Spell Combat with Every Possible Spell and a Question.


Round 3: Revised Magus Discussion


Well, every spell 4th level and below anyway.

1. Wand Wielder Arcana allows the use of a wand with Spell Combat.

2. A high UMD allows reliable (95%) activation of wands from any spell list (you'd need a +18 on UMD, obtainable, depending on a variety of factors, between 3rd and 12th level, call it 7th-9th level on average).

3. Potentially, any spell of 4th level or lower is therefore available with Spell Combat.

Can anyone think of any spells that, when coupled with a full attack from the Magus, either before or after the spell, would be considered "abusable" or even "broken?"

Don't forget that one can increase the CL of the wand, if desirable.

Any spell "pop-out" at anyone?


Mynameisjake wrote:

Well, every spell 4th level and below anyway.

1. Wand Wielder Arcana allows the use of a wand with Spell Combat.

2. A high UMD allows reliable (95%) activation of wands from any spell list (you'd need a +18 on UMD, obtainable, depending on a variety of factors, between 3rd and 12th level, call it 7th-9th level on average).

3. Potentially, any spell of 4th level or lower is therefore available with Spell Combat.

Can anyone think of any spells that, when coupled with a full attack from the Magus, either before or after the spell, would be considered "abusable" or even "broken?"

Don't forget that one can increase the CL of the wand, if desirable.

Any spell "pop-out" at anyone?

Enervation, for one.


Kierato wrote:


Enervation, for one.

21K gp for the wand (fully charged) so 9-11th level character, probably. Possibly sooner. 1d4 negative levels per round, no save. Plus full attack. Ouch.


Mynameisjake wrote:
Kierato wrote:


Enervation, for one.
21K gp for the wand (fully charged) so 9-11th level character, probably. Possibly sooner. 1d4 negative levels per round, no save. Plus full attack. Ouch.

And it's on their class list.


Cure Critical (Cleric 4) would heal 25pts per round. Not a bad, if expensive buff.

Inflict Critical (Cleric 4) would work pretty well, as well.

Slay Living (Anti-Paladin 4, APG) Could easily become problematic, except for the save.

Stay the Hand (Paladin 4, APG) is a candidate.

Dimension Door (Wiz 4?) I wonder if spell combat allows for full attack after using the spell?

Forced Repentance (Pal 4, APG) Will save and ltd targets, but could be devastating if spammed through a wand and followed with a full attack.

Intensified, Empowered Shocking Grasp (Wiz 1 at CL 10) would grant an extra 42pts of dam with a touch attack each rd, in addition to weapon damage. Expensive, tho.

And, of course, spamming Vanish in conjunction with Spell Combat could be nasty. And cheap (750 gp), as well.

Not as bad on first look as I thought it might be, as it turns out.


Also Vampiric touch (level 3) at CL 10, it deals 10d6 damage and you gain that much temp HP, and it stacks.


Kierato wrote:
Also Vampiric touch (level 3) at CL 10, it deals 10d6 damage and you gain that much temp HP, and it stacks.

Since when do they stack? They didn't before in 3.5. New applications of vampiric touch just give you the better of "current" or "roll" temp hp.


Synapse wrote:
Kierato wrote:
Also Vampiric touch (level 3) at CL 10, it deals 10d6 damage and you gain that much temp HP, and it stacks.
Since when do they stack? They didn't before in 3.5. New applications of vampiric touch just give you the better of "current" or "roll" temp hp.

No where under temporary HP or vampiric touch does it say they don't stack, or that you take the better one.


The 3.5 FAQ says that "Temporary hit points gained by multiple applications of the same effect don't stack", so it works exactly like bonus-giving spells like <Animal>'s <Noun>.
That also complies with the general guideline that same-named bona applying to the same thing shouldn't stack. Said guideline didn't change in Pathfinder.

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