Possible idea for gunslinger


Gunslinger Discussion: Round 1


I'v posted this in a different thread but I thought people might see it more in it's own thread and might start a good discussion.

While it is a Fighter archetype, I think with the addition of the very monk-like Ki pool (Grit), I'm of a mind to say that instead of just saying, "hey, you get these feats", meaning the two weapon line, what about giving them their own version of furry of blows called Rapid Fire.

Rapid Fire (Ex)

Starting at 1st level, a Gunslinger can make a Rapid Fire Attack as a full-attack action. When doing so he may make one additional attack using his firearm of choice (Either Musket or Dual pistols as if using the Two-Weapon Fighting feat or if Musket is chosen, choose extra gun oriented combat feats (even if the gunslinger does not meet the prerequisites for the feat). For the purpose of these attacks, the Gunslinger's base attack bonus is equal to his Gunslinger level. For all other purposes, such as qualifying for a feat or a prestige class, the Gunslinger uses his normal base attack bonus.

At 8th level, the gunslinger can make two additional attacks when he uses Rapid Fire, as if using Improved Two-Weapon Fighting (even if the Gunslinger does not meet the prerequisites for the feat).

At 15th level, the Gunslinger can make three additional attacks using Rapid Fire, as if using Greater Two-Weapon Fighting (even if the Gunslinger does not meet the prerequisites for the feat).

A Gunslinger may substitute disarm, sunder as part of a Rapid Fire. A Gunslinger cannot use any weapon other than his chosen firearm as part of a Rapid Fire. A Gunslinger with natural weapons cannot use such weapons as part of a Rapid fire, nor can he make natural attacks in addition to his Rapid Fire.

Rapid Fire Attack Bonus Pistol Damage Musket Damage

1st –1/–1 1d8 1d12
2nd +0/+0 1d8 1d12
3rd +1/+1 1d8 1d12
4th +2/+2 1d10 2d8
5th +3/+3 1d10 2d8
6th +4/+4/–1 1d10 2d8
7th +5/+5/+0 1d10 2d8
8th +6/+6/+1/+1 2d6 2d10
9th +7/+7/+2/+2 2d6 2d10
10th +8/+8/+3/+3 2d6 2d10
11th +9/+9/+4/+4/–1 2d6 2d10
12th +10/+10/+5/+5/+0 2d8 3d6
13th +11/+11/+6/+6/+1 2d8 3d6
14th +12/+12/+7/+7/+2 2d8 3d6
15th +13/+13/+8/+8/+3/+3 2d8 3d6
16th +14/+14/+9/+9/+4/+4/–1 2d10 3d8
17th +15/+15/+10/+10/+5/+5/+0 2d10 3d8
18th +16/+16/+11/+11/+6/+6/+1 2d10 3d8
19th +17/+17/+12/+12/+7/+7/+2 2d10 3d8
20th +18/+18/+13/+13/+8/+8/+3 3d6 4d6

Alright, hear me out. yes, I took most of it from an srd and changed every "monk" go "gunslinger", as well as brought over the monk increase in damage. Many people have stated that they thought that the Gunslinger was pretty sub par on damage, so as he levels, why shouldn't his gunslinging skills make him better able to damage vital organs much like a monk? I started off with the base damage of the guns given in the playtest and attempted to keep to a similar damage progression.

What I was thinking is that because you choose to specialize so much in such a weapon, the main BAB of the class sinks down to 3/4, just like a monk but when using your Rapidfire, you can shoot like a master, either gaining lots of shots and increasing damage of pistols, or you can take tons of firearm feats and do some hefty damage with a musket.

Any comments? Am I waaaay out there on this? I'd like to know. Thanks.

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