What goes well with medusae?


Advice

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carn wrote:
Therefore i do not understand the need for blindfolds, because then the party members also have total concealment.

The phrase "Rule of Cool" springs to mind. I'd also be tempted to use it in terms of foreshadowing. It's all "what a strange cult. They must worship a blind god. Oh, well, no worry, they all wear blindfolds all the time, so this is pretty - ahg! Medusa! grab one of their blindfolds! Grab one of their blindfolds!"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Lots of cool ideas. I'm thinking of using plants on the medusa's level (as it's also something our group hasn't fought much of), and thus giving her a level or two of druid, as Pendagast suggests -- can't give her too much as I've only got the two PCs, even if they are 10th level.

I'm also still liking the idea of animated statues. I was thinking of giving my medusa some sort of magical paint, since she won't have the class levels she'd need to handle it herself (she might, however, have a captive wizard to make said paint for herself, or perhaps a wizard ally on another level of the dungeon) and InfoStorm's rod seems like a little TOO tailored. I'm thinking that it's not overpowered at 10th level if the PCs get some as part of their treasure, as well. Give them enough to animate two large objects (statue size) and it gives them some neat abilities to play with down the road without unbalancing the game, I don't think...


Wolfsnap wrote:
BigNorseWolf wrote:
Red wine?
Depends - is the Medusa the guest or the main course? Red Wine for guest, Ouzo and some stuffed Grape Leaves and Tabbouleh if she's on the menu.

I always was told you grill snakes with BBQ sauce and beer

Although roasting is ALWAYS rosemary and garlic, served with a chilled Lambrusco


motteditor wrote:

Lots of cool ideas. I'm thinking of using plants on the medusa's level (as it's also something our group hasn't fought much of), and thus giving her a level or two of druid, as Pendagast suggests -- can't give her too much as I've only got the two PCs, even if they are 10th level.

I'm also still liking the idea of animated statues. I was thinking of giving my medusa some sort of magical paint, since she won't have the class levels she'd need to handle it herself (she might, however, have a captive wizard to make said paint for herself, or perhaps a wizard ally on another level of the dungeon) and InfoStorm's rod seems like a little TOO tailored. I'm thinking that it's not overpowered at 10th level if the PCs get some as part of their treasure, as well. Give them enough to animate two large objects (statue size) and it gives them some neat abilities to play with down the road without unbalancing the game, I don't think...

What level would they be by the time they reached the boss tho?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Just remember if you make it extraordinarily difficult to identify the handiwork of a medusa or other flesh to stone type creature the CR of the encounter should be adjusted appropriately.


Nothing is stopping you adding to the Medusa a unique ability to animate 5 cubic feet of stone per Racial HD as the Animate Objects 1/day, limited to Magically Created Stone, such as by Petrification or Wall of Stone or maybe even Mud to Rock, meaning that she has the ability to 'shape' her 'Garden' as she chooses. This means your average Medusa, with 8HD, can animate 8 Small-sized 'Statues', 4 Small-sized 'Statues' or 1 Large-sized 'Statue', makes her a memorable challenge and throws the PCs for a loop with her unusual ability that isn't outright damage-based like so many Monster abilities.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Pendagast wrote:
What level would they be by the time they reached the boss tho?

Barring something really unexpected, they'll still be 10th. We don't really use XP in our game, preferring to just level up at appropriate story points, and this adventure won't be that pivotal to the larger story.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
InfoStorm wrote:
Multiple People wrote:
An army of permanent animated objects made out of all your petrified victims. Cheaper than stone golems and just as terrifying.

Accomplished by a minor artifact/magic rod.

Artificer's Rod

Aura: Strong (Transmutation), Caster Level: 11
Any inanimate object touched by this rod gained the effect of a permanent "Animate Objects" spell, but with multiple conditions.
1. Can only be used on objects created by the wielder of the rod.
2. Maximun number of HD that can be animated at any 1 point in time is limited to 4HD per level (or HD) of the rod's wielder.
3. Must stay within 1-mile of the Artificer's Rod or lose the enchantment.
4. If the rod's bearer dies, all animated objects lose their enchantment.

A medusa can use it on the statues she creates, and evil wizards often use it on victims of Flesh to Stone spells. The original creator was a lazy fat priest who dabbled in woodwork, animating his tables to bring things to him and his chairs to carry him around town.

Maybe a Caster level from the rod of 16?

EDIT: added conditions. (is #3 a good condition?)

You don't need all that, just give her the Craft Construct feat. You can make permanent, non-dispellable animated objects with it.


HalfOrcHeavyMetal wrote:


Medusa moves to a flanking position, I'd rule that because the Minion is averting his eyes, the PC between the Minion and the Medusa would also be granted a 50% Miss Chance to the Minion's attacks because the Minion dare not look up and risk become a victim.

Ok, with that logical extension of rules blindfolds are a must have.

But as far as i understand the rules, you can fight someone with a medusa behind without risk of medusa gaze and without penalty against the one standing before the medusa. Of course that seems unrealistic, but thats what the rules say and a petrifying gaze is anyway unrealistic.

About making the medusa more interesting and dangerous, the most powerful option arises from the fact, that players might tend to avoid looking at the medusa. That way the medusa often has concealment or even total concealment against the entire party (e.g. they all use blindfolds) although standing in the same room right next to them.
Therefore she can either directly sneak attack or make a stealth check while standing right next to them and move unnoticed towards the low hp wizard. Therefore levels of rogue or antipaladin can be great for her and of course always drop one of her useless feats and put it instead into ability focus stone gaze for 2 extra DC.

(Thats what i do as a GM, the party is free to exploit rules in a unrealistic way - e.g. fighting someone with medusa behind without risk - but for fairness my monsters do the same - e.g. having a medusa in the mid of 4 people stabbing 1 of them, but the 4 people have to guess where she is, because they averted eyes, she made a stealth check and no player is ready to say the sentence "I look around the entire room to see the ***** medusa.", because then they would no longer be averting their eyes and would have to resist the gaze.)

Silver Crusade

Doppelgangers/shapeshifters that pass themselves off as copies of their boss.

Lots of fake medusas, false security, lowered guard, BAM, real one pops in among the crowd.

Sovereign Court

Demiurge 1138 wrote:
GeraintElberion wrote:

Pathfinder Gorgons are really variant Khalkotauroi with their fire-breath replaced with a paralysing breath.

I would love to see PFRPGv.2 rename Medusa with the more accurate Gorgon (Medusa simply being the name of the most famous Gorgon).

Then we could have fire-breathing Khalkotauroi and some nostalgists could create alternative breath weapons for them.

Here we go again.

Topsell on the Gorgon.

The D&D gorgon is named as such because Topsell, drawing on Pliny's Natural History and other Greek bestiaries, named the mythical African death-breathing ungulate (what the Greeks called catoblepas) in honor of Medusa and her gorgon sisters. The D&D gorgon even has those scales. It's no more inaccurate than D&D hydras being mortal and non-venomous, and decidedly more accurate than, say, rakshasas (which owe more to an episode of Kolchak: the Night Stalker than they do to actual Hindu lore).

Wow, thanks for educating me, Topsell is an interesting fabulist.

I'm still not a fan of Medusa as a name for a species, because she was an individual figure.

It also seems more elegant to simply have
Gorgon, Catobelpas, Khalkotauroi

It's entertaining that a writer in the 17th century was confused about various mythic beasties and tried to make his own writing seem accurate and scientific by dismissing 'the poets' for having 'a fiction' about gorgons.
However, that entertaining historical footnote is much more obscure than the Greek myths and serves only to muddy the waters.

The dnd/PFRPG Gorgon isn't even Topsell's: it's taken from the illustration and the first paragraph, ignoring the rest of the passage (in which Topsell informs us that it does not have a poison breath, but instead petrifies with his sight, like a cockatrice).

Basically, the current situation is confusing because it is based upon an obscure source and clarification around a more popular set of sources which do not conflict or overlap would be greatly appreciated by me. Although I may be the only one.

I'm intrigued by the 'Here we go again' part of your post. Have you often had to travel up this little byway of dnd?

RPG Superstar 2013 Top 8

GeraintElberion wrote:
I'm intrigued by the 'Here we go again' part of your post. Have you often had to travel up this little byway of dnd?

Yeah. I think this is my third time posting this link on the Paizo forums, and I've done so a few times on ENWorld back in the day. At some point, I bookmarked it.

Sovereign Court

Demiurge 1138 wrote:
GeraintElberion wrote:
I'm intrigued by the 'Here we go again' part of your post. Have you often had to travel up this little byway of dnd?
Yeah. I think this is my third time posting this link on the Paizo forums, and I've done so a few times on ENWorld back in the day. At some point, I bookmarked it.

Chwarae teg, it's a cool link to have in your backpocket.

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