolling 15 with a falchion doesn't guarantee you a crit, you still have to confirm it, if the attack is your last attack (-5/-10/etc..) not you can fail to confirm the crit, rolling 15 won't be enough to hit many enemies with your last attack.

Yeah, I didn't think about confirmation. I usually never plan a character past 10, just because those upper levels are so far away and usually never happen.


Cold Pastoral wrote:
Kaiyanwang wrote:

@Cold Pastoral: 1H/2H distinction is for the bastard only. For DPR, look for older threads I'm sure you'll find it.

lol, I found a real nerd-raging one that you made an appearance in... Good stuff, but my God, the nerd-rage is so high.

Thanks for the suggestion! Good stuff.

The "good" one (I mean the one I personally found useful) is one with

1) a fellow poster, Pirate (and maybe others) kindly crunching the DPR

2) a brilliant poster (don't remember the name) suggesting the 1H-only thing (is not an idea of mine).

It should have been started by me, IIRC.

But I guess that about this weapon there are several. Is a good idea pimp exotic - I still prefer falcata existing than not - but my ideal is about more different and meaningful choice. Take you pick*.

*and use it two handed to kill monsters and take their stuff.


Kaiyanwang wrote:
Jon Kines wrote:
Kaiyanwang wrote:

3 weapons coming in my mind

1) DPR-wise, is falcata.
** spoiler omitted **

2) Crit-wise (crit related effects and maneuvers) Elven Curved Blade.

3) High level two-hand fighter: Scythe. x4 or x5 guaranteed crit is fun. With an attack damage of 50-60, means point a target and make it die (and perhaps force him to roll 2-4 saving throws if survives (1-3 CD 29-30, the other CD 15).

The Urumi is really nice for a Sword and Board TWF as well.

I know hardcovers only. Could you please be so kind to say how urumi works? Is the "ribbon" blade?

@Cold Pastoral: 1H/2H distinction is for the bastard only. For DPR, look for older threads I'm sure you'll find it.

The Urumi is from the Inner Sea Guide, its a one handed blade that does 1d8 and with a threat range of 18-20/x2.


Jon Kines wrote:
Kaiyanwang wrote:
Jon Kines wrote:
Kaiyanwang wrote:

3 weapons coming in my mind

1) DPR-wise, is falcata.
** spoiler omitted **

2) Crit-wise (crit related effects and maneuvers) Elven Curved Blade.

3) High level two-hand fighter: Scythe. x4 or x5 guaranteed crit is fun. With an attack damage of 50-60, means point a target and make it die (and perhaps force him to roll 2-4 saving throws if survives (1-3 CD 29-30, the other CD 15).

The Urumi is really nice for a Sword and Board TWF as well.

I know hardcovers only. Could you please be so kind to say how urumi works? Is the "ribbon" blade?

@Cold Pastoral: 1H/2H distinction is for the bastard only. For DPR, look for older threads I'm sure you'll find it.

The Urumi is from the Inner Sea Guide, its a one handed blade that does 1d8 and with a threat range of 18-20/x2.

It's sort of an improved scimitar. No reach or strange effects related to the shape of the weapon?


Kaiyanwang wrote:
Jon Kines wrote:
Kaiyanwang wrote:
Jon Kines wrote:
Kaiyanwang wrote:

3 weapons coming in my mind

1) DPR-wise, is falcata.
** spoiler omitted **

2) Crit-wise (crit related effects and maneuvers) Elven Curved Blade.

3) High level two-hand fighter: Scythe. x4 or x5 guaranteed crit is fun. With an attack damage of 50-60, means point a target and make it die (and perhaps force him to roll 2-4 saving throws if survives (1-3 CD 29-30, the other CD 15).

The Urumi is really nice for a Sword and Board TWF as well.

I know hardcovers only. Could you please be so kind to say how urumi works? Is the "ribbon" blade?

@Cold Pastoral: 1H/2H distinction is for the bastard only. For DPR, look for older threads I'm sure you'll find it.

The Urumi is from the Inner Sea Guide, its a one handed blade that does 1d8 and with a threat range of 18-20/x2.
It's sort of an improved scimitar. No reach or strange effects related to the shape of the weapon?

No just a buffed Scimitar, which makes it ideal for the Sword and Board TWF build. (with the crit feats of course)


As any warrior knows weapons are destiny. This especially holds true for Barbarians, with their magic number of 21 ( 0r 20 ) for feats and rage powers. A weapon with a high crit chance begs for Critical Focus and then a critical feat for best effect, in sum 2 feats expended.

A *4 crit weapon with Mighty Swing will do outlandish damage and will activate in those fights when really needed. [ see IkeDoe above]. Total cost 1 rage power. This effectively trades some overall damage and effect application for "lotto" style damage that will work in tough fights, a saving in feat/RagePower is also seen.

A further weapon suggestion is a Heavy Pick. This gives utility as it can be used one handed, has the *4 crit multiplier and with the rage power is analogous to the 20th level fighter Weapon Mastery.

[aside: To throw traits into the mix "Fencer" looks very good for sword Barbs. I dont know of any other trait that would influence Barb weapon selection? ]


Jon Kines wrote:

No just a buffed Scimitar, which makes it ideal for the Sword and Board TWF build. (with the crit feats of course)

There was a version of this weapon (another name) in Secrets of Sarlona, of the eberron campaign setting (I used it even if I didn't play with eberron because was great for oriantal themed settings like Mahasarpa).

That was 1H, d6, 19-20/x2, reach. I can see remove the full reach (PF nerfed the reach weapons) but some swift action effect could have been cool...

Silver Crusade

Over all damage total will normal go to the one that crits the most. The only exception to this is Falcata with high threat range and crit. multiplyer.

Sovereign Court

calagnar wrote:

Over all damage total will normal go to the one that crits the most. The only exception to this is Falcata with high threat range and crit. multiplyer.

If your campaign allows 3.5 content, there's always the Jovar from the Planar Handbook.

2d6, 18-20/x2 & add Kaorti Resin for a boost to x4 crit. Heck, if you have the cash.. make it Large for 3d6 and add Strongarm Bracers for a no-penalty equivalent of Monkey Grip.

And if you wanna go all out, throw Keen on there too.. with the Serrated Weapon trait from Mercenaries (AEG publisher) to end up with:

3d6, 14-20/x4. (...and Maiming, for 3d6 on top of that!)

So: Large +1 Keen Serrated Kaorti Resin Jovar of Maiming, paired with Strongarm Bracers. (+3 bonus overall IIRC.)

Special Note: Jovar is exotic, and if you decide to go with anything made of Kaorti Resin you need a seperate EWP feat specifically for it, so plan accordingly if you go this route: "Exotic Weapon Proficiency (Kaorti Resin Jovar)" should cover it in one, but won't allow you to use a non-resin Jovar mind you.

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