Overrun rules


Rules Questions


I’m exploring the extent to which I can make an effective dwarven bowling ball and ran across something I want to make sure I have right. Using overrun, my dwarf could move into an opponent and attempt to knock him down (or get him to move) and with improved overrun I avoid an attack of opportunity and get a little bonus. This is a standard action itself, although it could be part of a charge, and I do not make an overrun on the way to my charge opponent. This doesn’t really change with greater overrun, although I do get another bonus and my opponent provokes an AoO when I knock him down.

Now I add the charge through feat from the APG. This feat allows me to overrun an opponent on my way to my charge opponent. That’s cool, and makes sense to me. My charge opponent could be the target of a normal attack or of an overrun himself I suppose.

My bowling ball dwarf is also a barbarian and has the overbearing advance and overbearing onslaught rage powers. The first lets him do some damage on each overrun, that’s fine. The second allows me to overrun more than one target per round, with a -2 to my CMB for each overrun after the first. Cool.

So, my primary question is: would this allow the dwarf to charge an opponent 50’ away and hit any number of critters (in a straight line) along the way? Essentially that means I’m combining the charge through feat, which does specify a single opponent, to give me the charge at the end capability and overbearing onslaught, which allows me to hit multiple opponents along the way. To me the answer is a clear yes, but I want to make sure I’m not missing something.

The second question is: since I have greater overrun and all of my opponents provoke attacks of opportunity when they are knocked down, am I eligible to take those in the process of the charge? Again, I think the answer is a clear yes, but I want to make sure I’m not missing anything.

The dwarf barbarian has combat reflexes (really for come and get me) and this could make for some interesting charges.


For your second question, you can only make on AoO per round, unless you take the Combat Reflexes feat. But if you take that I see no reason why everything else shouldn't work. As far as the first one I am not great with barbarians but a quick glance over those rage abilities it looks sound.

Statik

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You know, if you'd just seen me on the street and asked I'd have said "no, you can't take the attack of opportunity for knocking them prone." But I'm on my couch matching Firefly and I took the opportunity to look over all the rules and I honestly don't see any reason why you couldn't.

Pretty cool. My only issue is that enemy size and leg number is going to start making Overrun a bit difficult/impossible at later levels.


YuenglingDragon wrote:
Pretty cool. My only issue is that enemy size and leg number is going to start making Overrun a bit difficult/impossible at later levels.

I've always wanted to try a grapple or trip build but that has always been my issue. At higher levels when I'm fighting huge and gargantuan giants and dragons and such, my build would be worthless.

Sczarni RPG Superstar 2012 Top 32

Brutal Pugilist Barbarian - At 3rd level, the brutal pugilist has learned combat tricks from fighting in pit brawls and gladiatorial arenas. She selects one combat maneuver and gains a +1 insight bonus on her CMB or to her CMD in that maneuver.

Speed:
20 Dwarf
+10 Barbarian
60 for a charge

Feats:
Power Attack
-Improved Overrun = +2 CMB, no aoo
--Greater Improved Overrun = +2 CMB, you can aoo
--Charge Through = first overrun is free
Combat Reflexes = more aoo
(5 total, available by 9th lvl)

Rage Powers:
Overbearing Advance = Str damage to any overrun creature
Overbearing Assault = -2 to CMB per overrun
(both available to Brutal Pugilist)

So at 9th level you can charge through 1 enemy for free(-2 CMB for each additional). Each enemy overrun takes Str dam and you get an aoo, until you run out. Then you get the +2 charge bonus for the attack at the end.

primary ? = yes, until you fail your first overrun check
secondary ? = yes, until stopped or run out of aoo

I wanna play one of these now...


As a dwarf you can also add the relentless racial ability, giving you a +2 racial bonus to overrun.


I built a similar one some time ago

1 Feat: Power Attack, Improved Overrun
2 Rage Power: KnockDown
3 Feat: Charge Trough
4 Rage Power: Beast Totem, +1 Dex
5 Feat: ERP: Strenght Surge
6 Rage Power: Beast totem II (6th)
7 Feat: Combat Reflexes
8 Rage Power: Overbearing Advance +1 Str
9 Feat: Greater Overrun
10 Rage Power: Knockback
11 Feat: ERP: Overbearing Assault (6th)
12 Rage Power: Beast totem III (10th) + 1 Str
13 Feat: Improved Sunder
14 Rage Power: Come and Get Me (12th)
15 Feat: Improved Drag
16 Rage Power: Unexpected Strike +1 Wis
17 Feat: Improved Unarmed Strike
18 Rage Power: Smasher
19 Feat: Improved Grapple
20 Rage Power: Animal Fury +1 Whatever

You can mix and match through levels as you with, but it had a similar purpose: deal gianormous damage thanks to Pounce and CagM, And extert control and MORE DAMAGE thanks to Knockback, Knockdown and the Bull Rush Combo.

Past level 12 everything is optional, I just added things able to synergize with great strenght and feats already taken.

Grapple brings yet another way to control the enemy, and thanks to strenght surge you can reach an impressive CMB. If your wis cannot reach 13, dump it and go nuts with moar from Power Attack line.

Remember to mock the weak men of south (or north, or wherever civilized people are in your setting), then kill them or make them run from you. Enjoy the lamentation of their women.

*NOTE* the bonus feat at level 1 is for the rule "antihero" from APG.


Correct me if I'm wrong, but being knocked prone doesnt provoke AOO's, getting up from being prone does.


Sorry for rezzing this thread but I have some followup questions:

Assuming the barbarian example in the initial post, If an ally is in the path of the charge can he become an overrun target and then simply allow the barbarian to pass unchallenged allowing you to charge through an ally? If so does the ally and any enemies allowing the barbarian to pass unchallenged: 1 add to the cumulative -2 penalty and 2 take damage from overbearing advance?

Lastly, assume the barbarian is under the effect of an enlarge person spell and is now large, if one of the overrun targets is still sharing a space with him at the conclusion of the charge is it a legal charge?

I'm asking because all of the above is likely to become a situation in my game soon.


It almost works. The problem is if you have charge through, you have improved overrun. Improved overrun removes the option to avoid you. So your ally would have to take and suffer the consequences of being overrun by you. You would have to succeed on the check to charge the real target.

If you are sharing a space at the end of the charge, its not a legal position, so you would be reset to the last legal space you occupied, before you overrun them. Therefore, not a legal charge.


DrDew wrote:
YuenglingDragon wrote:
Pretty cool. My only issue is that enemy size and leg number is going to start making Overrun a bit difficult/impossible at later levels.
I've always wanted to try a grapple or trip build but that has always been my issue. At higher levels when I'm fighting huge and gargantuan giants and dragons and such, my build would be worthless.

Just throwing this out there, but you basically need magical support to do anything of consequence at that point, anyway. So... Get Polymorphed into an elephant or a huge snake or something and go to town? But yea, combat maneuvers get painfully hard to pull off, late game.


Gritnarr Halldorr wrote:
Correct me if I'm wrong, but being knocked prone doesnt provoke AOO's, getting up from being prone does.

Some feats, like Greater Trip and apparently Overrun, give you an AoO if you bring an enemy down with the relevant maneuver.


about the 2nd question when aoo is provoked you basicly "puse time" resolve them and then contiune (it is in the aoo information they are resolved imidiatly before continoing to whatever should have happend next).

also i didn't take a full look but consider taking spike destroyer here . nice thing about that. the bonus attack is NOT an aoo so doesn't count against the number you can make each round and it works if you make the overrun even if you didn't drop the target down -so oyu can do it agaisnt stuff you acn overrun but not knockdown like snakes (or the lamia lady from certen model). only thing is it is a swift action so only one per charge.(still an extra attack? go for it if you can spare the feat)

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