Walking away from the table


Pathfinder Society

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The Exchange 5/5

WelbyBumpus wrote:
Thea Peters wrote:
Technically Paizo has stated that if you know about the rule and it's been made offical (such as the new replay rules) you are bound by those...
I've said it before and I'll say it again: this is an uneven and terrible way to run an organized play campaign. Forcing people to scour messageboards to learn rules updates is bad. Punishing people that do so because they found a new "rule landmine" they are then bound to follow seems to make incentive run the wrong direction, toward willful ignorance.

I'm not disagreeing with you, I don't think; for the most part, that anyone does. But the ones that blatantly ignore the information as it's presented are essentially breaking the rules. The Paizo staff knows that what has been going on is not ideal and are working on fixing it and making the necessary changes.

We have a community updated guide to use while the "real" one is being worked on -- so we do have something that is updated and accurate.


K Neil Shackleton wrote:


James Maissen wrote:


Also it never states anywhere that the paladin mount becomes a magical beast at 11th level. Please check the wording.
PathfinderRulesforPaladin wrote:
At 11th level, the mount gains the celestial template and becomes a magical beast for the purposes of determining which spells affect it. At 15th level, a paladin's mount gains spell resistance equal to the paladin's level + 11

Now read what you quoted: The mount becomes a magical beast for the purposes of determining which spells affect it rather than saying that the mount is a magical beast.

The mount, by virtue of starting with a 6 INT, is clearly not an animal. Though via the druid animal companion rules is treated as one for purposes of spells. At 11th level it is then treated as the magical beast it always was.

It's a little confusing perhaps, but the distinction is there.

As to animal companions, if they were always animals as you are claiming, then there is NO point whatsoever in saying that they count as animals for purposes of spells is there?

Meanwhile if some animal companions are animals then a bonus to handle animal checks makes sense. If the animal companion becomes too smart to need tricks and the like then handle animal becomes superfluous. If communication is an issue perhaps that would be a way to communicate certain desires, but as a requirement it shouldn't need to be the case.

This was clearly the case in 3.5 where one could not raise an animal companion's INT score to a 3 or higher in anyway and keep it the companion. Now in PF they have changed that and allowed animal companions to have higher INT scores. However PF did NOT change the restriction that animals cannot have higher than a 2 INT score.

Now as an aside, what INT score suffices for sentience? At a 3INT a creature can understand a language, which imho has always been the breaking point for such things as tricks and the like from being required. Of course a 3 INT is very limited, but no where as limited as animal intelligence just as animal intelligence is no where as limited as non-intelligent.

-James

Grand Lodge 3/5

Except the core rules say nothing about companions being treated like animals for the purpose of spells. That was in JJ's post.
I'm still looking for a citation other than the Animal type having Int of 1-2.

EDIT: And, by your own logic, if a paladin mount is always a Magical Beast, why spell out when it is affected by spells as a Magical Beast?


K Neil Shackleton wrote:
Except the core rules say nothing about companions being treated like animals for the purpose of spells.

It's on page 51 of the core rules under 'Animal Companions'. Its the sentence right before the bolded 'Class Level'.

K Neil Shackleton wrote:


I'm still looking for a citation other than the Animal type having Int of 1-2.

Perhaps that can help you.

Also quite frankly the Animal type is sufficient as its perfectly clear that animals don't have INT scores other than 1 or 2.

Jason's blog tries to split hairs there with a distinction between creatures that start with an INT of 1-2 but later raise it and those of a higher INT from the start (like a paladin mount).

K Neil Shackleton wrote:


EDIT: And, by your own logic, if a paladin mount is always a Magical Beast, why spell out when it is affected by spells as a Magical Beast?

I've explained this. It's in the part you missed under animal companions being treated as animals for purposes of spells.

The paladin's mount counts as an animal for purposes of spells because of that entry. At 11th this changes and it counts as a magical beast.

-James

Scarab Sages

Thea Peters wrote:
Technically Paizo has stated that if you know about the rule and it's been made offical (such as the new replay rules) you are bound by those...
WelbyBumpus wrote:
I've said it before and I'll say it again: this is an uneven and terrible way to run an organized play campaign. Forcing people to scour messageboards to learn rules updates is bad. Punishing people that do so because they found a new "rule landmine" they are then bound to follow seems to make incentive run the wrong direction, toward willful ignorance.
Thea Peters wrote:
I'm not disagreeing with you, I don't think; for the most part, that anyone does. But the ones that blatantly ignore the information as it's presented are essentially breaking the rules.

The problem is; how do you prove which players are ignoring a rule, and which are totally unaware of it?

The players in my home game rarely come to this site, and I suspect the same is true of many players in the PFSoc, who create an account just to register their PC, but never come back except to check their games got reported (if at all).
People like me, who come here every day, are not normal (my parents have been saying that for years, ho,ho).

If you set a precedent, that players have a choice between visiting the Paizo boards and getting their PC gimped; or staying away from the boards and playing a perfectly 100% RAW, 100% PFSoc Guide-legal character they actually want to play, then you're not giving much incentive for people to become involved members of the community.

What you are doing is driving people to use the 'Admiral Nelson Gambit', where they put their telescope to their eyepatch, and reply 'I really did not see the errata'. To call them on that, it's your word against theirs.

If a new rule were in the actual errata document, and/or flagged in the Guide to Organised Play (or in one place, to which players are directed by the Guide), there can be no claim of ignorance.

There's also the problem of the practicalities of enforcing this at the table:
If you sit down to GM at a table that includes two druids/rangers, one of whom is using an Int 3 gorilla ninja bodyguard, who acts on its own initiative, and the other uses an Int 3, but otherwise vanilla wolf, who licks its bum until ordered otherwise, what do you do?
Do you leave it alone, and have both players play under different conditions?
Do you relax the rules for the wolf-druid, tell him his animal can act alone?
Do you call out the ape-wrangler, tell him to start making Handle checks? Do you shame him into rewriting his AC (and PC if he needs more Handle ranks)?
What if he says no?
Because he could just turn round and refuse, tell you that you're wrong, and that your supposed ruling is unsupported by anything in the Core Rules or Players Guide. And he'd be right.
Do you ban him from the slot?
Does the slot get delayed, while the player finishes his changes?

The Exchange 5/5

Snorter wrote:
Thea Peters wrote:
Technically Paizo has stated that if you know about the rule and it's been made offical (such as the new replay rules) you are bound by those...
WelbyBumpus wrote:
I've said it before and I'll say it again: this is an uneven and terrible way to run an organized play campaign. Forcing people to scour messageboards to learn rules updates is bad. Punishing people that do so because they found a new "rule landmine" they are then bound to follow seems to make incentive run the wrong direction, toward willful ignorance.
Thea Peters wrote:
I'm not disagreeing with you, I don't think; for the most part, that anyone does. But the ones that blatantly ignore the information as it's presented are essentially breaking the rules.

The problem is; how do you prove which players are ignoring a rule, and which are totally unaware of it?

The players in my home game rarely come to this site, and I suspect the same is true of many players in the PFSoc, who create an account just to register their PC, but never come back except to check their games got reported (if at all).
People like me, who come here every day, are not normal (my parents have been saying that for years, ho,ho).

If you set a precedent, that players have a choice between visiting the Paizo boards and getting their PC gimped; or staying away from the boards and playing a perfectly 100% RAW, 100% PFSoc Guide-legal character they actually want to play, then you're not giving much incentive for people to become involved members of the community.

What you are doing is driving people to use the 'Admiral Nelson Gambit', where they put their telescope to their eyepatch, and reply 'I really did not see the errata'. To call them on that, it's your word against theirs.

If a new rule were in the actual errata document, and/or flagged in the Guide to Organised Play (or in one place, to which players are directed by the Guide), there can be no claim of ignorance.

There's also the problem of the practicalities of enforcing this at the table:
If you sit down to GM at a table that includes two druids/rangers, one of whom is using an Int 3 gorilla ninja bodyguard, who acts on its own initiative, and the other uses an Int 3, but otherwise vanilla wolf, who licks its bum until ordered otherwise, what do you do?
Do you leave it alone, and have both players play under different conditions?
Do you relax the rules for the wolf-druid, tell him his animal can act alone?
Do you call out the ape-wrangler, tell him to start making Handle checks? Do you shame him into rewriting his AC (and PC if he needs more Handle ranks)?
What if he says no?
Because he could just turn round and refuse, tell you that you're wrong, and that your supposed ruling is unsupported by anything in the Core Rules or Players Guide. And he'd be right.
Do you ban him from the slot?
Does the slot get delayed, while the player finishes his changes?

Over analyzation of what people say leads to a lot of assumptions. Home-games have (from what I remember) always been GM rules if you choose to go with 100% RAW and not deviate based on what is on the boards; however, if you attend a con you are expected to know the most up to date rules -- which includes the stickies with changes. Now that Painlord and several members of the community and given us a temporary sanctioned updated guide there should be no reason for people to have out of bounds characters.

If you, as a GM organizer, don't tell your players about the rules changes -- even just to notify them that things have changed, if you don't give them the community guide. Who is the one really doing a dis-service to the player? As GMs at a con we are obligated to uphold the rules by the company that makes them, but yet chastized by the players that don't take or can't be bothered to be familiar with the most up to date information.

Please don't paint con GMs as the bad guys, we are merely the ones stuck between the company and the players and have an obligation to both to provide a fun and accurate game. Personally I expect players to have the knowledge if they are sitting down at a con table, you don't know who your judge is going to be, and you don't know what they are going to end up allowing or not. Call me hard-hearted but if you don't want to know that up to date rules then be prepared for changes at a con table.

hrmm .. yes I'm tired of people complaining about the guide.. there is a community updated one that has been sanctioned by Mark/Hyrum; the official one is in the works .. why then are we still complaining about it not being updated?

Scarab Sages

Just to be clear, I'm not affected by this specific case, as my current PFSoc PC is a summoner, whose eidolon is specifically called out as sentient (albeit, still a bit thick).

But it does ring alarm bells, when players have made PCs and support-creatures, by the RAW, and had them vetted by the previous leader of the Society, to have those builds declared retroactively illegal or unworkable.

I made the decision early on not to make some bloodthirsty combat-eidolon, partly because I think that's boring, partly so as not to ruin the fun for any martial PCs, partly as an experiment, and partly due to the nature of PFSoc play, where you have no idea who will be at the table.

I don't want to fail a mission for the sake of a locked door or trap, or inability to use the McGuffin, or have a TPK for the lack of a healer, so I made literally a 'skill-monkey' with ranks in Disable Device and UMD.

As well as discussing it in person with Josh, who saw it in action, and gave no indication that it was illegal, cheesy or stupid, I got a virtually unanimous positive response from all the GMs and players I gamed with. (The one dissenter was worried I would steal his trapfinding thunder, until I swore I would restrict myself to Aid checks and keeping his rogue alive with the cure wand.)

So, am I in danger of logging on one day, to find my eidolon declared retroactively illegal? That from now on, my imaginary friend can no longer be Batman, but has to play 'Hulk Smash'?
Because I can tell you now, that would kill my interest in the class, and if that appears in a blog, I will simply state ' I saw no errata', and it'll be up to the organisers to prove me wrong.
A blog post is exactly that, a blog post, random musing, untested suggestions, thinking aloud, and I'd no more allow it to change my game than the one from Friday, saying we're all able to play goblin paladins.

The Exchange 5/5

Snorter wrote:

Just to be clear, I'm not affected by this specific case, as my current PFSoc PC is a summoner, whose eidolon is specifically called out as sentient (albeit, still a bit thick).

But it does ring alarm bells, when players have made PCs and support-creatures, by the RAW, and had them vetted by the previous leader of the Society, to have those builds declared retroactively illegal or unworkable.

I made the decision early on not to make some bloodthirsty combat-eidolon, partly because I think that's boring, partly so as not to ruin the fun for any martial PCs, partly as an experiment, and partly due to the nature of PFSoc play, where you have no idea who will be at the table.

I don't want to fail a mission for the sake of a locked door or trap, or inability to use the McGuffin, or have a TPK for the lack of a healer, so I made literally a 'skill-monkey' with ranks in Disable Device and UMD.

As well as discussing it in person with Josh, who saw it in action, and gave no indication that it was illegal, cheesy or stupid, I got a virtually unanimous positive response from all the GMs and players he gamed with. (The one dissenter was worried I would steal his trapfinding thunder, until I swore I would restrict myself to Aid checks and keeping his rogue alive with the cure wand.)

So, am I in danger of logging on one day, to find my eidolon declared retroactively illegal? That from now on, my imaginary friend can no longer be Batman, but has to play 'Hulk Smash'?
Because I can tell you now, that would kill my interest in the class, and if that appears in a blog, I will simply state ' I saw no errata', and it'll be up to the organisers to prove me wrong.
A blog post is exactly that, a blog post, random musing, untested suggestions, thinking aloud, and I'd no more allow it to change my game than the one from Friday, saying we're all able to play goblin paladins.

All that is totally your choice, however, I'm going to state that if you sat at my con table with a character that didn't fit the most up to date rules -- including those on the boards, you would be asked to change it to fit in with the rules that I would be juding under.

meh .. time to walk away from this thread again...

Grand Lodge 4/5 5/5

Snorter wrote:
But it does ring alarm bells, when players have made PCs and support-creatures, by the RAW, and had them vetted by the previous leader of the Society, to have those builds declared retroactively illegal or unworkable.

Its an Organized Play campaign. This WILL happen. It's part of the buy-in that you understand this. In the best run campaigns, this happens very little. In the worst it happens a lot. In this case there is already a build up of player frustration from a dated guide. The question is not IF this happens again but WHEN.

Frankly, I dealt with this issue at the local game day on Saturday. It had no noticeable affect on game play. I understand the frustration on getting rules handed down that don't match play styles or are a change to the previous status-quo. Any more than that sentiment seems to me a lot of thunder with no lightning.

I sympathize with those who are upset at the rule change. But not with those that seem to think this is somehow a game changer. In the end, it really is very minor.

BTW, its not up to the Organizer to prove you wrong at a Con. You refuse to follow the rules, there's the door.

The Exchange 4/5

Thea Peters wrote:
Now that Painlord and several members of the community and given us a temporary sanctioned updated guide there should be no reason for people to have out of bounds characters.

You mean with the exception of the probably over 10,000 players that have never set foot on the forums and as such don't know that the guide exists, right?

Thea Peters wrote:
Who is the one really doing a dis-service to the player?

Whoever changes rules on a whim and doesn't update the organized play guide in a timely manner to show for it?

Thea Peters wrote:
Please don't paint con GMs as the bad guys, we are merely the ones stuck between the company and the players and have an obligation to both to provide a fun and accurate game.

Please don't paint con GMs as helpless bystanders. The GMs and players are what make this game what it is. Without us there is no game. Some of us actually try to take a stand and force changes so that the game we love never degenerates into what Living Forgotten Realms has become instead of throwing up our hands and feigning helplessness.

Scarab Sages

Thea Peters wrote:
Please don't paint con GMs as the bad guys, we are merely the ones stuck between the company and the players and have an obligation to both to provide a fun and accurate game. Personally I expect players to have the knowledge if they are sitting down at a con table, you don't know who your judge is going to be, and you don't know what they are going to end up allowing or not. Call me hard-hearted but if you don't want to know that up to date rules then be prepared for changes at a con table.

That's not my intent; I mostly GM these days, so have the utmost respect for anyone willing to give up their own time to run a slot.

I think they should never have to be in this situation, of being caught in the middle of such a dispute between players and publishers.

I do expect players to turn up with a legal PC, but that requires that the guidelines for creating a PC be open, transparent, and available within one or two clicks of the mouse. And not have players penalised because they failed to take into account 'comment#xxx' from a 10-page thread.

Grand Lodge 4/5 5/5

Snorter wrote:
Thea Peters wrote:
Please don't paint con GMs as the bad guys, we are merely the ones stuck between the company and the players and have an obligation to both to provide a fun and accurate game. Personally I expect players to have the knowledge if they are sitting down at a con table, you don't know who your judge is going to be, and you don't know what they are going to end up allowing or not. Call me hard-hearted but if you don't want to know that up to date rules then be prepared for changes at a con table.

That's not my intent; I mostly GM these days, so have the utmost respect for anyone willing to give up their own time to run a slot.

I think they should never have to be in this situation, of being caught in the middle of such a dispute between players and publishers.

I do expect players to turn up with a legal PC, but that requires that the guidelines for creating a PC be open, transparent, and available within one or two clicks of the mouse. And not have players penalised because they failed to take into account 'comment#xxx' from a 10-page thread.

I agree with you Snorter in that the guide is woefully outdated. Thea does too. But that's been an issue for over 6 months and as Thea tries to point out, is a dead horse. Till then, I grind my teeth about the issue and keep quiet.

I've known very few players who, when presented with how things have changed, refused to do so in an amicable way, even if it was bad for their character. I see more forum posters who seem to like to make these changes a make or break issue.

The situation sucks, but we're all here to play a game. Let's play and move on. Hopefully lessons have been learned all around.


Snorter wrote:


That's not my intent; I mostly GM these days, so have the utmost respect for anyone willing to give up their own time to run a slot.
I think they should never have to be in this situation, of being caught in the middle of such a dispute between players and publishers.

I do expect players to turn up with a legal PC, but that requires that the guidelines for creating a PC be open, transparent, and available within one or two clicks of the mouse. And not have players penalised because they failed to take into account 'comment#xxx' from a 10-page thread.

Not to mention that as it currently stands you can easily have a 'I read such and such' as a 'rule' occur at the table.

This is not from someone trying to 'get away' with anything or to cheat, but rather someone honestly believing it to be true.. except it isn't... or maybe it is, who knows?

It creates chaos at the game table, and erodes respect for the actual rules as the best solution for the table a good many times will be to not check this one way or the other. (The alternative being taking a break from the game while searching for it while it may not exist).

Before people claim that they are above making these kinds of mistakes, consider that in this and the other related thread there have been MANY instances of this already by very reputable people. It's the nature of the beast.

Which is why all the 'rules' need to be in an easy document that's updated on a regular schedule (even if the update is 'no change'). Admins can say 'such and such a rule is coming' but hearsay or forum posts shouldn't be a basis for rules until they make it into the regularly scheduled update for the campaign rules.

The forum should be a place for clarification certainly. And for bringing things to light as well as giving a heads up for what's around the corner. However it is not set up to be a place to learn how the game is run, that's the function of the campaign guide.

Have the guide regularly and clearly updated. This removes the confusion, which frankly HAS to be a goal in ANY game system rules. The alternative is not palatable. It can limp along, normally on the backs of overworked very passionate gamers but everyone suffers for it in this form. And there's no reason for it to fail in this fashion.

-James

4/5 5/55/55/55/5

K Neil Shackleton wrote:
To be fair, Shifty, on this matter the PFS rule was changed. It was in the Guide to Org Play that ACs could use weapons. And Org Play does have exceptions to Core Rules.

I guess I always consider that when something is altered from the direct core mechanics of a game system for use in play that there is always a real risk that the rule will 'revert' back.

The thing I find most perplexing was that it was sanctioned to begin with.

Shadow Lodge 2/5

Snorter wrote:
Thea Peters wrote:
Technically Paizo has stated that if you know about the rule and it's been made offical (such as the new replay rules) you are bound by those...
WelbyBumpus wrote:
I've said it before and I'll say it again: this is an uneven and terrible way to run an organized play campaign. Forcing people to scour messageboards to learn rules updates is bad. Punishing people that do so because they found a new "rule landmine" they are then bound to follow seems to make incentive run the wrong direction, toward willful ignorance.
Thea Peters wrote:
I'm not disagreeing with you, I don't think; for the most part, that anyone does. But the ones that blatantly ignore the information as it's presented are essentially breaking the rules.
The problem is; how do you prove which players are ignoring a rule, and which are totally unaware of it?

Is a person who brings loaded dice to a game any less a cheater if you don't prove it?

Edit: You cannot enforce honesty in this sort of environment, either people approach the game with the attitude of keeping within the tenets of the system or not.

Scarab Sages

This is what happens when a system strives to be "fair and balanced."

When the proverbial pendulum swings back the other way and gamers once again realize that the fun in gaming is not in "fair and balanced," but rather, "unfair and unbalanced," then I will play that edition, until then, I will stick to the old-school games. And yes, I do realize that "fair and balanced" makes gaming companies alot of dough in rulebooks.

Side note: I have played in numerous 3.+(includes Pathfinder) and 4E games, and I have noticed a disturbing gaming quality with gamers: The idea of retreat never enters their minds. It's an amazing thing to see. If retreat is necessary, they all scream that the game isn't "fair and balanced."

To the originator of this thread: I do understand your decision to walk away.

Mighty Thoth has left his mental signature.

4/5 5/55/55/55/5

Thoth-Amon the Mindflayerian wrote:
It's an amazing thing to see. If retreat is necessary, they all scream that the game isn't "fair and balanced."

as they stand there and all get killed, not understanding that frontal assault 4x/day is not the only way to play.

Silver Crusade 5/5

Pathfinder Rulebook Subscriber
Thoth-Amon the Mindflayerian wrote:

This is what happens when a system strives to be "fair and balanced."

When the proverbial pendulum swings back the other way and gamers once again realize that the fun in gaming is not in "fair and balanced," but rather, "unfair and unbalanced," then I will play that edition, until then, I will stick to the old-school games. And yes, I do realize that "fair and balanced" makes gaming companies alot of dough in rulebooks.

Side note: I have played in numerous 3.+(includes Pathfinder) and 4E games, and I have noticed a disturbing gaming quality with gamers: The idea of retreat never enters their minds. It's an amazing thing to see. If retreat is necessary, they all scream that the game isn't "fair and balanced."

To the originator of this thread: I do understand your decision to walk away.

Mighty Thoth has left his mental signature.

Just thought I'd throw my 2 cents in on retreat. My players learned that I build trees of encounters and that I they do have the very real capability to stumble into something much tougher than them. Being gamers it took them a bit to figure out that retreat is a viable option for survival, and some deaths.

Scarab Sages

james maissen wrote:
Which is why all the 'rules' need to be in an easy document that's updated on a regular schedule (even if the update is 'no change'). Admins can say 'such and such a rule is coming' but hearsay or forum posts shouldn't be a basis for rules until they make it into the regularly scheduled update for the campaign rules.

I've just read today's blog (or in my case, yesterday's blog, since I'm 9 hours out of synch with most of you).

This does seem to be what the community has been asking for.

I agree on the need for a 'last updated xx/yy/zzzz' statement, and a 'last checked xx/yy/zzzz-no change'. Those allow a player to log on, and see that there's been no change since their PC was last levelled.

I also like the idea of flagging the upcoming changes, with a countdown of the amnesty period.
A lot of the exasperation has been due to posters feeling the changes have been sprung on them.
Either they feel it cripples their PC, or they hate the idea of sitting down at the con, being pulled up for an illegal PC, and having all eyes on them as they try to frantically rewrite it.

A section should be set up, to hold messages in the form 'On xx/yy/zzzz, [rule A] will change to read [rule A2], all PCs will need to comply by that date.'.
This allows players to get some games in, or run games for GM credits, so they can level up, buy the skill ranks and feats they didn't need before, learn an alternate spell to replace one that no longer stacks, etc.
I think if this were done, most of the posts in this thread would be moot.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
K Neil Shackleton wrote:


I suspect there may be a few more, otherwise no one would be playing characters that upset people.

We're getting rid of Paladins! Sweet!


And this thread dear people is why I will never play anything other than vanilla fighters in PFS.

Sovereign Court 4/5 5/55/5 **

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber
DM Wellard wrote:
And this thread dear people is why I will never play anything other than vanilla fighters in PFS.

You won't play even a Chocolate Swirl Fighter?

Liberty's Edge 5/5

Shifty wrote:
Thoth-Amon the Mindflayerian wrote:
It's an amazing thing to see. If retreat is necessary, they all scream that the game isn't "fair and balanced."

as they stand there and all get killed, not understanding that frontal assault 4x/day is not the only way to play.

This is the video game mentality. I don't ascribe to it.


DM Wellard wrote:
And this thread dear people is why I will never play anything other than vanilla fighters in PFS.

Which is a failing of organized play in general.

You saw this 'lesson' being taught and reinforced in other organized campaigns. It was, imho, to its detriment.

-James


DM Wellard wrote:
And this thread dear people is why I will never play anything other than vanilla fighters in PFS.

You don't play anything other than vanilla fighters in PFS because people argue on the internet? I admire your spirit of sacrifice, but I'm not sure you're going to stop it!

3/5

I've read this thread, and I think one of the biggest issues is that players may feel a sense of helplessness as organized play moves forward, in the sense outlined below. In the argument below, I ignore players who abuse rules, since those people will always find a way to abuse any rules instituted. (I can discuss that in a further response if warranted.)

1) The primary benefit of organized play is to approximate the concept that you can play with anyone (in convenient chunks of time) and have a valid character that can be applied in a "plug and play" fashion to any available game. Implicit in that conceptualization is that table variation is minimized, so that one may play an existing character with little or no modification.

2) The previous point is a primary motivation for people to visit forums and seek clarifications on mechanical interactions within the game. It is a defense against building a character that is rendered useless (read: unfun) in some tables. (As an example of this, I will likely not play an illusionist due to wide table variation on its intended effect.)

3) When rules change or clarifications modify the most logical interpretation of a series of mechanical interactions, certain characters may be affected. This may make those characters non-viable (and here, the sense is unfun). Ad-hoc, limited rebuilding exists, but seems specific to each individual case. I'll talk more about rebuilding in a minute.

4) What is sought by most players is consistency. Rules changes ought to be rare, for everyone's sake---players and GMs alike. Players want to sit down at tables and know how our characters work. For example, I find it personally unsettling that some GMs may allow weapon-wielding ACs while others disallow it, until it appears in the guide. How is a player supposed to respond to an immediate request to change their character by a GM?

5) In the scenario where changes must be made (and I'm not arguing with when Mark/Hyrum conclude that), players need a recourse to modify all affected parts of their character. In most cases, rebuilding does not allow modification of the full range of choices related to a change. Sorcerors may have chosen specific spells-known for some interaction that has been changed, rendering that choice useless, etc. In a personal experience, I played a bard focused on fear stacking, and every feat choice and equipment purchase was based on optimizing its use. No rebuild option I have ever seen has encompassed rebuilding/repurchasing of the entire character to truly account for how that character was affected by the rule. And so, the character is mostly useless (read: unfun).

6) If a player can't expect consistency, and can't modify his/her character to conform to changing mechanical interactions, then a player may feel helpless. It may be better to not play or to play only things from the core book, etc. This behavior pattern, by the way, discourages the purchase of rules product too. . . .

The bottom line is about consistency and fun, and it's good for *everyone* if that happens. These goals strikes at the heart of what an organized play organization is all about. I just wish it were better-implemented for PFS. You guys have a chance to make it what it's supposed to be in Season 3. Good luck.

Rubia


hogarth wrote:
DM Wellard wrote:
And this thread dear people is why I will never play anything other than vanilla fighters in PFS.
You don't play anything other than vanilla fighters in PFS because people argue on the internet? I admire your spirit of sacrifice, but I'm not sure you're going to stop it!

Let me clarify my statement.

I play vanilla fighters because the day they can be seriously nerfed by minor rules changes is the day that I will stop playing PFS.

The Exchange 5/5

*sigh* this was dead ..

rinse and repeat I guess.

5/5

I once went through 19 bottles of shampoo in a single shower because of those damn instructions. Rinse and Repeat. HOW MANY TIMES?!?! ARRRRRGH!

The Exchange 5/5

Kyle Baird wrote:
I once went through 19 bottles of shampoo in a single shower because of those damn instructions. Rinse and Repeat. HOW MANY TIMES?!?! ARRRRRGH!

*makes notes on Kyle's gullibility*

The Exchange 5/5 RPG Superstar 2010 Top 16

You'd never see Bob falling for that trick.

The Exchange 5/5

Chris Mortika wrote:
You'd never see Bob falling for that trick.

I hope I never see Bob in the shower...


I have to say, hearing and reading just a fraction of these posts, turns me off from ever wanting to participate in organized game play with people who I don't know. Just sounds like people have to get into really stupid and boring rules arguments that are highly un-fun. Wow. Tedious stuff. And this is how people spend their free time. Sounds like W-O-R-K not P-L-A-Y... yikes...


DM Wellard wrote:

Let me clarify my statement.

I play vanilla fighters because the day they can be seriously nerfed by minor rules changes is the day that I will stop playing PFS.

Ah...that I understand. I try not to try anything too weird, and even so, I realise that nerfs can come from any direction at any time.

The Exchange 5/5

Robert Carter 58 wrote:
I have to say, hearing and reading just a fraction of these posts, turns me off from ever wanting to participate in organized game play with people who I don't know. Just sounds like people have to get into really stupid and boring rules arguments that are highly un-fun. Wow. Tedious stuff. And this is how people spend their free time. Sounds like W-O-R-K not P-L-A-Y... yikes...

The rules arguements are generally held away from the table to be honest with you.. very very few players (that I've played with) have these kinds of detailed arguements while in the middle of a game. The caveat to that is that there are people out there that like to have detail oriented converstions in the middle of the game and from there it's a matter of how the GM wants to deal with it.

What you see on the boards are a fraction of the community that is very passionate about the smaller nuances of the game and tend to get into rather heated discussions with eachother.


Basically, a change control policy for pathfinder society should be implemented that the developers and players adhere too, so updates are consistent, approved, documented and distributed appropriately. Most of these arguments can be addressed in a policy and a pathfinder society handbook, and the arugments will subside.

The Exchange 5/5

Uchawi wrote:
Basically, a change control policy for pathfinder society should be implemented that the developers and players adhere too, so updates are consistent, approved, documented and distributed appropriately. Most of these arguments can be addressed in a policy and a pathfinder society handbook, and the arugments will subside.

And that is something that in other threads they've commented on that they are working on and towards as well as working on EVERYTHING else that they need to work on.


And like we posted a few days ago, anything you read on the boards from us is either a clarification or a hint at the direction things are moving rules-wise. No ruling is official until it's either in the Guide to PFS or a FAQ.

Hyrum.

Shadow Lodge 2/5

hogarth wrote:
DM Wellard wrote:

Let me clarify my statement.

I play vanilla fighters because the day they can be seriously nerfed by minor rules changes is the day that I will stop playing PFS.

Ah...that I understand. I try not to try anything too weird, and even so, I realise that nerfs can come from any direction at any time.

I have absolutely ZERO worries about my characters getting nerfed by the proverbial lines in the sand getting moved because I don't play near the lines. I don't think you have to play vanilla fighters to stay well clear of the lines, I have characters all over the board right now and I'm not at all worried about them getting nerfed by rules changes because it's so easy to make fun, viable characters well within those lines.

Shadow Lodge 2/5

Robert Carter 58 wrote:
I have to say, hearing and reading just a fraction of these posts, turns me off from ever wanting to participate in organized game play with people who I don't know. Just sounds like people have to get into really stupid and boring rules arguments that are highly un-fun. Wow. Tedious stuff. And this is how people spend their free time. Sounds like W-O-R-K not P-L-A-Y... yikes...

Well keep in mind a few very vocal people can make a lot of noise on a forum. That doesn't necessarily reflect what's going on in the society as a whole for the majority of people.

Liberty's Edge 5/5 **

0gre wrote:
I have absolutely ZERO worries about my characters getting nerfed by the proverbial lines in the sand getting moved because I don't play near the lines. I don't think you have to play vanilla fighters to stay well clear of the lines, I have characters all over the board right now and I'm not at all worried about them getting nerfed by rules changes because it's so easy to make fun, viable characters well within those lines.

Yep. You won't found your character 'made useless' if you aren't trying to push the envelope all the times. Play well within the spirit of the rules and you'll be fine 99% of the time.

That said, some people claim that they have literally no idea what is intended by the game/campaign designers. Do this next time you're unsure: Ask yourself, 'Does this seem to good to be true?'

3/5

Hyrum Savage wrote:

And like we posted a few days ago, anything you read on the boards from us is either a clarification or a hint at the direction things are moving rules-wise. No ruling is official until it's either in the Guide to PFS or a FAQ.

Hyrum.

Part of the problem with this is that, as I understand it, a GM can make decisions about what's valid at his/her table. This can include any clarification/hints from the forums.

Conceptually, that's all fine.

However, it creates situations in which players may turn up with characters that they cannot play at that table. It violates consistency, since you cannot enforce that someone reads forums, yet you're allowing players to be affected by those changes in practice. I don't understand why it can't simply be decreed that "if clarification/change X isn't in location Y then the older mechanics apply". Then, require players to go to location Y, where all such things are discussed. And then keep location Y up to date.

Bam. No grey area.

Finally, when rule changes are finally deployed, rebuilding options need to be looked at carefully to diminish "unfun-ness". I hope this is done well.

Rubia

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Hyrum Savage wrote:

And like we posted a few days ago, anything you read on the boards from us is either a clarification or a hint at the direction things are moving rules-wise. No ruling is official until it's either in the Guide to PFS or a FAQ.

Hyrum.

Excellent! This was basically my position on page 1.

-Skeld

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Did I get into an argument with anyone in this thread? If so Can I win yet?..;)


0gre wrote:


I have absolutely ZERO worries about my characters getting nerfed by the proverbial lines in the sand getting moved because I don't play near the lines.

I wonder: where exactly are those lines?

Care to give an example of your PCs that have ZERO worries of rule changes? If possible your higher level PCs?

Because it seems to me that as your PC levels that they specialize by in large. With this specialization comes the danger that changes to this specialization will dramatically effect your character.

If you make an archer, a mounted combat fighter, an illusionist, a combat wild shaper, etc you have focused your PC towards an area of the rules that if dramatically changed could drastically change your ability to be effective and fun to play while not do so to others. I wouldn't call any of these archetypes 'fringe' or even skirting rules, rather I would say that they are specialized.

-James

Silver Crusade 5/5

Pathfinder Rulebook Subscriber
Dragnmoon wrote:
Did I get into an argument with anyone in this thread? If so Can I win yet?..;)

I think you got in an "argument" with Thea earlier. I think she's already claimed victory though.

The Exchange 5/5 RPG Superstar 2010 Top 16

I would guess that Heirloom Weapon is going to be scaled back in power eventually. If my experience at tables is representative, over half of the low-level PCs will be affected.

The Exchange 5/5

ThornDJL7 wrote:
Dragnmoon wrote:
Did I get into an argument with anyone in this thread? If so Can I win yet?..;)
I think you got in an "argument" with Thea earlier. I think she's already claimed victory though.

too true~!!!!!!!!

3/5

Chris Mortika wrote:
I would guess that Heirloom Weapon is going to be scaled back in power eventually. If my experience at tables is representative, over half of the low-level PCs will be affected.

Every pathfinder has a generous and/or dead grandpappy. It's almost a prerequisite.

Rubia


Rubia wrote:
I don't understand why it can't simply be decreed that "if clarification/change X isn't in location Y then the older mechanics apply".

Uh...by definition, if you have a clarification of a rule, then the older version of the rule wasn't clear to one or more people. So saying "the older mechanics apply" doesn't help, does it?

james maissen wrote:
I wonder: where exactly are those lines?

Well, some lines are pretty clear to me. For instance, it was clear to me that the 3,000 gp metamagic rod of Persistent Spell was mispriced in the APG. I steered well away from that one, no matter how tempting!

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