
| Kenjishinomouri | 
 
	
 
                
                
              
            
            Does anyone else feel the gunslinger lacks a first level ability that really packs a punch and makes you want to play the class. I think a solution is to make targeting a Level 1 deed, not in its current form, but maybe put some restrictions on it saves or something based on wisdom.
Arms: On a hit, the target takes no damage from the hit
but drops one carried item of the gunslinger’s choice,
even if the item is wielded with two hands. Items held
in a locked gauntlet are not dropped on a hit.
Head: On a hit, the target is damaged normally, and is also
confused for 1 round. This is a mind-affecting effect.
Legs: On a hit, the target is damaged normally and
knocked prone. Creatures that are immune to trip
attacks are immune to this effect.
Torso: Targeting the torso threatens a critical on a 19–20.
Wings: On a hit, the target is damaged normally, and
begins to fall.
If its a level one ability Make it require an attack roll against a Touch CMD or somthing (CMD without Dex or maybe Str.)
Keep arms as Disarm, Keep legs as trip, Keep torso as increased threat range, Keep Head as is with a Save, and maybe with wings Have it be a Save DC equal to damage plus Wis modifier.Suggestions thoughts? Maybe other Suggestions For Making Gunslinger more playable at level 1?

| Borthos Brewhammer | 
 
	
 
                
                
              
            
            Does anyone else feel the gunslinger lacks a first level ability that really packs a punch and makes you want to play the class. I think a solution is to make targeting a Level 1 deed, not in its current form, but maybe put some restrictions on it saves or something based on wisdom.
Quote:
Arms: On a hit, the target takes no damage from the hit
but drops one carried item of the gunslinger’s choice,
even if the item is wielded with two hands. Items held
in a locked gauntlet are not dropped on a hit.
Head: On a hit, the target is damaged normally, and is also
confused for 1 round. This is a mind-affecting effect.
Legs: On a hit, the target is damaged normally and
knocked prone. Creatures that are immune to trip
attacks are immune to this effect.
Torso: Targeting the torso threatens a critical on a 19–20.
Wings: On a hit, the target is damaged normally, and
begins to fall.
If its a level one ability Make it require an attack roll against a Touch CMD or somthing (CMD without Dex or maybe Str.)
Keep arms as Disarm, Keep legs as trip, Keep torso as increased threat range, Keep Head as is with a Save, and maybe with wings Have it be a Save DC equal to damage plus Wis modifier.Suggestions thoughts? Maybe other Suggestions For Making Gunslinger more playable at level 1?
What about:
When she makes this attack, she can choose part of the body to target, and gains the following effects depending on the part of the body targeted. The targeted creature gets a saving throw (10 + 1/2 Gunslinger level + Wisdom modifier) to avoid the effect, but not the damage dealt if any. Targeting the legs or wings results in a Reflex save, targeting the head or arms results in a Fortitude save.Or something like it? That way, it still scales with level

| Kenjishinomouri | 
 
	
 
                
                
              
            
            
What about:
When she makes this attack, she can choose part of the body to target, and gains the following effects depending on the part of the body targeted. The targeted creature gets a saving throw (10 + 1/2 Gunslinger level + Wisdom modifier) to avoid the effect, but not the damage dealt if any. Targeting the legs or wings results in a Reflex save, targeting the head or arms results in a Fortitude save.Or something like it? That way, it still scales with level
I do like this, thats sort of what I was trying to get at.
 
	
 
     
     
    