BRAND TARREN CR 1/2
Male Human Ranger 1
LN Medium Humanoid (Human)
Init +8;
Senses Perception +4
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DEFENSE
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AC 17, touch 12, flat-footed 15. . (+5 armor, +2 Dex)
hp 12 (1d10+1)
Fort +3,
Ref +4,
Will +0
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OFFENSE
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Spd 20 ft.
Melee Falchion +5 (2d4+6/18-20/x2) and
. . Scimitar +5 (1d6+4/18-20/x2) and
. . Dagger +5 (1d4+4/19-20/x2) and
. . Dagger +5 (1d4+4/19-20/x2) and
. . Gauntlet (from Armor) +5 (1d3+4/20/x2) and
. . Unarmed Strike +5 (1d3+4/20/x2)
Ranged Longbow +3 (1d8/20/x3)
Ranger Spells Known (CL 0, 5 melee touch, 3 ranged touch):
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STATISTICS
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Str 19,
Dex 15,
Con 12,
Int 11,
Wis 11,
Cha 11
Base Atk +1;
CMB +5;
CMD 17
Feats Improved Initiative, Power Attack -1/+2
Traits Charming, Reactionary
Skills Acrobatics -2, Climb +0, Escape Artist -2, Fly -2, Handle Animal +4, Heal +4, Intimidate +4, Knowledge: Nature +4, Perception +4, Ride -2, Survival +4, Swim +0
Languages Common
SQ Earplugs, Enemies: Humanoids (Human) (+2 bonus) (Ex), Track +1, Weapon Cord, Wild Empathy +1 (Ex)
Combat Gear Falchion, Longbow, Scale Mail, Dagger, Dagger, Arrows (40), Arrows, Flight (40), Scimitar;
Other Gear Alchemist's Kindness (2), Backpack (11 @ 23 lbs), Bedroll, Chalk, 1 piece (5), Earplugs, Fishhook, Flint and steel, Grappling hook, Pouch, belt (14 @ 4.08 lbs), Rations, trail (per day) (5), Rope, hempen (50 ft.), Sewing needle, String (50') (5), Torch (3), Waterskin, Weapon Cord, Whetstone
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SPECIAL ABILITIES
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Charming +1 Bluff/Diplomacy/save DC for a language-dependant spell vs. targets who could be sexually attracted to you.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Track +1 +1 to survival checks to track.
Weapon Cord Attached weapon can be recovered as a swift action.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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