gran rey de los mono |
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gran rey de los mono wrote:Completed my first dungeon run in Hearthstone. Took three tries with Mage. I think it was interesting, but I don't know if I'll do it with the other classes.Are there special reward cards like there were with adventures, or are dungeon runs just for the funsies?
There were a couple of quests to win certain numbers of games in the run. Each one gave you a free pack of cards. If you beat the run with each of the 9 classes, you get a special card back (which doesn't interest me at all, because I just use the standard back).
Orthos |
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I'm North of you, Orthos. I get the Arctic weather sooner than you. To be honest, I can do without it. The older I get, the less I enjoy Winter.
Sympathies. I get the aching joints thing too, especially in my fingers and knees.
I grew up in Texas and barely ever saw it, then went to Arizona for 8 years. One winter up here was all I needed to know I never wanted to see it again. Unfortunately that's not likely to be the case, as I doubt I'll ever move that far south again.
Drejk |
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So I've heard of this, but I've never experienced it: We ordered a graphing calculator for Impus Major. In the box was a second wrapped bundle. In the bundle was a very pretty glass duck paperweight and a broken pocketknife. Bonus loot? WTH?
Even more oddly, the duck paperweight, being the more distinctive of the two items, is not listed as an item for sale at Amazon.
I have... no idea what just happened. The Lawful part of me wants to return the items. The Lazy part of me realizes that a duck paperweight and a broken pocketknife isn't exactly worth my time.
But feh. Stupid Lawfulness! I'll ping Amazon.
Broken pocketknife? Someone used pocket knife to open a package of new boxes, broke it, and then lost it while packing your order?
Drejk |
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The problem with running in someone else's world: Players and Google.
Feh.
Until NPC appear in the game or their existence is established in some other way in game (like another NPC mentioning them), they don't exist. No matter the google or sourcebooks say. They are for the GM to cherry pick. Period.
Unless he googled the NPC in question as "NobodysHome's Curse Of The Crimsone Throne NPC list" and it showed your campaign webpage mentioning the NPC...
Otherwise. Nope, there is no such character until GM tells there is.
Drejk |
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Tequila Sunrise wrote:no, not edition wars, I mean factionalism. Like people being stupid because someone likes the wrong clan or something.Freehold DM wrote:Drejk wrote:optimisation, factionalism, trap options, and the death of conversation about anything other than the rules.Freehold DM wrote:Which ones?captain yesterday wrote:I hate Magic: The Gathering so much!!i hate magic, but it is low on the scrolls of hateration. I hate that so many aspects of card games have made their way into tabletop gaming.By factionalization, you mean edition wars and Legacy v. Vintage v. Modern, etc. arguments?
I'm with you on a lot of this stuff, but I agree with Tac -- it's all been there from the start to the best of my understanding, and I don't see how tabletop gaming could have avoided any of it regardless of other hobbies. Play a game with others, and some of them will push that game to the limit. Have someone invent a new game, have a succession of people write options for that game for decades without some sort of systematic approach for writing those options, and some of them will be traps. Give that game’s huge fanbase an internet, and they’ll talk shop until the cows come home. And of course fans of different versions will argue about which is better.
At least we have 4e now, which largely avoids issues involving optimization and trap options. :)
Elves vs dwarves. That started before CCG. Such kind of antagonistic tribalism is a typical human behavior, regretfully...
Taliesan |
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Taliesan wrote:Not a fan of snow, or just have too much?captain yesterday wrote:No snow yet, but it feels imminent.You can have some of ours. Not sure how we'll get it across the Atlantic, but we'll manage hopefully
Bit of both. Like looking at it, hate being out and about in it
Just a Mort |
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Funnily enough I don't track spellcomponent pouch items(if you have the gp for it, then go ahead and cast whatever spell you want - I'm not tracking the large 5k gp diamond required for raise dead), and I suppose with a little haggling with me and the use of durable arrows in an indoor area, I won't track ammunition either.
The issue about ammunition is I want to see where you put it. If you tell me you have 2000 arrows in a handy haversack I don't give a damn about it anymore, its not likely you're going to run out before you reach the next town.
If you were trying to travel light because archers usually don't get more then 14 strength, and claim you are at light encumbrance for your max dex while carrying 2000 arrows yourself that aren't in some extra dimensional storage...I'll start getting suspicious.
If you are wearing heavy armor, have 18 strength, I don't really care since even if you're at heavy load, so what? You still move at 20, and you probably don't even have any dex to boot, so penalizing your max dex won't make any difference.
Hazgarr the Dwarven Pirate |
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Freehold DM wrote:Elves vs dwarves. That started before CCG. Such kind of antagonistic tribalism is a typical human behavior, regretfully...Tequila Sunrise wrote:no, not edition wars, I mean factionalism. Like people being stupid because someone likes the wrong clan or something.Freehold DM wrote:Drejk wrote:optimisation, factionalism, trap options, and the death of conversation about anything other than the rules.Freehold DM wrote:Which ones?captain yesterday wrote:I hate Magic: The Gathering so much!!i hate magic, but it is low on the scrolls of hateration. I hate that so many aspects of card games have made their way into tabletop gaming.By factionalization, you mean edition wars and Legacy v. Vintage v. Modern, etc. arguments?
I'm with you on a lot of this stuff, but I agree with Tac -- it's all been there from the start to the best of my understanding, and I don't see how tabletop gaming could have avoided any of it regardless of other hobbies. Play a game with others, and some of them will push that game to the limit. Have someone invent a new game, have a succession of people write options for that game for decades without some sort of systematic approach for writing those options, and some of them will be traps. Give that game’s huge fanbase an internet, and they’ll talk shop until the cows come home. And of course fans of different versions will argue about which is better.
At least we have 4e now, which largely avoids issues involving optimization and trap options. :)
And it ain't even a HARD question, neither.
gran rey de los mono |
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Elves vs dwarves. That started before CCG. Such kind of antagonistic tribalism is a typical human behavior, regretfully...
Humans do tend towards an "us vs them" mentality. And the more like us them is, the more we hate them.
(This is meant as a generality, not everyone is like this obviously)
Tacticslion |
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As an aside, I created an all-new Chrono Trigger character two days ago. Figured out his/her stat progression, character, back story, basic look (though I have no sprites or drawn images; not my skill set), and generalized backstory. Even figured out how they would be placed into the game (if they would be) or how they would be worked into the narrative (if they are supposed to be an "after the game"-type character).
I probably have some tweaking to do with their stamina, and I don't have their specific weapons or Power score: as a wielded of knives and a staff, I'd have to figure how to handle that progression and real I've damage, and I'm not even sure where to begin for relative damage values and how those compare to strength and weapon power; and I obviously have t determined a few things about the character, despite knowing the majority of their story and history. Regardless of my limits, it was a fun thing to do.
Based on the build, their pretty rockin' from levels 1-23, but thereafter begin being outclassed by the main cast; though potentially relevant to the low-to-mid thirties, their progression is (intentionally) slow enough that they won't "peak" until the 70s, compared to most of the cast in the 50s - this ensures that, regardless of whatever initial splash they might make in the game, the "main cast" is going to be the one you ultimately go with (this is helped by the techs of the main cast being much stronger, for the most part).
Also came up with two possible ways of integrating them into the over-all narrative. The first is by just writing a successful storyline in which they are involved that happens at a year separated from the main narrative (say 15-20 years later). The second is by making them art of a set of characters I've not yet developed that I refer to as "Tenporal Mercenaries" - a mechanic by which time oh can (temporarily) hire an individual. You may more permanently recruit the individual (paying no more mission-specific fees or requiring you give up no more "cuts" of your treasure, depending) as a party member by completing their personal goals/sidequests, or (probably in the course of those) preventing them or swaying them to give it up (whatever it is; each would have a unique goal with unique outcomes and unique solutions). Fun concept that I worked out while stuck in various places. The "Temporal Mercenaries" (alternatively: the "Chronal Mercenaries") have a lot of specifics I need to work out at some point, but are pretty fun as a concept.
Orthos |
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As an aside, I created an all-new Chrono Trigger character two days ago. Figured out his/her stat progression, character, back story, basic look (though I have no sprites or drawn images; not my skill set), and generalized backstory. Even figured out how they would be placed into the game (if they would be) or how they would be worked into the narrative (if they are supposed to be an "after the game"-type character).
I have no idea how this got started or any context but you have my interest and attention.
NobodysHome |
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NobodysHome wrote:Broken pocketknife? Someone used pocket knife to open a package of new boxes, broke it, and then lost it while packing your order?So I've heard of this, but I've never experienced it: We ordered a graphing calculator for Impus Major. In the box was a second wrapped bundle. In the bundle was a very pretty glass duck paperweight and a broken pocketknife. Bonus loot? WTH?
Even more oddly, the duck paperweight, being the more distinctive of the two items, is not listed as an item for sale at Amazon.
I have... no idea what just happened. The Lawful part of me wants to return the items. The Lazy part of me realizes that a duck paperweight and a broken pocketknife isn't exactly worth my time.
But feh. Stupid Lawfulness! I'll ping Amazon.
That's what I figure. Hope the guy/girl wasn't too attached to it. I contacted the seller and his response was, "Nope; wasn't us. Must have been some random Amazon warehouse somewhere."
So we're "stuck" with it.