
Tensor |

Let’s change the subject matter, I have an idea that might be interesting:
What sort of situation, in terms of campaigns, would you - as the GM - decide to make natural 20s really bad and natural 1s really good?
Oh wait. I misread your post.
Um ….
Only when making a unique decision based on a 5% probability. For example, CLERIC is falling into a spike pit. He and I may negotiate due to his plate armor no spikes will be able to pierce his armor. I could say, “ok, I’ll give you a %5 chance for that. Make it a 1 on a d20, but if you roll a 20 it;s a crit for one spike on you “.
So basically I’m saying whenever I need an ad hoc roll based on pure probability (bets).
Edit: now that I think more about the CLERIC’s situation I would prefer a d6. 1 = no pierce, and 6=crit. Because each of the d6’s pips occurs with 17%. Although a fair game, that extra weight given to the crit will make the CLERIC”s roll more exciting.

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Awesome ideas, everyone, keep them coming as I look forward to seeing more. :-)
Now, to add some of my own, as it is only fair that I should share my ideas as well.
If a player gets a Nat 20 when intimidating a city guard, I would have the guard be so intimidated that he runs to get help.
Similarly, if a player gets a Nat 1 when rolling to attack a dragon, I would say that even though the player’s weapon has fallen from their hands it flies through the air and critically wounds the dragon or outright kills it (especially if the player has been getting a lot of bad dice rolls).

Tensor |
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In everyday use, the word "theory" often means an untested hunch, or a guess without supporting evidence.
But for scientists, a theory has nearly the opposite meaning. A theory is a well-substantiated explanation of an aspect of the natural world that can incorporate laws, hypotheses and facts. The theory of gravitation, for instance, explains why apples fall from trees and astronauts float in space. Similarly, the theory of evolution explains why so many plants and animals—some very similar and some very different—exist on Earth now and in the past, as revealed by the fossil record.
A theory not only explains known facts; it also allows scientists to make predictions of what they should observe if a theory is true. Scientific theories are testable. New evidence should be compatible with a theory. If it isn't, the theory is refined or rejected. The longer the central elements of a theory hold—the more observations it predicts, the more tests it passes, the more facts it explains—the stronger the theory.

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Marvellous, now to get to work and obtain those files! Don’t blink, everyone, you’re about to see a master of information gathering!
*Rapidly types on the keyboard of Lazlo the WY Splectrumo. Soon, all information about Digimon (including details that are not yet known about) is on the screen and ready to be downloaded.*
Just need to insert the USB, and then - with just a few taps on the keyboard - I’ll be done!
*The USB is inserted into the computer (in the correct location, naturally) and the files are then downloaded, with the USB being removed afterwards.*
All done! Thanks again, Pulg, you are a legend. Still, I think you will need to make a scan on your computer for viruses and other types of malware.

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*As Pulg tends to poor Lazlo, a couple of strange dinosaur looking creatures bound in to the area pulling some sort of transport vehicle that consists of a large metal cylinder on wheels and at the front is the image of of a monkey’s face wearing sunglasses.*
*Once the transport vehicle comes to a stop, the cylinder opens up lengthways and a figure can be seen.*
Hey, hey, baby! Get ready, because Etemon is in the house! Thank you, thank you very much!