Orin Ro |
Still interested, as well.
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (6, 2) + 6 = 14
Ohh, look at that. Those are Orin's exact stats using the 20 point build before adding the +2 stat bonus. Guess I'll put it in Strength and call it a day. It's Fate/Karma/Kismet all rolled into one.
Vanulf Wulfson |
On a more serious note,mott. Even if Orin isn't selected and you have any questions/concerns feel free to e-mail me at
and I'll be happy to help anyway I can. The one thing these boards need is more people willing to GM a game. It can seem a daunting task at first but it'll get easier over time.
martinaj |
I'd just like to add that after I get attuned to my work schedule sometime in mid-late january, I'd like to give GMing a shot myself. I've started downloading the Rise of the Runelords adventure path (I've got the first half of it currently) and I'd like to give that a go. Alternatively, I'm working on a homebrewed arc, using the six adventure format of the adventure paths as a guideline.
Origen Antigro |
I'd just like to add that after I get attuned to my work schedule sometime in mid-late january, I'd like to give GMing a shot myself. I've started downloading the Rise of the Runelords adventure path (I've got the first half of it currently) and I'd like to give that a go. Alternatively, I'm working on a homebrewed arc, using the six adventure format of the adventure paths as a guideline.
Depending on what setting you like, the New Ap that starts on feb. is set in Ustalav, Golarion's Gothic horror( ravenloftish) setting. might be intresting to run.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Umm, wow. If you want to take a couple points out of one of those 17s (or even the 18) and add them to the 10 or something, I'd completly understand.
Nope, I'm fine as is. Don't worry, I'll make sure the bad guys are tough enough for you all, but I figure kingdoms aren't founded by your average Joes. : )
But, yeah, that's a really nice array.
Brand Tarren |
I'm still in, sure. Even if it's not a Magus, I can probably adjust Brand to a different vocation fairly easily. Probably some sort of Swashbuckler. Background and Personality would remain largely unchanged, except for where and how he was educated.
2d6 + 6 ⇒ (5, 4) + 6 = 152d6 + 6 ⇒ (6, 3) + 6 = 152d6 + 6 ⇒ (1, 1) + 6 = 82d6 + 6 ⇒ (2, 1) + 6 = 92d6 + 6 ⇒ (2, 5) + 6 = 132d6 + 6 ⇒ (2, 1) + 6 = 9
Wow, that's ... all sorts of horrible. Since you said you like Big Damn Heroes (tm) and I'm in a pretty different timezone than most US folk, I'll just roll a second time in case you'd let me with those horrible results. If not, I can take the first rolls.
2d6 + 6 ⇒ (4, 2) + 6 = 122d6 + 6 ⇒ (5, 6) + 6 = 172d6 + 6 ⇒ (4, 5) + 6 = 152d6 + 6 ⇒ (4, 1) + 6 = 112d6 + 6 ⇒ (3, 2) + 6 = 112d6 + 6 ⇒ (1, 4) + 6 = 11
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Rupert Hentzau |
I'm still in, sure. Even if it's not a Magus, I can probably adjust Brand to a different vocation fairly easily. Probably some sort of Swashbuckler.
Nooooo don't do a Swashbuckler. You're already accepted and I doubt we'll be wanting two of the same character type, haha. You should at least pick a Bard or something still casterish so there's a difference between our characters. Or at least, I'd really appreciate it :P
Von Doom |
I hope your situation will turn out better soon, HfH.
I was thinking more along the lines of going Fighter/Duelist, Rupert.
There is one thing that would very much influence my decision -- would you allow the Feat Dervish Dance? It's from the Pathfinder Companion. It's something for later, but what that I could focus on being a dexterous Fighter.
http://www.d20pfsrd.com/feats/combat-feats/dervish-dance-combat
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Von Doom |
Woot!
Okay, I'll go with Fighter, then, and switch into Duelist as soon as possible.
I do have a question regarding a ... slight shuffling around of stats. If I convert things into points for point-buy, it should be equal to what I rolled ...
Would it be alright if I were to exchange the 17 and 15 to a 16, 16 pair, as well as turning one of the 11-pairs into 12, 10 instead? All those nasty odd numbers made me really indecisive in what I want to go for before I decided and I think a:
Str 10
Dex 16
Con 12
Int 16
Wis 11
Cha 12
Duelist would be way more awesome than a
Str 11
Dex 17
Con 12
Int 15
Wis 11
Cha 11
one. The only downside is that Brand will be totally horrible with the Leadership roles with either of those setups, since as a dex/int-based Fighter he'd suck at the Ruler, General and Warden roles, which would best fit him personality-wise.
Too bad there is no Paladin of Freedom (Unearthed Arcana, Chaotic Good Paladin variant) in Pathfinder. I'd have loved to try that one.
Edit: On second thought, the Paladin of Freedom would probably not be able to participate in the building of a proper kingdom.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
OK, I've picked five of the six characters. It wasn't an easy choice, so I apologize for those who were left out. You definitely made it harder than I would have liked.
The party members are:
* Brand Tarren, human fighter
* Sigurd Mjornson, human inquisitor
* Rupert Hentzau, human rogue
* Stavros d'Argent, human bard
* Treshiel and Thaal, human witch and viper familiar
Now I'd like to have a divine caster as well, but I'd like to see more details on any of the clerics presented. Unfortunately, none have quite piqued my interest over the others (I liked the halfling oracle, but am not sure if Half-Porc's still interested as it looks like he's already involved with a number of games). If people want to flesh out what they've already written, or come up with a new character to pitch, I'll look them over today and tomorrow,
We're obviously human heavy, so I wouldn't mind at least one poor non-human to join the group. We could also use another female character, though neither qualification is a deal breaker. If you have a human male that wows me, I'll pick it.
FWIW, I'm partial to more detailed rundowns -- I really liked Stavros' introduction to his character, for example, and Rupert's in-character posts while we were waiting for H4H to decide.
The various rangers also intrigued me, but I just feel like the party could use someone who offers more of a divine spell array than another combatant. I even debated going with 7 or 8 PCs but thought that might be a bit excessive for my first time DMing in this format. However, if none of the new/fleshed-out characters grab me, honestly, I'll probably just go with one of the rangers and hope that between that person, the bard, inquisitor and a steady supply of heal potions you all survive.
Orin Ro |
For your consideration:
Feravan Woodward: Half elf Druid.
I'd have to rework his stats based on the new die rolls.
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (4, 6) + 6 = 16
Although I'd prefer to play Orin, Feravan is a good outdoorsy character as well.
Celestial Half-Porc |
Sure, I'm still up for it.
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (4, 5) + 6 = 15
I actually am DMing 2 games and am in a CotCT game that is starting soon, but that is it. If someone else strikes your fancy, then by all means go with them.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Hey all, let's go with max starting cash for your class at first level. Seems easiest.
I've got my pen and paper game this afternoon, but I'll probably get on afterward (6 p.m. ish, Eastern) and start looking over the characters that are available.
And, Rupert, your guess is as good as mine when it comes to locks. : )
Wandslinger |
Lirisial Starsong, Priest of Desna
With a quick pull, Lirisial released the butterflies from the net, sending forth a beautiful swarm of blue into the sky above the village. Watching the children, as she always loved to do, she captured each of their amazed faces in her heart. Their simple wonder made her smile ear to ear. Nothing in the world matches the beauty of a child's smile. I shall miss this place when I go.
"To be a child again, where all the world is a wonder," said the soft voice next to her ear. Coming out of her reverie, Lirisial blushed as she saw Hannick standing next to her. The strapping young sheriff had been her guide and companion for her brief stay in the village. Had she been staying longer, she may have made him more than that, but with her brief time here, she could only give him dreams of her.
"It is what makes us all go on, isn't it? To walk onward when we ache, to take the next step when we can go no further." She turned her smile to Hannick. "Know the rest?"
A little smirk playing on his lips Hannick replied, "How could I forget? You taught me when I was but a lad." Clearing his throat and squaring up like a school boy, Hannick recited, "No matter your destination, the journey grows brighter when loving arms await you. May home and hearth welcome you with open hearts and arms, and the bright stars guide you to your rest." Finishing, he glanced at her, waited a moment, and then said "Um...is that right?"
Giggling, Lirisial said to Hannick, "You are absolutely right, Hannick. My, that brings back memories. How many seasons ago was that when you learned that blessing?"
Peering upward in thought he said, "I think it was my seventh...no, eighth! How time flies away from me." Pulling his gaze back to her, he said, "It has been 12 long seasons since then, Lirisial. What kept you coming back? I thought Desnans were supposed to venture to new places?"
Lirisial averted her face as she blushed again. Taking a slow and deliberate step away from him, she said "Oh...I suppose there was one thing. One thing that always kept me coming back here, year after year. One...man, in particular."
"Man? So...he was grown then? I see..." He trailed off, crestfallen.
Her heart ached as Hannick said those words. Perhaps I will leave him a bit more than a dream to remember me by. "Well...maybe he was more of a boy at the time. When I saw him, though, I always saw the handsome young man he would become. I think he would be about grown by now." Sneaking a glance backwards, she caught his gaze for a moment before continuing on her slow walk. "Now, what was his name again? I think it started with an 'H'." Looking back again, she asked him, "Do you remember him? I think it was...ah, that's it!" Turning back, she ran up to him and whispered in his ear: "Hannick."
___________________________
Lirisial Starsong was born and raised on the roads around Lake Encarthan. Her parents, both Desnan priests, were avid adherents to the ideals of the explorer and wanderer. Marked from birth with Desna's sign, she has had an inherent wanderlust ever since she could walk on her own. She struck out on her own at 80 years old (young for an elf) with the blessings of her parents and hasn't looked back since. With the Song of the Spheres to guide her, she wanders wherever her whims take her. Her loves in life are the open road, a voice in song, and the laughter of children.
Hearing of the call for explorers into the Stolen Lands, Lirisial jumped at the chance to see new paths being made. Her fondest wish for this expedition is to be the first to place her Found Mark on the ruins hidden within these lands.
Ollie Awesomefree |
Still Interested!
Halfling
2d6 + 6 ⇒ (4, 6) + 6 = 16 st -2 = 14
2d6 + 6 ⇒ (6, 4) + 6 = 16 dx +2 = 18
2d6 + 6 ⇒ (4, 6) + 6 = 16 co = 16
2d6 + 6 ⇒ (6, 6) + 6 = 18 it = 18
2d6 + 6 ⇒ (1, 5) + 6 = 12 ws = 12
2d6 + 6 ⇒ (3, 6) + 6 = 15 ch +2 = 17
st 14 dx 18 con 16 it 18 ws 12 ch 17
Oh my! high rolls. Is this going to be OK?
With these kinds of rolls I think this halfling would make an awesome arcane warslinger - he'll start as an urban ranger.
I'll make adjustments to the profile and annnounce when they are done.
Treshiell |
Rolling stats:
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (4, 3) + 6 = 13
Will post statblock in abit.
Edit: Profile updated with build 0.8. This is the first witch i've made (and actually my first arcane caster), so if you have any suggestions on improvements i would appreciate it.
martinaj |
Rolling stats:
2d6+6
2d6+6
2d6+6
2d6+6
2d6+6
2d6+6Will post statblock in abit.
Edit: Profile updated with build 0.8. This is the first witch i've made (and actually my first arcane caster), so if you have any suggestions on improvements i would appreciate it.
Only a little experience with the witch myself (though I loooove the class), but I can offer you some advice on the class. Some people stereotype arcane spellcasters as glass cannons, but this is not the best way to build a witch. You get a couple damage dealers, sure, and you shouldn't neglect them entirely, but I would suggest focusing on debuffs and control - that's where the witch really shines. When selecting hexes, evil eye and misfortune are both incredible, and most people regard them as "must haves." I'm rather fond of slumber myself. Tongues is often overlooked, but the ability to communicate with any creature is an enormous boon if you like summon monster spells or language dependent charms.
Rupert Hentzau |
When selecting hexes, evil eye and misfortune are both incredible, and most people regard them as "must haves." I'm rather fond of slumber myself. Tongues is often overlooked, but the ability to communicate with any creature is an enormous boon if you like summon monster spells or language dependent charms.
Personally, I like the looks and sound of the Healing Hex, haha. More seriously though, with good enough battle control, we shouldn't need to worry about healing spells nearly as much.
I have a question regarding the purchase of animals that I can't seem to find on these forums or the SRD. Since we're starting with full gp, I thought I would boost up my arsenal a bit and bought myself a light crossbow and some bolts (didn't have enough for a longbow). I still have almost 40 gp, and I was considering buying a hunting hawk (as described on the SRD) for mainly roleplaying purposes. My other option is a dog.
What I wanted to know is if the 18 gp listed price includes hunting training, or any type of training at all, meaning that me and my crappy Handle Animal skill would still be able to control it. As far as how useful it would be, who knows, maybe it could catch a rabbit for us to eat and save me from having to do a Survival check one night, or maybe it could signal when there's something up ahead somehow, I don't know. That's why I'm asking. Has anyone had experience with this/can I get a DM ruling on it?
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Where are you finding the 18gp hawk?
I found http://www.d20pfsrd.com/bestiary/monster-listings/animals/avians/hawk, which says you can buy a fully trained hunting hawk for 35 gp, which seems reasonable to me. I'd say at 18 gp you have an untrained hawk (i.e. dinner for a night unless you work on that handle animal skill). : )
Also, Treshiell, I've got no experience with the witch. That's part of the reason I picked your character, since I'm curious to see how it works (though I certainly will look it over). I think I've also seen a lot of people like the cackle hex.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Yeah, I think a cage probably is necessary, especially for down time. Hunting hawks aren't familiars -- or even animal companions -- that have a greater-than-natural bond with you.
Treshiell, finished checking your character and it looks good. I don't see a patron, though (page 70 of the APG). I'll look through other finished characters after the Patriots game.
Chris Banks |
Here we are, a somewhat revised and expanded background for Estrik.
Basically, we're looking at a CG human cleric of Calistria with the Knowledge and Trickery domains.
The shadow of the guillotine hangs heavy over Estrik Levden's life. The grandson of Galtan refugees, he was raised on stories of Galt and of the family's abandoned holdings there. The dream of reclaiming those holdings would claim his parents' lives. Believing the time was right for a return, they joined an expeditionary force to Galt, intending to carve out a foothold which could be expanded over time. Instead, the expedition was swallowed whole by Galt, few survivors trickling out of the war-torn country.
Raised by his increasingly bitter grandparents, Estrik clashed with them often as he grew older. He would dream his own dreams, rather than clutching to a past which had brought them all only pain. His grandparents, for their part, considered this attitude a betrayal of his parents' memories. Although Estrik continued to live under their roof, increasingly he charted his own course in life. Although he didn't believe in a return to Galt, he did believe in trying to make the world a better place and in people being free to find their own paths in life.
Over time, these beliefs drew Estrik to the local temple of Calistria. Their doctrine of self-determination matched with his own beliefs, and the idea of tempering revenge so as to avoid the endless cycle that had engulfed Galt appealed to him. If revenge were an inevitable part of life, then let it be considered and proportionate, rather than hot-blooded and mindless.
Following some years of study, Estrik is now ready to venture into the wider world. The idea of reclaiming the Stolen Lands appeals to him as both a way of making his mark on the world and to honour his parents' memory by bringing stability to a lawless land as they had intended to.
Estrik is fairly unremarkable in appearance, with brown hair and grey eyes. Although hardly imposing at 5'4", he dresses impeccably, and can certainly turn on the charm when required. Personality-wise, Estrik is a considered and thoughtful person, capable of forming fast friendships, though he has thus far avoided any lasting bonds which might tie him down. Estrik has a firm sense of his own values, and will not hesitate to act on them.
Stats:
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (4, 3) + 6 = 13
Edit: Hn. Rather worse than the 20 point buy I generated earlier. I might just reroll that if you're amenable.
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (1, 3) + 6 = 10
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Rupert, looks like your initiative should be +4, not +3, unless I'm missing something.
Your reflex save should be +6 (+2 as a first-level rogue, +4 for your dex) and your will save +1.
Other than that, looks good.
Sigurd, could you please note the +2 vs. fear affects in your saves section (so I don't overlook it)? Also, how are you getting a +5 fort save? Looks like it should be +4 to me (+2 at first level, +2 for con).
Other than that, looks good.
Treshiell, whoops just noticed that you didn't stat out Thaal. That might be helpful.
Looks like we're waiting for Stavros and Brand and me to make my decision on the final member of the group -- which I'll do Monday. Chris, the reroll is fine.
Wandslinger |
Just how finished are we talking here?
I can do stats right now.
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (3, 4) + 6 = 13
EDIT: 17 of 20 isn't bad. I'll throw a redo in here for good measure, but i'm fine with what's there. Let me know if there's any particular info you'd like expanded. I tend to develop characters as I play.
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (3, 3) + 6 = 12