
ProfessorCirno |

I abhor how the ninja, the gunslinger, and the samurai - and the monk, and all the other martial base classes - have these "x per day" restrictions to abilities. The gunslinger could be better since he can recharge his, but...well, there's a big heap of problems regarding those that I cover in my m-m-m-megathread.
Per-encounter is no more abstracted then per-day is, since both are inherently abstract game functions. The same goes for rechargable points - since the x/day mechanic is already an abstraction, being able to regain them is no more or no less of one.
The problems with per day/unrechargable: There are a lot. First off, it's where the nova is born from. It also leads to strange-ities such as having to balance how many encounters a day you have, as well as trying to track out how many "resources" each encounter takes off. But most of all, for a martial class, it just isn't that fun. I mean, I'm a ninja, I'm supposed to be flipping out and killing things every fight, but I can't because woops I only have so many ki points left. Guess I can't be a ninja anymore. We see it probably hardest in the monk, who has to all but vomit ki points copiously to keep up with everyone else - and he only has so many.
I'm going to assume we ain't about to jump into a per-encounter system. That said, being able to "recharge" the daily points would help tremendously. As much as I have so many problems with the Gunslinger, the fact that he can GAIN grit points is an incredible step in the right direction. I really feel that all non-casters should have a means by which they can "recharge" their daily abilities. Potentially you could have the recharge mechanics based on things done in combat to prevent a character from just recapping to full after each fight.