So, Monks can deflect bullets?


Gunslinger Discussion: Round 1

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Grand Lodge

Kaiyanwang wrote:

I loved that tier of feats. A player of mine had it in my epic game.

See him deflect disintegrates, orb spells and siege engine projectiles was really awesome.

PF currently has something similar for shields (but not siege engine projectiles), but I wouldn't mind see this for monks again.

When playing my epic monk, I recall the DM throwing a prismasaurus at the party. On failing my save against insanity, I was sad that I was going to be out of the battle. Then he said "okay, the ray got you" and I replied "wait, ray? Dude, I deflect that crap." Great gaming moment.


Eben TheQuiet wrote:
Deflect'em?! Psh! They can catch'em!

In their teeth, even. Sho' Nuff!

(Just ask Bruce Leroy.)

RPG Superstar 2011 Top 4

Eben TheQuiet wrote:
Deflect'em?! Psh! They can catch'em!

As demonstrated in Tekken 6 (at about 3:30).

Liberty's Edge

amorangias wrote:
Steel_Wind wrote:

Just to chip in with a sour note of "THIS far; no further!"

Dodge? Maybe. But to actually deflect a bullet fired from a musket? Not a chance. This stops my ability to suspend disbelief and have fun with the game. The game breaks for me >>right there<< with the sound of reality cracking with an ominous S-N-A-P.

GET OFF MY LAWN!!

How is deflecting a bullet different from flinging spells, or growing wings capable of flight?

It's magic, man. Pathfinder operates on the scale of legendary heroes and their impossible exploits. Dodging/deflecting bullets is right there along with casting reality-changing spells and wrestling a dragon with one's bare hands.

+1


TriOmegaZero wrote:
Kaiyanwang wrote:

I loved that tier of feats. A player of mine had it in my epic game.

See him deflect disintegrates, orb spells and siege engine projectiles was really awesome.

PF currently has something similar for shields (but not siege engine projectiles), but I wouldn't mind see this for monks again.

When playing my epic monk, I recall the DM throwing a prismasaurus at the party. On failing my save against insanity, I was sad that I was going to be out of the battle. Then he said "okay, the ray got you" and I replied "wait, ray? Dude, I deflect that crap." Great gaming moment.

+1, awesome!

In pathfinder my best was, an confirmed critical hit, I waited for it to confirm before stating that i deflect it. Sometimes the look on the GM's face is priceless :)

I think the most stingy GM shouldnt remove this ability, at the very least have it cost a Ki point to deflect it if you think it wouldnt work. Not really happy with this, but at least its still doable right?


TriOmegaZero wrote:
Kaiyanwang wrote:

I loved that tier of feats. A player of mine had it in my epic game.

See him deflect disintegrates, orb spells and siege engine projectiles was really awesome.

PF currently has something similar for shields (but not siege engine projectiles), but I wouldn't mind see this for monks again.

When playing my epic monk, I recall the DM throwing a prismasaurus at the party. On failing my save against insanity, I was sad that I was going to be out of the battle. Then he said "okay, the ray got you" and I replied "wait, ray? Dude, I deflect that crap." Great gaming moment.

Things like this are what make you fall in love with the high level game.

People are afraid of over-the-top stuff, but is the stuff heroes are made of.


Pathfinder Adventure, Starfinder Adventure Path Subscriber
Steel_Wind wrote:

Just to chip in with a sour note of "THIS far; no further!"

Dodge? Maybe. But to actually deflect a bullet fired from a musket? Not a chance. This stops my ability to suspend disbelief and have fun with the game. The game breaks for me >>right there<< with the sound of reality cracking with an ominous S-N-A-P.

GET OFF MY LAWN!!

stoneskin does a nice job of slowing down anything physical. Perhaps a tad unrealistic in the real world.

teleport, with single word me and five mates are transported to London. If that worked I would be having a whole lot of fun.

reality is what we make it.... (we are DM's after all).

Think about this; a bullet travels in a very tight line. Now why wouldn't an experienced, incredibly, focused monk be able to know where a bullet is likely to be going and redirect the force?

(think - Equilibrium and the Gun Kata within the movie and it makes a little more sense).

oh and if it's you, I really enjoy the Podcast (except the Fellknight Queen spoiler - now I have to explain to my DM why I know what I might be up against in the Varnhold vanishing).

Cheers.


TriOmegaZero wrote:
Nah, my suspension of disbelief snaps when I realize you expect a man to kill a 747 with a 3-foot piece of metal.

My suspencion of disbelief snaps when I realize that most gamers, based on the WAR art and their favorite comics, expect their character to kill 3-ft. kobolds with a 747-sized piece of metal.


DragonBelow wrote:
Well, I would say they can dodge them, as seen here performed by Agent Remo Williams

With their teeth!

The Exchange

Matrixryu wrote:
Deflect Arrows wrote:
You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected.

Notice that it says 'from a ranged weapon'. According to the raw rules, this means anyone with the Deflect Arrows feat can also deflect bullets.

So, are we going to ignore how impossible this is? Deflecting arrows is one thing, but bullets? I wouldn't mind this if monks couldn't do this until very high levels, but it isn't uncommon for a monk to have this at 2nd level. Though, I suppose this could be a case of "monks need nice things anyway, leave him alone".

Though, the real issue with this in my opinion is that this renders monks immune to gunslingers who haven't found some trick to get off more than one shot per round. There are only two ways around this right now: fire multiple guns per round or lighting reload deed.

Why the smurf not?


Heymitch wrote:

Where does it say that feats are supposed to be based on things that are (somewhat) physically possible? I think that's just your own preconception.

And by the way, you're saying that you're perfectly fine with a level 1 human commoner who is nearly immune to arrows?

Any commoner? probably not perfectly fine. A commoner who's specifically trained himself to do just this? Why not? The guys' obviously dedicated a large amount of time training himself to block arrows (or in this case bullets).

Grand Lodge

Kirth Gersen wrote:
TriOmegaZero wrote:
Nah, my suspension of disbelief snaps when I realize you expect a man to kill a 747 with a 3-foot piece of metal.
My suspencion of disbelief snaps when I realize that most gamers, based on the WAR art and their favorite comics, expect their character to kill 3-ft. kobolds with a 747-sized piece of metal.

*shakes fist* Curse your sudden and inevitable betrayal!

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