Samurai play test lv 1-2


Playtest Results: Round 1


Well I took a try at play testing the samurai at starting level.

When the game first started we had ample room to maneuver and The samurai was able to stay mounted on his horse and as such dominated combat.

At this point the GM of the game started to go out of his way to kill the character. (a GM that usually shows his rolls starts to his rolls vs the Samurai and always score max damage)

The next combat took place in a crowded space. The Samurai stood and soaked every hit at max damage until the combat was over. The combat ended with the samurai with one hit point left.

After healing the next combat again had the Samurai taking every hit of damage, but due to the parties work preventing flanks he wasn't hit as often.

Things went along this way until the Barbarian finally decided to join combats. Then she started doing more damage then him and the combats started getting too easy because all the attacks came at the samurai and the party was being ignored.

By the end of the Dungeon the Gm felt that he needed to over power the group by several times the level of the Party. In the final Combat, the BBEG Crited and maxed out damage (42, 2 0ff from dead dead) and When the Samurai used his resolve to stay up and make an attack the GM looked over the rules and eventually just declared that a rock from the ceiling and killed him.

From the Gm's point of view the Samurai is overpowered and not fair to other classes. So he went out of his way to kill him. But from a players point of view, when we entered the dungeon I felt a bit limited to what I could do.

My opinion I wish there were schools of combat for the samurai, Orders that influence how he fights, but that is just me.

Grand Lodge

No offence but it sounds less like a play test and more like you were playing the character and the DM, having done limited/no research on to what was being played reverted to being a jerk.

Not sure how much resolve or HPs you had at 1st or 2nd (24?) if your GM was throwing entire encounters at you and you were still standing after soaking max damage but it sounds like your character may have been pretty heavily stated or equipped to survive all that.

I'm so disappointed that after 20+ years of RPG evolution we still have GMs of that type who pick on players, cheat on rolls and then result to fiat to get a "win". This is a bad case of someone who's maturity seems to be at DM vs. Players as the total "experience" of the game.


Just to be clear Enought of the rest of the group has had it with his GMing style that I've taken over, I have a funny stoy about how he couldn't belive that a cr 4 encounter couldn't challenge a Party of 5 4th lv characters and 1 lv 1 and 2

But essentialy long story short, I used a CR 1 giant spider to confuse and ultamitly kill a character (compleatly on accident, I go out of my way to keep characters alive without letting them know) when another character set the fire phobic web entangled fighter on fire. It wassn't my fault my players did it.

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