
Nejrael |

Gunslinger playtest
Unfortunately I did not know about the devs ban on Deadly Aim until someone posted it on the lvl 6 playtest. But it is in here.
Every attack made by the gunslinger is with Deadly Aim.
Party consist of A ranger, mage, cleric and gunslinger
2 encounters on 6th lvl and 2 on 11th lvl
Gunslinger 6th
Str: 14
Dex: 16 (20 with belt)
Con: 12
Int: 10
Wis: 16
Cha: 8
Init: +7
For: +6 Ref: +14 Wil: +8
AC: 28
HP: 87
Feats:
Extra Grit
Deadly Aim
Weapon Focus: Pistol
Weapon Specialization: Pistol
Rapid Reload
Lightning Reload
Signature Deed (Lightning Reload)
Point Blank Shot
Rapid Shot
Deeds:
Quick Clear
Gunslinger Initiative
Targeting
Covering Shot
Items:
Mithril Shirt +2
Pistol +3 of Distance
Ring of Protection +2
Amulet of Natural Armor +2
Belt of Dexterity +4
Buckler +2
Scimitar +1 Keen
Cloak Of Resistance +2
Efficient Quiver
10 Flaming Bullets
100 Normal Bullets
Attack (Deadly Aim bonus in parenthesis)
Pistol +21\+16\11(+18\+13\+9) 1d8+10(+16)
Pistol Rapid Shot 19\+19\+14\+9 (+17\+17\+12\+7)
Scimitar +13\+8\+5 1d6+3
I have now chosen a few extra feats learning from past experience. With the Lightning Reload feat you are able to reload as a free action for the cost of 1 grit, the Signature Deed gives reduces the cost of one your deed by 1 point of grit to a minimum of 0. So now he can full attack with his pistol as long as he has access to free actions. So Point Blank Shot and Rapid Shot where natural after this.
I also chose two deeds I might spend some grit on for a change, enter Targeting and Covering Shot. I thought that some status attacks might come in handy. More on those later.
The items that I chose where mostly upgrades from earlier, but I added the Distance enhancement on the pistol which gives you the ability to increase the range of your touch attack, since Distance increases the base range of a projectile weapon. With an Efficient Quiver you can store at least 60 bullets or more depending on the DM. Of course this could be reworked into an Efficient Gun belt or similar but that is just fluff anyway, the mechanics would stay the same. The buckler became a prized object and now gives an extra 3 points of Armor Class with no penalties. I also bought some flaming bullets, but forgot that I did, so I never used them.
------------------------------------------------------------------------
1st Encounter 2 Devourers (D1 and D2) from the Bestiary
No surprise round
Initiative is rolled
Round 1
Mage pulls up scroll of haste and cast it.
Gunslinger moves towards D1 but is still out of touch attack range. Uses Targeting to confuse, hits AC 23 and misses
Ranger Full Attacks D2. AC: 24 miss, AC: 23 miss, AC: 29 Dmg: 14 and AC: 19 miss.
D1 Cast spectral hand and moves toward the Gunslinger.
D2 Moves towards the Ranger and cast Confusion on the Gunslinger, Ranger and Cleric. All saves are good.
Cleric cast bless.
Round 2
Mage cast wall of fire covering D1 and D2, goes through SR on D2 and deals 50 pts of damage.
Then he quickens a Magic Missile but fails the SR check.
Gunslinger Full Attacks D1 in range for touch AC. AC: 22 Dmg: 22, AC: 30 Dmg: 23, AC: 33 Dmg: 19, AC: 18 Dmg: 22, AC: 25 Dmg: 18
Ranger Full Attacks D2 AC: 26 Dmg: 37, AC: 28 Dmg: 20, AC: 36 Dmg: 19, AC: 20 miss, AC: 8 miss
D1 moves into the Gunslinger and uses Devour Soul, crits and does 117 points of damage. Gunslinger is now dead. We ended the encounter there.
------------------------------------------------------------------------
2nd Encounter 2 Gugs (G1 and G2) from Bestiary 2
Gugs surprises party except the ranger
Surprise Round
G1 moves into Lunge reach
G2 moves in Lunge reach
Ranger cast Barkskin on himself
The rest of the party rolls initiative
Round 1
G1 Full Attacks the Ranger with Lunge giving them an effective range of 20.
AC:27 miss, AC:28 Dmg:8, AC:31 Dmg:12+13 rend, AC:28 Dmg:13, AC:26 miss
G2 Full Attacks the Mage
AC:31 Dmg:18, AC:Crit Dmg:33, AC:28 Dmg:17+11 rend, AC:23 miss, AC:23 miss
Gunslinger uses Targeting as a swift action in order to confuse G2 which is pounding on the poor mage and Full Attacks with Point Blank Shot. AC:33 Dmg:25, AC:32 Dmg:22, AC:15 Dmg:20, AC:21 Dmg:25
Mage casts Haste.
Ranger Full Attacks G2 AC:21 miss, AC:31 Dmg:18, AC:27 Dmg:14, AC:34 Dmg:12, AC:22 miss, AC:26 Dmg:18. G2 is now dead.
Cleric Channels and heals the wounded for 28 points, then cast a quickened Cure Moderate wounds one the Mage restoring additional 21 Hp
Round 2
G1 5ft in so the whole party is within normal reach (15ft) Full Attacks the Gunslinger.
AC:33 Dmg:20, AC:30 Dmg:16, AC:24miss, AC:Crit Dmg:32+14 rend, AC:20 miss
Gunslinger on his last 5 Hp tries to tumble away, fails his acrobatics roll. G1 Hits and crits on hi Attack Of Opportunity and deals 28 Hp. Gunslinger is now temporary dead.
Mage cast Greater Invisibility after succeeding on a concentration check, and moves out of range.
Ranger tumbles out of melee range but fails, the Attack Of Opportunity fails as well. He then use Vital Strike to attack G1 AC: 28 Dmg: 32.
Cleric cast Breath Of Life on Gunslinger and heals him for 48 Hp, and then quickens a Cure Moderate Wounds and giving him an additional 26 Hp.
G1 Full Attacks Cleric
AC:24 miss, AC:23 miss, AC:29 Dmg:16, AC:28 Dmg:15, AC:29 Dmg:12
Gunslinger uses Targeting to confuse just to be sure, and Full Attacks.
AC:21 Dmg:24, AC:27 Dmg:23, AC:31 Dmg:19, AC:26 Dmg:18, AC:15 Dmg:18
Gug is now dead.
------------------------------------------------------------------------
Conclusion
Still boring and very static, but the damage rate is ok. And he almost never miss, making the covering shot redundant, also if Covering Shot would be used he would only get one shot the next round since Covering Shot is an immediate action and Lightning Reload is a free action. And for those who doesn't know what I mean, an Immediate action uses your next turns fast actions like free and swift. In retrospect I could have done a couple of things different in the combat. When I used Targeting shot or the second time I should have used the remaining attacks on the other foe. And also Instead of tumbling out of melee I should have delayed to after the cleric.
As I mentioned above he is very static, but if you build a Gunslinger with the Shot On The Run feat or similar you will probably be lagging in the damage area. I don't think dual wielding is an option at the time since you need a hand for reloading every shot you take. Of course it might be a viable option when multi-barreled and revolvers appears, but that is jus speculation at this point. In the end I think he has far to little tricks up his sleeve and you probably would be better of taking just 5 levels in this class and go fighter for the rest.
So in my opinion at this very moment this should be an archetype with a follow up prestige class, but time will tell if the Gunslinger will get enough support to be an exciting class on it's own. I really hope so because I am fond of the idea.

Heretek |

I am REALLY confused reading through this...
Also, how are you exceeding your BAB? At lvl 11 you have 3 shots... 4 with Rapid Shot, yet in round 2 of the Devourer you shot 5 times.
"Gunslinger Full Attacks D1 in range for touch AC. AC: 22 Dmg: 22, AC: 30 Dmg: 23, AC: 33 Dmg: 19, AC: 18 Dmg: 22, AC: 25 Dmg: 18"
EDIT: Forgot the bonus feats at 4 and 8.

Nejrael |

I am REALLY confused reading through this...
Also, how are you exceeding your BAB? At lvl 11 you have 3 shots... 4 with Rapid Shot, yet in round 2 of the Devourer you shot 5 times.
"Gunslinger Full Attacks D1 in range for touch AC. AC: 22 Dmg: 22, AC: 30 Dmg: 23, AC: 33 Dmg: 19, AC: 18 Dmg: 22, AC: 25 Dmg: 18"
EDIT: Forgot the bonus feats at 4 and 8.
Mage cast haste in round 1.

Stephen Radney-MacFarland Senior Designer |

Thank you very much for the playtest information. It is very clear, well done, and extremely helpful.
Your criticism about the static nature of the class at this level is a point well taken. I'm sure we will be doing more tinkering with the deeds, where they sit in the class progression, and what players want to do with them.
Again, thank you.

![]() |

From this, I see the only viable way to play this class (i.e. on par with damage output to a similar full BAB class) is with Lightning Reload and Signature Deed, eating up two of your feats. I would be interested to see how you could make a gunslinger just using the feats from the playtest and using the straight fighter class.