Spider Shaman


Homebrew and House Rules


Something I'm working on for our campaign. Introduction/backstory etc at the bottom.

The Spider Shaman

A shaman of this totem calls upon the giant spider, woodland stalker and feared hunter.

Nature Bond: A spider shaman who chooses an animal companion must select a spider. If choosing a domain, the spider shaman must choose from the Animal, Darkness, Madness and Strength domains.

Wild Empathy (Ex): A spider shaman can use wild empathy with insects as a full-round action with a +4 bonus.

Totem Transformation (Su): At 2nd level, a spider shaman may adopt an aspect of the shaman while retaining her normal form. She gains one of the following bonuses:

movement: +20 enhancement bonus to climb speed
senses: darkvision 30 ft, tremorsense 30 ft
natural weapons: bite [2d4], poison [frequency 1/round (6), effect 1 Str damage, Cure 1 save, Con-based DC] for a Medium druid

While using totem transformation, the spider shaman may speak normally and can cast speak with animals (insects only) at will. Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The spider shaman can use this ability for a number of minutes per day equal to her druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape.

Totemic Summons (Su): At 5th level, a spider shaman may cast summon nature’s ally as a standard action when summoning spiders, and summoned spiders gain temporary hit points equal to her druid level. She can apply the young template to any spider to reduce the level of the summoning spell required by one. She can also increase the level of summoning required by one in order to apply either the advanced or the giant template, or increase it by two to apply both the advanced and giant templates. This ability replaces a thousand faces.

Wild Shape (Su): At 6th level, a spider shaman’s wild shape ability functions at her druid level –2. If she takes on the form of a spider, she instead uses her druid level +2.

Bonus Feat: At 9th level and every 4 levels thereafter, a spider shaman gains one of the following bonus feats: Agile Maneuvers, Lunge, Mobility, Spring Attack. She must meet the prerequisites for these bonus feats. This ability replaces venom immunity.

Things I am looking for advice/criticism on:
Using "insects" or "spiders and insects" for wording, I intend them to mean the same thing. Also considering having this just become basically a "vermin druid" and calling it something else. I don't want to do either the vermin keeper of vermin lord prestiges I've seen floating around, I basically just want to play a druid with a spider motif, not create a whole new class around spiders/insects/vermin.

Had a hard time coming up with 4 domains that were spiderish, any suggestions? Not a big deal for me since I have the companion but I wanted to make something others could use if they so desire. Might be a bit easier if this was a generic vermin druid. Same with the feats; I'm pretty happy with them the way they are but if anyone has any alternate or additional suggestions, I'm open. I do need a 5th feat to round out the bonus list at least. Was thinking something along the lines of blind fight or something related. Considering adding vermin heart as a bonus feat (like in the 1-3 level range somewhere) for flavor, and depending on how broad this ends up. (ie full out vermin druid)

Instead of tremorsense maybe a +4 racial bonus to perception. I had written down to make the poison deal Con dmg but decided to just go with the bestiary spider's poison which does Str dmg. Was trying to stick to Pathfinder core book for simplicity. Yes I know that doesn't make any sense since the whole shaman thing comes from the APG, just work with me :P
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Boring intro ahead:

Just getting back into gaming after about 10 years, wasn't really serious about it back then but I've met some gamers in the last couple months and it's just kinda happening now. Our DM informed me that Pathfinder is fully compatible with 3.5 stuff so I started looking at the millions of 3.5 books as well as homebrew stuff as our DM is quite flexible. His main rule is we are epic adventurers and we could be from any background, so non-core stuff is ok. As long as things are balanced he'll pretty much let anything go.

So I found a homebrew prestige called the Spider Rider and got inspired. I've always been drawn to the druid-type classes, a nature's ally/defender style character. So I wanted to basically play a druid by the rules except have a spider for a companion and ride her around for the majority of the time. He worked with me to work out the spider as a companion (just reworked stats and attacks from the bestiary) and we just follow the mounted combat rules.

Now that's all going fine and we've got everything working but I got really interested in the idea of a "spider shaman" a la the shaman types from the APG. Mentioned it to the DM and he said he's down for whatever but wanted it posted on the forums so it could be picked apart, and that takes us to here.
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Any input is appreciated,

Statik


Domains = Here are just a few ideas (if you want to follow RAW)

Animal: (change word animal to vermin), this been done often enough.

Darkness: Most spiders are nocturnal. I said most, not all.

Knowledge: In some cultures, spider are know for this, but usually there is a price.

Luck: In some cultures, spider are thought to bring luck. Also, the spells in the Luck domain, mostly just jell with being spider like.

Repose: Spider are pure Carnivores, and bring death everywhere they go. Even So, this is a natural death, and fits well with the spell list for this domain. Low level spell = Watcher of death. High level spells = Causes death.

Travel: Ok, i dislike this domain for spiders. Even so, still mentioning it due to Phase spider, and many spider in fantasy having an otherworldly quality. Also, some spider travel great distances, so it might fit.

Trickery: Anansi from Africa culture is the trickster or Seer. Also spider are know for hiding during the day, in webs, and safe spots. So Trickery is right up there alley.

..........................

NOT by RAW (have not seen a domain just for spider in pathfinder) = One is listed in "Spell Compendium", all though after looking at it, did not really like it.

If i had to create my own, would look like this: (Note: Scorpion are related to spiders, and allowing centipede also for variety/Asian culture reasons. Also many centipedes are poison's)

Spider/Centipede Domain

1st = Spider Climb
2rd = Summon Swarm (spider/centipede only)
3th = Poison
4th = Giant Vermin (all)
5th = Mirage Arcana
6th = Eyebite
7th = Creeping Doom (centipede or spider) see spell.
8th = Animal Shapes (Any spider, centipede, or scorpion)
9th = Horrid Wilting.


I don't like the Wild Empathy: Insects for a spider shaman. W.E. for spiders certainly, but I'd think a bonus to intimidate, repel, or dominate insects would be more appropriate.

Some fluff from the old World of Darkness and Shadowrun RPGs that you might find appropriate is that spider spirits were created to oppose insect spirits and prevent them from devouring the world.

RPG Superstar 2012 Top 32

Some spiders are OBSESSED with scissors.


Oh forgot about Domain powers for Spider/Centipede Domain.

Touch of Poison (sp): As a melee touch attack, you can cause a creature's movement to become stiff and sluggish. The creature touched treats all movements as if they were slowed down with a 10 foot movement penalty (This can not reduce target movement below 5 foot per round). This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1 round). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Poison Resistance (Ex): At 6th level, you gain +2 bonus to Saves vs Poison. This bonus increases to +4 at 12th level. At 20th level, you gain immunity to Poison.


Travel and Repose were 2 domains I considered but rejected based on the spells not feeling like they fit with what I was trying to accomplish. I just found that spider domain in the spell compendium today actually and was thinking about modifying it. Will probably do that and put it up later on.

Interesting about the "insect wars" Firest, doesn't really fit with the theme I'm kinda going for though. I'm basically trying to make a druid who is harmonious with nature (all nature) but who focuses on spiders as a bear shaman would focus on bears, and further to that, a bear shaman wouldn't gain an intimidate bonus to other animals just because bears are big and scary. There's room for us all in the forest :)

My DM mentioned sword spiders to me if that's what you're getting at Dan, still looking into them. For rp purposes I don't intend to change my pet though.

Poison Resistance seems a bit redundant since you replace Venom Immunity for the bonus feats when using the shaman template. Granted it does push the point at which you get immunity back but it just doesn't feel right. I think it doesn't sit right with me because if someone is NOT using the shaman archetypes they would still be getting the regular Venom Immunity as per levelling a druid sans said archetype so no need to have it as part of a domain as well.

Still trying to come up with a 5th feat or maybe a short progression to replace one already down. Considering blind fight -> improved blind fight instead of lunge. Could just stick vermin heart in there but that's a pretty low level feat to be picking up at 9th (or later).

Thanks for the input so far, sounds like it's not far from completion.

Statik


Shouldn't they get the poison use ability?

As to feat ideas
The APG has the Vermin Heart feat which lets all the "animal" spells effect vermin
Improved Inititive would fit the spider concept
There is also the monk feat spider step but that would need some work for a non-monk

Liberty's Edge Contributor

Ninja'd on the Vermin Heart feat, but Bertious is right. This is a must-have for any shaman that works with spiders or other vermin spirits.


The Totem seems pretty awesome, the transformations are badass and handy. For Domains, check out the Advanced Players Guide (pg 87) for Subdomains and see if you have any that might fit (its not Core but at least its still Pathfinder) I would suggest Caves as one of them and Night for starters.
For feats its a tough call, Aspect of the Beast from the APG is a cool feat (but has no real prereq's) but I think the Spider Step feat from APG is the one, get it without needing the prereq's and the speed should be as a 6th level monk (30ft).

Once again nice work, glad to have it in my game!


Bertious and Paris, Vermin Heart has been addressed in both my posts. Improved Initiative is definitely an option I've considered, as well as something like a modified Spider Step. Also Bertious I was going to have a poison and a web ability as the 2 domain abilities once I get that finished up.

Daedrin don't be a stalker. :)

Here is my modified Spider Domain so far. Basically took the one from 3.5's Spell Compendium, adjusted the caster levels to what the spells are in Pathfinder and replaced a few with Pathfinder only spells as well as swapped some wording around to make it more flavor appropriate.
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SPIDER DOMAIN

Granted Power: Rebuke or command insects as an evil cleric rebukes or commands undead. You can use this ability a number of times per day equal to 3 + your Wis modifier.

(poison ability)
(web ability)

Spider Domain Spells:

1 Jump: Subject gets bonus on Acrobatics checks.

2 Lockjaw: Creature gains grab ability with natural attack

3 Phantom Steed*: Magic horse appears for 1 hour/level.

4 Giant Vermin: Turns spiders, centipedes and scorpions into giant vermin.

5 Insect Plague: Locust swarms attack creatures.

6 Swarm Skin: Turns your body into a swarm that can attack.

7 Creeping Doom: Swarms of centipedes attack at your command.

8 Animal Shapes (Spiders only): Polymorph one willing creature/level into monstrous spider.

9 Shapechange: Transforms you into certain creatures, and you can change forms once per round.

*Steed takes the shape of ethereal spider
---
Working on broadening some of the spells to include all insects to Giant Vermin and all swarms to Insect Plague, Swarm Skin and Creeping Doom. For the purposes of definition, insects means ants, beetles, crabs (aquatic), centipedes, mantises, scorpions, spiders and wasps.
Swarms include ants, crabs (aquatic), centipedes, spiders and wasps. All as per the Bestiary since I haven't seen Bestiary 2 yet.

Not sure how it'll all work out when balanced so might scrap that and leave the spells as is. Still need to work out the 2 abilities obviously.

Statik


Cool, but the whole Rebuke or Command ability no longer fits in Pathfinder. In essence they got rid of that for all the domains, that were switched over to pathfinder.... for a 3.5 game is appropriate, but not if you want a more Pathfinder style game.

Like the Spell domains... although i do not feel "Phantom Steed" is appropriate for a spider domain, well not unless you remove the fly ability.

Poison use would be a good alternative to Poison Resistance at 6th level.

You list (web ability), which way are you planing to go with that??


Just to be clear by poison use i'm tlking about the assassin and alchemist ability not actually a power :)

Web would probably be a good choice as a second level domain spell for the spider domain and you could possibly sub domain it into stalker and trapper

For other domains and sub domains i agree with oliver on trickery that would seem to fit the spider concept well also the fate sub domain may fit the spider concept as fate is frequently linked to webs and strands.


Ok, reworked a bit of the Shaman abilities and the Spider Domain. Still looking at a few small things. Here's the whole works with my comments at the bottom:
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Spider Shaman

A shaman of this totem calls upon the giant spider, woodland stalker and feared hunter.

Nature Bond: A spider shaman who chooses an animal companion must select a spider. If choosing a domain, the spider shaman must choose from the Animal, Darkness, Madness and Spider* domains.
(*see below)

Wild Empathy (Ex): A spider shaman can use wild empathy with spiders as a full-round action with a +4 bonus.

Totem Transformation (Su): At 2nd level, a spider shaman may adopt an aspect of the shaman while retaining her normal form. She gains one of the following bonuses:
movement (climb speed 20 ft)
senses (darkvision 30 ft, tremorsense 30 ft)
natural weapons (bite [2d4], poison [frequency 1/round (6), effect 1 Str damage, Cure 1 save, Con-based DC] for a Medium druid).

While using totem transformation, the spider shaman may speak normally and can cast speak with animals (spiders only) at will. Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The spider shaman can use this ability for a number of minutes per day equal to her druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape.

Totemic Summons (Su): At 5th level, a spider shaman may cast Summon Nature’s Ally as a standard action when summoning spiders, and summoned spiders gain temporary hit points equal to her druid level. She can apply the young template to any spider to reduce the level of the summoning spell required by one. She can also increase the level of summoning required by one in order to apply either the advanced or the giant template, or increase it by two to apply both the advanced and giant templates. This ability replaces a thousand faces.

Wild Shape (Su): At 6th level, a spider shaman’s wild shape ability functions at her druid level –2. If she takes on the form of a spider, she instead uses her druid level +2.

Bonus Feat: At 9th level and every 4 levels thereafter, a spider shaman gains one of the following bonus feats: Agile Maneuvers, Blind Fight, Improved Blind Fight, Mobility, Spring Attack. She must meet the prerequisites for these bonus feats. This ability replaces venom immunity.
---
SPIDER DOMAIN

Deities:

Granted Power: Your closeness with arachnids has made you a friend to all things that creep and crawl. You gain Vermin Heart as a bonus feat.

Poison Touch (Sp): At 4th level your bond with spiders has given you intimate knowledge of the biomechanical workings of a spiders offense. You gain the ability to infect a creature with a withering poison as the Poison spell a number of times per day equal to 1/3 your druid level. Con damage increases to 1d3+1/round at 10th level and 1d3+2/round at 16th level.

Web Shot (Su): At 6th level your knowledge of spiders has grown and you gain the ability to shoot a small glob of web at a creature. This ability has a range of 10 feet/Druid level. An affected target is encased in a 5 foot square of web. A successful save avoids this webbing entirely, however a random square adjacent to your target becomes difficult terrain for 3 rounds. You may use this ability a number of times per day equal to your Wis modifier.

Spider Domain Spells:

1 Jump: Subject gets bonus on Acrobatics checks.

2 Accelerate Poison: Hastens targeted poison’s onset.

3 Phantom Steed*: Magic horse appears for 1 hour/level.

4 Giant Vermin: Turns spiders, centipedes and scorpions into giant vermin.

5 Insect Plague: Locust swarms attack creatures.

6 Swarm Skin: Turns your body into a swarm that can attack.

7 Creeping Doom: Swarms of centipedes attack at your command.

8 Animal Shapes (Spiders only): Polymorph one willing creature/level into monstrous spider.

9 Shapechange: Transforms you into certain creatures, and you can change forms once per round.

*Steed takes the shape of ethereal spider
-
Web Shot details: Web Shot can be used on creatures up to one size category larger than the caster. A trapped creature can break free with either an Escape Artist or a Strength check with a DC of 10 + 1/2 Druid level + Wis modifier. A creature trapped in the web suffers a -4 penalty to these checks (may remove that after some play-testing, this is meant to be a short-term crowd control type spell, not meant to lock someone up for many rounds). Attempting to break free is a standard action. Web Shot has hit points equal to your Druid level and DR 5/-. This web is vulnerable to fire. A fire-based spell may be directed at the square that this web occupies to burn it away, with the trapped creature taking 1/2 the total damage of the spell. Damage to the web is not reduced by this effect. The damage of this spell must be enough such that it overcomes the web's hit points. A flaming weapon can be used to easily cut Web Shot away, and a creature wielding a flaming weapon can never be caught by Web Shot.
---
Dropped the "insects" thing for simplicity. Not a fan of Phantom Steed but I can't find anything else remotely appropriate in the Druid 3rd level spell list. It is in place here via the Spider Domain of 3.5. Considering just bumping Lockjaw into the 3rd level spot even though it's a 2nd level spell. Swapped Blind Fight and Improved Blind Fight in place of Lunge, rounding out the bonus feats to 5. Would still like a different domain in place of Animal and something more like a fear based domain than Madness. It is however 4am and I'm not interested in poring over books any more.

Really not sure on the number of use type mechanics. Considering having Poison Touch be 1/2 level/day for use. Seems like too many uses at low levels but 1/3 seems like too few. Also really unsure on the Web Shot number of uses. Wording on the Web Shot writeup seems a bit verbose at the end but I'm a stickler for rules and the holes that can be poked in them so I wanted to be clear.

Still to be done: more appropriate domains, domain deities, uniform capitalization, tidy up wording on Web Shot, find a 3rd level spell appropriate to spiders, number of uses per day on domain abilities, levels at which domain abilities are gained

Statik


Looks good, sounds cool.

You said could not find druid spells. Based on past domains, i would not limit myself to just druid spells.

Any cleric or druid spell that fits is an option at + or = the normal spell level it is found at.

Or any wizard spell equal to or +1 level above what would be used for a wizard.


Oliver McShade wrote:

Cool, but the whole Rebuke or Command ability no longer fits in Pathfinder. In essence they got rid of that for all the domains, that were switched over to pathfinder.... for a 3.5 game is appropriate, but not if you want a more Pathfinder style game.

Like the Spell domains... although i do not feel "Phantom Steed" is appropriate for a spider domain, well not unless you remove the fly ability.

Poison use would be a good alternative to Poison Resistance at 6th level.

You list (web ability), which way are you planing to go with that??

The Spirit Shaman from Complete Divine was a nice class, and had a sort of "burst censure" ability that might cross that fine line between some of the 3.5 material and Pathfinder. I haven't looked at it in a while, but that may be an option if this is going to be a custom class anyhow.


Good advice Oliver, I had a look around but the only ones I could come up with were Scare or Darkness from the Sor/Wiz 2nd list but just didn't really like the feel of those. I ended up putting Strongjaw in there after some consideration. I had wanted to have Lockjaw in the 2nd level spot but thought Accelerate Poison was both more useful and more appropriate, and adding Strongjaw gives the Domain at least 1 buff spell. It is a 4th level Druid spell but a 3rd level Ranger spell so I figured what the hell, it's all homebrew anyway. Working on the last few details and intend to have it all ready for when I level next session (gods willing and work allowing) and reveal that I've been a Spider Shaman the whole time :P Will post the completed version soon, thanks for the input everyone, helped me think out a lot of things and consider different angles to approach this from.

Statik


I checked out the spirit shaman Ruggs, very much along the same lines as what I was thinking, without the focus on spirits of course. Nice pointer. So this thing should be pretty near done, the only thing left is coming up with some deities which I will dig through later for something appropriate. Also the lack of capitalization in the books makes me crazy, but I've changed this to match.

Changes:
-changed "spiders" back to "insects" for wild empathy and the totemic transformation "speak with animals" ability to match the APG listings (lions = felines, bears = mammals etc)
-changed domains
-added chitin for a small AC bonus
-added note re companion Intelligence
-removed excess wording that I had copied from the Bear Shaman entry to match subsequent entries
-removed -4 penalty for creatures caught in Web Shot trying to escape
-added page numbers for easy reference, will edit to add links later
-removed wording re fire spells and missed shots, I liked these for flavor and RP but that's up to the group and the DM :)
---
Spider Shaman

A shaman of this totem calls upon the giant spider, woodland stalker and feared hunter.

Nature Bond: A spider shaman who chooses an animal companion must select a spider. A companion chosen this way gains an Intelligence score of 1. If choosing a domain, the spider shaman must choose from the Trickery (48), Insanity (92A), Night (94A) and Spider* domains.
(*see below)

Wild Empathy (Ex): A spider shaman can use wild empathy with insects as a full-round action with a +4 bonus.

Totem Transformation (Su): At 2nd level, a spider shaman may adopt an aspect of the spider while retaining her normal form. She gains one of the following bonuses:
movement (climb speed 20 ft)
senses (darkvision 30 ft, tremorsense 30 ft)
chitin (+2 natural armor bonus to AC)
natural weapons (bite [2d4], poison [frequency 1/round (6), effect 1 Str damage, Cure 1 save, Con-based DC] for a Medium druid).
While using totem transformation, the spider shaman may speak normally and can cast speak with animals (insects only) at will.

Totemic Summons (Su): At 5th level, a spider shaman may cast summon nature’s ally as a standard action when summoning spiders, and summoned spiders gain temporary hit points equal to her druid level. This ability otherwise functions as the bear shaman ability.

Wild Shape (Su): At 6th level, a spider shaman’s wild shape ability functions at her druid level –2. If she takes on the form of a spider, she instead uses her druid level +2.

Bonus Feat: At 9th level and every 4 levels thereafter, a spider shaman gains one of the following bonus feats: Agile Maneuvers, Blind Fight, Improved Blind Fight, Mobility, Spring Attack. She must meet the prerequisites for these bonus feats. This ability replaces venom immunity.
---
SPIDER DOMAIN

Deities:

Granted Power: Your closeness with arachnids has made you a friend to all things that creep and crawl. You gain Vermin Heart (173A) as a bonus feat.

Poison Touch (Sp): At 4th level your bond with spiders has given you intimate knowledge of the biomechanical workings of a spiders offense. You gain the ability to infect a creature with a withering poison as the Poison (323) spell a number of times per day equal to 1/3 your Druid level. Con damage increases to 1d3+1/round at 10th level and 1d3+2/round at 16th level.

Web Shot (Su): At 6th level your knowledge of spiders has grown and you gain the ability to shoot a small glob of web. This ability has a range of 10 feet/Druid level. An affected target is encased in a 5 foot square of web. A successful Reflex save avoids this webbing entirely. You may use this ability a number of times per day equal to your Wis modifier.

Spider Domain Spells:

1 Jump (303): Subject gets bonus on Acrobatics checks.

2 Accelerate Poison (201A): Hastens targeted poison’s onset.

3 Strong Jaw (247A): Natural attacks damage as two sizes bigger.

4 Giant Vermin (290): Turns spiders, centipedes and scorpions into giant vermin.

5 Insect Plague (301): Locust swarms attack creatures.

6 Swarm Skin (248A): Turns your body into a swarm that can attack.

7 Creeping Doom (262): Swarms of centipedes attack at your command.

8 Animal Shapes (241)(Spiders only): Polymorph one willing creature/level into monstrous spider.

9 Shapechange (341): Transforms you into certain creatures, and you can change forms once per round.
-
Web Shot: Web Shot can be used on creatures up to one size category larger than the caster. A trapped creature can break free with either an Escape Artist or a Strength check with a DC of 10 + 1/2 druid level + Wis modifier. Attempting to break free is a standard action. Web Shot has hit points equal to your Druid level and DR 5/-. (This ability is based off the Web ability (305B).


Alright, I've made the last few changes I wanted to make and I think it should be done. I've changed the Web Shot domain ability to 3 + Wis mod per day and Poison domain ability back to 1/2 druid level per day. Deities are now Calistria, Lamashtu, Norgorber and Pharasma. Any input on whether or not those make sense or some other suggestions is appreciated. Also wondering what sort of status ailment to give the encased subject. Thinking entangled or maybe flat footed?

I'll post up a finalized version once I get those last couple things nailed down.

Statik


1 person marked this as a favorite.

Forgot to post that finalized version.. oops. Still looking for any criticism or suggestions. With the holidays putting our gaming on hold, I haven't had a chance to bust this out yet so if there's anything unbalanced or incomplete please let me know.
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Spider Shaman

A shaman of this totem calls upon the giant spider, woodland stalker and feared hunter.

Nature Bond: A spider shaman who chooses an animal companion must select a spider. A companion chosen this way gains an Intelligence score of 1. If choosing a domain, the spider shaman must choose from the Trickery, Insanity, Night and Spider* domains.
(*see below)

Wild Empathy (Ex): A spider shaman can use wild empathy with insects as a full-round action with a +4 bonus.

Totem Transformation (Su): At 2nd level, a spider shaman may adopt an aspect of the spider while retaining her normal form. She gains one of the following bonuses:
movement (climb speed 20 ft)
senses (darkvision 30 ft, tremorsense 30 ft)
chitin (+2 natural armor bonus to AC)
natural weapons (bite [2d4], poison [frequency 1/round (6), effect 1 Str damage, Cure 1 save, Con-based DC] for a Medium druid).
While using totem transformation, the spider shaman may speak normally and can cast speak with animals (insects only) at will.

Totemic Summons (Su): At 5th level, a spider shaman may cast summon nature’s ally as a standard action when summoning spiders, and summoned spiders gain temporary hit points equal to her druid level. This ability otherwise functions as the bear shaman ability.

Wild Shape (Su): At 6th level, a spider shaman’s wild shape ability functions at her druid level –2. If she takes on the form of a spider, she instead uses her druid level +2.

Bonus Feat: At 9th level and every 4 levels thereafter, a spider shaman gains one of the following bonus feats: Agile Maneuvers, Blind Fight, Improved Blind Fight, Mobility, Spring Attack. She must meet the prerequisites for these bonus feats. This ability replaces venom immunity.
---
SPIDER DOMAIN

Deities: Calistria, Lamashtu, Norgorber, Pharasma

Granted Power: Your closeness with arachnids has made you a friend to all things that creep and crawl. You gain Vermin Heart as a bonus feat.

Poison Touch (Sp): At 4th level your bond with spiders has given you an intimate knowledge of the biomechanical workings of a spider's offense. You gain the ability to infect a creature with a withering poison as the Poison spell a number of times per day equal to 1/2 your Druid level. Con damage increases to 1d3+1/round at 10th level and 1d3+2/round at 16th level.

Web Shot (Su): At 6th level your knowledge of spiders has grown and you gain the ability to shoot a small glob of web. This ability has a range of 10 feet/druid level. An affected target is encased in a 5 foot square of web. A successful Reflex save avoids this webbing entirely. You may use this ability a number of times per day equal to 3 + your Wis modifier.

Spider Domain Spells:

1 Jump: Subject gets bonus on Acrobatics checks.

2 Accelerate Poison: Hastens targeted poison’s onset.

3 Strong Jaw: Natural attacks damage as two sizes bigger.

4 Giant Vermin: Turns spiders, centipedes and scorpions into giant vermin.

5 Insect Plague: Locust swarms attack creatures.

6 Swarm Skin: Turns your body into a swarm that can attack.

7 Creeping Doom: Swarms of centipedes attack at your command.

8 Animal Shapes (Spiders only): Polymorph one willing creature/level into monstrous spider.

9 Shapechange: Transforms you into certain creatures, and you can change forms once per round.
-
Web Shot: Web Shot can be used on creatures up to one size category larger than the caster. A trapped creature can break free with either an Escape Artist or a Strength check with a DC of 10 + 1/2 druid level + Wis modifier. Attempting to break free is a standard action. Web Shot has hit points equal to your Druid level and DR 5/-.
---

Shadow Lodge

Bonus points if you name him Peter Parker.


I'm just hoping to convince my DM who is a friend of mine to somehow get another character to ask my spider shaman for assistance in becoming one, opening with the question "How do I shot web?" :)

Statik


I think you need to add wording to the wild shape ability that officially allows them to wild shape to spider forms as beast shape normally can't be used for vermin.

Other than that looks good to me :)


Hurr, awesome point lol. I forgot we basically houseruled I can use vermin in place of animal for all that stuff. Thanks :)

Statik

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