[PFS] Fighter / Witch combo build


Advice

RPG Superstar 2013 Top 16

This is an idea I've been toying around with, possibly for a future PFS character.

Human Fighter 1/Witch X
17/12/14/18/10/7
Traits: Magical Knack, Reactionary
Patron: Strength

Fighter 1: Power Attack, Toughness, (Dual Talent: +2 Str, +2 Int)
Witch 1: Slumber hex
Witch 2: Misfortune hex, Weapon Focus
Witch 3: +1 Str
Witch 4: Flight hex, Still Spell
Witch 5:
Witch 6: Cackle hex, Furious Focus
Witch 7: +1 Int
Witch 8: Water Lung hex, Improved Initiative
Witch 9:
Witch 10: Ice Tomb hex, ???
Witch 11: +1 Int

He would be decked out in full plate, wielding a greatsword. Since hexes don't have components, I can rely on those for magical attacks, and Still Spell lets me cast my patron's buff spells (Divine Favor, Divine Power) with no failure chance.

He's still missing a feat, and I'm considering swapping Weapon Focus and Improved Initiative. The familiar would probably be one that grants +4 initiative, to make sure I can either drop a hex or a buff spell right out of the gate.

Any thoughts or suggestions?

RPG Superstar 2013 Top 16

Bump.

RPG Superstar 2012 Top 16

Int seems high, considering he probably won't be casting that many spells, and then mostly buff spells.

Otherwise, looks like a fun build.

RPG Superstar 2013 Top 16

Well the high Int is for the DCs on the hexes. That's probably a higher priority than the melee capability. I want to be able to slumber the enemy, then do my own coup-de-grace, thankyouverymuch!

Dark Archive

Be a hexcrafter Magus if you want a fighting hexer; they get to wear armor, use hexes, and can still cast their spells without making them silent.

If the goal is slumber-hex-than-coup de grace, you don't need much str. Wield a scythe (non-proficient) and hit with your 10 str for (2d4X4) and watch them need to roll a nat 20 to survive.

RPG Superstar 2013 Top 16

Huh, I forgot all about the Hexcrafter Magus. Although I wanted to go for heavy armor, and that wouldn't work until high levels for the Magus, so I'd still need Still Spell. Also, the Witch is going to have better spell progression, but the Magus has all that arcane pool stuff, and can still get a familiar. I'll have to think about that (although if I could have combined Hexcrafter with Kensai, I'd be all over it).


RainyDayNinja wrote:
Huh, I forgot all about the Hexcrafter Magus. Although I wanted to go for heavy armor, and that wouldn't work until high levels for the Magus, so I'd still need Still Spell. Also, the Witch is going to have better spell progression, but the Magus has all that arcane pool stuff, and can still get a familiar. I'll have to think about that (although if I could have combined Hexcrafter with Kensai, I'd be all over it).

Kensai dosent have Armor. If you want to hit stuff that isent sleeping i think the figther 1/witch X will soon Fall behind.

Look at that hexcrafter guide that is floating around in here. It holds both opinions and solid advice so it is a good place to start.
And good luck

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