Alchemist's Nightmare


Rules Questions


"An extract is “cast” by drinking it, as if imbibing a potion—the effects of an extract exactly duplicate the spell upon which its formula is based, save that the spell always affects only the drinking alchemist."

This is the wording from the APG on how extracts work. So, how does Nightmare work? does it only really work when you have infusion? because it seems like the only way you can cast this on others is to make them drink it in some way.


Slaughteralus wrote:

"An extract is “cast” by drinking it, as if imbibing a potion—the effects of an extract exactly duplicate the spell upon which its formula is based, save that the spell always affects only the drinking alchemist."

This is the wording from the APG on how extracts work. So, how does Nightmare work? does it only really work when you have infusion? because it seems like the only way you can cast this on others is to make them drink it in some way.

I am assuming that you drink it and it allows you to use the Nightmare effect on another. This is how I assume they intended it to work.


The APG wrote:
the effects of an extract exactly duplicate the spell upon which its formula is based, save that the spell always affects only the drinking alchemist."

But it does says always affects only the drinking alchemist, which then is amended by Infusion

The APG wrote:
An infused extract can be imbibed by a non-alchemist to gain its effects.

From how it is read, it seems any alchemist Extract will essentially cast the spell on the drinker, such as, Cure light wounds would act as though the target was me, no touch needed, but the drinker immediately takes the effect. Which seems really silly for some extracts.

If anyone could shed some light on this, that would be amazing


I wondered this as well with my Alch. The class is full of weird stuff like that... like, casting a spell is a full-round action if you don't already have the extract in your hand. Move action to retrieve the potion + Standard to drink/cast. It got too cumbersome to navigate the gaps, so I eventually gave up around level 12.

As far as I can tell, you have to trick somebody into drinking the infusion to get Nightmare to work.

Sovereign Court

Pathfinder Starfinder Adventure Path Subscriber
Sidivan wrote:

I wondered this as well with my Alch. The class is full of weird stuff like that... like, casting a spell is a full-round action if you don't already have the extract in your hand. Move action to retrieve the potion + Standard to drink/cast. It got too cumbersome to navigate the gaps, so I eventually gave up around level 12.

As far as I can tell, you have to trick somebody into drinking the infusion to get Nightmare to work.

Note: The APG Eratta made it a standard action to draw an extract and drink it, bringing it in line with most spellcasting and other class features.

And don't doubt the ability to get NPCs to drink things if you're disguised to look like one of them. My party got to do this with a potion of inflict serious wounds, nearly incapacitating the commander of a group of soldiers sent to attack us, and the battle was much easier.

Shadow Lodge

Sidivan wrote:
I wondered this as well with my Alch. The class is full of weird stuff like that... like, casting a spell is a full-round action if you don't already have the extract in your hand. Move action to retrieve the potion + Standard to drink/cast. It got too cumbersome to navigate the gaps, so I eventually gave up around level 12.

The FAQ and the errata clear up a lot of the weirdness around the class. All of the class features are usable as a standard action.


The alchemist's brain becomes huge, he becomes temporarily psychic, and then plays professor X inside someone's head.


PRD wrote:
Creatures who don't sleep (such as elves, but not half-elves) or dream are immune to this spell.

What I find the most strange is the end of of Nightmares description.

As far as I know Elves sleep(unless you have some campaign specific quality.)

It seems that the effects and side effects for sleeping or not sleeping are scattered throughout the rules.


Karlgamer: Elves do not sleep, it is odd that this fact is not stated in the pathfinder core books but is referenced in the companions.

Excerpt from " Pathfinder Companion Elves of Golarian "

Page 5
"Sleep
Though elves are immune to magical sleep effects, the
idea that they never rest is a myth. Instead, though
they do not fall unconscious the way other humanoids
do, elves may enter a deep trance that has the same
refreshing effect on the mind as human sleep. An elf
only needs to meditate in this fashion for 4 hours per
day."

Grand Lodge

Phytohydra wrote:

Karlgamer: Elves do not sleep, it is odd that this fact is not stated in the pathfinder core books but is referenced in the companions.

Excerpt from " Pathfinder Companion Elves of Golarian "

Page 5
"Sleep
Though elves are immune to magical sleep effects, the
idea that they never rest is a myth. Instead, though
they do not fall unconscious the way other humanoids
do, elves may enter a deep trance that has the same
refreshing effect on the mind as human sleep. An elf
only needs to meditate in this fashion for 4 hours per
day."

Phytohydra, it has been confirmed many times by the people that matter that Pathfinder elves DO sleep. Not only do they sleep, they no longer trance. "Elves of Golarian" is a book that was released before Pathfinder RPG was released. It uses 3.5 rules, because it was made for that rule system. When Paizo released Pathfinder RPG, they removed the issue of elves not sleeping, as it always seemed setting-specific to them anyway. Every time you see something about elves not sleeping in the core rulebook is relic text that missed the editing process.

That said, if you want your elves to not sleep in your setting, no one will stop you.

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