Mazra |
Thanks Werthead and Necromancer for you input. I agree with you Necromancer about going back. I believe I may be disappointed with Oblivion. If I go back on any series it may be to play Fable II. From all I have read it is better than Fable III.
I prefer more Fantasy Pathfinder-like games more so than SF. But I am not against trying Fallout 3. I have read a lot of good things about it and Mass Effect too.
I am curious about Game of Thrones. Also, I am really looking forward to a Dragon Age III. But in the mean time, after advancing a character into the 30's at an easy difficulty level, I started Skyrim at a higher difficulty level for more of a challenge with combat. Just last night I fought a nasty Daugr Deathlord that killed me several times before I managed to take it out. I had to use way more Healing Potions than I like to use for one fight. He was much easier the first time I fought him. :)
It was fun and frustrating at the same time. Weird how that works.
Later,
Mazra
sunshadow21 |
I could go back to Morrowind. There are enough mods out there that I could add that it would still be a fun game, and some of the systems, especially the ability to make your own spells, are not to be found in any of the later games. The base game would be hard to do again, though, I have to admit. Oblivion just kind of fell flat for me to begin with, so I wouldn't even bother trying it again.
Andostre |
Mazra, I think that it would be pretty easy to go back to Oblivion. There are slight differences between Skyrim and Oblivion, but not so many as you'd think for two games released five years apart. Oblivion won Game of the Year for a reason, and Bethesda kept everything that made the game so strong when they made Skyrim and the Fallout games. There are technical differences, sure, but the feel and the major gameplay themes of the games are all still there.
I've never played Morrowind, though.
Sebastian Bella Sara Charter Superscriber |
Yeah, if you're looking for the most Skyrim-esque game on the market, you'll want to checkout Fallout 3 and Fallout New Vegas. Skyrim has a bigger world, the two-hand system, and skill-based leveling, whereas Fallout has a stronger story, more interesting companions, and the option for pseudo-turn-based combat.
The other thing I like about FO (which is unfortunately not present in Skyrim) is the ability to kill anyone and everyone in the game, including quest-giving NPCs (which causes quests to fail, but is a nice option).
I had an experience not too long ago in Skyrim where a bunch of NPCs were b$+&~ing and moaning about another NPC secretly running the city and being a meanie. I figured this was a job for violence, cornered the NPC in a quiet place and murdered the ever-loving hell out of her. To my great disappointment, she just got down on one knee instead of dying and recovered fully after a few seconds.
Mikaze |
I had an experience not too long ago in Skyrim where a bunch of NPCs were b$~~+ing and moaning about another NPC secretly running the city and being a meanie. I figured this was a job for violence, cornered the NPC in a quiet place and murdered the ever-loving hell out of her. To my great disappointment, she just got down on one knee instead of dying and recovered fully after a few seconds.
Wild guess:
One thing I do wish Skyrim did YOU KNOW WHAT'S WRONG WITH SKYRIM THESE DAYS? EVERYONE IS OBSESSED WITH DEATH better: Compelling characters.
Granted the game is pretty damn big as is, but that's still the thing I'm sorely YOU KNOW WHAT'S WRONG WITH SKYRIM THESE DAYS? EVERYONE IS OBSESSED WITH DEATH missing here, to really bring the setting to life. I haven't played the new Fallouts yet, but from what I've heard they seem to have a bit more life to them.
Admittedly my issue might be YOU KNOW WHAT'S WRONG WITH SKYRIM THESE DAYS? EVERYONE IS OBSESSED WITH DEATH exacerbated by characters still not really changing and reacting like people. At least they're less horrible about non-sequitors than the previous game, but man, that repeated dialogue still gets to you.
This goes for your own character too. So many of these reactions are not at all what I see my character-at-the-moment actually wanting or intending to say even in a super-generalized form.
Heck, take Meridia's Beacon.
My Dunmer thief would go for it because loot.
My Dunmer daedric cultist-type would go for it because YES MASTER! black robes and black lights
My Breton alchemist would like to ask around about the thing first to make sure this was on the up and up before getting involved with any daedra.
My Redguard spellknight wouldn't do it until Meridia lost the attitude and asked nicely.
My Orc barbarian would punt Meridia's disco ball into a river as soon as it started issuing orders.
Some of that can be done, at least through inference, but not all. Admittedly that issue involves the nature of Quest Items and not being able to lose them, but basic complaint can be fielded towards almost any of the other quests.
If I could take Skyrim's sandbox and add Mass Effect's characterization and consequence....oh man. Of course that would likely bloat the time and money that would need to go into the game like crazy.
That damn dragon skeleton is still bouncing around Whiterun
Werthead |
If I could take Skyrim's sandbox and add Mass Effect's characterization and consequence
You appear to be describing FALLOUT: NEW VEGAS :-)
A cool thing about that game is that you can kill every single person on the map (and the DLC maps) if you really want to, even though it shuts down pretty much every quest in the game. I believe there's a single robot running a shop you can't kill, because the developers thought even if you were on a psychopathic mass-murdering spree you'd still want someone to sell stuff to.
It's also great to do a quest to bring someone down and you can do an elaborate game of bluff and playing along with them, or you can talk them into leaving, or you can simply kill them where they stand. I even did that with the game's 'big bad' about ten hours before the final mission and the game adapted to the situation without missing a beat.
DeathQuaker RPG Superstar 2015 Top 8 |
Quote:If I could take Skyrim's sandbox and add Mass Effect's characterization and consequenceYou appear to be describing FALLOUT: NEW VEGAS :-)
A cool thing about that game is that you can kill every single person on the map (and the DLC maps) if you really want to, even though it shuts down pretty much every quest in the game. I believe there's a single robot running a shop you can't kill, because the developers thought even if you were on a psychopathic mass-murdering spree you'd still want someone to sell stuff to.
It's also great to do a quest to bring someone down and you can do an elaborate game of bluff and playing along with them, or you can talk them into leaving, or you can simply kill them where they stand. I even did that with the game's 'big bad' about ten hours before the final mission and the game adapted to the situation without missing a beat.
Pretty much. Your actions really do have consequences in F:NV, and I love that you can end the game with 4 different major choices on how you want to see it in, and dozens of permutations within each one. You feel like you're not just moving through a world, you are affecting it. And it's not just being able to kill people--you can take a lot of different routes through various events--or utterly avoid them, at least to a point.
With the "kill anyone" thing, there's only one moment of NPC Immortality in a DLC that really got me frustrated (and it's a brief period that the NPC is immortal, but it's just annoying)--and I realized part of why it made me so consternated is that the rest of the game adapts so well to whatever you do, its existence was entirely incongruous to the rest of how the game works.
And all this just makes me think that Bethesda should hire Obsidian to do more of its development, or at least get some of its writers on board their next project. Yeah, it'll be buggy, but still.
Now back to your regularly scheduled discussion of Skyrim (which DQ still hasn't bought, because she's cheap, but she did play it for awhile on a friend's computer, and it is lovely and delicious).
Sebastian Bella Sara Charter Superscriber |
Wild guess: ** spoiler omitted **
That guess is less wild and more absolutely correct.
It's not necessarily that I want to kill everyone I find. It's just that I like the ability to go off the rails. Killing random people is one of the most visible means of going off the rails.
It's funny - everytime I start talking about Skyrim, I realize that I really do like FO:NV better, even though I keep playing Skyrim.
Other ways in which FO is better:
1. Selling Loot: FO let's you sell anything, to anyone, at any time, irrespective of whether you stole it or found it. In addition, the trading screen is easier to operate and let's you bundle together a number of transactions and execute a single trade for all of them. I've accidentally sold stuff in Skyrim that I never would've accidentally sold in FO because of that mechanism. I can see how the FO model makes more sense in that game than in Skyrim (which, to be fair, is not about post-apocalyptic bartering), but it's just so damn convenient.
2. Repairing Items: I love being able to reduce my inventory by repairing weapons. It reduces the amount of weight you're carrying and enables my extreme hoarding syndrome.
3. Companions: In FO, they have stories/quests, they have attitude, they can be upgraded. When a companion dies in FO, I reload. When a companion dies in Skryim, I check to see if I can strip the equipment off their body and then tea-bag the corpse.
Those are off the top of my head, and don't include the above points about killing anyone and such. Skyrim does have a few things over FO, harvesting and alchemy are OCD friendly fun and I really like the two-handed action mapping. But I'm more eager for the next FO game than I am for the next ES game.
Mikaze |
You appear to be describing FALLOUT: NEW VEGAS :-)
Pretty much. Your actions really do have consequences in F:NV, and I love that you can end the game with 4 different major choices on how you want to see it in, and dozens of permutations within each one. You feel like you're not just moving through a world, you are affecting it.
3. Companions: In FO, they have stories/quests, they have attitude, they can be upgraded. When a companion dies in FO, I reload. When a companion dies in Skryim, I check to see if I can strip the equipment off their body and then tea-bag the corpse.
Well, I always did wonder what it would be like playing an RPG featuring Wayne Newton. Sounds like I need to find out.
omg you guys and the hard (and effective) sell ;)
Werthead |
Addendum: As well as being able to kill everyone in NEW VEGAS, you can also eat them (if you have the Cannibal ability), which I believe just might be unique for a modern RPG :-)
Just understand that Fallout - New Vegas is VERY buggy
I actually found it less buggy than FALLOUT 3 or OBLIVION, but it is a fair bit buggier than SKYRIM. The biggest problem is the load game bug. If you get that (the game won't load a saved game from the start menu), you can just start a new game and then load a saved game once you get into the game world. This only takes a couple of seconds extra.
Also note that both NEW VEGAS and SKYRIM are immensely improved experiences on the PC (especially SKYRIM, which has an absolute avalanche of PC-only stuff available) over the console versions.
Sebastian Bella Sara Charter Superscriber |
Addendum: As well as being able to kill everyone in NEW VEGAS, you can also eat them (if you have the Cannibal ability), which I believe just might be unique for a modern RPG :-)
Excellent point.
Also note that both NEW VEGAS and SKYRIM are immensely improved experiences on the PC (especially SKYRIM, which has an absolute avalanche of PC-only stuff available) over the console versions.
Do you mind elaborating a little on the PC only stuff. Are we talking about official content or the trove of awesome mods?
Werthead |
Do you mind elaborating a little on the PC only stuff. Are we talking about official content or the trove of awesome mods?
The mods and the mod tools are both important things to have (especially the GoogleTamriel map mod and the UI upgrade which makes scrolling through your inventory a hell of a lot easier), but there's also the high-resolution texture pack Bethesda themselves released for the game which radically enhances the graphics on the PC version over the consoles.
There's also the official Bethesda/Valve joint mod which adds the Space Core from PORTAL 2 to SKYRIM, which is probably the funniest thing I've ever seen in a Bethesda game ("Need to go to space, no dragons in space,"). I'm surprised they haven't made this available to the console versions, actually.
DeathQuaker RPG Superstar 2015 Top 8 |
Continued OT discussion:
Just understand that Fallout - New Vegas is VERY buggy. If you can live with the bugs, then it is a fun game.
The patches have pretty much fixed it up by now. If you're new to the game and buy the Ultimate Edition, you should have very few problems. Even fully patched on the non-Ultimate Edition, the only bugs I hit were some crashes when fast traveling in Old World Blues, and there was 1 quest (out of the hundreds) I had to fix in the console because of something not triggering properly.
And yes, PC mods can make Bethesda games very interesting, although you have to sort through a lot of chaff to get to the wheat.
VM mercenario |
Sebastian wrote:I had an experience not too long ago in Skyrim where a bunch of NPCs were b$~~+ing and moaning about another NPC secretly running the city and being a meanie. I figured this was a job for violence, cornered the NPC in a quiet place and murdered the ever-loving hell out of her. To my great disappointment, she just got down on one knee instead of dying and recovered fully after a few seconds.Wild guess: ** spoiler omitted **
That's not much of a guess. I think everybody at one point or another tries to kill her.
Addendum: As well as being able to kill everyone in NEW VEGAS, you can also eat them (if you have the Cannibal ability), which I believe just might be unique for a modern RPG :-)
Not that unique. You can go cannibal in Skyrim too.
What I really wish was that the NPCs would recognize your achievements.
I'm the Harpinger of the Companions, Archmage of the College, Listener of the Dark Brotherhood, Master of the Thives Guild, Storm Blade of the Stormcloaks and the freaking Dragonborn, and most of the guards keep asking if I fetch the beer for the companions or that I'm the one from the college. Gah. Where is my respect?
Farengar is specially annoying to me since I made Whiterun my base city. Stop telling me to join the stupid college. I'm already the freaking Archmage, I have more power and skill in my pinkie than you will ever have. When I finally started my rampage it was over his bloody corpse.
Sebastian Bella Sara Charter Superscriber |
Dawnguard will have both vampire and werewolf perk trees. New (dragon) weapons. Crossbow and mounted combat.
Let it be known that on this day, June 5, 2012, Sharoth posted for the first (and likely, last) time a piece of useful and relevant information.
And, without any ~'s.
Well played, sir.
Slaunyeh |
You appear to be describing FALLOUT: NEW VEGAS :-)
Pretty much this. For the company that gave us Fallout 3 and New Vegas, I have to say I was rather disappointed in Skyrim's so-called 'freedom of choice'. Maybe they should bring in Obsidian more often. :)
Come to think of it, Fallout 3 was pretty rail-roaded too. Maybe they should just give all their 'freedom of choice'-focused games to Obsidian's design team.
Sharoth |
Sharoth wrote:Dawnguard will have both vampire and werewolf perk trees. New (dragon) weapons. Crossbow and mounted combat.Let it be known that on this day, June 5, 2012, Sharoth posted for the first (and likely, last) time a piece of useful and relevant information.
And, without any ~'s.
Well played, sir.
T~h~a~n~k y~o~u.
DeathQuaker RPG Superstar 2015 Top 8 |
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Werthead wrote:You appear to be describing FALLOUT: NEW VEGAS :-)Pretty much this. For the company that gave us Fallout 3 and New Vegas, I have to say I was rather disappointed in Skyrim's so-called 'freedom of choice'. Maybe they should bring in Obsidian more often. :)
Come to think of it, Fallout 3 was pretty rail-roaded too. Maybe they should just give all their 'freedom of choice'-focused games to Obsidian's design team.
Hell to the effin' yes.
wicked cool |
Information maybe not posted above:-Will be able to change appearance and gender in the Ratway, Dawnguards will have their own type of crossbow, You can smith bolts, Trolls will fight for you if Dawnguard, Can summon gargoyles and bat teleport (short distance)if vampire, new minions, and highest level of vampire tree can summon bat swarm to fight enemies and maybe regain help. There are already several dawnguard demos on youtube (G4tv has best one).also new dragon shout (soul tear) which tears soul from enemy (assuming for gems) and then souless body fights for you.
Velcro Zipper |
So, some funny things happened to me while traveling through Skyrim...
1. A floating, naked, headless orc chased me through the Ratway in Riften threatening to kill me. He didn't really attack me so much as he gently bumped into me repeatedly setting off the poison fog effect on my Ebony Mail. He wasn't causing any damage to me, but I eventually fled because it was just really creepy having a headless, naked orc ghost try to molest me.
2. A guard from Dawnstar chased me all the way into Arcadia's Elixirs in Whiterun because I Fus Roh Dah'd a chicken. I was going to just pay the fine because I admired the guy's tenacity, but I told him I was the Thane of Dawnstar instead. It was funny enough he apologized for bothering me after I made him run halfway across the country, but then three Whiterun guards ran into the store and proceeded to kick the snot out of him for having the balls to try to enforce Stormcloak law in Imperial territory. Whiterun PD beat the Dawnstar guy within an inch of his life and then, just to rub salt into his wounds, the shopkeeper came out from around the counter and scolded him, telling him he had to leave. He crawled out of the store on his hands and knees while I laughed my ass off. All that hell over a stupid chicken.
3. Four guards from Solitude were chasing me all over Northwest Skyrim for stealing horses. Three of them died in the swamp outside Solitude when I was attacked by two chaurus reapers, a dragon and four mudcrabs, but one of those guys was a champ. He not only survived the monster brawl, but laid waste to half a dozen horkers, a few bandits, some wolves and three or four slaughterfish that chased us when I thought I could lose him in the ocean. I even tried to wait him out by diving underwater for a several minutes (playing an Argonian.) He swam down, flapped his arms at me and refused to drown! After running for nearly two days ,I finally figured I owed it to this guy to get him home so I stole another horse, rode all the way back to Solitude and ran to the outdoor throne at Castle Dour where I sat down and waited patiently for the guard to show up. He arrived a minute or two later with about ten of his buddies and three or four Imperial soldiers from the castle. Then, I flashed my Thane badge in his face and imagined how angry he must look under his stupid helmet.
4. I catapulted a stolen horse into the side of a fortress. Some may have noticed NPC-owned horses in Skyrim seem to be tethered in place by some sort of elastic dimensional anchors. Sometimes, you'll dismount a stolen horse to watch it magically whisk off in the direction from which you stole it at rapid speed. Unfortunately for the horses, this effect doesn't work like a Dimension Door. It works more like a slingshot. I stole a horse, lured a dragon toward a fortress full of mages and thought it'd be fun to ride to a nearby hill to watch the carnage after leaving the wizards to tangle with the dragon. I got up and over the hill, dismounted and then wanted to cry after the horse shot up the side of the hill like it was fired out of a railgun, flew into the air and smacked into the fortress wall. The horse, needless to say, did not survive.
wicked cool |
Serana seems to be the next evolution in followers. She does things in the game that Lydia and other dont do. I started a new character got to level 10, started Dawnguard but then left to get stronger. Serana is folowing me until i get to the next stage of Dawnguard and i still have the elf from Riverrun following me as well. I'm wondering if i could have her, a complimentary follower and maybe Barbas and have a mini party of four. In whiterun she comments on the city, sits down at a park bench while i'm talking to a npc about a quest. At the Jarl's war room when hs instructing us to kill the dragon she goes and checks out the war map behind him. when buying something at the forge she appears to be crafting something at the forge. Theres other stuff ive noticed as well.
Hopefully this is the next stage in followers and we get something similiar to Dragon Age where you can have real party banter.I'm sure a lot of people are just playing Dawnguard as level 30 somethings and not trying this playstyle. I didnt do it for my high level mage/assasin and i wish i had.
A Ninja |
Serana seems to be the next evolution in followers. She does things in the game that Lydia and other dont do. I started a new character got to level 10, started Dawnguard but then left to get stronger. Serana is folowing me until i get to the next stage of Dawnguard and i still have the elf from Riverrun following me as well. I'm wondering if i could have her, a complimentary follower and maybe Barbas and have a mini party of four. In whiterun she comments on the city, sits down at a park bench while i'm talking to a npc about a quest. At the Jarl's war room when hs instructing us to kill the dragon she goes and checks out the war map behind him. when buying something at the forge she appears to be crafting something at the forge. Theres other stuff ive noticed as well.
Hopefully this is the next stage in followers and we get something similiar to Dragon Age where you can have real party banter.I'm sure a lot of people are just playing Dawnguard as level 30 somethings and not trying this playstyle. I didnt do it for my high level mage/assasin and i wish i had.
I noticed it too, it really brought a new dimension of life to the game
Mazra |
I am curious if anyone else has seen this interesting behavior from NPCs.
I was early on in playing Skyrim, maybe 8th or 9th level, when I went to Morthal and started the "Laid to Rest" quest. I stumbled on the vampire Laelette and took her out. Then stripped her of her belongings. I realized that this individual was the wife of one of the locals. So I dragged the lifeless body back into town. I was curious what the AI would do. It did nothing at first. I left the body in front of Highmoon Hall and adventured out of town to continue more of the quest. When I came back to town, many of the random NPCs that walk around town were all gathered around Laelette's body, as if curious or in morning. It was very strange and a little creepy. After several trips in and out of town, I saw the same strange behavior with the NPCs. Eventually, the body disappeared in Morthal.
Anyone else experience this or something like it?
Later,
Mazra