Minimum 1 damage no longer exists in Pathfinder


Pathfinder First Edition General Discussion


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Or at least not in the same way us v3.5 boys are accustomed to.

DAMAGE RULES, Combat Chapter wrote:
Minimum Damage: If penalties reduce the damage result to less than 1, a hit still deals 1 point of nonlethal damage.

I just came across this when looking up rules for nonlethal damage. It used to be a minimum of 1 damage.

Chock it up to one of those little changes in Pathfinder that totally get past you until you see it.

I just wanted to share that little revelation for those of you who didn't already know.

Among other things, it means 1st-level wizards will no longer fall prey to house cats. :D

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Ravingdork wrote:

Or at least not in the same way us v3.5 boys are accustomed to.

DAMAGE RULES, Combat Chapter wrote:
Minimum Damage: If penalties reduce the damage result to less than 1, a hit still deals 1 point of nonlethal damage.

I just came across this when looking up rules for nonlethal damage. It used to be a minimum of 1 damage.

Chock it up to one of those little changes in Pathfinder that totally get past you until you see it.

I just wanted to share that little revelation for those of you who didn't already know.

Among other things, it means 1st-level wizards will no longer fall prey to house cats. :D

They'll just get knocked unconscious and then the cat can coup de grace them. ;-)


Ravingdork wrote:

Or at least not in the same way us v3.5 boys are accustomed to.

DAMAGE RULES, Combat Chapter wrote:
Minimum Damage: If penalties reduce the damage result to less than 1, a hit still deals 1 point of nonlethal damage.

I just came across this when looking up rules for nonlethal damage. It used to be a minimum of 1 damage.

Chock it up to one of those little changes in Pathfinder that totally get past you until you see it.

I just wanted to share that little revelation for those of you who didn't already know.

Among other things, it means 1st-level wizards will no longer fall prey to house cats. :D

Thanks for the heads-up, Ravingdork. One of those things I would never, ever notice and treat just like the 3.5 ruling - much like I assumed with Power Attack for a while there. D:


So the druid in our recently deceased party dealt one too many points of lethal and one too few points of nonlethal damage.


Ravingdork wrote:

I just wanted to share that little revelation for those of you who didn't already know.

Among other things, it means 1st-level wizards will no longer fall prey to house cats. :D

Wow, I never would have noticed that in a million years.

I did notice something else that got cleaned up the other day, but now I forget what it was. :-P


Thanks, I was just about to ask about this since I'm dealing with the creatures at the start of Serpent's Skull that deal 1d2-1 damage.


I was pleased to see this made it in, but not too surprised given SKR's involvement. Sean posted this on his site several years ago.


Thanks for this. I keep telling my players that any time we use rules that we assume we know, someone should look them up just to make sure we're not missing any changes. This is one that I rather like, though it means that the wizard's familiar won't be taking down any halfling zombies any time soon, not without some major buffing spells.


Paul Watson wrote:
Ravingdork wrote:

Or at least not in the same way us v3.5 boys are accustomed to.

DAMAGE RULES, Combat Chapter wrote:
Minimum Damage: If penalties reduce the damage result to less than 1, a hit still deals 1 point of nonlethal damage.

I just came across this when looking up rules for nonlethal damage. It used to be a minimum of 1 damage.

Chock it up to one of those little changes in Pathfinder that totally get past you until you see it.

I just wanted to share that little revelation for those of you who didn't already know.

Among other things, it means 1st-level wizards will no longer fall prey to house cats. :D

They'll just get knocked unconscious and then the cat can coup de grace them. ;-)

Can they coup de grace them, if they can't do lethal damage?


pres man wrote:
Paul Watson wrote:
Ravingdork wrote:

Or at least not in the same way us v3.5 boys are accustomed to.

DAMAGE RULES, Combat Chapter wrote:
Minimum Damage: If penalties reduce the damage result to less than 1, a hit still deals 1 point of nonlethal damage.

I just came across this when looking up rules for nonlethal damage. It used to be a minimum of 1 damage.

Chock it up to one of those little changes in Pathfinder that totally get past you until you see it.

I just wanted to share that little revelation for those of you who didn't already know.

Among other things, it means 1st-level wizards will no longer fall prey to house cats. :D

They'll just get knocked unconscious and then the cat can coup de grace them. ;-)
Can they coup de grace them, if they can't do lethal damage?

well they can do like one point if they crit and do max damage but if its all unlethal no they cant.

DC 11 fortitude save not to intimidating but if the kitty cat rolls lucky on damage you could be a dead man.

Better question is when does a cat think your dead? and does it even know how to coup de grace?


pres man wrote:
Paul Watson wrote:
Ravingdork wrote:
...Among other things, it means 1st-level wizards will no longer fall prey to house cats. :D
They'll just get knocked unconscious and then the cat can coup de grace them. ;-)
Can they coup de grace them, if they can't do lethal damage?

They'll either knock a Christmas tree over on him, or do the Dim Mak version of kneading him into relaxing coma.

Scarab Sages

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Ravingdork wrote:

Among other things, it means 1st-level wizards will no longer fall prey to house cats. :D

But I like Kitties-Of-Doom.

(Yes, I'm a 'Cat Guy').

-Uriel

Scarab Sages

Heh, the wizard in my party is not going to like this rule (which I also totally missed). Whenever he is forced to attack in melee, he's usually doing that minimum 1 point. (Especially when the party are facing Dark Creepers and their strength draining poisons)

Silver Crusade

Pathfinder Adventure Path Subscriber

What ? Cats don't kill Commoners anymore ? This completely breaks the backwards compatibility and proves that Pathfinder is in fact Commoner Edition. Paizo, I want my money back. (jk, ofc)


Gorbacz wrote:
What ? Cats don't kill Commoners anymore ?

Sure they can. "If a creature's nonlethal damage is equal to his total maximum hit points (not his current hit points), all further nonlethal damage is treated as lethal damage."


Ravingdork wrote:

Or at least not in the same way us v3.5 boys are accustomed to.

DAMAGE RULES, Combat Chapter wrote:
Minimum Damage: If penalties reduce the damage result to less than 1, a hit still deals 1 point of nonlethal damage.

I just came across this when looking up rules for nonlethal damage. It used to be a minimum of 1 damage.

Chock it up to one of those little changes in Pathfinder that totally get past you until you see it.

I just wanted to share that little revelation for those of you who didn't already know.

Among other things, it means 1st-level wizards will no longer fall prey to house cats. :D

Huh, we always ran it as minimum of 1 non-lethal damage anyway. I didn't even know that was a rule in 3.5.

The Exchange RPG Superstar 2010 Top 16

Also, note that the damage reduction of the cursed -2 longsword is a specific exception to this rules change. If your character has at least 10 Strength, and the cursed longsword strikes for less than 1 point of damage, you end up doing 1 point of lethal damage.

If you're weaker than that, and using a cursed sword, and you und up doing less than 1 point of damage, that's a judgement call.


Well the Cat still needs to win a combat manuever check to do any damage (tiny creatures have no threatened space so they have to grapple) which means the cat provokes an AoO when trying to get the commoner. Also I believe there is a rule that a creature two size categories smaller can not grapple an opponent.

So that definitely means this commoner edition, the cat cant even attack the commoner anymore :(


Midnightoker wrote:
...(tiny creatures have no threatened space so they have to grapple)....

Not so:

Tiny, Diminutive, and Fine Creatures
Very small creatures take up less than 1 square of space. This means that more than one such creature can fit into a single square. A Tiny creature typically occupies a space only 2-1/2 feet across, so four can fit into a single square. 25 Diminutive creatures or 100 Fine creatures can fit into a single square. Creatures that take up less than 1 square of space typically have a natural reach of 0 feet, meaning they can't reach into adjacent squares. They must enter an opponent's square to attack in melee. This provokes an attack of opportunity from the opponent. You can attack into your own square if you need to, so you can attack such creatures normally. Since they have no natural reach, they do not threaten the squares around them. You can move past them without provoking attacks of opportunity. They also can't flank an enemy.


Low level Tiny creatures should have their CRs lessened... even more. Low hps, low attack bonus, deal 1 non-lethal hp damage, have to get into the enemy square to attack (=AoO), and some of them don't even have poison attacks.


Spes Magna Mark wrote:
Midnightoker wrote:
...(tiny creatures have no threatened space so they have to grapple)....

Not so:

Tiny, Diminutive, and Fine Creatures
Very small creatures take up less than 1 square of space. This means that more than one such creature can fit into a single square. A Tiny creature typically occupies a space only 2-1/2 feet across, so four can fit into a single square. 25 Diminutive creatures or 100 Fine creatures can fit into a single square. Creatures that take up less than 1 square of space typically have a natural reach of 0 feet, meaning they can't reach into adjacent squares. They must enter an opponent's square to attack in melee. This provokes an attack of opportunity from the opponent. You can attack into your own square if you need to, so you can attack such creatures normally. Since they have no natural reach, they do not threaten the squares around them. You can move past them without provoking attacks of opportunity. They also can't flank an enemy.

Ah I see

well the whole AoO thing could be the end of mr kitty kat.


1 person marked this as a favorite.
Midnightoker wrote:

Ah I see

well the whole AoO thing could be the end of mr kitty kat.

True, but cats are ambush predators. No AoO when Mr. Commoner is flat-footed.

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