Oracle with Clouded Vision: Does it kill a character?


Advice


I am going to play a straight oracle character starting at 6th level so have 60ft dark vision and want to see if people have had any major problems with the limited vision. We are playing in a sand box type of campaign.

The Clouded Vision curse ties into my character idea well so I am kinda attached to it but if it will cause major problems I will consider changing it.

RPG Superstar 2011 Top 4

60ft. of darkvision makes your character one of the superior figures in a party at night. Some times you've just got to sit back and let the others shine. Like that keen-eyed ranger with his bow. Let him shoot people outside 60ft.


that is true, I was also thinking of using the spell status on our melee character so I can keep tabs on the ones that might get beyond my vision.

RPG Superstar 2011 Top 4

This works too. A little expensive at level 6th, but if someone has Forge Ring it wouldn't be too bad. You could get a prisoner ring for everyone in the party.


I did not realize that status used a physical spell component and I thought it is a 2nd level spell. Please correct me if I am wrong. I will check out the prison rings as an option.

Liberty's Edge

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

The 60' sight range can put a crimp on some of your spell casting, and if you get separated from your party, you can be really boned. An open-air campaign can be brutal on a clouded vision oracle.

(I recently had an oracle pc tossed acrossed a keep by telekinesis and separated from the party... not good is putting it mildly.)

RPG Superstar 2011 Top 4

zmanerism wrote:
I did not realize that status used a physical spell component and I thought it is a 2nd level spell. Please correct me if I am wrong. I will check out the prison rings as an option.

Status doesn't and it is a 2nd level spell...

The rings wouldn't be an option to make until higher level, but they're fun!


do people have experience with any other of the oracle curses


I am playing a character with 6 ranks in lingustics so tongues is not really an option because it would be fun to talk to any wierd thing that comes across our path. I guess lame might work but I am playing a gnome and the movement is already majorly slow. 15 would suck. How would the haunted work. I guess it could make for some good role playing but how would the use of wands in combat (are they even a good idea.)


IMO play what you want. The group will just have to compensate for your vision, which is fine as long as your character brings some awesome to the table in return. Heck our alchemist has KO'ed three of our members. Though our chars are wary of him, he has also proved useful.

Contributor

Game I'm running, the clouded-vision oracle has found it an unexpected benefit. One encounter, a sea hag comes out of her lair dressed in nothing more than the ugliness Lamashtu gave her. Everyone made saves except the oracle, who was unable to see anything more than a blur.

A later adventure, a hangman tree was using its illusions in the middle of the morning fog. The oracle, used to not seeing very well to begin with and doubting his senses when he did, was far more effective than a character with better vision would have been.

It also made wonderful sense for an old gnome with bifocals.


There's a clouded Oracle in a game I'm running and the players are having a lot of fun with it. It is a limitation; so are the other curses that give you something cool back in exchange.

Recent highlight: the Oracle (30' vision) peers into a pit that's just over 30' deep and declares it bottomless.


I am taking the healing mystery so with channeled healing and the other healing I will chug out the healing. as the only party healer I will be a very loved part of the party. You are cursed come over here, you are paralyzed come over here and so on. It is interesting to come down to the point where one choose between complete power over role playing. It is nice to play something inbetween. hmmmmmmmmmmmmmm, I cannot say that a healer in a part of five other non healers is never unappreciated


I like the pit story. I will have to play around with ideas like that. By the way do you know what the int of that character is.


im actually getting ready to start a tuesday night AP and im playing an oracle with clouded vision. but im using an archetype from Super Genius' guide to Martial Archetypes called the Spellhammer (i can sacrifice spells and do extra dice of damage per spell level that was sacked, damage goes up as you do in level, had to give up mysteries to get this). I wont be very good at range but ill be brutal in melee. also gonna take a feat from the new Kobold Quarterly's Visions of the Oracle which basically gives me the Magus' spellstrike ability.

just depends on what youre setting your character up to do basically. thats my 2cp


zmanerism wrote:
I am playing a character with 6 ranks in lingustics so tongues is not really an option because it would be fun to talk to any wierd thing that comes across our path.

And you could still do that. Tongues only kicks in during combat. Outside of it, it actually makes you a superb linguist.

Quote:
I guess lame might work but I am playing a gnome and the movement is already majorly slow. 15 would suck.

Yeah, definitely.

Quote:
How would the haunted work. I guess it could make for some good role playing but how would the use of wands in combat (are they even a good idea.)

Haunted is pretty nasty. Fun, but nasty. It's also a bit on the weak side, since instead of giving you additional abilities, it gives you additional spells to your list. Now, more spells is definitely a cool thing, but you still have to cast them to have any benefit, expending spell slots and whatnot.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
zmanerism wrote:
do people have experience with any other of the oracle curses

Every curse has it's downside. People tend to react badly to you if you shuffle into town lookinglike undead... You're restricted to strange languages in combat, etc... It's a matter of picking which inconvenience you choose to live with. It's the balance price for the power an Oracle gets to command.

Silver Crusade

If your a casting orical this is not a good idea. If your a melee orical it won't mater to much. Healing is not the only thing you can do as a divine caster so much more. Divine casters have meny spells they can use in combat. But most of them require line of sight. So taking clouded vision you remove this option. Lame is a much better choice. If you want to have a reason they need to come to you. At the same time not removing your abiliy to affect tragets at range.


Reckless wrote:
(I recently had an oracle pc tossed acrossed a keep by telekinesis and separated from the party... not good is putting it mildly.)

That's nothing. The oracle PC in our game was stuck in the middle of the ocean after our ship sailed on without her!


I created a Flaming Oracle/Elemental Fire Sorcerer with the wasting Curse claiming how it was skin always looked like it was burning away and coming back and it was cool


Calganar

I would have to disagree about the line of sight spells not being viable. Most of the good dmg spells and the basic healing spells are touch spells. The rest that are ranged are 25ft+5/ every 2 levels. It would take a character until 14th level till they have reached their range had gone beyond their vision.

This is why the status spell would be so great. It let me know where the rest of the party was. I could walk in the direction of where they were until they are in my vision.

There are cool spells like curse or cause poison. I will be taking those after my current level (6) with my story line it will work to take necromancy spells after that. Both of those are touch attacks so being able to move up to the enemy is essential. How cool would it be to curse a enemy fighter and have it loose 6 str. If they are wearing heavy armor they could potentially fall to the ground.

Liberty's Edge

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Finn Killshrike wrote:
Reckless wrote:
(I recently had an oracle pc tossed acrossed a keep by telekinesis and separated from the party... not good is putting it mildly.)
That's nothing. The oracle PC in our game was stuck in the middle of the ocean after our ship sailed on without her!

Perhaps I should have mentioned the keep was taken over by and infested with demons. XD

But, yeah, that would really suck. Especially if you found out later you were like 90' from shore.

Silver Crusade

Thes are some of the spells I used the most on a diven caster. Limiting your self to a range of 60ft is not so bad. As long as you know the adventure will not have combat out side. There was not listing of what adventure is. So I don't recomend going in blind. Any time the divine caster can open up with a hold person at low level is a game changer for combat. Same with the Blindness. But thats just my opion.

You'r making a casting base divine caster?
Removing your ability to cast at range?

Hold Person level 2 range 100Ft + 10Ft per level
Blindness level 3 range 100Ft + 10Ft per level

Liberty's Edge

Scipion del Ferro wrote:
60ft. of darkvision makes your character one of the superior figures in a party at night. Some times you've just got to sit back and let the others shine. Like that keen-eyed ranger with his bow. Let him shoot people outside 60ft.

It'll cost a feat, but there's no reason that an Oracle with Clouded Vision couldn't take Deepsight.


I like the idea of Deepsight but the Clouded Vision Oracle does not really have Dark Vision. It just acts "as if"

the book says: You cannot see anything beyond 30 feet, but you can see as if you had darkvision.

I guess the only other one would be the lame one. I could get the boots and springing and striding when I have the gold to help balance this slow movement out.

Sczarni

I've got to tell you, as a player of an Oracle of Battle with the Clouded Vision curse, it can be a pain when you can't see at a distance. However, within my range of vision (also 60ft) I am a bad @$$.

The thing I love most about it though is the role play. Here is an example.

The party is ambushed by some goblins. They initiate combat from steath by showering us with unlit arrows from abour 200 feet away. The arrows hit and our party ranger (with darkvision 120ft) rolls a nat 20 for perception for a result in the hight 30s: He sees where the gobos are. The party tears after the goblins (most of us are melee) shouting to me things like -
"Just head straight ahead and don't trip on that rock there."
"They're just ahead, do your best."
Cover you head shortsight."
etc.
Also, My character has a bad memory on top of his poor vision. Its just too fun to outweigh potential set-backs.

Go for it, its a blast :P


No one has mentioned Deaf yet. I have read that it is the most challenging curse to play, especially from a role-playing perspective. Therefore if I were to run an Oracle, that's the curse I would take.

So has anyone actually tried playing a Deaf Oracle?

Liberty's Edge

zmanerism wrote:

I like the idea of Deepsight but the Clouded Vision Oracle does not really have Dark Vision. It just acts "as if"

the book says: You cannot see anything beyond 30 feet, but you can see as if you had darkvision.

I don't really see an issue with the "as if", and I doubt most DMs would, either. I think the text was intended to imply that they have Darkvision, but that they can see nothing beyond 30 feet (later 60 feet). I believe the text was to imply that normally Darkvision 30' would allow the character to still see things beyond 30' with their normal vision, but that this wasn't the case with an Oracle with Clouded Vision. It would be strange if Clouded Vision Oracles got "something like" Darkvision, and later got "something completely identical to" Blindsense and then Blindsight.

On the other hand, how exactly would you define 30' (or 60') of "as if" Darkvision. What does that mean? What are the game limitations of it, if it isn't Darkvision. It seems like a silly distinction to make.

Liberty's Edge

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Lord Twig wrote:

No one has mentioned Deaf yet. I have read that it is the most challenging curse to play, especially from a role-playing perspective. Therefore if I were to run an Oracle, that's the curse I would take.

So has anyone actually tried playing a Deaf Oracle?

Here's something that's fun. Play a Deaf Battle Oracle, and cast Silence on yourself. Use Surprising Charge to close with a caster, and engage. Especially fun with the Step Up feat tree. You can cast fine, but he's pretty much gimped.


I just reread the description of the Clouded Vision and the Blindsense and Sight are treated as the regular and the "as if" is only for the Darkvision. I will have to see how my DM will rule on this one. I guess this is a repeat but thank you all for the ideas

Scarab Sages

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In PFS, I play a clouded vision Bone Oracle. Lots of fun, lots of rather silly RP moments too.

We were in the top floor of a mansion, 4 stories up with the top end out over the ocean, well past 30 feet to water level. My animated zombie pushed the bad guy out the window, all the other party members were like "is he still alive?" I looked out the window, couldn't even see if he had hit the water or the pier, and was like "uhm...why yes, yes he is."

He wasn't. We got ambushed running out of the house, and had to refight the main villain again. good times!

Most of the time, in an indoor/dungeon crawling campaign, its not that big of a hindrance. Being able to see in complete pitch black is pretty awesome, and I am looking forward to blind sense and blight sight.

Another time, we had to go into the room to look at a 30' tall ziggurat in the middle of the Blackros Museum in Absalom, and I couldn't see the bad guy on top of it. Often I have the highest AC, and even though I cannot see, they shove me at the front of the group, the barbarian behind me pushing me this way and that, looking over my shoulder with concealment to get us where we need to go.

I'm all "so uhm guys...whats going on, we are in the sewers, whats making that noise ahead of us? It sounds like an angry bear!"

they are all "nah, not an angry bear, just move around in front of us a bit more...there we go...slowly, slowl....OH! it IS an angry bear, go get him!"

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