| Ambrosia Slaad |
Ambrosia Slaad wrote:LOLZ! Is that for real!?Turey wrote:...Comments? Corrections?Well, it's not very stealthy. You're gonna need a silencer. :)
If I remember correctly, it's for German self-propelled artillery to keep the noise down during training/practice fire. Either there are residential areas close to the range or the sound really travels (probably both).
Edit: From the URL (duh), it's a M109 howitzer firing 155mm shells with the sound-suppressor attached.
| Ravingdork |
Ravingdork wrote:Silly cannon is not in either playtest document as I can see. They are just mentioned how long it takes to reload one. They are mentioned but not stated out.judas 147 wrote:It's in the Inner Seas Guide, which was just released, as well as the Gunslinger playtest document, which can be downloaded from this site.In which book can I find this silly cannon?
I can't find it in the old campaign setting book.
Huh. My mistake.
Caineach: Get a mw backpack and you can pull it off with an 18 Strength.
Magicdealer
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James Jacobs wrote:
Also in the category of things I don't allow in my game?the telekinesis/pile of flaming arrows combo. BANNED!That one is easy,
PC: I use telekinesis to launch my pile of flaming arrows
DM: You pepper your foe for the damage listed under the telekinesis spell
PC: Don't forget the fire damage
DM: I didn't, the arrows didn't activate their flaming ability, as they weren't fired
PC: But I shot them
DM: Not from a bow
PC: Show me where it says the arrows have to be fired from a bow.
DM: Uhh, they're... it's...PC: Page 468 - activation-"by attacking with it" and "command word activation".
DM: The arrows know. They're magic.
PC: Then they should know they were intended to activate, because they're magic.
DM: ... Look, you're not going to get that damage, because it's potentially game breaking.
PC: ... *sighs* Ok. Well, I've got a great idea for a new character then. One that dual-wields crossbows and has a trained monkey for reloading...
DM: *sighs*
| Michael F |
It's a cute idea, but easily neutralized by the DM. If you try to push the envelope on the crazy min/max stuff, you're just opening yourself up to the DM pulling out the stops, and he has a bigger bag of tricks, up to and including "rocks fall, everyone dies".
Some of the problems you could run into with this build:
If you run out of powder or shot, you're screwed.
Also, the gun crew, whether it's NPC cohorts, unseen servants, whatever, will be vulnerable to something. Dispel magic, cloudkill, attack from below by incorporeal undead, etc.
Waves of mooks, High DR, massive hit points, concealment, etc.
A door that's too narrow for your big fat gun.
And worst of all:
Any roleplaying situation that can't be solved by applying massive amounts of damage to the bad guy. (I know, what DM would stoop to that? It's practically inhumane!)
psionichamster
|
In my Kingmaker game, the party has basically outlawed Gnomes. Of course, that has created a Gnomish Underground Nation, intent on preserving their people & culture.
They also have steam power, sorcerers, alchemists, and access to both powder & iron.
I have a feeling a 30' tall, dual cannon wielding war machine is in their future...
| Ravingdork |
In my Kingmaker game, the party has basically outlawed Gnomes. Of course, that has created a Gnomish Underground Nation, intent on preserving their people & culture.
They also have steam power, sorcerers, alchemists, and access to both powder & iron.
I have a feeling a 30' tall, dual cannon wielding war machine is in their future...
Sounds like they've created Nazi Germany, except it's gnomes instead of Jews getting persecuted. How horrible. Poor gnomes. :(
| ZenithTN |
Unfortunately, Shrink Item requires a non-magical item.
Dispel magic, or Extended dispel magic can buy you up to 2d4 rounds of formerly magical cannon. Cast your shrink item during that time. It'll revert to magicalness (but not size, as magic only checks qualifications upon casting) quickly enough.
| Ravingdork |
Turey wrote:Unfortunately, Shrink Item requires a non-magical item.Dispel magic, or Extended dispel magic can buy you up to 2d4 rounds of formerly magical cannon. Cast your shrink item during that time. It'll revert to magicalness (but not size, as magic only checks qualifications upon casting) quickly enough.
LOLZ! I'm surprised I didn't think of that one!
psionichamster
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psionichamster wrote:Sounds like they've created Nazi Germany, except it's gnomes instead of Jews getting persecuted. How horrible. Poor gnomes. :(In my Kingmaker game, the party has basically outlawed Gnomes. Of course, that has created a Gnomish Underground Nation, intent on preserving their people & culture.
They also have steam power, sorcerers, alchemists, and access to both powder & iron.
I have a feeling a 30' tall, dual cannon wielding war machine is in their future...
More details available @ my campaign journal, "A Bandit King Arises!"
Basically, pre-ww2 Germany minus despotic maniac in charge. Willful acknowledgment of the need for evil choices to run a kingdom spurred most character choices.
Thomas LeBlanc
RPG Superstar 2012 Top 32
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19 str, Ant Haul, and Muleback Chords, and you can carry this thing on your back.
Edit: add a masterwork backpack and you only need a 17
The proper formula is cannon + portable hole = win.
You just need to place the portable hole upon a sheet hung from a wooden frame. Much easier to carry around than an entire cannon. Plus the gunpowder and ammo can be held inside to prevent accidental explosions during transport.
Davor
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rrrrrrrrright, i just hang on more weight (mw backpak with more weight) then i can pick up a silly cannon?
dude, thats munchkin, just dont do yhat...
it´s silly, very
di u know a thing called "COMMON SENSE"
...
i reley dont wan to say this, but i have to now.
this plan is so esey. i mean, all you do is shrik the canon. thats it! how is this afective anyway? you cant contrail anything! what if i didnt want to buy the mwk bakpack? what apout doors? all you do is upgrade stranth? there is no way you can lose at levl 5! this plan is crap! its not even a plan at all! i mean look at it! in what way is this supposed to be an good idea if you can shoot stuf? all you do is press one butten the entier time! explain to me! the OP coments al totol lies! is it suppost to be a good plan? i dont even know how this idea got eny support at al!
pepole think this post is worthles.
go ahead! say it! i dont care! im just trying to make a point here!
blam this piece of crap!!!!
P.S the only reson im risponding is beacuase the thred is prety funny. but thats it!
Davor
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The 12th dwarven mobile artillery company of air defense. - "The dragon slayers"
OMG i just love the fluff of this idea. Guess i found my next character.
@to the guy who posted above me. Come on man, english is not my native language either but you could at least make and effort...
For you, and those who didn't get the reference.
Merck
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Merck wrote:The 12th dwarven mobile artillery company of air defense. - "The dragon slayers"
OMG i just love the fluff of this idea. Guess i found my next character.
@to the guy who posted above me. Come on man, english is not my native language either but you could at least make and effort...
For you, and those who didn't get the reference.
Lolz, my bad.
Davor
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So, do they qualify for all the ranged feats? Is it possible to rapid shot with a cannon?
Well, a cannon requires a 3 man team to reload it as a move action, so I'm fairly certain it isn't possible.
But this does mean that most guns qualify for almost all ranged feats (Manyshot being the exception, as you cannot fire 2 bullets at once from a gun).
Josh M Foster
Developer
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Well, a cannon requires a 3 man team to reload it as a move action, so I'm fairly certain it isn't possible.
Ah, but did you consider that ultimate of cheesebringers....
Readied
Action...
action...
action
I'm really not sure that the echo was necessary, but we've come to far to turn back now
James Risner
Owner - D20 Hobbies
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You can always be more wrong.
I could, but in this case I'm not.
Stephen Radney-Macfarland has already said it is a touch attack and that it doesn't work with Deadly Aim.
But I continue to see people insist it does work together.
They seem to focus on some alleged difference in the words "Touch AC" and "Touch Attack", which are identical.
Josh M Foster
Developer
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Stephen Radney-Macfarland has already said it is a touch attack and that it doesn't work with Deadly Aim.
You're on the round 1 rules. There's been an update.
Here's an excerpt from the updated firearms rules:
Range and Penetration: Armor, manufactured or natural, provides little protection against the force of a bullet at short range. When firing upon a target within a firearm’s first range increment, the attack resolves against the target’s touch AC, but is not considered a touch attack for the purposes of feats such as Deadly Aim. At higher range increments, the attack resolves normally (including taking the normal cumulative –2 penalty for each full-range increment). Unlike other projectile weapons, most firearms have a maximum range of five range increments.
Deadly Aim, totally legit RAW
Josh M Foster
Developer
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Cannons are siege engines. They're not technically ranged weapons; they're not in the same category as longbows. They're in the same category as catapults. You still use ranged attacks to resolve them, but allowing the ranged weapon feats and abilities to work with siege engines is kinda silly.
But what of my dream of the awakened T-Rex Rogue army with cannons strapped to their backs, firing multiple times a round with the help of readied action reloaders? What can an insane wizard strive for if not that?
Thomas LeBlanc
RPG Superstar 2012 Top 32
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James Jacobs wrote:Cannons are siege engines. They're not technically ranged weapons; they're not in the same category as longbows. They're in the same category as catapults. You still use ranged attacks to resolve them, but allowing the ranged weapon feats and abilities to work with siege engines is kinda silly.But what of my dream of the awakened T-Rex Rogue army with cannons strapped to their backs, firing multiple times a round with the help of readied action reloaders? What can an insane wizard strive for if not that?
The kind of insane wizard that prefers to use an anklyosaurus instead, since it is easier to mount a cannon on. And uses animated objects to do the simple act of reloading. Until he comes up with breach loading cannons with caissons of infinite ammo and gunpowder and has to redesign the whole idea...
Anyways, T-Rexs are just good for armored cavalry and dragging mortars around.
Davor
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James Risner wrote:
Stephen Radney-Macfarland has already said it is a touch attack and that it doesn't work with Deadly Aim.
You're on the round 1 rules. There's been an update.
Here's an excerpt from the updated firearms rules:
Quote:Range and Penetration: Armor, manufactured or natural, provides little protection against the force of a bullet at short range. When firing upon a target within a firearm’s first range increment, the attack resolves against the target’s touch AC, but is not considered a touch attack for the purposes of feats such as Deadly Aim. At higher range increments, the attack resolves normally (including taking the normal cumulative –2 penalty for each full-range increment). Unlike other projectile weapons, most firearms have a maximum range of five range increments.Deadly Aim, totally legit RAW
Thank you, Alorha.
Also, while we're on the subject of insane things, what size is the ammunition for a cannon? Could you fit, say, a halfling or gnome in there?
| erik542 |
Alorha wrote:James Risner wrote:
Stephen Radney-Macfarland has already said it is a touch attack and that it doesn't work with Deadly Aim.
You're on the round 1 rules. There's been an update.
Here's an excerpt from the updated firearms rules:
Quote:Range and Penetration: Armor, manufactured or natural, provides little protection against the force of a bullet at short range. When firing upon a target within a firearm’s first range increment, the attack resolves against the target’s touch AC, but is not considered a touch attack for the purposes of feats such as Deadly Aim. At higher range increments, the attack resolves normally (including taking the normal cumulative –2 penalty for each full-range increment). Unlike other projectile weapons, most firearms have a maximum range of five range increments.Deadly Aim, totally legit RAWThank you, Alorha.
Also, while we're on the subject of insane things, what size is the ammunition for a cannon? Could you fit, say, a halfling or gnome in there?
Circus cannons can fire regular people, so it wouldn't be too hard to imagine regular cannons firing gnomes.
| erik542 |
erik542 wrote:
Circus cannons can fire regular people, so it wouldn't be too hard to imagine regular cannons firing gnomes.That would, of course, change the cannon's damage to piercing.
Pointy hats!
Hmm, that should make them more effective at knocking down walls. A stockpile of gnomes should be a staple in any army.
| OgeXam RPG Superstar 2009 Top 32 |
All you need is animate object and permancy and the cannon moves itself!
Then if people get in hand to hand the cannon can start smacking people around as well.
Heck build the cannon with arms and then animate it, then it can help reload itself!
Oh and start it off as a +1 cannon intelegent that can do unseen servant at will.
With the animated arms and the unseen servant(s) it can auto reload itself! you just aim and shoot!
dreddwulf1
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Turey wrote:...Comments? Corrections?Well, it's not very stealthy. You're gonna need a silencer. :)
For a CANNON?!?! Even Cav guys don't try that! Pretty funny, though.
Malagant
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This is kinda funny and cute and neat.
I'd never allow it in a game I was running though, based solely on the fact that it's silly. Of course, I'd be unlikely to allow PCs to buy cannons in games I run anyway, so that's a moot point.
Also in the category of things I don't allow in my game?the telekinesis/pile of flaming arrows combo. BANNED!
Killjoy! ;)