Question about spell "unwilling ally"


Rules Questions


So i have a PC making a Bard for this weeks game and he has taken the Unwilling Ally for one of his 0 lvl spells. Reading this spell it seems powerful for a 0 lvl spell. Here is the text for the spell.

You befuddle the target's mind. The target has difficulty telling friend from foe for a short period of time. The subject is considered your ally and not your enemies' ally while determining flanking. The subject takes no other hostile action against your enemies due to this spell's effect.

So from what I can see its the same as the spell Daze which makes the target creature loss their next turn. but then unwilling ally gives flanking to the casters allies. that and it has no HD limit to it and the bard can keep using it round after round, unlike Daze. Im fairly sure im not reading this correctly so if someone could explain what this spell really does that would be great.


Red Leaf wrote:

So i have a PC making a Bard for this weeks game and he has taken the Unwilling Ally for one of his 0 lvl spells. Reading this spell it seems powerful for a 0 lvl spell. Here is the text for the spell.

You befuddle the target's mind. The target has difficulty telling friend from foe for a short period of time. The subject is considered your ally and not your enemies' ally while determining flanking. The subject takes no other hostile action against your enemies due to this spell's effect.

So from what I can see its the same as the spell Daze which makes the target creature loss their next turn. but then unwilling ally gives flanking to the casters allies. that and it has no HD limit to it and the bard can keep using it round after round, unlike Daze. Im fairly sure im not reading this correctly so if someone could explain what this spell really does that would be great.

It does exactly what it says, and nothing more. The monster does not lose its turn, and it swings at PCs or takes actions as normal on its turn. Nothing in the spell description says that the creature loses its turn, or does not attack PCs, so neither of those things happen.

The only thing this spell does mechanically is allow this creature to count as a flanker for your allies, and potentially deny flanks to enemies.

It's a cute spell, but in most situations it has little use.


Ok good Im glad that’s what others are thinking after re-reading the spell again after posting i had a feeling I had misread it the first time. Thanks for the clarification.

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