
Ardenup |
Hi,
just wondering what other people's experience is across the board with ranking thier melee chars.
Our group has found that pretty much the other melee classes-
Ranger
Cavalier
Paladin
can only outdamage an equivalent fighter when using thier 'special kick ass' ability.
EG a smite, FE or Instant Enemy or Challange.
This rings true even comparing TWF (vs a Two weapon warrior) or Two Handing (vs Two Handed Fighter).
This is because a Fighter's Wpn Training and feats bring him up to damage levels nearly par with the others.
+8 to hit and +10 to damage between feats, gloves and wpn training he's too awesome.
Cha 16 Paladin with +6 Headband
+6 to hit with +20 damage
Ranger spamming instant enemy and putting all bonuses into 1 FE
+10 to hit and damage
Cavalier (depending on order)
0 or +5 to hit (if order of the shield)
+20 damage.
The cavavlier and Pally get more damage bonus but the fighter's iteratives hit more. Whatsmore things like Overhand Chop/Backswing or Equal Oppourtunity does heaps to erase any advantage they have in real play.
The Ranger can outdo fighter for to hit and equal damage BUUT doing so means he's relying on spells and pearls to beable to use that bonus against any but his FE. So he's equal but with much more limited targets.
Barbarnians in core never got close but with the event of APG, if they take Reckless abandon, Witchunter they actually exceed thier to hit but are behind on damage per strike.
+12 to hit -Mighty Rage, Furious wpn, reckless abandon
+10 to damage- Mighty rage, witchunter.
(same damage bonus as core fighter, but two handed fighter overhand chop, backswing, gtr power attack puts him in front)
Basically, this is a pat on the back for Paizo.
Fighter- Kicks Ass! All day long.
(I guess this is just illustrating that, besides corner cases or cheese, from a DPR prospect thier is no reason NOT to play a fighter)
The other classes rock for flavor and still work well. (Cavalier is my favorite to the whole 'Battle Commander' bit)
Anyone else's experience differ?
Cheers.

Blueluck |

Our group has found that pretty much the other melee classes . . .can only outdamage an equivalent fighter when using thier 'special kick a$$' ability.
That's the way it's meant to be.
Fighters can't do anything but fight. Rangers get three times the skills and more class skills, track, animal companion. Paladins get excellent saves, channel energy, bonded mount or weapon, and spells.
Ardenup |
Absolutely- I've just been happy cause my Human Twin Scimitar Two Weapon warrior, with Staggering Critical has been making my DM and melee buddy (a Paladin who also went TWF, thinking he'd get more kills than me:) in COTCT.
He's real tough and is doing an awesome job of sidekick/healer/conditon removal (we have no cleric, but the witch helps) but, I drop alot more targets!
I don't feel useless out of combat (took missing sibling as a trait)
and my high dex/breastplate/move silenty skills are good enough to shadow the rogue.
Fighters built right are like a big 500ml MAN's can of kick a$$ and be happy

Ksorkrax |

can only outdamage an equivalent fighter when using thier 'special kick a$$' ability.
Except for that ability they obviously can get nothing that gives them DPR that fighters can´t get, what did you expect? Fighters get tons of feats and stuff, even without weapon training and other stuff pathfinder introduced.
There´s only one exception, rangers don´t need prequisites for combat style feats so you could build a low dex twf ranger. (archer rangers get some feats earlier than fighters but that´s just a temporary boost, the fighter archer will easily outshine him with weapon specialization and weapon training - then again, arcane archers get lots of damage boosts and a bard + arcane archer combination with arcane strike does a lot of damage if he hits...)On the other hand, DPR isn´t all there is - paladins have divine grace, rangers have evasion and warriors that are not compelled by mind affecting spells or fried by fireballs don´t just have a small advantage. Paladins will be able to smite the most "bosses" if not all of them. Rangers get a lot of skills. Entangle can end a fight, Lesser Restoration can be a live saver. Just as it should be, fighters are fighting savants.

Ardenup |
See, I wasn't posting this thread as if this was news to me.
More simply because I'm happy that Paizo have (so far) managed to not make fighters obselete with the APG.
Back in 3.5 core fighter sucked and got suckier as the edition got older- yeah, CW, PHB2 and TOB helped alot, problem was the other classes got better faster.
We have a pretty open book policy in our PF games. If it's PF, it's allowed (even compainion, AP sources etc)
Casters still do what they do at high levels. As far as melee goes though fighters started out front and it has remained so even with the production of new stuff.

Kaiyanwang |

Fighters kick ass and are awesome.
Nevertheless, remeber that their saves are very crappy. Cavaliers only, of the full BAB classes, have saves at the same level.
Paladin has divine grace. Ranger has evasion. Barbarian has rage and superstition. Monk (full BAB for maneuvers and flurry) has 3 good saves.
(I'm pretty much curious about a Pounce + CaGM + Reckless Abandon + Witch Hunter barbarian, BTW)
So if fighters are unmatched in killing people, it's just what it should be. They are supposed to be people wich dedicated their life to the study of weapons, armor and tactics (and likely with a particular dedication to a specific style/weapon).

MinstrelintheGallery |

Potion of protection vs. evil goes an awful long way toward protecting that fighter against most of the attacks to which they are most vulnerable: charms and compulsions.
Since I sent a ghost after a party once (wasn't pretty, the ghost possessed the party- the archer chewed off his box fingers and the dwarf shaved off his beard) one of my players always buys a ring of protection vs. for every character now. It has really saved his bacon ceveral times over.

Kaiyanwang |

Potion of protection vs. evil goes an awful long way toward protecting that fighter against most of the attacks to which they are most vulnerable: charms and compulsions.
You can go around class weaknesses. My point was not attacking the fighter, but point out other classes strenght.

Big Stupid Fighter |

The Fighter in our group kicks ass. Last session ended with a fight with a vampire. We made sure to protection from evil the Fighter, then buffed ourselves, and ran in. Rounds later, my Druids bleeding to death, level drained body was bouncing down the road on his out of control animal horse animal companion, while another member lay bleeding and the bard singing quietly to himself under the vampires domination. The Fighter, dauntless, pulled out a can of whuppass on said cadaver, killing him, smashing into the coffin room and staking the creature, then went and made sure us sissies were ok.
If only all of us could be so cool.

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Completely irrelevantly to any balance or theorycraft - I have a guy in one of my groups. He wanted to play a Fighter that does truckloads of damage. That's what rocks his boat.
He asked me to help him out with that. I put together the APG Two-handed Weapon Fighter with appropriate feats, and now at level 5 he's doing thirtysomething damage per hit (Power Attack, of course). We were playing Tower of the Last Baron and he was dropping mooks like flies. He loved that.
He's happy. He's so damn happy. It makes me happy too.

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Ardenup wrote:And to see fighters being utterly dominated and humiliated by casters in every way actually play the game this clip advertises.To see fighters kicking a$$ follow link
http://www.youtube.com/watch?v=-iFrHRaH0Os
Not. A. Caster. Debate. Fighter. Thread.

FatR |

Not. A. Caster. Debate. Fighter. Thread.
Okay. The clip is question is a great example how the plot - even within something as small as an advertising videoclip - must blatantly bend itself over for fighters to make them less than completely useless against anything stronger than mundane humanoids.

Kaiyanwang |

Sorry for the derail - but my intention was actually state that damage is not everything :)
In our group the fighter is awesome. Is a mind-focused, control focused shielded fighter. Uses a Khopesh and the TWF+Shield tree, and I've seen him make several awesome stuff.
As an example, the party was seraching stuff in a tower in the enemy base and a combat started. The guards called reinforcements, a group of ogre fighters.
He let his allies do their job and ran in favoreable position, starting to smack down from the bastion everey ogre present.
More than one time I've seen him as a stopper in a passage, preparing an action and coordinating AOOs to trip+rush away a big monsters, starting thereafter to intimdate the lesser mooks.

angryscrub |
what i have really noticed about pathfinder vs 3.x, is that it is now possible to build a fighter that can actually be decent at something besides fighting. in 3.x, if you wanted to play a fighter, and wanted to be able to do anything besides hit things with a stick, you had to gimp your combat ability to the point where pretty much every other class could equal or surpass your dpr while still being better at whatever else you were trying to do.
in pathfinder, thanks to the revamped skill system and things like armor and weapon training, you can build a fighter who can notice things, or have good balance, or be stealthy, or even be decent at talking to people, and you can still put out the damage without worrying about the rogue outdamaging you on a regular basis.

Bruunwald |

I personally have never had the power creep/overpower/broken, etc., issues others experienced. I have many theories why, but don't want to go there again. What I will say is I love fighters. And rangers. And paladins.
My wife typically prefers to play a fighting type, usually just off-center, such as a ranger, paladin, etc. Because she likes to leave the rules stuff to me, I get to tool them for her to her liking. I can say she has yet to play a character that does not kick ass, however the ass-kicking came to be.
Fighter, ranger, and paladin have all been memorable and have all been superb fighting characters. We're retooling the ranger right now for a reboot of that character in a new game, and I gotta say, if he weren't hers, I'd take him. And I'd take that character into any battle.

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Even the occasional scroll or two of Dispel Magic, handed over to the magic users, can help negate the weakness of the awesome fighter. Allowing him to be more, well, awesome.
It can also take care of other problems bestowed on the fighter.
If your gm is cool, you might even be able to get a wand of dispel magic with a few charges left.
I like the sheer number of awesome feats available to you due to getting a feat at every level. Especially when you are 6+. Lunge, Vital Strike, Imp. TWF, Shield Slam
At 8+ Imp. Critical,+9 critical focus etc...
There is something to be said for the other combat classes too.
Charlie: Dude, you have a really long wishlist. Is this updated? Santa is on hold on the other phone. He is trolling the paizo threads as we speak. :)

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Anyone else's experience differ?
I agree with you for low and medium levels. I played a fighter from level 1 all the way to level 13. But at level 13, when he died for the 3rd or 4th time, I had to roll a new PC as fighter was not working anymore. I made a paladin and never looked back: the higher save meant he didn't die every time a ref or will save was called for; the immunity to fear meant he didn't exit every fight screaming in utter panick; and let's face it ==> most campaigns have good PCs fight evil foes, in which case, at high levels, paladins win hands down (smite lasts until the foe is dead or the pally rests... a 19th level pally thus adds +19 to damage on every hit... there's no amount of feats that will get you anywhere near this)

zmanerism |
I made a fighter for a high level campaign and took the dragon disciple prc. It made the characters str go through the roof. Not only did he hit everything but he could do a shit ton of dmg. Once I had the money to get a holy sword all was peachy keen. That is a must have for most fighters in my opinion.

Ardenup |
My experience is similar to the OP. Our dual wielding fighter is easily the best damage dealer in most fights. Paladins can keep up only when they smite a creature with heavy DR. I think that this is the way it was designed.
I do disagree on cavaliers but that is a different thread.
I'm actually gonna ask that you elaborate.
I haven't exactly found cavalier to be underpowered. Keep in mind the only cavalier i've played is order of the shield, (Scimitar and shield TWF). I found his damage to be ordinary if he fought alone (no damage bonuses and can only flank if enemy hits an ally)
He survived but barely (only cause by then he had Dazing Assaultand TWO weapon pounce- one of the few 3.5 feats we allow).Basically he'd charge with +6 to the TWP attack rolls (+2charge, +2banner ,+2human alt favored class bonus) with dazing assault on. The save was made and he ate a full attack. Second round he full attacked and managed to bash 10ft away. Switch hitting ranger he was fighting wondered why he didn't follow-up the bash, quick drew his bow and full attacked. Rolled poorly, cavalier alive just. 3Rd round cavalier TWP'd again. and got the daze on. No attack for ranger this time. 4th rd, full attacked and killed ranger.
Now that was a single arena combat, no mount for cavalier or companion for ranger. Cavalier was saved by poor enemy rolls since he had no ally to do the mighty Tactician trick with (Outflank/Paired Oppourtunists/wielding Scimitar) and couldn't challenge for the 2 hit/damage bonus.
(A fighter would have OWNED that encounter)
Generally though i found that cavalier to be an awesome combo of fighter and bard. The Tactician ability rocked hard. (Had a monk for a melee buddy, used the horse for my own personal flank) I gives no actual damage bonuses but the extraAOO'S and to hit bonuses made it awesome.
Obviously challenge was awesome.
All up i found it to be a great 'battle leader class'. A fighter hits harder all the time but the party benefits from a cavalier's abilities.
The experience may differ according to order (Cockatrice would have owned the areana combat)

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Charlie: Dude, you have a really long wishlist. Is this updated? Santa is on hold on the other phone. He is trolling the paizo threads as we speak. :)
Lol- After I subscribed to the GameMastery maps, I put all the ones prior to my subscription on the wish list so I'd remember what to buy later. Sounds like you're back--welcome back!

Jason Rice |

Hi,
just wondering what other people's experience is across the board with ranking thier melee chars.
Our group has found that pretty much the other melee classes-
Ranger
Cavalier
Paladincan only outdamage an equivalent fighter when using thier 'special kick a$$' ability.
I think most people will agree that fighters can bring the pain like no other class. I've found that because of the fighter-only feats and Weapon Training, they can even out-do a monk in unarmed combat (DPR, not max potential). However, that is all they do. If they didn't do that well in melee, no one would play them when Paladin, Barbarian, Ranger, and Cavalir were options. I think as far as play-ballance goes, Paizo got fighters right vs other classes.

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ciretose wrote:Are you two sarcasm elementals :P?TriOmegaZero wrote:I think we have reached a point where both of us know were are made of 90% sarcasm :)I get grumpy when there is no work for me to do all day.
Edit: It was a jest, ciretose, I apologize if it was too sharp.
Well I'm immune to crits. :)