
Ravingdork |

Deflect Arrows/Mounted Combat can deflect a single attack in a round, but with Dead Shot, you are making multiple attacks, but sending only one bullet at the target.
What happens? Does the deflect kill the whole thing? Or just reduce damage from one of the successful attack rolls?

Stephen Radney-MacFarland Senior Designer |

Deflect Arrows/Mounted Combat can deflect a single attack in a round, but with Dead Shot, you are making multiple attacks, but sending only one bullet at the target.
What happens? Does the deflect kill the whole thing? Or just reduce damage from one of the successful attack rolls?
Good question. I'm going to have to think on that one.
There is a third option: saying that a dead shot cannot be countered with an effect that negates a single hit (like the ones provided by feats such as Deflect Arrows, Snatch Arrows, or Mounted Combat).

Pendagast |

I rather like the idea of deflecting or catching the "super" bullet myself.
maybe a quick errata/rule that reads similar to sneak attack vs uncanny dodge? (ie for every 3 levels of character class providing deflect or snatch and for ever 3 ranks in mounted combat, negates one attacks worth of dead shot?) So effectively the higher level gunslinger is not ninja'd but a 3rd level monk able to catch his "super" bullet. There for a 3rd level monk or rider with 3 ranks could NOT negate the dead shot, he would have to equal or be greater than the number of attacks that were in the dead shot (so 6th level or 6 ranks for a 6/1 dead shot for example)

Ravingdork |

I think the dead shot shouldn't be able to be countered - by monk or otherwise. Nor any firearm attacks.
The ONLY thing that makes me want to agree with such a suggestion is the fact that you have to spend a grit point to do it. If it weren't for that high cost, I would totally disagree with you.

Pendagast |

Elghinn Lightbringer wrote:I think the dead shot shouldn't be able to be countered - by monk or otherwise. Nor any firearm attacks.The ONLY thing that makes me want to agree with such a suggestion is the fact that you have to spend a grit point to do it. If it weren't for that high cost, I would totally disagree with you.
true i was leaving out that consideration, if you are going to make it that rare, and grit doesnt go up with level, you're right it simply can't be countered.

Thraxus |

A monk deflecting or catching a bullet isn't unknown in fantasy. I would let them in my games. Gunslinger had to use the Grit, but the monk had to take the feat.
Deflect I would allow, but not catching. Despite the name of the feat, the Deflect can be represented and narrowly dodging or using nearby terrain to deflect the shot (such as ducking behind and adjacent armor display or cabinet).
Considering the horse stunts in some westerns, I would let Mounted Combat stand.

Pendagast |

A monk deflecting or catching a bullet isn't unknown in fantasy. I would let them in my games. Gunslinger had to use the Grit, but the monk had to take the feat.
Yea but a feat can be used against any bullet each round, the monk never runs out, that means the gunslinger runs out of grit before the monk, well he never runs out.

Ravingdork |

Kratzee wrote:A monk deflecting or catching a bullet isn't unknown in fantasy. I would let them in my games. Gunslinger had to use the Grit, but the monk had to take the feat.Deflect I would allow, but not catching. Despite the name of the feat, the Deflect can be represented and narrowly dodging or using nearby terrain to deflect the shot (such as ducking behind and adjacent armor display or cabinet).
Isn't it a moot point? The bullet is always destroyed on a hit or a miss. There's nothing for the monk to catch!

![]() |

Thraxus wrote:Isn't it a moot point? The bullet is always destroyed on a hit or a miss. There's nothing for the monk to catch!Kratzee wrote:A monk deflecting or catching a bullet isn't unknown in fantasy. I would let them in my games. Gunslinger had to use the Grit, but the monk had to take the feat.Deflect I would allow, but not catching. Despite the name of the feat, the Deflect can be represented and narrowly dodging or using nearby terrain to deflect the shot (such as ducking behind and adjacent armor display or cabinet).
Aww man, you mean the monk with throw anything can't just catch the bullet and throw it back and kill the shooter? ;-)

Kratzee |

*warning* - a dirty word gets used
If a gunslinger comes across a bullet deflecting monk, he should forego using Dead Shot and instead find a way to get more missile attacks down range, or pistol whip/axe musket the monk.