
DM Anewor |

Welcome to the Out of Character/organizing thread! Recruitment is currently closed as of this posting, our adventurer's should currently know who they are. Please post in this thread as you work on/finish your characters.
Thanks
Information for Game Background
Description: A new campaign in a town experiencing extraordinary events. Time will play a strong element in this campaign; both as ally and foe. Without the intervention of the PCs the town will face its imminent doom from a variety of sources, but perhaps such things can be averted.
Players: Number of players 5-8 – these spots will be somewhat arbitrarily filled at the GM’s discretion – please include at least a one paragraph back-story for your character – along with brief character description.
Post Frequency: Players are expected to post at least once a day unless they post about expected short-term absence in advance. I as the GM will try to make at least two posts each day. This PbP is expected to have more role-playing encounters and less combat encounters than a typical game, but when combat does occur, I would like for you to post your expected actions 3 rounds at a time – you can make the instructions as complicated as you wish.
I will be controlling movement in-combat you can set a general preference as to where you'd like to be standing as the party adventures (front, mid-range, back)
(aka. I will attack the monster with my bow twice a round for three rounds, here are my 6 roles (for attack and damage). … unless the monster attacks me in which case I will cast mirror image; if I haven’t fallen below half hp – in which case I would rather drink a potion of cure critical wounds[roll if you like here otherwise I’ll supply the roll for you if it comes up])
Game Ground Rules
Here are a few notes about the campaign.
• You can pull material for your character from the Pathfinder RPG Core Rulebook, Advanced Player's Guide, and Seekers of Secrets – additional material printed by Paizo may be approved if it can be shown to the GM
• Characters should create a single multiclassed character with 2 classes. These 2 classes must have different Base attack bonuses, and one class must be 5th level and the other class must be 2nd level.
• Characters will be use a 25 point buy and the hit points will be your max hit die minus 2. So if you have 6 hit die per level you gain 4 hit points plus Con and if you have 12 hit die per level you gain 10 hit points plus con.
• If you have problems or questions about the way things are going in the campaign, do not hesitate to ask the GM about them on the OOC thread.
• Make sure to bookmark both the game thread and the OOC thread.
• Starting wealth will be 24,000 regardless of character generation method used; I recommend you spend it all in advance.
Pathfinder reference document if you need it for character creation reference

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Dexter Firewater |

Sunshadow21 here with Dexter Firewater, a alchemist 2/witch 5. Most of the basics should be done. Things that need to be finished still: traits are listed as I wasn't sure if they were being used or not, but they have not had added into the math yet, so they can easily be removed in need be; familiar still needs stats; shopping still needs to be done. I did pull some material from Gnomes of Golarion, Halflings of Golarion, and Adventurer's Armory, so let me know if any of that needs to be changed. I will try to get shopping done tonight and familiar stats tomorrow.

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Btw Dexter, I noticed you picked out a handy haversack in your gear, which while normally a good choice might have problems with where the campaign is heading :) (I've warned other party members against carrying extra-dimensional spaces (havn't gotten to the why yet >:), feel free to do so at your own risk if you want, but I recommend a set of muleback cords from the APG as an alternative)

Dexter Firewater |

I'll go ahead and change that; what xp track are we using? Is it possible to have the various pouches and pockets on my adventurer's outfit to be rigged in similar manner as the pouches on the adventurer's sash to allow quick access in battle; the key thing about the Handy Haversack that I liked was being able to pull things out without getting aoos. This character is built around stuff he has to retrieve in order to use.

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I don't mind the adventuer's sash rigging - if your after the haversack mainly for the anti-aoo's it might be worth it to you to take it anyways, it might just have a certain unfortunate side effect later - and we're also actually going to be using milestones - this game is much more role-playing and much less combat than a usual game so it's simpler to go with the milestones rather than awarding xp for all of the social encounters

Dexter Firewater |

If I can make a few more pockets work like the adventurer's sash, the Handy Haversack really isn't needed. I just need quick access to emergency melee things like smokesticks; the aoos are really only an issue if he's completely surrounded at which point he is pretty much dead anyway. And the milestones works just fine as XP; I am looking forward to the roleplaying.