| wraithstrike |
wraithstrike wrote:
3.I think bring the wizard/sorcerer over is better. That way the wizard is not on his own turf. Most people don't prepare planar traveling spells unless they think they will need them. If I gate someone over it probably be into an area that block any type of planar traveling. It would be frustrating for the wizard to look around, wave bye, and just leave with a big smirk on his face.
You can't gate someone in a location that block any type of planar travel.
1) Being gated is a type of planar travel.
2) Gate call a extraplanar creature. While this point can be argued in the D&D lingo an extraplanar creature is one native from one of the outer or elemental planes, not simply one that live in a different plane (like a human living on the prime material plane). So it can be discussed at length if a human can be called.
3)
Quote:A uncontrolled being may return to its home plane at any time.So if the mage survive your initial onslaught he can return to his ome plane immediately.
4) If I was a mage playing with interplanar beings I will protect my bedchamber (and most of my house) in a way that will block interplanar travel.
I know. That was taken care of in an earlier post.
| wraithstrike |
Diego Rossi wrote:Depends. Technically, there's the thing with the extraplanar descriptor... Its not exactly defined what they mean. But yes, most wizards with a permanent home will have that home dimension-locked.2) Gate call a extraplanar creature. While this point can be argued in the D&D lingo an extraplanar creature is one native from one of the outer or elemental planes, not simply one that live in a different plane (like a human living on the prime material plane). So it can be discussed at length if a human can be called.
No they won't. Most NPC wizards don't, and most players don't.
I agree that most should though.| wraithstrike |
Do any of you even bother to read the spell descriptions or what has been posted?
Divinations DO NOT WORK on mind blanked targets. Not even WISH works against Mind Blanked targets if used to gather information. That spell singlehandedly eliminates any possibility of magical information gathering about you. As I said - its just that good. It blocks two complete schools, and no wizard should be without it when doing stuff like this.
You also cannot just have an advanced creature answer the calling, because you use planar binding. And planar binding is limited to 12 hd. Efreeti have 10 - there is very little room to improve upon, and theres only so many templates to add before things get ridiculous.
You also do not worry about cha checks, because there are numerous ways of buffing those and debuffing the Efreet's check. You can bind a succubus with no chance of succeeding at the check if you really are that dedicated, and succubi have rather high cha scores.
Yes, I am assuming a wizard player who plans this out. Because those are the dangerous ones. He doesn't need to be that good - he just has to plan it well beforehand.
And finally, do I really need to spell out "Dimensional Anchor"? I also didn't mention "Magic Circle". Because those two things belong with Planar Binding if you try calling anything but the most benevolant angel or something that cant teleport or planeshift.
Seriously. If you are going to bring arguments, at least read through the rules around it. And stop bringing in assumptions about how Efreeti would be punished for eternity if they spend a resource they can spend freely, in a triple pack PER DAY, and thus aren't afraid of death. Its world specific, setting specific, DM specific, and bound to be interpreted as ridiculous DM fiat specifically created to block it - because there is no easy way to do within the rules.
That was clarified a long time ago, and nobody argued against it. Yes I have read your post after this one. If you kill commoner A as an example. I might not be able to find you with direct use if divination, but I can still find commoner A through divination which may indirectly lead me to you is the point that was being made by using divination spells on the Effreti.
Tracking down someone in a game is not that impossible, and it has already been specified that the game world in question has a direct influence on that. It is just like if there are only 10 people capable of doing activity X. Process of elimination kind of helps out. Mundane spying also helps out. You have yet to say why the previously mentioned methods fail. Now in FR where there are a lot of high level NPC's it will take longer, but it still won't be impossible. Most other worlds probably don't have a lot of 15th level wizards or sorcerers running around. <--This was also pointed out earlier, but you may have missed it.In real life we track who has nuclear capability for the damage it can cause. The same logic applies to keeping track of anyone who tries to abuse wishes. It just common sense to try to gather such intelligence. I don't think the average high level caster has this in mind, but it is better to keep an eye out anyway. It is pretty hard to get to high level without doing something that is worth being noted, so the idea of a secret(unknown) high level caster is going to require a lot of creativity.
PS: Different people made different points, and you are applying them under a blanket accusation as if there is one group that agrees on everything. That is not the case. Addressing each person separately is better.
Nightwish
|
My favorite method of an efreeti dealing with a hidden wizard is "I Wish I knew who has done this thing" followed by "I Wish he were dead" repeated as many times as needed to get him to fail the save.
The only problem with that is that an efreet cannot make wishes on his own behalf. He has to have a non-genie make the wish for him, then he grants it (though he can easily negotiate it so that he is the beneficiary of the wish). Of course, that only applies to his SLA ability to grant wishes. If he has wish-granting items, such as rings or a luck blade, or he has enough caster levels to cast the regular wish spell, the sky is the limit.
Nightwish
|
Diego Rossi wrote:I know. That was taken care of in an earlier post.wraithstrike wrote:
3.I think bring the wizard/sorcerer over is better. That way the wizard is not on his own turf. Most people don't prepare planar traveling spells unless they think they will need them. If I gate someone over it probably be into an area that block any type of planar traveling. It would be frustrating for the wizard to look around, wave bye, and just leave with a big smirk on his face.
You can't gate someone in a location that block any type of planar travel.
1) Being gated is a type of planar travel.
2) Gate call a extraplanar creature. While this point can be argued in the D&D lingo an extraplanar creature is one native from one of the outer or elemental planes, not simply one that live in a different plane (like a human living on the prime material plane). So it can be discussed at length if a human can be called.
3)
Quote:A uncontrolled being may return to its home plane at any time.So if the mage survive your initial onslaught he can return to his ome plane immediately.
4) If I was a mage playing with interplanar beings I will protect my bedchamber (and most of my house) in a way that will block interplanar travel.
One major drawback to protecting the area in which you're casting the Planar Binding is that you would have to wait until after the summoned creature arrives before doing it, otherwise, you'll also negate your own summoning spell.
TriOmegaZero
|
The only problem with that is that an efreet cannot make wishes on his own behalf. He has to have a non-genie make the wish for him, then he grants it (though he can easily negotiate it so that he is the beneficiary of the wish). Of course, that only applies to his SLA ability to grant wishes. If he has wish-granting items, such as rings or a luck blade, or he has enough caster levels to cast the regular wish spell, the sky is the limit.
I believe it was mentioned above about Wish-slaves being the intermediary.
| wraithstrike |
Considering the very open ended description, I'd disagree heavily. It doesn't say ANYTHING about spells targetting you, specifically. In fact, it even removes you from scrying attempts made at other creatures if you happen to be nearby."The subject is protected from all devices and spells that gather information about the target through divination magic"
I really cant see a reason to exclude Commune from that. So yes, any questions asked directly about the wizard will not yield useful information.
The problem you keep missing is that the divination spells are going to be used against the missing victim. It is not that hard to make a lead to you eventually. If I scry the victim then I agree you won't be noticed due to mind blank, but if I try to get information on the victim your mind blank can't do anything to stop that. From there I use more spells or regular investigation to get a better lead. Nobody is saying it is a simple or easy process, but the longer the wizard/sorc keeps the activity up the easier it is to find them. That is why I said earlier that they might be able to pull it off once.
Nightwish
|
Nightwish wrote:The only problem with that is that an efreet cannot make wishes on his own behalf. He has to have a non-genie make the wish for him, then he grants it (though he can easily negotiate it so that he is the beneficiary of the wish). Of course, that only applies to his SLA ability to grant wishes. If he has wish-granting items, such as rings or a luck blade, or he has enough caster levels to cast the regular wish spell, the sky is the limit.I believe it was mentioned above about Wish-slaves being the intermediary.
Ah, yes, it could do that. The first version may not work, at least not directly, since even a wish cannot penetrate Mind Block. But the second one could certainly work. "I wish that whoever bound [insert efreet's name] were to suddenly fall dead," does not require that anybody knows who the binder was.
| Selgard |
My personal favorite?
After a long session of a PC screwing over an Efreet- who subsequently got away (due to Planar Bindings "the beast goes away when his task is complete" defeating said players attempt to slay the critter), the following takes place.
Our Villainous PC is in his super secret hidden lair.
DM: You feel something.. odd.. as though your magical protections were gone.
VPC: OMG.. How'd that happen (head explodes, rants, raves, has a hissy fit.
DM: What do you do?
VPC: *hisses and spits some more demanding to know how it happened*
DM: Do you do anything?
VPC: Yes, I demand to know how they did that! I had Mindblank and my super spells of defending doom on me! He can't have done that!
DM: Your skin blisters from the inside out as you violently and terminally explode.
VPC: How did he do that?
DM: You do not know who did it, or why, or how.. All you did in the last couple of rounds of your characters life was hiss and spit. Was anyone around who cared enough about your VPC to have them ressed?
and ongoing.
The fact of the matter is- the DM never has to explain himself to the PC's. I do agree that when the PC tries this sort of thing the DM should explain how he sees the spell working
(such as- whether or not the spell allows him to kill the Efreeti or if the E gets to escape, as per the spell) or whatever.. but generally PC's who actively seek to game and break the system deserve to have the spear of the rules broken off in their posterior aperture.
Note: this is not the same as the PC being wrong about how something works and the DM screws him with it: this is the PC actively seeking to game some big advantage by some canny and creative mechanism. He who thinks he has cheated the DM, best think again.
(just my .02, of course)
-S
| Goth Guru |
Here is an Efretti I designed for the Cleaves.
69. Alzeame Mardoom Gazar
You feel some kind of heat and feel as though someone is watching you. (This Efreeti is studying the party invisibly before he confronts them. He isn’t like any other of his kind. He forced a weaker creature to make 3 wishes on his behalf. His flaming burst falchion cannot be changed in size, ever. It is also, all his treasure. He is deathless, however that just means if he is killed or destroyed he reforms at full health in his bottle(He wedged it in the crack to protect it. The third wish reversed his banishment from the City of Brass, and any other banishment including the spell.)
Diego Rossi
|
Nightwish and some of the others:
1) you play too much the omnipotent and omniscient GM angle. You can know all the defences the spellcaster has put up but the Efreti don't.
2) wish granting creatures are subject to wish perversion, they simply have a deeper knowledge than the average guy on how they can avoid that. Wish perversion is a secondary effect of trying to change reality, not only an effect of the granting entity distortion of the wish.
All the wish more powerful than those suggested on the spell can change fate, the universe and so on. So even entities with god like powers, knowledge and intellect will be very careful with this kind of power. A Efreti is not a godlike entity so it will be extra careful when trying that kind of stunts and he will not use them to do SWAT work.
3) again some of your suggested ideas like "planar binding will call super-Ifrit the fully prepared 17° level wizard efreti" are really stretching the spell way beyond a reasonable level. The spell, excluding extenuating circumstances like knowing the name of the creature I am summoning, call a standard specimen of the creature, not an exceptional one.
BTW: a summoned creature return immediately to his original plane if slain. It don't apply to Gate or Planar binding as these spells are from the calling subschool.
Calling: A calling spell transports a creature from
another plane to the plane you are on. The spell grants the creature the one-time ability to return to its plane of origin, although the spell may limit the circumstances under which this is possible. Creatures who are called actually die when they are killed; they do not disappear and reform, as do those brought by a summoning spell (see below). The duration of a calling spell is instantaneous, which means that the called creature can’t be dispelled.
4) You assume that efreti society care so much if a "common" efreti disappear. If they notice a sudden increase in disapparences or if someone important disappear it will be different, but they will not expend large levels of resources to search for 1 missing individual unless the family has those resources and did care for him (it is a LE society, the would dislike the disruption but would they like the opportunity to grab the deceased properties and titles).
5)
"I wish that whoever bound [insert efreet name] were to suddenly fall dead,"
is exactly an example of using wish way beyond its parameters and risking a big backlash from reality.
You are operating with incomplete informations, probably from another plane, outside the range of all normal damage spells, without any link.
One of the point with wishes is that the effect will have the tendency to use the least amount of energy, so your wish, as stated, would be extremely easy to "pervert". It will likely kill the nearest servant that bound the shoelace of the efreti when he was a child (a nearest target than a guy on another plane and one with less levels, so less energy expended), or someone that did bound him with rules or obligations and so on.
"I Wish all defensive spells guarding the one I seek were dispelled."
is even worse on the power requirement involved. it equate to "I wish that the protective spells on someone about wick I have no informations and whose protection spells are specifically targeted at blocking my capability to gather informations on him were dispelled. Independently from his location, activity, kind of protections and so on."
If that goes through a wishing mage can do anything and avoid any bad effect.
6) TO the OP: note that using Planar binding to call a evil outside make the spell a evil spell. Cast with caution if your alignment isn't already evil.
| wraithstrike |
Nightwish and some of the others:
1) you play too much the omnipotent and omniscient GM angle. You can know all the defences the spellcaster has put up but the Efreti don't.
2) wish granting creatures are subject to wish perversion, they simply have a deeper knowledge than the average guy on how they can avoid that. Wish perversion is a secondary effect of trying to change reality, not only an effect of the granting entity distortion of the wish.
All the wish more powerful than those suggested on the spell can change fate, the universe and so on. So even entities with god like powers, knowledge and intellect will be very careful with this kind of power. A Efreti is not a godlike entity so it will be extra careful when trying that kind of stunts and he will not use them to do SWAT work.
3) again some of your suggested ideas like "planar binding will call super-Ifrit the fully prepared 17° level wizard efreti" are really stretching the spell way beyond a reasonable level. The spell, excluding extenuating circumstances like knowing the name of the creature I am summoning, call a standard specimen of the creature, not an exceptional one.
BTW: a summoned creature return immediately to his original plane if slain. It don't apply to Gate or Planar binding as these spells are from the calling subschool.
Quote:4) You assume that efreti society care so much if a "common" efreti disappear. If they notice a sudden increase in disapparences or if someone important...Calling: A calling spell transports a creature from
another plane to the plane you are on. The spell grants the creature the one-time ability to return to its plane of origin, although the spell may limit the circumstances under which this is possible. Creatures who are called actually die when they are killed; they do not disappear and reform, as do those brought by a summoning spell (see below). The duration of a calling spell is instantaneous, which means that the called creature can’t be dispelled.
Common Efferti don't grant wishes so the extensive manhunt would not happen except for extreme circumstances.
As for the GM abuses of wish that you quoted I would agree they are beyond the reach of the spell. The DM should be willing to not metagame or just tell the player no.I also agree that calling a wizard-Effreti is not possible by the rules. Only a gate spell can do that.
| BenignFacist |
.
..
...
....
.....
Side Note: I always figured the thing stoppping a bid for All-Powerful Jerkdom was.. already-existing All-Powerful Jerks who typically want to keep the monopoly on All-Powerful Jerkdom.
Ya know, the kinds that have the setup already running and regularly pull a Evil Queen Magic Mirror Special - ''Mirror! (Genie), I wish to know which children born today will challenge my power in the years to come!''
..then they go a hunting..
OT: Oh really? Excellent! I'd wish for longer arms and webbed feet.
*shakes fist*
| Darkheyr |
@Nightwish, Wraithstrike
You know... if you keep only reading half of my points, I really wonder why I bother replying. If after all these posts you still believe the dead Efreeti can yield any useful information beyond "I SAW TALKING FOG FILLED DARKNESS" or at the most the disguised wizard behind, and still think the dead Efreeti will be wished back to life (Soul Bind, even IF we clear up Wish's spell description to be non-contradictory), then you certainly haven't paid much attention to what has been posted.
And unless that changes, I'm not going to reply to that anymore.
As for DM's not being limited to the same rules... Yes they are. They might get some homebrew stuff or additional material, but those SHOULD still fall within the normal rules framework. Just making up spells that ignore mind blank and auto-strip a wizard's magical protection when not even Wish can do such things is well outside that framework. And a reason not to play in such a campaign for me, especially as a wizard if it ends in the expert on the field being utterly baffled by whats going on half of the time.
And high level wizards certainly know more about magic than Efreet do.
| stringburka |
Soul Bind is a 9th level spell, not accessible at 15th level unless paying 13825 gp for the scroll (which also only have a 75% chance of being available in a metropolis, and only a small, small chance in a smaller city). And I guess most people selling major magic items will want to know pretty well who buys them; the chance to find some seller who accepts anonymous buyers is probably FAR lower.
EDIT: And note that even with the scroll, it's a 10% chance the spell will simply fail.
It's a LOT of work you have to go through, and a LOT of things the DM has to okay. The chance that you'll somehow slip somewhere is HUGE.
Also, remember that you might very well be forced to wait a day before you can start wishing as the efreeti may have already used their 1/day power of granting wishes.
EDIT: Wish might very well be able to strip a wizard's magical protection, nothing prevents that. It's a very open-ended spell.
Regardless, I think it's a far bigger issue that Efreeti can spawn 3 wishes per day for themselves (through slaves) because they'd had conquered the world a long time ago. I mean, a common community of a hundred efreeti can spawn over a hundred thousand wishes per year. I'd much prefer it was something like "An efreeti can grant wishes. Every 3333 years, the number of wishes it can grant increases by one, to a maximum of three.".
| erik542 |
Outsiders can be res'd by a wish. To quote from the description of outsider traits:
outsider traits[/url]]Unlike most living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.
| Darkheyr |
And to repeat it for the nth time, Wish itself can revive creatures by emulating a resurrection spell, which in turn doesn't work on outsiders. Its contradictory.
I myself would rule wish to work (as I said before), but its not as perfectly clear as everyone here claims it to be.
As far as Soul Bind goes... Whether its level 15 or 17 really makes no difference to me. I'm not that tied to specific levels. Considering its entirely dependent on that specific interpretation, and STILL doesn't leave any useful information behind even if the Efreeti survives... Eh.
EDIT: Wish might very well be able to strip a wizard's magical protection, nothing prevents that. It's a very open-ended spell.
So I wish for a scroll of soul bind. Thats far less powerful than auto-dispel.
And again, Efreets suffer from wish perversion LIKE EVERYONE ELSE. Not even necessarily less than others, because while they might have experience, the wizard with INT30 and +42 Knowledge Arcana and Spellcraft is probably far more knowledgeable about the spell and magic in general.| erik542 |
And to repeat it for the nth time, Wish itself can revive creatures by emulating a resurrection spell, which in turn doesn't work on outsiders. Its contradictory.
No, it is 100% clear. The very line that says that outsiders can't be res'd gives the list of exceptions that will allow an outsider to be res'd. Not that hard.
| Loengrin |
The fact of the matter is- the DM never has to explain himself to the PC's. I do agree that when the PC tries this sort of thing the DM should explain how he sees the spell working
(such as- whether or not the spell allows him to kill the Efreeti or if the E gets to escape, as per the spell) or whatever.. but generally PC's who actively seek to game and break the system deserve to have the spear of the rules broken off in their posterior aperture.Note: this is not the same as the PC being wrong about how something works and the DM screws him with it: this is the PC actively seeking to game some big advantage by some canny and creative mechanism. He who thinks he has cheated the DM, best think again.
(just my .02, of course)
-S
This... But I will add that first with a successfull spellcraft DC15 check I will tell beforehand that every wizard who tried to chainbind genies or efreeti, no matter how powerfull they were, has disappeared without trace... No one has ever had a clue of what happened to them... ;)
| thepuregamer |
I personally think that in a world where wishes are abused, the first people to do it would be the efreeti. Also when you consider how easy it is to mug/kidnap the genie in the bestiary it almost requires that even common efreeti are massively abusing their wish capability to be safe from this sort of thing.
Example- I am a common efreeti in a society with millions of other efreeti. I have about x friends. One day(possibly long before the player's character is born), 1 of my friends disappears and never comes back. We planeshift to a lesser plane ie, the material plane, and find the dumbest and weakest person we can find and offer him a wish in exchange for allowing us to use all our other wishes. Each day we use our 3x wishes, to bring our friend back to life, hear his story of being mugged and killed and then we commence the cheap and free prep of enhancing ourselves like crazy.
Soon we have +5 to all our stats, tons of magical items, possibly new spell like abilities(like quickened summon monster 1).
Now by the time the player is doing it, most if not all efreeti have done this for themselves(it is free, why wouldn't they?). When that player calls the efreeti. the efreeti can do all sorts of things to protect himself. His quickest path to safety is just to quicken summon monster 1 up a minion who can pop all 3 wishes in a round.
| vuron |
Chain binding efreet is an interesting thought experiment that tends to fail the smell test. Either you have to assume that virtually every previous wizard was too dumb or cautious to do this or you have to develop some sort of metagame reason why massive wish-economy abuse doesn't take place all the time.
Even with the no material wealth change in Pathfinder I'm not sure the the game is set up for everyone to have +5 inherents in every stat once planar binding becomes commonplace. +5 Inherents are clearly priced to be a late game (level 18+) buff if they show up at all.
This doesn't even get into the various issues with the more unlimited wishes.
The solutions I see are
1)Make it so that SLA wishes still require a trade in resources
2)Standard Efreet don't have wishes, you need to call a more powerful noble, generally with a 9th level effect such as gate.
3)Even planar binding cannot compel the genie to provide wishes. The binder needs to get the genie to agree to wishes as a valid form of service
4)Powerful entities are aware of all wishes and wish like abilities and intervene should wish abuse become rampant.
5)Genies police chain-binding abuse themselves.
1)Is simple yet unsatisfying, sometimes it's fun to get limited access to wishes prior to the point in which you can cast the spell.
2)Ok solution, if the only efreet capable of casting wish are CR 18+ creatures I think there is a lot less room for abuse.
3)Meh, kinda defeats the whole summon/bind genies for wishes schtick in literature.
4)Workable but requires a pretty significant change in universe design. Gods and similar level entities seem to be pretty lazy and far from omniscient in most D&D settings, this would require entities that can sense discrepancies within the fabric of creation from massive distances. Aeons with their group consciousness might be good candidates.
5)Probably the default solution but it kinda creates a magical arms race that is unsatisfying.
Ultimately the impact of wishes on the D&D universe are one of those elements that isn't really dealt with in much detail. Considering most game universes seem to be in a solid state configuration of medieval stasis I think chain-binding genies has to be impossible to a degree.
| Darkheyr |
Darkheyr wrote:And to repeat it for the nth time, Wish itself can revive creatures by emulating a resurrection spell, which in turn doesn't work on outsiders. Its contradictory.No, it is 100% clear. The very line that says that outsiders can't be res'd gives the list of exceptions that will allow an outsider to be res'd. Not that hard.
From WISH:
"Revive the dead. A wish can bring a dead creature back to life by duplicating a resurrection spell. A wish can revive a dead creature whose body has been destroyed, but the task takes two wishes: one to recreate the body and another to infuse the body with life again. A wish cannot prevent a character who was brought back to life from gaining a permanent negative level."
Thats the line about reviving things with Wish. And Resurrection doesn't work on outsiders. Its likely merely an annoying mistake, but that doesn't change the fact of it being contradictory, and you can easily interpret it as the sort of Wish that is beyond the "safe" applications of the spell too.
| Selgard |
Nightwish and some of the others:
stuff about the wrong spell
\
Planar Binding specifically states that the creature is sent back to wherever you brought it from when the task is complete.
If you are getting wishes, the wishes are the task.. When they are done, he goes home, no save no choice no nuttin. Check the spell.
-S
LazarX
|
I like to wish, "I wish for the wisdom to word all of my wishes in such a way that the spirit of the wish is granted, rather than anything else that could be derived from the letter of what I say."
That way, the GM can't hold you to the letter of the wish, he has to give you what you are actually trying to have the character wish for.
A lot of times, GMs will break the fourth wall to shreds and interpret wishes in really stupid ways, like use the wish above to summon "the spirit of the wish" or blah blah blah.
You can't really do anything about that other than to ask the GM ahead of time not to have wishes in his game if he is going to do that.
You may think you're being clever with that wording... but that wish leaves enough of a loophole to drive a Mack truck through. The key thing to remember about using wishes is that being greedy is asking for Karmic retribution right then and there. Remember that every seemingly simple dodge has been tried by wizards before you. Wisdom has winnowed the survivors.
LazarX
|
Thats the line about reviving things with Wish. And Resurrection doesn't work on outsiders. Its likely merely an annoying mistake, but that doesn't change the fact of it being contradictory, and you can easily interpret it as the sort of Wish that is beyond the "safe" applications of the spell too.
I'd say it's more likely to be intentional. It's one of the things that makes Outsiders different from mortals.
| Darkheyr |
Diego Rossi wrote:Nightwish and some of the others:
stuff about the wrong spell
\
Planar Binding specifically states that the creature is sent back to wherever you brought it from when the task is complete.
If you are getting wishes, the wishes are the task.. When they are done, he goes home, no save no choice no nuttin. Check the spell.
-S
Task: "Serve me for Caster level / days". Im not going to bother with exact semantics here for expedience's sake.
Right after agreeing: "Grant me three wishes."
He doesn't get sent back.
LazarX
|
This... But I will add that first with a successfull spellcraft DC15 check I will tell beforehand that every wizard who tried to chainbind genies or efreeti, no matter how powerfull they were, has disappeared without trace... No one has ever had a clue of what happened to them... ;)
That can work, but the appropriate check would be Knowledge Arcana, or even Knowledge History (to a greater DC) Spellcraft is about using magic, Knowledge Aracana covers consequences.
| vuron |
Wish is the very definition of DM fiat. It has a short list of things that it codifies and then says "And the DM shall determine anything else". You CANNOT say something is allowed/restricted by RAW when talking about Wish. It's the biggest Magical Tea Party spell in the game.
Divine Intervention was another pretty common DM Fiat tool back in the day. Interesting enough it seems while the abuse of wish has become more commonplace the use of divine intervention in games is generally considered to be Badwrongfun.
I still use Wishes in game, mainly because I loathe them even less than I loathe the manuals but the open ended variants of wish are definitely disallowed. The RAW powers of wishes are fine (although still problematic) but the DM vs player potential of the high order wish effects can be simply game-ruining IMHO.
TriOmegaZero
|
I like to wish, "I wish for the wisdom to word all of my wishes in such a way that the spirit of the wish is granted, rather than anything else that could be derived from the letter of what I say."
"You find your mind expanded with wisdom, altered to determine that you can never word a Wish in such a way, and have no desire to ever cast Wish again."
Or worse.
"You find yourself unable to utter the words 'I wish', as you realize that nothing can fulfill your wishes but your own actions."
| stringburka |
Task: "Serve me for Caster level / days". Im not going to bother with exact semantics here for expedience's sake.
Right after agreeing: "Grant me three wishes."
He doesn't get sent back.
Yeah, and then he says "nope, I'll just play tennis with you".
EDIT: Look, everytime we show you a new loophole, you'll just add something you'd "obviously" do beforehand, showing off a new loophole. I'm sure you'll quote the tennis part and change the wording of your task, but that just goes to show how weak this is - you have to change your story afterwards just to make it fit.
| Darkheyr |
Darkheyr wrote:Task: "Serve me for Caster level / days". Im not going to bother with exact semantics here for expedience's sake.
Right after agreeing: "Grant me three wishes."
He doesn't get sent back.
Yeah, and then he says "nope, I'll just play tennis with you".
EDIT: Look, everytime we show you a new loophole, you'll just add something you'd "obviously" do beforehand, showing off a new loophole. I'm sure you'll quote the tennis part and change the wording of your task, but that just goes to show how weak this is - you have to change your story afterwards just to make it fit.
Errm, no. If you make it clear for the Efreeti to follow your instruction, he simply CAN NOT REFUSE. And believe it or not, the INT30 wizard will be BETTER at this than the Efreeti. And even if he manages to subvert instructions... Kill him. Try again. Its just that simple.
LazarX
|
stringburka wrote:Errm, no. If you make it clear for the Efreeti to follow your instruction, he simply CAN NOT REFUSE. And believe it or not, the INT30 wizard will be BETTER at this than the Efreeti. And even if he manages to subvert instructions... Kill him. Try again. Its just that simple.Darkheyr wrote:Task: "Serve me for Caster level / days". Im not going to bother with exact semantics here for expedience's sake.
Right after agreeing: "Grant me three wishes."
He doesn't get sent back.
Yeah, and then he says "nope, I'll just play tennis with you".
EDIT: Look, everytime we show you a new loophole, you'll just add something you'd "obviously" do beforehand, showing off a new loophole. I'm sure you'll quote the tennis part and change the wording of your task, but that just goes to show how weak this is - you have to change your story afterwards just to make it fit.
My homerule: Efreeti can only grant wishes as part of a mutual contract. Such a contract can only be entered by the uncoerced will of both parties. An Effreeti that is bound by spell can not enter into a contract.
A downfall of many an Int 30 mage has been their suboptimal Wisdom. :)
| stringburka |
stringburka wrote:Errm, no. If you make it clear for the Efreeti to follow your instruction, he simply CAN NOT REFUSE. And believe it or not, the INT30 wizard will be BETTER at this than the Efreeti. And even if he manages to subvert instructions... Kill him. Try again. Its just that simple.Darkheyr wrote:Task: "Serve me for Caster level / days". Im not going to bother with exact semantics here for expedience's sake.
Right after agreeing: "Grant me three wishes."
He doesn't get sent back.
Yeah, and then he says "nope, I'll just play tennis with you".
EDIT: Look, everytime we show you a new loophole, you'll just add something you'd "obviously" do beforehand, showing off a new loophole. I'm sure you'll quote the tennis part and change the wording of your task, but that just goes to show how weak this is - you have to change your story afterwards just to make it fit.
That's what I'm saying, now your changing your task. Your task was "serve me for x days". He accepts, and refutes to do anything but serve (in the tennis sense).
And remember that each trial costs ~14000k if you want to soul bind. Unless you're changing your story AGAIN and making him 17th level, which would (according to the 3.5 DMG) eliminate about 86% of the potential perpertrators when they go search for you.
| brassbaboon |
LOL, this is a never ending argument. The bottom line is that it's the DM's call on whether chain binding genies will work.
In my campaigns the answer is "not just no, but hell no." And if a player insists on it, there will be consequences as I have outlined in previous comments.
If the GM allows it, he has no one but himself to blame for the resulting super-powered character he has to deal with.
But then again, this sort of thing is why I tend to like lower level campaigns in the first place. Spells like "wish" just tend to create way too much conflict between GMs and players.
| vuron |
It's not entirely clear that the Efreet really has that much control over the wish process himself. As such it might not be the conscious act of the genie to pervert the wish so much as the inherent nature of reshaping the universe that causes problems.
The genie is in effect acting as a conduit into some greater energy source that is then reshaping reality to meet the whims of the wisher. It's never really explicitly laid out what is the source of that energy. Is it generated by the genies as a whole, or perhaps a godhead, or is it the universe itself.
I think even if it's the universe itself providing the energy required there could exist an innate sentience that seeks to undermine the effects/benefits given to the wisher.
| Selgard |
Selgard wrote:Diego Rossi wrote:Nightwish and some of the others:
stuff about the wrong spell
\
Planar Binding specifically states that the creature is sent back to wherever you brought it from when the task is complete.
If you are getting wishes, the wishes are the task.. When they are done, he goes home, no save no choice no nuttin. Check the spell.
-S
Task: "Serve me for Caster level / days". Im not going to bother with exact semantics here for expedience's sake.
Right after agreeing: "Grant me three wishes."
He doesn't get sent back.
Except that you are dealing with a DM who is playing the Efreeti, who you do not control, who doesn't let you get away with that crap.
You get to pick a service. He is not your serf, in your service. You get to pick a task and if it takes too long it either doesn't work or he poofs when the time expires.
You are bartering for the service- with goods or words (or both). "Will you grant me X wishes" is different from "will you guard me for 16 days" or "will you find the princess and bring her back" or whatever it is you want.
If you want him to agree to serve you like a slave for X days then so bet it- but be aware that you did that instead of him granting you the wishes..
If you go out today and pay someone to do a job you 1) explain the job before hand 2) settle on the price and 3) do not get what you forgot to bargain for without re-bargaining.
-S
| thepuregamer |
Like I said before as well, I think people are missing the point.
If access to large numbers of wishes is game breaking for the player, then efreeti who have access to them naturally should likely already be doing everything a player would do with them for power.
Just because an efreeti is a CR 8 in the bestiary doesn't mean that any actual efreeti wouldn't be using his 3 wishes per day, every day(via slaves, dumb people, charmed people, or dominated people).
If we take this to its logical conclusion, the percentage chance of meeting Mr. CR 8 helpless efreeti is pretty unlikely. He might not even exist.
Also, just by mere process of elimation, it is likely that efreeti civilizations have already worked out large numbers of safe wishes for expanded power(achieved by the trial and error of many previous efreeti who have been turned into undesired things).
So when you call over an efreeti, who knows what you will get? Perhaps it will be a 12 HD tarrasque, or another creature. Perhaps they have constant protection from chaos, law, good, and evil up. They come from a society with daily access to wishes, I am sure they have found the correct wording to get whatever they want.
and this is not in any way DM fiat but rather the only logical way this could work.
| Darkheyr |
If you believe I am changing my story, then you have - again - failed to pay attention to my previous posts. Just like failing to notice the part about not bothering with semantics for expedience's sake.
And you still failed to tell me how thats going to stop the 17th level wizard (to spell it out clearly for you this time) from dominating the efreeti and getting whatever he wants from him.
| Darkheyr |
Like I said before as well, I think people are missing the point.
If access to large numbers of wishes is game breaking for the player, then efreeti who have access to them naturally should likely already be doing everything a player would do with them for power.
Just because an efreeti is a CR 8 in the bestiary doesn't mean that any actual efreeti wouldn't be using his 3 wishes per day, every day(via slaves, dumb people, charmed people, or dominated people).
If we take this to its logical conclusion, the percentage chance of meeting Mr. CR 8 helpless efreeti is pretty unlikely. He might not even exist.
Also, just by mere process of elimation, it is likely that efreeti civilizations have already worked out large numbers of safe wishes for expanded power(achieved by the trial and error of many previous efreeti who have been turned into undesired things).
Absolutely correct. The problem is, by RAW nothing stops you from binding Efreeti. And stopping the binding is really the only reliable way they are going to protect themselves, because finding high level wizards explicitly hiding from you is a royal pain, and you have entire planes of existance to search. Note the plural.
So, you have the option of going out of your way to craft unbelievable epic efreeti hit squads that somehow have better tracking capabilities across the planes than archmages do across the same, divine interventions or other ridiculous cheese... Or the player just discusses the thing up front, and the DM says yes or no.
| stringburka |
And you still failed to tell me how thats going to stop the 17th level wizard (to spell it out clearly for you this time) from dominating the efreeti and getting whatever he wants from him.
Apart from the fact that the number of 17th level wizards in many campaign worlds can be counted on one hand's fingers?
EDIT: And the fact that a simple Protection from Evil spell stops Domination, not really a hard spell to have a contingency of continual magic item of.
| thepuregamer |
Absolutely correct. The problem is, by RAW nothing stops you from binding Efreeti. And stopping the binding is really the only reliable way they are going to protect themselves, because finding high level wizards explicitly hiding from you is a royal pain, and you have entire planes of existance to search. Note the plural.
So, you have the option of going out of your way to craft unbelievable epic efreeti hit squads that somehow have better tracking capabilities across the planes than archmages do across the same, divine interventions or other ridiculous cheese... Or the player just discusses the thing up front, and the DM says yes or no.
Not exactly, you miss the point. None of what I said is cheese. If everyone in a city of 2 million(your 2 million efreeti) people had access to 3 wishes a day for every day of their life(which might be forever if they desire to live forever) then there is literally no way that they are going to be an easy kill for a lvl 17 wizard. They are likely to have immunity to domination and charm. They are likely to have defensive and offensive power that is epic.
A DM who does not design them as such isn't doing a terribly good job of simulating efreeti society then.
Whichever efreeti noble who rules these 2 million efreeti might even require a certain percentage of the population do wish research to expand their knowledge of how it works.
Really, what would be cheese is if, the lvl 17 wizard summons a efreeti and all he gets is a cr 8 outsider standing in his trap.
LazarX
|
If you believe I am changing my story, then you have - again - failed to pay attention to my previous posts. Just like failing to notice the part about not bothering with semantics for expedience's sake.
And you still failed to tell me how thats going to stop the 17th level wizard (to spell it out clearly for you this time) from dominating the efreeti and getting whatever he wants from him.
Actions have consequences. In this case the consequences start with powerful efreeti lords who take notice and it goes downhill from there.
| Darkheyr |
Darkheyr wrote:
Absolutely correct. The problem is, by RAW nothing stops you from binding Efreeti. And stopping the binding is really the only reliable way they are going to protect themselves, because finding high level wizards explicitly hiding from you is a royal pain, and you have entire planes of existance to search. Note the plural.
So, you have the option of going out of your way to craft unbelievable epic efreeti hit squads that somehow have better tracking capabilities across the planes than archmages do across the same, divine interventions or other ridiculous cheese... Or the player just discusses the thing up front, and the DM says yes or no.
Not exactly, you miss the point. None of what I said is cheese. If everyone in a city of 2 million(your 2 million efreeti) people had access to 3 wishes a day for every day of their life(which might be forever if they desire to live forever) then there is literally no way that they are going to be an easy kill for a lvl 17 wizard. They are likely to have immunity to domination and charm. They are likely to have defensive and offensive power that is epic.
A DM who does not design them as such isn't doing a terribly good job of simulating efreeti society then.
Whichever efreeti noble who rules these 2 million efreeti might even require a certain percentage of the population do wish research to expand their knowledge of how it works.
Really, what would be cheese is if, the lvl 17 wizard summons a efreeti and all he gets is a cr 8 outsider standing in his trap.
Absolutely. But thats how it happens. Because Efreets do not have those immense offensive and defensive things listed in their Bestiary entry, even though they SHOULD. And if they do, they certainly aren't CR8 anymore.
So, we have a nigh defenseless CR 8 efreeti trapped by a Level 17 wizard.And we are back to the problem of CR8/10HD outsiders equipped with unlimited wishes. Once you follow all these things to their logical conclusion - and you HAVE TO once players chainbind efreets - the normal game falls apart, and you have to work on your Wish Economy.
Protection from Evil spell stops Domination, not really a hard spell to have a contingency of continual magic item of.
Right next to the ring of true striking I presume?
| erik542 |
And we are back to the problem of CR8/10HD outsiders equipped with unlimited wishes. Once you follow all these things to their logical conclusion - and you HAVE TO once players chainbind efreets - the normal game falls apart, and you have to work on your Wish Economy.
Easy solution: Efreets don't exist.
| thepuregamer |
Absolutely. But thats how it happens. Because Efreets do not have those immense offensive and defensive things listed in their Bestiary entry, even though they SHOULD. And if they do, they certainly aren't CR8 anymore.
So, we have a nigh defenseless CR 8 efreeti trapped by a Level 17 wizard.And we are back to the problem of CR8/10HD outsiders equipped with unlimited wishes. Once you follow all these things to their logical conclusion -and you HAVE TO once players chainbind efreets - the normal game falls apart, and you have to work on your Wish Economy.
Yeah the bestiary lists the basic efreet but the fact is a DM is supposed to simulate a world. If the player and DM are lucky, then the player doesn't force efreets to be part of that world. It is just easier, but if the player wants them in so bad, then a DM has to determine what they are like in that world and unless we pretend that these outsiders do absolutely nothing in their spare time,(ie they don't exist until you call them) it makes sense that they would spend 5 minutes of their day using their wishes.
so literally, except in the case of a bad DM, it is impossible for a 17th lvl wizard to chainbind real efreets. And a simple knowledge check will let him know that you don't kidnap efreets if you want to live for long.
| qlawdat |
So I was away for a few days and had missed out on how this thread was developing. I should clarify a few things about my original post.
First I want to stress again that my character doesn't want to summon an Efreeti, but because of the threats to his nation he feels that is the only option to help level the field a bit. This is very much an act of desperation, and not one taken lightly.
I see people talking about how the efreeti will be seeking revenge or that they will be attacking the wizard, or escaping. Personally I play my wizard carefully. I try to enter situations I feel I have a good chance of winning. I took precautions to deal with the efreeti. Mind blank, moment of prescience, protection from energy. The list of protection spells I had goes on. I was very well prepped for this summoning. I did consider the possibility that using a greater planar binding would accidentally summon a creature more powerful than I wanted (it would have depended on the mood of my DM I suppose.) So I just uses a heightened planar binding. Really the efreeti never stood a chance. So that shouldn't factor into the conversation.
In the time since I posted my original question I have talked to my DM and have agreed that I have been granted 2 wish spells, but that I cannot used them to raise my stats. This seems fair to me. The main thing I am after is more information about our mysterious foe, and his demi-plane fortress, which cannot be scryed with the spells I have access to.
| wraithstrike |
@Nightwish, Wraithstrike
You know... if you keep only reading half of my points, I really wonder why I bother replying. If after all these posts you still believe the dead Efreeti can yield any useful information beyond "I SAW TALKING FOG FILLED DARKNESS" or at the most the disguised wizard behind, and still think the dead Efreeti will be wished back to life (Soul Bind, even IF we clear up Wish's spell description to be non-contradictory), then you certainly haven't paid much attention to what has been posted.And unless that changes, I'm not going to reply to that anymore.
You got a quote for me saying that?
As for DM's not being limited to the same rules... Yes they are. They might get some homebrew stuff or additional material, but those SHOULD still fall within the normal rules framework. Just making up spells that ignore mind blank and auto-strip a wizard's magical protection when not even Wish can do such things is well outside that framework. And a reason not to play in such a campaign for me, especially as a wizard if it ends in the expert on the field being utterly baffled by whats going on half of the time.And high level wizards certainly know more about magic than Efreet do.
How about you address up individually instead of lumping us together. It is very misleading to make it appear as though I said things I did not say. I am not going to defend Nightwish's post because I don't know what his/her points are. I may not even agree with their points.
Now when you have enough respect to reply to me as a person instead of, part of some group that disagrees with you then I will reply to you. I asked you earlier to address us separately, but I guess you were the one not reading my post.
I guess you won't quote me because you have no counter for anything I said. Every post you bring up has been someone else's idea that the DM is allowed to "cheat". That is not my style.
| stringburka |
Right next to the ring of true striking I presume?
Sure. Paying 2000 gold pieces for an item that copies the effect of True Strike seems fairly dumb and somewhat overpriced if you want a continuous one. A command word one for 1800 gold would seem a far better price, since it can be used more than once.
For the DM to create custom items is as normal as statting up an NPC. Players doing it is another thing.