Zayifid

Haydog's page

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Full Name

Haydog Nah

Race

Human

Classes/Levels

Gunslinger 5 / Ninja 2

Gender

Male

Size

Medium

Age

19

Alignment

CN

Deity

Gorum

Languages

Common, Giant

Occupation

Gun Duelist / Alchemist

Strength 11
Dexterity 20
Constitution 14
Intelligence 12
Wisdom 14
Charisma 14

About Haydog

About Haydog
Haydog
Male Human Gunslinger 5 / Ninja 2
Favored Class Gunslinger +5 HP
Speed 30 ft
Init +7 Senses Perception +7
Current HP 71
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DEFENSE:

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AC 23 (+8 armor + Dex +2 enhance belt of Dex)
Touch 17 (10 + 5 Dex +2 enhance belt of Dex)
Flat Footed 18 (10 +8 armor)
HP 71
Fort +3 Ref +12 Will +3
fort +1 saving throws +1 will save on fear

OFFENSE:

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BAB +6 CMB 6 CMD 21 Sneak attack +1d6 and -1 str or dex
Melee
Katana +6 (19-20x2) 1d10
Pistol Whip +9 (20x2) 1d6 (-1grit)

Ranged +1 atk and dmg w/30 ft
+1 Pistol Duel Wield +9/+9 (20x4) 1d8+6
+1 Pistol single shot +13 (20x4) 1d8+6
+1 Musket +11 (20x4) 1d12
Ki pool 3 Grit 5


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STATISTICS:

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Str 11(0), Dex 20 (+5)18 +2 enhance bounus , Con 14 (+2), Int 12 (+1), Wis 14 (+2)12 +2 racial bounus, Cha 16 (+3)with +2ompetance bounus normal 14 (+2)

Feats/traits:

Feats: Weapon Focus Pistol
Point blank Shot
Precise shot
Extra Grit
Two Weapon Fighting
Rapid Reload (Pistol)


Skills:

Acrobatics (+5 Dex, 5 ranks, +3 class, -1AC) (12)
Appraise (+1 Int, 1 ranks, 3 Skill) (5)
Bluff (+2 Cha, 2 ranks, +3 class) (7)
Climb ( 2 ranks, +3 class, -1AC) (4)
Craft (Alchemy) ( +1 Int, 3 ranks, +3 class +1 circumstance) (7)
from portable alchemist lab

Diplomacy (+2 Cha, 1 ranks +3 class) (6)
Disable Device (+5 Dex, 2 ranks, +3 class, -1 AC) (9)
Escape Artist (+5 Dex, 2 ranks, +3 class, -1AC) (9)
Handle Animal (+2 Cha, 1 rank, +3 class) (+6)
Heal (+2 Wis) (+2)
Intimidate (+2 cha, +7 Ranks, +3 class) (+12)
Knowledge Engineering (1 Int, 1 rank, 3 class) (5)

Perception (+2 Wis, +2 ranks, +3 class) (+7)
Sense Motive (+2 Wis, 1 rank, 3 class) (+6)

Stealth (+5 Dex, 7 ranks, 3 class, -1 AC) (+14)
(+4) insight to stealth for 1ki point (+18) for one round
Use Magic Device (2 Cha, 1 rank, 3 class) (6)


Special Abilities:

Gun training (pistol)
Leap for Cover +4 ac vs range atk by dropping prone (reactionary)
Dead-eye uses (1 grit)
Quick Clear uses (1 grit)
Pistol Whip (1 grit)
Sneak Attack 1d6
gunslinger initiative +2 initiative bounus
brave and tough +1 saving throws fort and +1 will on fear

Pressure Point – Whenever the ninja deals sneak attack damage, she also deals 1 point of Strength or Dexterity damage, decided by the ninja. Unlike normal ability damage, this damage can be healed by a DC 15 Heal skill check. Each successful check heals 1 point of damage caused by this trick

Poison Use

Gear:

Backpack 2 lbs.
Traveler's outfit
+2 Mithral Breast Plate 15 lbs.
Belt of Dexterity (+2 Dex) 1 lbs.
+1 Pistol x 2 8 lbs
+1 Musket 9 lbs
Far Reaching Sight 1 lbs
Black Powder (170)
Bullets (150) 15 lbs
Silver Bullets (20) 2 lbs
Muleback Cords 1 lbs
Wooden Stake (4) 2 lbs
Necklace of garlic
Grappling hook 4 lbs
Silk Rope 100 ft 10 lbs
Super Slippery Soap (5) 5 lbs (reflex 15)
Caltrops (3) 6 lbs
Oil (5) 5 lbs
Portable Alchemists Lab 20 lbs
Marbles (5) 10 lbs
Alchemists fire (1) 1 lbs
Candles 200
Chalk 200
Fish hooks 20
Fishing line none

0 platinum 650gold 0 silver 0 copper

Total Weight 116 lbs.
Carrying Capacity: Light <116 lbs, Med 233 lbs, Heavy 350 lbs
MULEBACK CORDS adds +8 to str for carrying weight only


Background and Description:

As a young man he was kicked out of town, for burning it down. However, luckily he stumbled upon a loyal and steadfast group of friends far away from his homeland who he would never betray, unless they crossed him, and even then he wouldn’t hurt them much… maybe.

XP::

Just The typical explosives experience