Idle Thoughts: Round the Second


Gunslinger Discussion: Round 2


Hey Paizo Devs. Great work bros. Keep it up.

Guns in a Magical Setting: I said in the last Idle Thoughts that guns would not evolve in a world where there is access to magic (for the why behind that, see the previous thread.), and I stand by that. But hear this, the new ability in the rules to decide what level the guns are at is awesome. I'm going to claim to all my friends, much like the Pickle Reference, that was a shout out to me and my astounding rhetorical skills. Now again, while I think that guns have no bloody place being half as good as they are, we now have a way to deal with that. Again, thanks men (and women?).

Damage Reduction: I am still unclear as to this. Does it bypass or not? I know the community at large has an answer, but I haven't seen one yet from Paizo. If you have already answered, then please, call me out.

Weakness and Cost: You guys did a very nice job tying all the problems of expense and early gun selling. The new guns ability to hold more than one shot is also wonderful, but I wonder what the rules are for reloading a revolver, i.e., a move action per cylinder, or what.

Not a Fighter-Class: You know me. I've got to criticize. I don't like this. I think that the gunslinger should be a fighter alternate class, just like the Samurai and the Ninja are still alternate class.

All-in-all. Awesome. Thanks for listening. Now go ahead and bash me.

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