Setting DC for a condition from a non-magic source


Rules Questions


So I'm trying to make an ultra-tech stun-baton that applies conditions to the target rather than just non-lethal damage. In addition to being used as a light club and doing damage as such, on a successful hit the target will be Dazed, Stunned, or Paralyzed depending on the setting used.

My conundrum - the DC for all three conditions are set using Caster/Character Level and ability modifier. Is there a method for deriving a DC for a condition from a source that doesn't have a level or ability modifier?


Make it based on how powerful you want the item to be. If this is meant in the hands of level 5 creatures, DC 11-15 would work (depending on how often it can be used per day). So in short, guess.


Going all the way back to 3.5 and d20 Modern, I noticed most gray-area devices like this had a DC of 15. Just "medium" in the grand scheme of things, I guess.

It might just be something you have to eyeball. Those conditions are usually bestowed by spells and items of fairly low level. I would be comfortable with 15 if it were mine.

On the other hand, I suppose you could consider who made it, what Craft check it required, and what his ranks were like.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Setting DC for a condition from a non-magic source All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions