
captain yesterday |
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Limeylongears wrote:... but the goat comes with the cheese...TL, there will be no goat's cheese if you eat the goats.
(NB: Goat is also tasty)
I'm going to save you a whole lot of disappointment! First you have to milk the goat (don't mind me holding up the camera, it's for.. posterity!), and then you have to make the goat cheese.
So no, it's not something where you buy a goat and it comes with a slab of cheese instead of batteries.
Of course, things might be different in Europe.

captain yesterday |

Drejk |
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Fantasy Monster: Wight-Chieftain. The final wight of the week.

lisamarlene |
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The Onion has another Texas-bashing article that made me think of LM.
It's accurate.

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captain yesterday wrote:I went to the post office and paid off the bounty (it was only 5 dollars) and walked out of the post office and promptly shot (accidentally) the first person I tried talking to.I found a new area in Red Dead Redemption 2 and promptly helped this lady escape from a police wagon. Thus ensuring I had a bounty there.
In fairness, she did say "please".
That, right there, is RDR2 in a nutshell. Why they mapped “talk” and “shoot” to the same button is beyond me.

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I have finished the main story of Borderlands 3. It wasn't bad, though the big bads were rather so-so. Funnily enough, they reminded me of the twins from Far Cry New Dawn—another game I received as a gift from NobodysHome.
Still, it was a good, fun game, and I still have multiple DLCs to go through.
Like, the wedding DLC is better then the main story.

NobodysHome |
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captain yesterday wrote:That, right there, is RDR2 in a nutshell. Why they mapped “talk” and “shoot” to the same button is beyond me.captain yesterday wrote:I went to the post office and paid off the bounty (it was only 5 dollars) and walked out of the post office and promptly shot (accidentally) the first person I tried talking to.I found a new area in Red Dead Redemption 2 and promptly helped this lady escape from a police wagon. Thus ensuring I had a bounty there.
In fairness, she did say "please".
Because it was funny?

Tacticslion |
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captain yesterday wrote:That, right there, is RDR2 in a nutshell. Why they mapped “talk” and “shoot” to the same button is beyond me.captain yesterday wrote:I went to the post office and paid off the bounty (it was only 5 dollars) and walked out of the post office and promptly shot (accidentally) the first person I tried talking to.I found a new area in Red Dead Redemption 2 and promptly helped this lady escape from a police wagon. Thus ensuring I had a bounty there.
In fairness, she did say "please".
Took me forever to figure out why a little Star Wars droid had the problem of accidentally shooting people he tries talking too. Then I remembered I'm still dyslexic.
One thing I've noticed is if you can dump the body behind some bushes or a rock fast enough you can avoid having a bounty on you.
If you can't hide it fast enough then you'll start to have quite the body pile in the bushes and it'll attract coyotes, which is a different problem entirely.
"When I have a problem, I throw a molotov cocktail at it, and BAM! Just like that, I have a whole different problem!"
- Bortles wisdom
Drejk |
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Celestial Healer wrote:Took me forever to figure out why a little Star Wars droid had the problem of accidentally shooting people he tries talking too. Then I remembered I'm still dyslexic.captain yesterday wrote:That, right there, is RDR2 in a nutshell. Why they mapped “talk” and “shoot” to the same button is beyond me.captain yesterday wrote:I went to the post office and paid off the bounty (it was only 5 dollars) and walked out of the post office and promptly shot (accidentally) the first person I tried talking to.I found a new area in Red Dead Redemption 2 and promptly helped this lady escape from a police wagon. Thus ensuring I had a bounty there.
In fairness, she did say "please".
I thought of Artoo first as well.

Drejk |
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Drejk wrote:Like, the wedding DLC is better then the main story.I have finished the main story of Borderlands 3. It wasn't bad, though the big bads were rather so-so. Funnily enough, they reminded me of the twins from Far Cry New Dawn—another game I received as a gift from NobodysHome.
Still, it was a good, fun game, and I still have multiple DLCs to go through.
I have just met the... proprietor of the lodge.
<3

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Woran wrote:Drejk wrote:Like, the wedding DLC is better then the main story.I have finished the main story of Borderlands 3. It wasn't bad, though the big bads were rather so-so. Funnily enough, they reminded me of the twins from Far Cry New Dawn—another game I received as a gift from NobodysHome.
Still, it was a good, fun game, and I still have multiple DLCs to go through.
I have just met the... proprietor of the lodge.
<3
Mancubus is so funny!

Feros |
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One thing I've noticed is if you can dump the body behind some bushes or a rock fast enough you can avoid having a bounty on you.
If you can't hide it fast enough then you'll start to have quite the body pile in the bushes and it'll attract coyotes, which is a different problem entirely.
Especially when they start using ACME rocket skates and pit traps. Things can get out of hand with coyotes really quickly.

Limeylongears |
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Dead Sea Scrolls - The War Scroll - Apocalyptic War Against Belial and the Sons of Darkness
Another smasher from Dr. Sledge, though I should have liked more detail about the arms and armaments involved in the Final Battle.

gran rey de los mono |
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Celestial Healer wrote:captain yesterday wrote:That, right there, is RDR2 in a nutshell. Why they mapped “talk” and “shoot” to the same button is beyond me.captain yesterday wrote:I went to the post office and paid off the bounty (it was only 5 dollars) and walked out of the post office and promptly shot (accidentally) the first person I tried talking to.I found a new area in Red Dead Redemption 2 and promptly helped this lady escape from a police wagon. Thus ensuring I had a bounty there.
In fairness, she did say "please".
Because it was funny?
Because in the Wild West, you need to be as prepared to shoot as you are to talk.

gran rey de los mono |
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In other news, at Carrion Crown Friday night, the (male Aasimar) Paladin PC may have started on the road to enter a threesome with a pair of NPC guards (one human male, the other half-elven female) who are dating. Please don't ask me to explain. I wasn't just there, as GM I was responsible for the NPCs' actions, and I don't exactly know how it happened.
I do suppose that I'll need to come up with names for them now, though. Currently the male is known as "Number 4" while the female is "Number 7". (They are 2 of the 8 mercs hired to guard the pawn shop, and when the players asked the male for his name, I just said "I no longer have one. I am just 'Number 4'. We give up our names when we join the Corps". But now we have established that 4's contract is almost up, and that he is interested in hanging with the PCs, which means 7 might also tag along since the two of them are in a relationship. How did I get myself into this?)

Drejk |
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Sooo... After having a Steam account for... 5 or 6 years (so short? it feel like forever now), I returned the game for the first time...
(so I can get a refund despite marking the agreement to not to - I guess it prevents getting the refund through the PayPal system, and not Steam internal refund system)
The game I returned was Sword Of The Stars II: Enhanced Edition...
It was... Sad. The game was released in 2012. It would be better game if they reused assets from the first game, released in 2006...

NobodysHome |
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Sooo... After having a Steam account for... 5 or 6 years (so short? it feel like forever now), I returned the game for the first time...
(so I can get a refund despite marking the agreement to not to - I guess it prevents getting the refund through the PayPal system, and not Steam internal refund system)
The game I returned was Sword Of The Stars II: Enhanced Edition...
It was... Sad. The game was released in 2012. It would be better game if they reused assets from the first game, released in 2006...
I really appreciate Steam's approach of, "As long as you've played the game for under 2 hours, you can return it."
It's far more reasonable than some arbitrary date. "OK. You've had a chance to install it and try it out. 2 hours is enough to know whether or not it's a game for you."
That being said, I've only returned games 3-4 times.

captain yesterday |
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Freehold DM wrote:I just got alllllllll of the Agarest games with some dlc for 23 bucks.
Viva Steam!
I bought the full Mass Effect trilogy. I've never played any of them.
And I strongly suspect that if you ask me again next year, I'll say the same.
Free time is not a luxury I enjoy.
Yeah I got that this summer I also haven't played it yet, other than a half hour I think.

NobodysHome |
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There's definitely some fair criticism there: Shiro so delights in ad-libbing tie-ins to our old games that during our second Crimson Throne run I twice had to take him aside and ask him to stop for the sake of the people who hadn't been in those campaigns. (And yes, he kept doing it, because he's incorrigible.)
But this one arose because I was so bent out of shape about GM-forced intraparty conflict.
So, I fully understand that some people really love having such conflict, and thrive on it. The GM expressed disappointment in me and insisted that it was part of good storytelling -- can't have a decent story without the party at each other's throats... even though I can't think of a single "classic" fantasy novel/movie with that trope. "We don't like each other, but we trust each other," is ubiquitous. "I don't trust this guy and I'm going to turn him in or let him die the second I get a chance," is the stuff of horror or noir movies, not high fantasy.
Similarly, some people love playing overtly cruel and sadistic PCs.
Is saying, "We prefer not to have backstabbing or evil PCs" really such a deal-breaker that we won't be able to find other players?
If so, I guess we're stuck with a 4-person group until the kids decide to join us.

Drejk |
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he GM expressed disappointment in me and insisted that it was part of good storytelling -- can't have a decent story without the party at each other's throats...
It's... Ah... I can only say...
Yeah. That's about it.
I do seem to play a lot with players who love easily corruptible characters that occasionally happen to turn against the party, but it should not be something that GM pushes for.
In the hindsight my tolerance for intraparty conflict dropped over years, and it was never that high - some intriguing behind players back to snatch the most lucrative political and economical prizes was fine, though preferably with the other characters sharing in the spoils whenever possible, and avoiding harming other characters unless they really brought it on themselves (like willingly becoming a host to a demon).

NobodysHome |
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I do seem to play a lot with players who love easily corruptible characters that occasionally happen to turn against the party, but it should not be something that GM pushes for.
In the hindsight my tolerance for intraparty conflict dropped over years, and it was never that high - some intriguing behind players back to snatch the most lucrative political and economical prizes was fine, though preferably with the other characters sharing in the spoils whenever possible, and avoiding harming other characters unless they really brought it on themselves (like willingly becoming a host to a demon).
We played for many years with "The Idiots", where the most legendary story was when two of the players rolled up Runequest ogres as PCs with the GM's permission.
The rest of us would dutifully roll up new characters, bring them into town, get invited to dinner by Lord Chumley Q. Dudley, walk into the room, and end up in combat with two well-equipped ogres (when one is more than a match for any single starting PC).
We burned through a dozen PCs with no game nor plot at all. Just, "Who's next into the meat grinder?"
My duck finally managed to jump out the window (minus an arm) and sound the alarm, and the townsfolk burned the inn to the ground and brought Lord Chumley Q. Dudley to his bitter end, but such a playstyle was the absolute norm for nearly a decade of my life.
And I see no need nor reason to go back.

lisamarlene |
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Drejk wrote:I do seem to play a lot with players who love easily corruptible characters that occasionally happen to turn against the party, but it should not be something that GM pushes for.
In the hindsight my tolerance for intraparty conflict dropped over years, and it was never that high - some intriguing behind players back to snatch the most lucrative political and economical prizes was fine, though preferably with the other characters sharing in the spoils whenever possible, and avoiding harming other characters unless they really brought it on themselves (like willingly becoming a host to a demon).
We played for many years with "The Idiots", where the most legendary story was when two of the players rolled up Runequest ogres as PCs with the GM's permission.
The rest of us would dutifully roll up new characters, bring them into town, get invited to dinner by Lord Chumley Q. Dudley, walk into the room, and end up in combat with two well-equipped ogres (when one is more than a match for any single starting PC).
We burned through a dozen PCs with no game nor plot at all. Just, "Who's next into the meat grinder?"
My duck finally managed to jump out the window (minus an arm) and sound the alarm, and the townsfolk burned the inn to the ground and brought Lord Chumley Q. Dudley to his bitter end, but such a playstyle was the absolute norm for nearly a decade of my life.
And I see no need nor reason to go back.
The only series I can think of where "all the PCs are at each others' throats" trope really worked was Dark Matter.
I mean, Game of Thrones just got tedious and depressing. The Chronicles of Amber were built on deceit, betrayal and mistrust, but that was different because you were really just following Corwin (or, later, Merlin).
NobodysHome |
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Some people's kids use the internet to surf for porn, or join conspiracy theories, or to share dank memes.
Impus Major uses the internet to learn about Barney's depressing nihilism:
- Canonically, Barney is 200 million years old.
- Also canonically, this is 2 in dinosaur years.
This leads to two observations:
(1) Why does Barney care about kids at all, since they grow old and die in the blink of an eye to him.
(2) Barney will be 59 1/2 when the sun burns out and the Earth is plunged into darkness.

Drejk |
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Fantasy NPC: The Unborn Prince. A dead prince usurped of his rightful heritage by a definitely younger twin sibling...

Wei Ji the Learner |
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I swear, people here can’t even set off good fireworks. I think they just make pipe bombs and blow s@@+ up.
There are three households in our neighbourhood who seem to be either in a race to blow themselves up OR set the block on fire nearly every weekend.
No art or skill to their burning cash via pyrotechnics...

Freehold DM |
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NobodysHome wrote:Drejk wrote:I do seem to play a lot with players who love easily corruptible characters that occasionally happen to turn against the party, but it should not be something that GM pushes for.
In the hindsight my tolerance for intraparty conflict dropped over years, and it was never that high - some intriguing behind players back to snatch the most lucrative political and economical prizes was fine, though preferably with the other characters sharing in the spoils whenever possible, and avoiding harming other characters unless they really brought it on themselves (like willingly becoming a host to a demon).
We played for many years with "The Idiots", where the most legendary story was when two of the players rolled up Runequest ogres as PCs with the GM's permission.
The rest of us would dutifully roll up new characters, bring them into town, get invited to dinner by Lord Chumley Q. Dudley, walk into the room, and end up in combat with two well-equipped ogres (when one is more than a match for any single starting PC).
We burned through a dozen PCs with no game nor plot at all. Just, "Who's next into the meat grinder?"
My duck finally managed to jump out the window (minus an arm) and sound the alarm, and the townsfolk burned the inn to the ground and brought Lord Chumley Q. Dudley to his bitter end, but such a playstyle was the absolute norm for nearly a decade of my life.
And I see no need nor reason to go back.
The only series I can think of where "all the PCs are at each others' throats" trope really worked was Dark Matter.
I mean, Game of Thrones just got tedious and depressing. The Chronicles of Amber were built on deceit, betrayal and mistrust, but that was different because you were really just following Corwin (or, later, Merlin).
DARK MATTER! Yes that trope DID WORK EXACTLY ONCE!