Lycanthropy


Rules Questions


1 person marked this as FAQ candidate. 1 person marked this as a favorite.

Lycanthropy

Ok having a debate with a friend about this-

A remove disease or heal spell cast by a cleric of 12th level or higher cures the affliction, provided the character receives the spell within 3 days of the infecting lycanthrope's attack. Alternatively, consuming a dose of wolfsbane gives an afflicted lycanthrope a new Fortitude save to recover from lycanthropy.

My friend says that the dose of wolvesbane also needs to be taken within three days, I say that according to RAW it can be taken any time to get another save. Which is it?

Silver Crusade

Pathfinder Rulebook Subscriber

I remember going over this as well with my player when attacked by a wererat. I ruled that the spell would reverse it within 3 days, and wolfsbane have to run it's full course with natural saves only to have the desired effect. IE no antitoxin or cure poisons. It could be done at any time. I remember the only thing that was time based with the poisons was belladonna.


Theo Stern wrote:

Lycanthropy

Ok having a debate with a friend about this-

A remove disease or heal spell cast by a cleric of 12th level or higher cures the affliction, provided the character receives the spell within 3 days of the infecting lycanthrope's attack. Alternatively, consuming a dose of wolfsbane gives an afflicted lycanthrope a new Fortitude save to recover from lycanthropy.

My friend says that the dose of wolvesbane also needs to be taken within three days, I say that according to RAW it can be taken any time to get another save. Which is it?

I always get confused about this. Lycanthrope is a curse, not a disease. I know this is a fact. But does remove disease actually work? I thought you had to get a remove curse spell...

Tell myself every time that I'll remember, but I always forget next time it comes around.


Do you think that the Freedom Subdomain power Liberty's Blessing would allow another save vs. lycanthropy? I have a player that was bitten by a werewolf, missed the initial save and missed the save after taking wolfsbane. He transformed on the night of the full moon.


Foghammer wrote:
Theo Stern wrote:

Lycanthropy

Ok having a debate with a friend about this-

A remove disease or heal spell cast by a cleric of 12th level or higher cures the affliction, provided the character receives the spell within 3 days of the infecting lycanthrope's attack. Alternatively, consuming a dose of wolfsbane gives an afflicted lycanthrope a new Fortitude save to recover from lycanthropy.

My friend says that the dose of wolvesbane also needs to be taken within three days, I say that according to RAW it can be taken any time to get another save. Which is it?

I always get confused about this. Lycanthrope is a curse, not a disease. I know this is a fact. But does remove disease actually work? I thought you had to get a remove curse spell...

Tell myself every time that I'll remember, but I always forget next time it comes around.

Yes remove disease works (and remove curse appearently doesn't)

PRD wrote:

Lycanthropy

A creature that catches lycanthropy becomes an afflicted lycanthrope, but shows no symptoms (and does not gain any of the template's adjustments or abilities) until the night of the next full moon, when the victim involuntarily assumes animal form and forgets his or her own identity. The character remains in animal form until the next dawn and remembers nothing about the entire episode (or subsequent episodes) unless he makes a DC 20 Will save, in which case he becomes aware of his condition.

A remove disease or heal spell cast by a cleric of 12th level or higher cures the affliction, provided the character receives the spell within 3 days of the infecting lycanthrope's attack. Alternatively, consuming a dose of wolfsbane (Pathfinder RPG Core Rulebook 560) gives an afflicted lycanthrope a new Fortitude save to recover from lycanthropy.

Scarab Sages

This is rather confusing because it is also very specifically a curse, and as such is subject to remove curse

PRD wrote:

Curses can be cured through magic, however, usually via spells such as remove curse and break enchantment.…

Werewolf Lycanthropy

Type curse, injury; Save Fortitude DC 15 negates, Will DC 15 to avoid effects

Onset the next full moon; Frequency on the night of every full moon or whenever the target is injured

Effect target transforms into a wolf under the GM's control until the next morning

I’d rule that an afflicted lycanthrope past the 3-day mark could use either wolfsbane, remove curse, or break enchantment to get a new save.

Frankly, I have no idea why remove disease is in there at all. And I guess I can see why heal by a 12th level cleric if they’re going for a cinematic “cure”--but why they put a 3-day limit on it is also beyond me. But…it’s right there in the rules. Again, though, you have other perfectly viable solutions. *shrug*


I would think a natural lycanthrope would be a curse where as a infected person would be a disease. That is why when you get afflicted by lycanthropy you have 3 days to remove disease after that the disease would take affect and can no longer be removed by remove disease and why a remove curse wouldn't work on a infected individual.

Wolfsbane is a weed and as such would work as a natural way of removing the specific disease of lycanthropy and hence why it would no longer work after 3 days when the disease finally took hold.

Just my .02 cents.


In DnD 3.5 , lycanthropy was a disease and Paladin with Divine Health were immune to it.

...

Maybe it start as a disease then becomes a curse.


I read that as:
Alternatively "to" casting the heal or remove disease within 3 days.
The wolfsbane was a follow-up to the 3 day limit to remove it by spells.

Otherwise hunters wouldn't kill em, just force feed wolfsbane.


Tyki11 wrote:

I read that as:

Alternatively "to" casting the heal or remove disease within 3 days.
The wolfsbane was a follow-up to the 3 day limit to remove it by spells.

Otherwise hunters wouldn't kill em, just force feed wolfsbane.

.

If the hunters can't tell the differences between the aflicted ones and the natural ones...


Void Munchkin wrote:
Tyki11 wrote:

I read that as:

Alternatively "to" casting the heal or remove disease within 3 days.
The wolfsbane was a follow-up to the 3 day limit to remove it by spells.

Otherwise hunters wouldn't kill em, just force feed wolfsbane.

.

If the hunters can't tell the differences between the aflicted ones and the natural ones...

Once the affliction sets, the werewolfs got one and same stats. Nothing mentions visual or behavior differences between the two after the 3 day period.


Tyki11 wrote:


Once the affliction sets, the werewolfs got one and same stats. Nothing mentions visual or behavior differences between the two after the 3 day period.

.

.
Natural ones have higher DR, can infect non-lycanthrope, might be more in control of themselves and can't be cured by wolfsbane, so if wolfsbane isn't cheap/easy to get...


Void Munchkin wrote:
Tyki11 wrote:


Once the affliction sets, the werewolfs got one and same stats. Nothing mentions visual or behavior differences between the two after the 3 day period.

.

.
Natural ones have higher DR, can infect non-lycanthrope, might be more in control of themselves and can't be cured by wolfsbane, so if wolfsbane isn't cheap/easy to get...

Except gamewise, the character hunter does not know the DR difference, and if the werewolf just can't infect, or chose not to, as he has to wait till the next full moon to know if the infection set in.


So, basically, there's no way to cure lycanthropy once past the three-day mark?

Liberty's Edge

Lycanthropy and Mummy Rot are both curses AND diseases.

Appendix 1 of the Core Rulebook lists Lycanthropy as a curse and states that curses can be cured with Remove Curse and Break Enchantment.

Thus, no it isn't a matter of 'you have 3 days and then there is nothing you can do'.

Personally I'd rule that you need to use Break Enchantment and that just ends the magical effect temporarily... giving you another three days to cure the disease. Others might say, 'cast Remove Curse and problem solved'. However, there should be a way to fix the problem well short of a 'Wish' or 'Miracle'.


1 person marked this as FAQ candidate.

My question is, how does Lycanthropy interact with disease immunity such as what Monks and Paladins gain?

Also, it would be nice to have some clarification on time-limits. Classic Horrors Revisited has a bit more information, but (as a GM) it still leaves me wanting in terms of time-limits and DCs...

Classic Horrors Revisited (pg 59) wrote:
Magic provides the best cure for lycanthropy. A remove disease or heal spell from a powerful cleric has the best chance of success, but such remedies must be sought within 3 days of infection. Remove curse and break enchantment magics can also be used, but they are only effective during the time of the full moon, when the werewolf is at its strongest. A dose of wolfsbane (Pathfinder RPG Core Rulebook 560), also known as monkshood, can also cure the affliction, giving the target another saving throw against the affliction. Fresh wolfsbane works best, but the plant is poisonous and has a chance of killing the recipient rather than curing him. Of course, natural werewolves cannot be cured of their condition.

From the way it's worded, it sounds like remove curse, break enchantment, and wolfsbane may be effective after the 3-day grace period, but it's still ambiguous. Also, if some curse are only available when the lycanthrope is "at its strongest", I'm wondering if the DC 15 cure should be increased to reflect that.

Any thoughts?


Adventure Path Charter Subscriber; Starfinder Charter Superscriber

In our Kingmaker game, a Dwarf PC was bitten by a werewolf, I believe he rolled 1's on all his saves.

When he did turn into a werewolf we killed him.

We reincarnated him.

She is now a Half-Orc with no trace of any lycanthropy.


Adventure Path Charter Subscriber; Starfinder Charter Superscriber

Lycanthropy is a curse according to the Core Rulebook, as is Mummy Rot.

The Paladin's Divine Health(Ex): At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases including Mummy Rot.

Paladin becomes Werewolf. 12th level Paladin can cure himself.

The Monk's Purity of Body(Ex): At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.

Monk becomes Werewolf.

The Bestiary: A remove disease or heal spell cast by a cleric of 12th level or higher cures the affliction, provided the character receives the spell within 3 days of the infecting lycanthrope's attack. Alternatively, consuming a dose of wolfsbane (Core Rulebook 560) gives an afflicted lycanthrope a new Fortitude save to recover from lycanthropy.

If 1st dose fails give him another, with a +2 DC for the wolfsbane.
Repeat as necessary.
Side effects could include, severe loss of Con and possible death.
If you suffer any of these side effects, see a 12th level cleric immediately.
If that is not possible to do, visit your nearest Druid for a new body;D

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Lycanthropy All Messageboards

Want to post a reply? Sign in.