
Freesword |
Much Better!
You fixed the worst of the issues with the class. Making Lightning Reload standard instead of a feat tax was greatly needed. The cost side of things is handled much better. The recharge mechanic is now effective. The side bar for different levels of availability was much needed. All the other changes look good as well.
There is a change I would still like to see:
Pistol Whip - Change it from costing 1 grit to "as long as the gunslinger has 1 grit point" with the free action CMB check to knock the target prone costing 1 grit.
Additional comments:
While likely beyond the scope of this playtest and current design/rules, I would like the Targeting Deed to have been something not restricted to a single class or limited to firearms only. I know that this is unlikely to happen. I understand that the being tied into the Grit mechanic is what makes called shots viable without running into AC by target location. Still I had to say it.
Also I'm still not happy with the "touch AC in the first range increment" part. I understand that it's part of the firearms rules from the Inner Sea World Guide and unlikely to change. I also understand that it is supposed to model armor penetration which the rules do not really handle. It's the whole binary all or nothing nature of armor that I am not liking about it.
Still overall I am pleased and the class is now looking mechanically sound.

Talynonyx |

I believe that called shots are being put in Ultimate Combat along with the Gunslinger, so Targeting won't be unique. Which is why I'm waiting to see that before I make a call on Targeting being overpowered. If most or all the other martial classes can pick up something similar, I'd say it's balanced.

Freesword |
I've come across 2 additional changes I would like to see.
1. Stunning Shot should have a save. Being automatic allows for the possibility of infinite stun lock loops which are pure action denial (literally, stunned means you cannot take an action).
2. Gunslinger save DCs should use Wis instead of Dex as the abilities that grant saves are tied to Grit which is Wis based and Dex is a borderline super-stat (AC, reflex save, initiative, several skills, and ranged attacks).

Stephen Radney-MacFarland Senior Designer |

I've come across 2 additional changes I would like to see.
1. Stunning Shot should have a save. Being automatic allows for the possibility of infinite stun lock loops which are pure action denial (literally, stunned means you cannot take an action).
2. Gunslinger save DCs should use Wis instead of Dex as the abilities that grant saves are tied to Grit which is Wis based and Dex is a borderline super-stat (AC, reflex save, initiative, several skills, and ranged attacks).
Stunning shot will have a save in the final version.
Saving throws will be based on Wis...including the one for stunning shot.
Bravery will be replaced. I think you will like the replacement, but we are still discussing its final form.
Don't expect to get medium armor with the final gunslinger.

Borthos Brewhammer |

Freesword wrote:I've come across 2 additional changes I would like to see.
1. Stunning Shot should have a save. Being automatic allows for the possibility of infinite stun lock loops which are pure action denial (literally, stunned means you cannot take an action).
2. Gunslinger save DCs should use Wis instead of Dex as the abilities that grant saves are tied to Grit which is Wis based and Dex is a borderline super-stat (AC, reflex save, initiative, several skills, and ranged attacks).
Stunning shot will have a save in the final version.
Saving throws will be based on Wis...including the one for stunning shot.
Bravery will be replaced. I think you will like the replacement, but we are still discussing its final form.
Don't expect to get medium armor with the final gunslinger.
Can you give us a hint on what bravery will be replaced by?

Stephen Radney-MacFarland Senior Designer |

Stephen Radney-MacFarland wrote:Can you give us a hint on what bravery will be replaced by?Freesword wrote:I've come across 2 additional changes I would like to see.
1. Stunning Shot should have a save. Being automatic allows for the possibility of infinite stun lock loops which are pure action denial (literally, stunned means you cannot take an action).
2. Gunslinger save DCs should use Wis instead of Dex as the abilities that grant saves are tied to Grit which is Wis based and Dex is a borderline super-stat (AC, reflex save, initiative, several skills, and ranged attacks).
Stunning shot will have a save in the final version.
Saving throws will be based on Wis...including the one for stunning shot.
Bravery will be replaced. I think you will like the replacement, but we are still discussing its final form.
Don't expect to get medium armor with the final gunslinger.
Let's just say when if the gunslinger loses medium armors, she will not be too saddened by the loss.

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Freesword wrote:I've come across 2 additional changes I would like to see.
1. Stunning Shot should have a save. Being automatic allows for the possibility of infinite stun lock loops which are pure action denial (literally, stunned means you cannot take an action).
2. Gunslinger save DCs should use Wis instead of Dex as the abilities that grant saves are tied to Grit which is Wis based and Dex is a borderline super-stat (AC, reflex save, initiative, several skills, and ranged attacks).
Stunning shot will have a save in the final version.
Saving throws will be based on Wis...including the one for stunning shot.
Bravery will be replaced. I think you will like the replacement, but we are still discussing its final form.
Don't expect to get medium armor with the final gunslinger.
+1 to all of these changes.

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Much Better!There is a change I would still like to see:
Pistol Whip - Change it from costing 1 grit to "as long as the gunslinger has 1 grit point" with the free action CMB check to knock the target prone costing 1 grit.
I too like the class a lot more and have to heartly agree with Freesword on it being a freebee as long as 1 grit remains.
I think the pistol whip damage is a bit on the highside myself so taking it down a notch (d6 to D4, D10 to D8) would balance against the free nature of the attack.
Not sure if knocking the opponent prone is really needed however - prehaps a free attack to damage and if the char wants the OPTION of prone-ing the target, spend a grit.

Marko |

Its still feat starved and lacking in the lower levels. It also thinks bravery is a useful class feature. The starting gun is now a piece of crap. Honestly I don't see much better with this. It stills sucks at lower levels and is only subpar until lightning reload, which is no a below average class feature. Honestly, I don't see much improvement.

Borthos Brewhammer |

Its still feat starved and lacking in the lower levels. It also thinks bravery is a useful class feature. The starting gun is now a piece of crap. Honestly I don't see much better with this. It stills sucks at lower levels and is only subpar until lightning reload, which is no a below average class feature. Honestly, I don't see much improvement.
Really? How is it a piece of crap? that you can't kill a party member and get an automatic 1k gp? Or that you can't fight an enemy gunslinger and have the same result?
For this class, bravery is pointless. It's not really a Gunslinger "thing."
They are a tad bit feat starved, but if you plan the character accordingly, you shouldn't really have that much of a problem. If you have to, take 2 levels of Fighter

Karjak Rustscale |

Let's just say when if the gunslinger loses medium armors, she will not be too saddened by the loss.
gosh, I hope she keeps her Medium Armor. I'm planning on Playing a Fem-dwarf that wears a Chainshirt with Armored Kilt, though I guess I can just take a level of Fighter for the Armor Proficiency and that Bonus feat, but I'd rather not :(
Unless the Replacement for bravery is something like a scaling AC bonus like the Monk's

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Marko wrote:Its still feat starved and lacking in the lower levels. It also thinks bravery is a useful class feature. The starting gun is now a piece of crap. Honestly I don't see much better with this. It stills sucks at lower levels and is only subpar until lightning reload, which is no a below average class feature. Honestly, I don't see much improvement.Really? How is it a piece of crap? that you can't kill a party member and get an automatic 1k gp? Or that you can't fight an enemy gunslinger and have the same result?
For this class, bravery is pointless. It's not really a Gunslinger "thing."
They are a tad bit feat starved, but if you plan the character accordingly, you shouldn't really have that much of a problem. If you have to, take 2 levels of Fighter
I think the feat starvation could be fixed with a variation on the ranger combat style chain. (Single Pistol, Long Gun, dual pistols, shotgun) that makes the gunslinger focus on a specific firearm, but gives him the needed feats to be able to do so effectively without being so feat starved by the pre-requisites.
Personally, I think could make most of the deeds into straight gunslinger feats and have the system work that way, as well as giving the gunslinger specific gunslinger only proficiencies with his weapon of choice, for example able to reload first as a swift at 6th, then as a free action at 11th. Reduced misfire chances, until eventually gunslingers don't have to worry about them, etc...
The key is to make these special abilities gunslinger only, with the ability to acquire most of them coming at appropriate levels so people aren't just level dipping.
Ideally, you should image what each type of gunslinger you want (long gun, single pistol, dual pistol, shotgun, etc...) and then make a combat mastery list/chain that can facilitate that at level appropriate effectiveness.

Kaiyanwang |

Stephen Radney-MacFarland wrote:Let's just say when if the gunslinger loses medium armors, she will not be too saddened by the loss.
gosh, I hope she keeps her Medium Armor. I'm planning on Playing a Fem-dwarf that wears a Chainshirt with Armored Kilt, though I guess I can just take a level of Fighter for the Armor Proficiency and that Bonus feat, but I'd rather not :(
Unless the Replacement for bravery is something like a scaling AC bonus like the Monk's
What about creating an option for every fighter? Swap heavy Armor Proficency and/or Tower Shield Proficency for 4 skill points/level?

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Karjak Rustscale wrote:What about creating an option for every fighter? Swap heavy Armor Proficency and/or Tower Shield Proficency for 4 skill points/level?Stephen Radney-MacFarland wrote:Let's just say when if the gunslinger loses medium armors, she will not be too saddened by the loss.
gosh, I hope she keeps her Medium Armor. I'm planning on Playing a Fem-dwarf that wears a Chainshirt with Armored Kilt, though I guess I can just take a level of Fighter for the Armor Proficiency and that Bonus feat, but I'd rather not :(
Unless the Replacement for bravery is something like a scaling AC bonus like the Monk's
There was something like this in the campaign setting under fighters, but I don't have it nearby.

Kaiyanwang |

Kaiyanwang wrote:There was something like this in the campaign setting under fighters, but I don't have it nearby.Karjak Rustscale wrote:What about creating an option for every fighter? Swap heavy Armor Proficency and/or Tower Shield Proficency for 4 skill points/level?Stephen Radney-MacFarland wrote:Let's just say when if the gunslinger loses medium armors, she will not be too saddened by the loss.
gosh, I hope she keeps her Medium Armor. I'm planning on Playing a Fem-dwarf that wears a Chainshirt with Armored Kilt, though I guess I can just take a level of Fighter for the Armor Proficiency and that Bonus feat, but I'd rather not :(
Unless the Replacement for bravery is something like a scaling AC bonus like the Monk's
IIRC, was 1 feat -- > 4 skill point. Interesting indeed. Why not have both options ;)

erik542 |

ciretose wrote:IIRC, was 1 feat -- > 4 skill point. Interesting indeed. Why not have both options ;)Kaiyanwang wrote:There was something like this in the campaign setting under fighters, but I don't have it nearby.Karjak Rustscale wrote:What about creating an option for every fighter? Swap heavy Armor Proficency and/or Tower Shield Proficency for 4 skill points/level?Stephen Radney-MacFarland wrote:Let's just say when if the gunslinger loses medium armors, she will not be too saddened by the loss.
gosh, I hope she keeps her Medium Armor. I'm planning on Playing a Fem-dwarf that wears a Chainshirt with Armored Kilt, though I guess I can just take a level of Fighter for the Armor Proficiency and that Bonus feat, but I'd rather not :(
Unless the Replacement for bravery is something like a scaling AC bonus like the Monk's
The skill boosting feats seem to indicate 1 feat ~ 3 skill points

Kaiyanwang |

Kaiyanwang wrote:The skill boosting feats seem to indicate 1 feat ~ 3 skill pointsciretose wrote:IIRC, was 1 feat -- > 4 skill point. Interesting indeed. Why not have both options ;)Kaiyanwang wrote:There was something like this in the campaign setting under fighters, but I don't have it nearby.Karjak Rustscale wrote:What about creating an option for every fighter? Swap heavy Armor Proficency and/or Tower Shield Proficency for 4 skill points/level?Stephen Radney-MacFarland wrote:Let's just say when if the gunslinger loses medium armors, she will not be too saddened by the loss.
gosh, I hope she keeps her Medium Armor. I'm planning on Playing a Fem-dwarf that wears a Chainshirt with Armored Kilt, though I guess I can just take a level of Fighter for the Armor Proficiency and that Bonus feat, but I'd rather not :(
Unless the Replacement for bravery is something like a scaling AC bonus like the Monk's
You mean, the exchange is too advantageous. something like the Combat Cleric with no domain and full BAB.

erik542 |

erik542 wrote:You mean, the exchange is too advantageous. something like the Combat Cleric with no domain and full BAB.Kaiyanwang wrote:The skill boosting feats seem to indicate 1 feat ~ 3 skill pointsciretose wrote:IIRC, was 1 feat -- > 4 skill point. Interesting indeed. Why not have both options ;)Kaiyanwang wrote:There was something like this in the campaign setting under fighters, but I don't have it nearby.Karjak Rustscale wrote:What about creating an option for every fighter? Swap heavy Armor Proficency and/or Tower Shield Proficency for 4 skill points/level?Stephen Radney-MacFarland wrote:Let's just say when if the gunslinger loses medium armors, she will not be too saddened by the loss.
gosh, I hope she keeps her Medium Armor. I'm planning on Playing a Fem-dwarf that wears a Chainshirt with Armored Kilt, though I guess I can just take a level of Fighter for the Armor Proficiency and that Bonus feat, but I'd rather not :(
Unless the Replacement for bravery is something like a scaling AC bonus like the Monk's
Yeah, a flat 4 skill points is reasonable if you plan on going to high level because of boost to those skill feats, but it'll be a definite boost early on. However, 4 skill points per level is obscene.

Kaiyanwang |

Maybe the exchange is too advantageous, but 1 feat = 3 skill points.. I'm not sure this is correct.
The power of feats like that is the increase of the top in the skill (level + 6, or even +9, instead of level +3). Not sure is fair compare them with 3 mere skill points.
Those feats are not that powerful. useful, but definitively not the most powerful ones.
I wonder if losing heavy armor, towershield and the 1st level feat together could be enough, then.

erik542 |

Maybe the exchange is too advantageous, but 1 feat = 3 skill points.. I'm not sure this is correct.
The power of feats like that is the increase of the top in the skill (level + 6, or even +9, instead of level +3). Not sure is fair compare them with 3 mere skill points.
Those feats are not that powerful. useful, but definitively not the most powerful ones.
I wonder if losing heavy armor, towershield and the 1st level feat together could be enough, then.
Giving extra skill points at each level is immensely powerful, there's a reason why despite only having two bonuses that human is overall the best race. Doing a comparison of races, getting +1 skill point per level is about on par with 1.5-2 feats. Also the loss of proficiencies is only a pseudo-penalty since a fair number of fighter builds don't use heavy armor or tower shields.

Realmwalker |

Freesword wrote:Much Better!There is a change I would still like to see:
Pistol Whip - Change it from costing 1 grit to "as long as the gunslinger has 1 grit point" with the free action CMB check to knock the target prone costing 1 grit.
I too like the class a lot more and have to heartly agree with Freesword on it being a freebee as long as 1 grit remains.
I think the pistol whip damage is a bit on the highside myself so taking it down a notch (d6 to D4, D10 to D8) would balance against the free nature of the attack.
Not sure if knocking the opponent prone is really needed however - prehaps a free attack to damage and if the char wants the OPTION of prone-ing the target, spend a grit.
If it is grit dependent then keep it's original damage it should do more if you have to spend grit.
so if you have at least 1 grit it does 1d4 instead or 1d6 etc, and if you spend 1 grit it does damage as listed 1d6/1d10 plus the ability to knock prone.
Freesword |
With regard to the damage from pistol whip, it's actually right where it should be.
1 hand = club
2 hand = 1 size category larger than club
Basically it would be equal to a feat (catch off guard) as long as you have 1 grit point, but spend 1 grit point and get a free CMB check to knock the target prone as well.

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erik542 wrote:You mean, the exchange is too advantageous. something like the Combat Cleric with no domain and full BAB.Kaiyanwang wrote:The skill boosting feats seem to indicate 1 feat ~ 3 skill pointsciretose wrote:IIRC, was 1 feat -- > 4 skill point. Interesting indeed. Why not have both options ;)Kaiyanwang wrote:There was something like this in the campaign setting under fighters, but I don't have it nearby.Karjak Rustscale wrote:What about creating an option for every fighter? Swap heavy Armor Proficency and/or Tower Shield Proficency for 4 skill points/level?Stephen Radney-MacFarland wrote:Let's just say when if the gunslinger loses medium armors, she will not be too saddened by the loss.
gosh, I hope she keeps her Medium Armor. I'm planning on Playing a Fem-dwarf that wears a Chainshirt with Armored Kilt, though I guess I can just take a level of Fighter for the Armor Proficiency and that Bonus feat, but I'd rather not :(
Unless the Replacement for bravery is something like a scaling AC bonus like the Monk's
In defense, it is two domains and all the associated domain powers. That is actually a lot to give up...the feat may still be a bit overpowered, but two domains is nothing to sneeze at.
And it is two additional skill points, not three. Still, far more powerful than say, skill focus...