Trying to build "hellboy" as a PC for Carrion Crown AP


Conversions


Going with Tiefling as a race, maybe gunslinger 5/ alchemist 7/ master chymist 8?

Hellboy always "knows alot about monsters" I feel there should be inquisitor in there, but the whole gimmicks and gadgets and "power up form" seems alot of fun too.

so Should he be a gunslinger/inquisitor instead?

Or maybe just take straight inquisitor and trade out exotic WP repeating cross bow for ewp pistol and take amauteur gunslinger??

Grand Lodge

Hellboy protects humanity, beats demons to bits with his fist and bashes through doors. He doesn’t do chemistry. He receives repeated calls to join the dark side of his blood lines and he rejects this call every single time, no matter what’s being offered to him as a reward. He is quite obviously a pure paladin.

Storyline spoiler:

He’s also a descendant of King Arthur and gets to (eventually) wield Excalibur. He regrets slaying giants in an unprovoked fashion. He screams paladin.

Sczarni

Tiefling, for sure.

Ogrekin will net you Red Hand of Doom.

As far as classes:

Gunslinger, Inquisitor, Fighter, & Ranger all make thematic choices.

I'd probably go Gunslinger / Inquisitor if I were playing him...just the right balance of "shoot em dead" & "find out about the baddy".

Definitely have to get prehensile tail & fire immunity at some point.

Bonus points for trenchcoat, cigars, & kittens.


Hellboy of the books, or Hellboy of the abominable movies?

also, when its finished, would you be able to post it? i would love to have Hellboy stats.

Silver Crusade

Alternate tiefling features from Pathfinder #25 could net you a Red Hand of Doom too, possibly. The alternate heritage options in that same article should certainly net you the ability scores you're looking for, though not necessarily with the sort of fiendish heritage you might find ideal.

Gunslinger/Inquisitor would be my preferred option over the other, but IIRC Hellboy is actually a terrible shot, hence why he uses such a big gun. ;)

Liberty's Edge

Hellboy is actually a notably bad shot. He should probably have a gun, and Proficiency with it, but actual Gunslinger levels? Nah.

I've gotta say that Ogrekin Tiefling Paladin sounds about right to me. Maybe go with Inquisitor instead (or even Paladin/Inquisitor...though that's MAD as hell...) specifically for the Monster Knowledge.

No, thinking about what his stats should be, just go Paladin. Get a decent Int, and pick Traits allowing additional Knowledges as class skills, make sure to pick up fun and useful one-use items, and you're good to go. If you can, go with the Daemon or Rakshasa Spawn variants to ameliorate the Int or Chr penalty without worsening the other.

If you can't pull off Ogrekin (it is +1 CR), just go a Demon Spawn (+2 Str, -2 Int, +2 Chr) Tiefling Paladin and make sure his Int isn't completely neglected.

Silver Crusade

On his goodness, I'd definitely say Hellboy is as good as a paladin, but a bit more lax about law.

Always saw him as solidly NG, but that's just my interpretation.

Grand Lodge

Isn't there a feat that lets a character of advanced age pick up the Knowledge skills for free? I know it's for elves/dwarves/gnomes but it should fit Hellboy's advanced age.

Am I the only one thinking that the Red Hand of Doom would be an artifact gauntlet item that HB can't actually remove? Even with Remove Curse?

Favoured Enemy: Nazi.

Liberty's Edge

Mikaze wrote:

On his goodness, I'd definitely say Hellboy is as good as a paladin, but a bit more lax about law.

Always saw him as solidly NG, but that's just my interpretation.

The Law in lawful Alignments doesn't have to be external. It can be entirely focused on a personal code of behavior that the Lawful character never deviates from...I think Hellboy could definitely qualify.

I might peg him as NG or even CG myself, depending on my mood, but Paladin just seems like such a good fit, and LG can totally work.

Liberty's Edge

KestlerGunner wrote:
Isn't there a feat that lets a character of advanced age pick up the Knowledge skills for free? I know it's for elves/dwarves/gnomes but it should fit Hellboy's advanced age.

Breadth of Experience. And yeah, if the DM lets him grab it, that'd definitely help the whole Knowledge base thing.

KestlerGunner wrote:
Am I the only one thinking that the Red Hand of Doom would be an artifact gauntlet item that HB can't actually remove? Even with Remove Curse?

No, you're totally right. It's just not likely to be allowed as such on a low-level PC based on Hellboy. :)


Hellboy is not a very good shot with a gun, he is always more comfortable with a sword, I would go with an Inquisitor with the amateur gunslinger feat, or just drop the gun thing all together. Paladin would work as well but hellboy is not very lawful. Also not really a how lot of faith or piety there either. SO Inquisitor NG is what I would do

Grand Lodge

That and Mignola just does such good 'Smite Evil' panels with Hellboy punching the head off some nameless corpse/spearing an ancient Serpent Goddess/blasting the eye out of a Witch. HB has endless smiting to be doled out.

If you do write him up you need to make an evil, LN high intelligence Warforged (Kroener?) for him to fight and a ghostly Russian Wizard named Rasputin too. Also an epic witch with one eye named Baba Yaga. Do we still have rules for Brain in a Jar? Could we substitute that with Head in a Jar?

Paizo needs to create rules for a large, evil, talking Franken-Gorilla and a magic item that is a Corpse on my Back
"Look! Gold! We're rich!"
"Augh! You smell!"

Silver Crusade

KestlerGunner wrote:

That and Mignola just does such good 'Smite Evil' panels with Hellboy punching the head off some nameless corpse/spearing an ancient Serpent Goddess/blasting the eye out of a Witch. HB has endless smiting to be doled out.

That one image of him beating on that unholy werewolf with a cross, leaving red imprints all over his body...

Okay, sold. :D

KestlerGunner wrote:

Favoured Enemy: Nazi.

@#$% YES. If no analogue can be found for this PC to punch, one must be made available.

Grand Lodge

"HE!"
"WAS!"
"A!"
"FRIEND!"
"OF MINE!"
*Hellboy finishes full attack*
*Werewolf now reduced to -46HP*


I wouldn't say gunslinger more than one. The ww2 era hero who trained him refered to him as "the worst shot he'd ever trained"

He's incredibly strong, beats things to death with his fist mostly, and his hide is as tough as nails. Sorcerer/monk dragon/disciple (just cross out dragon and put in demon. The fire resistance works, and you can get him "fist of stone" as a spell.

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

He doesn't have spell casting ability though, so I am a little reluctant to suggest any spellcasting class. To be honest, levels in Fighter, Monk or Barbarian makes sense to me. Maybe if there was a non-spellcasting Paladin or Ranger, I would suggest those two. Gunslinger and Alchemist are a no. I am not sure about Inquisitor.

He has knowledge of the occult and history, which in his world is enough to cover all the monsters he fights. Any other knowledge to him is useless, but unfortunately there isn't an occult knowledge skill and knowledge history wont give him any monster lore. Knowledge of Fey, Demons/Devils/Daemons, angels, undead, and maybe aberrations would fit what he really goes against the most. Keep in mind that Abe is the smart one of the BPRD group and knows more details and history while Hellboy knows more or less the weaknesses and strengths.

He is a horrible shot, and the reason he hits with the huge gun is because he fires at huge things. Most of his kills are with his fist, an improvised weapon, and swords. He has lots of charms and holy relics, but they are almost never really used and each one is specialized for specific monsters. He actually hates using tech gadgets, and has expressed doubt that they would work right. In the case of a jet pack, he was right and it exploded and he crashed in a fireball right in front of a baddie.

He is immune to fire damage. He takes lots and lots of damage and almost never stops to rest if the bad guy is still out there. He has fallen from great heights and still lived to kick vampire butt.

His big hand is indestructible, and its weight and his heritage has given his right arm immense strength in that arm, while the other arm is weaker though still stronger then a normal human's. Besides it's use as a weapons, the arm is pretty useless to Hellboy as the fingers are not nimble enough to do delicate tasks. He can still wield martial weapons with it though. It is also a key, but he resists any urge and thought to use it this way.

He isn't fast, but seems to "power attack" a great deal.

Hope this helps.


CalebTGordan wrote:
He doesn't have spell casting ability though, so I am a little reluctant to suggest any spellcasting class. To be honest, levels in Fighter, Monk or Barbarian makes sense to me. Maybe if there was a non-spellcasting Paladin or Ranger, I would suggest those two. Gunslinger and Alchemist are a no. I am not sure about Inquisitor.

there is a non casting ranger its called the Skirmisher and gets a bunch of non spell abilites.

some abilites that might fit hellboy quite well acutally

Catfall (Ex): ignoring the first 20 feet of falling damage. If the Ranger takes no damage from the fall, he does not fall prone.

Chameleon Step (Ex): The Ranger can move up to twice his speed as a move action.

Cunning Pantomime (Ex): As a standard action, the Ranger can communicate with a single creature as if using the tongues spell for 10 minutes.

Defensive Bow Stance (Ex): The Ranger can use this trick as a swift action. Until the start of his next turn, his ranged attacks do not provoke attacks of opportunity.
(close range firearm attack)

Hobbling Attack (Ex): The Ranger can use this trick as a free action when he hits with an attack. The target of the attack’s land speed is reduced by 1/2 for 1d4 rounds.

Quick Climb (Ex): The Ranger can climb at his full speed as a move action without penalty.

Rattling Strike (Ex): The Ranger can use this trick as a free action before he makes a melee attack. If the attack hits, the target is shaken for 1d4 rounds.

Stag’s Leap (Ex): As a free action, the Ranger can attempt a running jump without moving 10 feet before the jump.

Trick Shot (Ex): As a standard action, the Ranger can make a ranged attack that ignores concealment (but not total concealment), soft cover, and partial cover.


I don't know Hell boy always seems to end up throwing large crap at baddies and punching them in the face. plus he is incredibly tough. I would go pit fighter barbarian with hurling rage powers and maybe a few levels of rangers to pick up skills and favored enemy.


Joseph Landy wrote:


Hellboy of the books, or Hellboy of the abominable movies?

also, when its finished, would you be able to post it? i would love to have Hellboy stats.

By the way, there is an actual game "Hellboy", By Steve Jackson Games.

Also, your build can have a cestus for the Hand. At least, until you can enchant it.


I have always wanted to build this character so I will be watching this thread closely. Most of my builds involved races my DM wouldnt allow <re: nothing with a level adjustment>, so I never got to play him.

My closest idea was to reskin an Orc as a demon and go Barbarian/ Ranger dual class, though now I might take a one level dip into Gunslinger as well. Best I could come up with for the hand would be to beg to treat it as a cestus/ gauntlet or just take improved unarmed. There are some good variants in the APG that enhance the theme as well..but the names elude me.

Scarab Sages

Try looking at this for inspiration, although it is d20 Modern:

http://www.enworld.org/forum/general-rpg-discussion/47002-hellboy-d20-moder n.html


Just don't forget the Large sized revolver!


I was thinking alchemist just for mutations (at higher levels you pretty much stay that way. as a master chymist)

In SGG's advanced options alchemist, you can trade in extracts for spagyric devices, they are basically flimsy early mechanics that need repairing alot and mimic magic items (think wild wild west).

I just really want the mutant form.

If I can make a teifling out of the council of thieves AP that works, (i know there are things like prehensile tails and extra big limbs in there) I might not need it, but the physical bonuses would be cool and I could have a heroic/evil twin hellboy with the master chymists mutant form.

I was leaning toward maybe an inquisitor (trading EWP repeating xbow for pistol) and taking amateur gunslinger, he might suck with a gun, but some of the inquisitor abilities might help that out.

Ill have to look at it. Maybe a couple levels of inquisitor just to get some monster knowledge (ill look at gunslinger to see if dip can can me anything worth while, other wise just the amateur feat) and see if I can't get enough alchemist/master chymist for an evil mutant form.

It'd be MAD and take up alot of space on the character sheet to write down all the classes tho.

SGG gives options for non spell casting inquisitor as well as a non extract alchemist.
Since I can't have a class that gives me 'support gear' from the church that's another reason why I thought I might mimic it with the spagyric devices.


Pathfinder Rulebook Subscriber

Take a half giant from XPH (minus the psionic stuff), give him the half-fiend template (no wings), then gestalt him gunslinger/inquisitor. Make all of his weapons 1 size category higher.

EDIT unless this is for PFS...then it won't work...


We aren't going THAT outside Core. (we only use SGG stuff, everything else is core)

So this is what we came up with, we want to playtest a gunslinger dip anyway, so he will be a Gunslinger 1/ Justicar 1 by the time Carrion Crows kicks off.

The Justicar is SGG's non spell casting Inquisitor.

I rolled 3d6 re roll 1s and got 17,17,15,11,12,8

Out of bastards or erebrus we found enlarged limbs, stony forearm, glowing eyes and fiendish tail. (i know we dint get everything but it's hard using these rules, so close enough, no stubby horns or cloven feet)

I took the oni spawn as it gave +2 str, +2 wis -2 chr. I was looking for plus to str and no negative to int or wis.

So he came out
Str 19
dex 17 (had to put it somewhere)
con 12
int 11
wis 17
cha 6

As a gunslinger 1 his free gun will be a large pepperbox, any one have comments before we build him any further? I gotta go to work, check in later.

Liberty's Edge

Pendagast wrote:
As a gunslinger 1 his free gun will be a large pepperbox, any one have comments before we build him any further? I gotta go to work, check in later.

For appropriateness, switch out Dex for Con. If you feel you need the Dex (and you might well) don't bother.

The actual Hellboy would also have way more Charisma and a bit more Intelligence than that, but what you've got should work for a character based on him.

And all Tieflings get horns if they want 'em, just not useful ones, so you're set there.


I could use the stats like this:

Str 19
Dex 15
Con 17
Int 12
wis 11
cha 6

it's a bit ick because of that 8 I rolled, where else would I put it?

Str 17
dex 12
con 17
int 12
wis 17
cha 6

Str 19
dex 12
con 8
Int 15
wis 17
chr 11

no matter how you slice it something is gonna suck wind.

I dont really like the low charisma either, especially because it going to make intimidate and UMD stink.

I could go with hell boy not being very strong.....
str 14
dex 11
con 15
int 8
Wis 17
Chr 17

but now he's going to suck wind at both ranged and melee combat.

with the over sized limb and everything the str is just gonna fit at 19 I think.

I could have used some more even rolls. but a 20 point buy isnt going to do much better for me.
At least a 17 wis will give me some grit and work well with some of the inquisitor powers.
top loading im with dex and str in a full BAB roll is going to make him a good party fighter.
Unfortunately his chr is really lacking.
Inquisitor powers like monster knowledge are going to kick in to cover some of that "intelligence" anyway.

So what should I do for a God and a domain power?? hmmm.

I was thinking of picking a 'theme' instead of a god and just giving him an appropriate domain.

Sczarni

Definitely put the 8 in Int. Sure, you'll feel the burn of low skill points at low level, but Inquisitors are 6+int, anyways, and have the monster knowledge abilities to fill in (as you noted)

I would also swap Dex & Con in your original build.

HB is tough as nails, a bad shot, and usually gets beaten up pretty good. Sounds about right for low-ish Dex and high Con.

so...

with 17/17/15/11/12/8,

You could have

Str 19
Dex 12
Con 17
Int 8
Wis 13
Cha 13

Sounds more like HB to me, at least. Also, your 4th lvl stat bump just became an interesting question, rather than a forgone conclusion...Con? Str? Cha? Wis?

I would agree with a Gunslinger/(nonspellcasting)Inquisitor


psionichamster wrote:

Definitely put the 8 in Int. Sure, you'll feel the burn of low skill points at low level, but Inquisitors are 6+int, anyways, and have the monster knowledge abilities to fill in (as you noted)

I would also swap Dex & Con in your original build.

HB is tough as nails, a bad shot, and usually gets beaten up pretty good. Sounds about right for low-ish Dex and high Con.

so...

with 17/17/15/11/12/8,

You could have

Str 19
Dex 12
Con 17
Int 8
Wis 13
Cha 13

Sounds more like HB to me, at least. Also, your 4th lvl stat bump just became an interesting question, rather than a forgone conclusion...Con? Str? Cha? Wis?

I would agree with a Gunslinger/(nonspellcasting)Inquisitor

is that low of a wis going to hurt anything in the inquisitor judgement food chain? later on at higher levels?

I know it gives me low grit, but I don't have alot to spend it on with only one level of gunslinger...


-1 Gunslinger level, +1 Amateur Gunslinger feat


Cartigan wrote:
-1 Gunslinger level, +1 Amateur Gunslinger feat

the feat is so weak it really isnt worth the feat.


Pendagast wrote:
Cartigan wrote:
-1 Gunslinger level, +1 Amateur Gunslinger feat
the feat is so weak it really isnt worth the feat.

Hellboy also isn't a gunslinger.


Cartigan wrote:
Pendagast wrote:
Cartigan wrote:
-1 Gunslinger level, +1 Amateur Gunslinger feat
the feat is so weak it really isnt worth the feat.
Hellboy also isn't a gunslinger.

hes not an inquisitor either.

1 level of gunslinger gives the gun,gun smithing, quick clear, dodge, initiative, and access to grit and grit feats if I want them.

Amateur gunslinger gives access to the grit feats if i want them, grit and one of the 1st level deeds. It also burns a feat and doesn't give me the gun.

I don't loose much with the dip, as the inquisitor wont be spell casting, so it's better with a dip than the feat.


The movies were great. (I can't smile without you...)

Perhaps it got better in the latter comics, but the earlier ones i've read suffered from a lot of "show, don't tell" . Hellboys adopted father for example, dies on page 2? and then hell boy says how much the man meant to him... argh. The movies did a better job with this at least.


BigNorseWolf wrote:

The movies were great. (I can't smile without you...)

Perhaps it got better in the latter comics, but the earlier ones i've read suffered from a lot of "show, don't tell" . Hellboys adopted father for example, dies on page 2? and then hell boy says how much the man meant to him... argh. The movies did a better job with this at least.

wait i totally forgot there was another movie...lol, Ive never seen it. Golden army or something like that? Is it worth the rent or lame?

Ive always been a comic book person.

Silver Crusade

BigNorseWolf: It does get better as it goes along. It all kind of started in the middle of things IIRC, and Mignola was also partnered with another writer, John Byrne, on that first gig. It's a series where you can really see his style and approach to storytelling evolve and be refined as it goes on.

Pendagast: Some folks actually feel it's a stronger film than the first, and closer in tone to the comics to boot, even if not a single Nazi gets punched in the face.

I still want a Captain America/Hellboy/Golden-Age Wonder Woman crossover where that's all they do.


Mikaze wrote:

BigNorseWolf: It does get better as it goes along. It all kind of started in the middle of things IIRC, and Mignola was also partnered with another writer, John Byrne, on that first gig. It's a series where you can really see his style and approach to storytelling evolve and be refined as it goes on.

Pendagast: Some folks actually feel it's a stronger film than the first, and closer in tone to the comics to boot, even if not a single Nazi gets punched in the face.

I still want a Captain America/Hellboy/Golden-Age Wonder Woman crossover where that's all they do.

Isn't there another anti nazi superhero comic type without going into the sergeant rocks n stuff? I could swear another one goes back to nazi era....


I'm drawing mostly from the movies here, as I've only read some of the comics, but Hellboy strikes me as someone who started out very lawful but became more and more cynical over time.

He's a tough, agile fighter trained in secrecy from an early age to be a agent of law who prefers to use his cestus-clad fist to punch his opponents...So how about starting out as a monk then switching over to fighter representing his increasing weariness and cynicism?

Pendagast wrote:
Mikaze wrote:

BigNorseWolf: It does get better as it goes along. It all kind of started in the middle of things IIRC, and Mignola was also partnered with another writer, John Byrne, on that first gig. It's a series where you can really see his style and approach to storytelling evolve and be refined as it goes on.

Pendagast: Some folks actually feel it's a stronger film than the first, and closer in tone to the comics to boot, even if not a single Nazi gets punched in the face.

I still want a Captain America/Hellboy/Golden-Age Wonder Woman crossover where that's all they do.

Isn't there another anti nazi superhero comic type without going into the sergeant rocks n stuff? I could swear another one goes back to nazi era....

Justice Society of America? I swear, every time I pick up that comic they're fighting Nazis, time traveling Nazis, or Antarctic Space Nazis.


Im going for supernatural monster killer with a gun

Liberty's Edge

I think he's large sized too. There are GURPS stats for him in one of the books. Its around about way but you could convert the GURPS stats to AD&D then Pathfinder.

I don't think he's be a strict PC class. I'd make him like a "monster" I think he has regeneration for instance.

Mike


Pathfinder Rulebook Subscriber

I didnt think he had the monster knowledge...I thought that was Abe's shtick?


Kryzbyn wrote:
I didnt think he had the monster knowledge...I thought that was Abe's shtick?

Abe knows everything, Hellboy knows enough to properly to beat up whatever weird stuff he runs into. Some religion, some dungeoneering.


Pendagast wrote:
wait i totally forgot there was another movie...lol, Ive never seen it. Golden army or something like that? Is it worth the rent or lame? Ive always been a comic book person.

Highly recommend the HB2: The Golden Army movie. i thought it was better than the first one.

I have to say HB wouldn't make it as a gunslinger, as mentioned he was a lousy shot, but if that is your concept go with it.

I think the high STR/CON stats were about right with a mediocre Dex. He's definitely a brawler. maybe give him a Large sized spiked guantlet focus. at higher levels he could get an enhanced adamantine guantlet which would about cover the Hand of Doom.

I could see him as a Tiefling Paladin with the Catch Off Guard feat.

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