[Super Genius Games] Help Plan 2011 for SGG!


Product Discussion

51 to 100 of 223 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Liberty's Edge

Owen K. C. Stephens wrote:
Brian E. Harris wrote:
So, say I wanted to set a game in the 1100 era - what weapons (and armor, etc. if applicable/doable) are appropriate?

It sounds like you want a book that has lists of weapons appropriate for various eras and regions, running up to early firearms. So you could say "I want a game with the feel of the 100 years War... does the handgunne exist yet? What about plate mail" and look it up.

That sound about right?

Interesting, if rather scholarly and research heavy, idea.

I know I'd love to illustrate it - I love illustrating weapons and armor! :)

Dark Archive

fire magic?

otherwise i vote for dream magic

Scarab Sages

ulgulanoth wrote:
fire magic?

Already on the docket! I'll put you down as a vote fro dream magic as far as sequels go.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Owen K. C. Stephens wrote:
Brian E. Harris wrote:
So, say I wanted to set a game in the 1100 era - what weapons (and armor, etc. if applicable/doable) are appropriate?

It sounds like you want a book that has lists of weapons appropriate for various eras and regions, running up to early firearms. So you could say "I want a game with the feel of the 100 years War... does the handgunne exist yet? What about plate mail" and look it up.

That sound about right?

That was one of the aspects I loved most about ...And a 10ft Pole book. It was broken up by ere. Helped a lot when doing games not set in standard medieval times. Actually i would love to see some company do a new version of that book, except add stats and more indepth descriptions to the items. Though that would likely be to big of a book, so maybe a series of books by ere.


Owen K. C. Stephens wrote:
Brian E. Harris wrote:
So, say I wanted to set a game in the 1100 era - what weapons (and armor, etc. if applicable/doable) are appropriate?

It sounds like you want a book that has lists of weapons appropriate for various eras and regions, running up to early firearms. So you could say "I want a game with the feel of the 100 years War... does the handgunne exist yet? What about plate mail" and look it up.

That sound about right?

Yup!


Owen K. C. Stephens wrote:
Brian E. Harris wrote:
So, say I wanted to set a game in the 1100 era - what weapons (and armor, etc. if applicable/doable) are appropriate?

It sounds like you want a book that has lists of weapons appropriate for various eras and regions, running up to early firearms. So you could say "I want a game with the feel of the 100 years War... does the handgunne exist yet? What about plate mail" and look it up.

That sound about right?

Hmmmm, the evolution of weapons over time, perhaps in the past, present and future... that sounds like part of a set of supplements for a sort of 'current era d20' game I remember something about...*shifty eyes*

Scarab Sages

Okay, having gone haring off on an exploration of an itneresting idea that isn;t a sequel 9and is now at least listed in my planning files), that leaves the voting at:

Advanced Options: Oracles' Curses (2)
Advanced Options: Witches' Hexes (9)
GGT Air Magic (2)
GGT Apprentice-Level Characters (3)
GGT Archer Archetypes (3)
GGT Dream Magic (3)
GGT Earth Magic (2)
GGT Exalted Domains of Light and Lore (2)
GGT Exalted Domains of Storms and Savagery (1)
GGT Feats of Critical Combat (2)
GGT Feats of Divine Might (4)
GGT Feats of Immediate Action (1)
GGT Feats of Runic Might (4)
GGT Ice Magic (4)
GGT Martial Archetypes (1)
GGT Mystic Godlings (8)
GGT Races of Hoof and Horn (3)
GGT The Archon (3)
GGT The Godling (10)
GGT The Dragonrider (1)
GGT The Order of Vigilance (1)
GGT The Time Thief (13)
Loot 4 Less 2: Pretty, Pretty, Rings (4)
Loot 4 Less 5: All You Need is Gloves (1)
Mythic Menagerie: Engines of Destruction (1)
Mythic Menagerie: Kingdom of Graves (5)
Mythic Menagerie: Winter Ravagers (1)
One Night Stand: Warren of the Death Spiders (1)
Special Write-In: The Genius Guide to Succubi. (Or maybe the Dark Mistress herself) (3)


Well, i enjoy most of the products and have easily a half dozen favorites. However, i did junior high in greece where my parents were stationed in the military, and my exposure to greek mythology was what truly started my entrance into RPG games back in 1e ad&d. I will say the godling/mystic godling is the closest to my heart to see in practice. While some of the traits needed an overhaul, it appealed to me as a player a great deal. So it gets my vote.


Put me down as another vote for more Witchy love!!

Also for a new product suggestion: a book on Thieve's Guilds would be badass, especially if it included a Mafia Don style PrC with abilties to call in favors, contacts etc


Put me down for more on the Witch. Specifically I'd like to see the patrons fleshed out a little more, possibly with some "patron specific" hexes. Why should the patron that grants nasty necromantic spells, the patron that gives explosions, and the one with all the illusions hand out the same hexes?

Failing that more on the Warmaster. I love the concept.

Dark Archive

I would say armiger, but of what's listed, I'll go with godlings.

Scarab Sages

Rathendar wrote:
Well, i enjoy most of the products and have easily a half dozen favorites.

Well we never hate hearing that!

Rathendar wrote:
I will say the godling/mystic godling is the closest to my heart to see in practice.

Since Godlings is ahead of Mystic Godlings in the voting that's where I put your vote, though I confess that given the numbers for both books a third Godling-related product seems inevitable at this point.

Monkeygod wrote:
Also for a new product suggestion: a book on Thieve's Guilds would be badass, especially if it included a Mafia Don style PrC with abilties to call in favors, contacts etc

Interesting! Consider it thrown into the idea-hopper. :D

Jason Ellis 350 wrote:
Specifically I'd like to see the patrons fleshed out a little more, possibly with some "patron specific" hexes. Why should the patron that grants nasty necromantic spells, the patron that gives explosions, and the one with all the illusions hand out the same hexes?

Neat idea, and there are certainly a lot of people who indicated SOME focus on patrons was called for. I like that take on it.

Jason Ellis 350 wrote:
Failing that more on the Warmaster. I love the concept.

I put your vote into the Witches Curses sequel, but I'm curious. What more would you like to see for the War Master?

Chris Ballard wrote:
I would say armiger, but of what's listed, I'll go with godlings.

You can vote for anything, not just what's listed. I went ahead and jotted you down for Armiger. (It's one of my favorite projects too. I wrote the first draft in 4 hours, because I suddenly had this great idea...)

And that brings the voting to:
Advanced Options: Oracles' Curses (2)
Advanced Options: Witches' Hexes (11)
GGT Air Magic (2)
GGT Apprentice-Level Characters (3)
GGT Archer Archetypes (3)
GGT Dream Magic (3)
GGT Earth Magic (2)
GGT Exalted Domains of Light and Lore (2)
GGT Exalted Domains of Storms and Savagery (1)
GGT Feats of Critical Combat (2)
GGT Feats of Divine Might (4)
GGT Feats of Immediate Action (1)
GGT Feats of Runic Might (4)
GGT Ice Magic (4)
GGT Martial Archetypes (1)
GGT Mystic Godlings (8)
GGT Races of Hoof and Horn (3)
GGT The Archon (3)
GGT The Armiger (1)
GGT The Godling (11)
GGT The Dragonrider (1)
GGT The Order of Vigilance (1)
GGT The Time Thief (13)
Loot 4 Less 2: Pretty, Pretty, Rings (4)
Loot 4 Less 5: All You Need is Gloves (1)
Mythic Menagerie: Engines of Destruction (1)
Mythic Menagerie: Kingdom of Graves (5)
Mythic Menagerie: Winter Ravagers (1)
One Night Stand: Warren of the Death Spiders (1)
Special Write-In: The Genius Guide to Succubi. (Or maybe the Dark Mistress herself) (3)

Dark Archive

Pathfinder Roleplaying Game Superscriber

On a more serious write it, though a ecology about succubi might be pretty cool.

Anyways there is a couple of base classes i would like to see you guys tackle.
Noble - A leader type, think bard with out the spells. able to inspire lead (aka buff) others and be a decent combatant themselves. Better would be a class that has a few archetypes. One more social, another maybe minor magic and the third more melee combat.

Temptress - D20 Conan by Mongoose has one, and I loved the concept of that class.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Not a sequal but something to consider, I would love to see a gotta catch'em all class with poke'mon in mind. Or if not an all out class at least a magic system or rules set that would allow for such a thing, binding spheres and all.

Some things to consider for this would be alignments, monster advancements (especially handling monsters who can summon monsters), and establishing challenges and combat. I'm sure there is also a lot more to take into consideration but those were a few I thought of.

Also +1 on Dream Magic and The Dark Mistress!


Brinebeast wrote:
Not a sequal but something to consider, I would love to see a gotta catch'em all class with poke'mon in mind. Or if not an all out class at least a magic system or rules set that would allow for such a thing, binding spheres and all.

Nay, nay, a thousand times nay!


Dark_Mistress wrote:

On a more serious write it, though a ecology about succubi might be pretty cool.

Anyways there is a couple of base classes i would like to see you guys tackle.
Noble - A leader type, think bard with out the spells. able to inspire lead (aka buff) others and be a decent combatant themselves. Better would be a class that has a few archetypes. One more social, another maybe minor magic and the third more melee combat.

Temptress - D20 Conan by Mongoose has one, and I loved the concept of that class.

AH yes the Temptress. I would get behind that. It is a good idea, with tons of RP power. I like the way our ever Dark Mistress thinks...


Blackerose wrote:
Dark_Mistress wrote:

On a more serious write it, though a ecology about succubi might be pretty cool.

Anyways there is a couple of base classes i would like to see you guys tackle.
Noble - A leader type, think bard with out the spells. able to inspire lead (aka buff) others and be a decent combatant themselves. Better would be a class that has a few archetypes. One more social, another maybe minor magic and the third more melee combat.

Temptress - D20 Conan by Mongoose has one, and I loved the concept of that class.

AH yes the Temptress. I would get behind that. It is a good idea, with tons of RP power. I like the way our ever Dark Mistress thinks...

What be the Temptress?? some sort of spooky, supernatural seducer? cuz if so that would be hella awesome.


Owen K. C. Stephens wrote:
but I'm curious. What more would you like to see for the War Master?

More options and class specific feats perhaps. I love these types of classes (currently playing a Cavalier in a Pathfinder game) and they are rarely done well in my opinion. Most of them tend to be a guy who can't fight well if needed (3E Marshall, I'm looking at you) or someone dependent on magical style effects (Also called just play a bard).

Monkeygod wrote:
What be the Temptress?? some sort of spooky, supernatural seducer? cuz if so that would be hella awesome.

In the Conan D20 game, the Temptress was a seducer, but not always magical (although it was an option). They had a secondary aspect which drew limited features from either the Noble, Thief, or Scholar (Conan's wizard archtype) classes. You were forced to choose one, mixing and matching wasn't allowed. I played one and found it quite fun, except when the DM got lazy and decided that everybody had a melee opponent because he didn't want to draw things out.

I like the idea of making a class like this myself.


Well my real vote would be for a class that gets various bloodlines like a sorcerer, but is not a caster.

But in case that isn't a proper vote:

Non-Classical elements Magic.
Water Magic.
More races.
More Earth Magic. (Only one that had a link.)


Owen K. C. Stephens wrote:
Brian E. Harris wrote:
So, say I wanted to set a game in the 1100 era - what weapons (and armor, etc. if applicable/doable) are appropriate?

It sounds like you want a book that has lists of weapons appropriate for various eras and regions, running up to early firearms. So you could say "I want a game with the feel of the 100 years War... does the handgunne exist yet? What about plate mail" and look it up.

That sound about right?

That sounds awesome to me. Especially if it has good stats for early firearms like the arquebus and blunderbus, and maybe even later stuff depending on how far you decide to take.

I'd also like to see a Guide to Sci-fi (like sci-fi elements in a fantasy setting, similar to Expedition to the Barrier Peaks, Numeria or City of the Gods).

Rules for playing monsters would always be cool.

Of course no matter what you put out I'm sure it will be awesome. There's like four of you're products I've already bought, and many more I'd like to buy.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Blackerose wrote:
Dark_Mistress wrote:

On a more serious write it, though a ecology about succubi might be pretty cool.

Anyways there is a couple of base classes i would like to see you guys tackle.
Noble - A leader type, think bard with out the spells. able to inspire lead (aka buff) others and be a decent combatant themselves. Better would be a class that has a few archetypes. One more social, another maybe minor magic and the third more melee combat.

Temptress - D20 Conan by Mongoose has one, and I loved the concept of that class.

AH yes the Temptress. I would get behind that. It is a good idea, with tons of RP power. I like the way our ever Dark Mistress thinks...

I bet you would like to get behind her... you dirty dirty boy.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Monkeygod wrote:
Blackerose wrote:
Dark_Mistress wrote:

On a more serious write it, though a ecology about succubi might be pretty cool.

Anyways there is a couple of base classes i would like to see you guys tackle.
Noble - A leader type, think bard with out the spells. able to inspire lead (aka buff) others and be a decent combatant themselves. Better would be a class that has a few archetypes. One more social, another maybe minor magic and the third more melee combat.

Temptress - D20 Conan by Mongoose has one, and I loved the concept of that class.

AH yes the Temptress. I would get behind that. It is a good idea, with tons of RP power. I like the way our ever Dark Mistress thinks...
What be the Temptress?? some sort of spooky, supernatural seducer? cuz if so that would be hella awesome.

The one from Conan which I liked a lot, but to make it fit for DnD would need to be tweaked some and for pathfinder even more. Since Conan was only based on D20. It was kinda what you are thinking but had 3 paths they could pick. One was more rogue like, one was more social and the last had a little sorcery.

Dark Archive

Pathfinder Roleplaying Game Superscriber

@Monkeygod - As Jason says, they had some default abilities then a choice of three paths that made them each play a bit differently.

@Jason Ellis 350 - Yeah I really liked the class in Conan. It is one of those classes I would love to see get redone for pathfinder. Take the core idea and redo it using elements of Pathfinder.


Dark_Mistress wrote:
Kthulhu wrote:
Preorder ?
That just got you moved from my crazy list, to my super crazy avoid at all cost list. :)

+1 to the pre-order, +2 to moving Kthulhu to the super crazy avoid at all cost list. ;-)


You know what I want? Something that's a follow-up wink and a nod to Monte Cook's Chaositech. Stuff that would go good in a Numeria or Thundarr The Barbarian style campaign. Or if you're needing to get Cthulhu a spanking.

Shadow Lodge

:D


Dark_Mistress wrote:

On a more serious write it, though a ecology about succubi might be pretty cool.

Anyways there is a couple of base classes i would like to see you guys tackle.
Noble - A leader type, think bard with out the spells. able to inspire lead (aka buff) others and be a decent combatant themselves. Better would be a class that has a few archetypes. One more social, another maybe minor magic and the third more melee combat.

Temptress - D20 Conan by Mongoose has one, and I loved the concept of that class.

Actually, the Noble class in the Freeport Companion for Pathfinder is a lot like that. But seeing SGG do some expansion work on it would be nice.

As for voting.. RuneStaves and Wyrd Wands were a great concept and could use some follow-up.


Brian E. Harris wrote:
Owen K. C. Stephens wrote:
Brian E. Harris wrote:
So, say I wanted to set a game in the 1100 era - what weapons (and armor, etc. if applicable/doable) are appropriate?

It sounds like you want a book that has lists of weapons appropriate for various eras and regions, running up to early firearms. So you could say "I want a game with the feel of the 100 years War... does the handgunne exist yet? What about plate mail" and look it up.

That sound about right?

Yup!

Monkey God put out something similar to this called From Stone to Steel.

"From Stone to Steel, MonkeyGod Enterprises' 350+ page encyclopedia of weaponry and armor, has been released in an electronic edition by Highmoon Media Productions. The book, which was originally released in 2003 in a deluxe hardcover edition, chronicles the development of weapons and armor from the stone age, all the way to the Renaissance, with an eye towards cultures all across the globe."

Unfortunately I can't seem to find it on Drive Thru RPG any longer.

Dark Archive

Pathfinder Roleplaying Game Superscriber

Urath DM - Yeah I heard there was one in the book. I don't have it yet though. Of course i am always in favor of seeing different companies do their own take on classes. It can let me mix and match sometimes to get something more inline with what I want. :)

Besides at 52 products a year they might actually run out of idea's eventually.


Dark_Mistress wrote:
Blackerose wrote:
Dark_Mistress wrote:

On a more serious write it, though a ecology about succubi might be pretty cool.

Anyways there is a couple of base classes i would like to see you guys tackle.
Noble - A leader type, think bard with out the spells. able to inspire lead (aka buff) others and be a decent combatant themselves. Better would be a class that has a few archetypes. One more social, another maybe minor magic and the third more melee combat.

Temptress - D20 Conan by Mongoose has one, and I loved the concept of that class.

AH yes the Temptress. I would get behind that. It is a good idea, with tons of RP power. I like the way our ever Dark Mistress thinks...
I bet you would like to get behind her... you dirty dirty boy.

If you only knew, my dear succubus...


Mr.Alarm wrote:
I would like to see a sequel to hoof and horn. I always like to playing weird races.

Agreed. My last 3 characters all had hooves and I would love to see more things for them.


Owen K. C. Stephens wrote:


Advanced Options: Witches' Hexes (11)

Yay we're making up ground! Go, witches!

Also, let me chime in for a temptress class! Especially one that has both magic and non-magic options. One of the things I *love* about SGG classes is that they all carry that customizable trait that makes Pathfinder so much better than 3.5 (and I loved me some 3.5!) You could either go with broad paths (like you did for the death mage), or more talent/special ability choices (like shadow assassin, your magus, and godling).

Also, some temptation options for your other classes (godlings in particular!) would be very cool!

Dark Archive

Pathfinder Roleplaying Game Superscriber

It's looking like it is coming down to a three way race between the Time Thief, Godling, and Witch's.


TheClyd3Man wrote:
Mr.Alarm wrote:
I would like to see a sequel to hoof and horn. I always like to playing weird races.
Agreed. My last 3 characters all had hooves and I would love to see more things for them.

Not to threadjack too badly, but check out Remarkable Races by Alluria if you like odd races. You will be happy.

Liberty's Edge

Rather than a sequel to Advanced Options: Oracle's Curses, how about a book of additional Oracle Mysteries?


Blackerose wrote:
TheClyd3Man wrote:
Mr.Alarm wrote:
I would like to see a sequel to hoof and horn. I always like to playing weird races.
Agreed. My last 3 characters all had hooves and I would love to see more things for them.

Not to threadjack too badly, but check out Remarkable Races by Alluria if you like odd races. You will be happy.

I second this.

Scarab Sages

Dark_Mistress wrote:

Anyways there is a couple of base classes i would like to see you guys tackle.

Noble - A leader type, think bard with out the spells. able to inspire lead (aka buff) others and be a decent combatant themselves. Better would be a class that has a few archetypes. One more social, another maybe minor magic and the third more melee combat.

Temptress - D20 Conan by Mongoose has one, and I loved the concept of that class.

Both those ideas are now in the hopper!

Brinebeast wrote:
Not a sequal but something to consider, I would love to see a gotta catch'em all class with poke'mon in mind. Or if not an all out class at least a magic system or rules set that would allow for such a thing, binding spheres and all.

I could actually see doing an alternate class for the summoner, that captures creatures for future summoning rather than having an eidolon... Weird, this might be a good idea.

Brinebeast wrote:
Also +1 on Dream Magic and The Dark Mistress!

One vote each, so I put you down for Dream Magic (since you said it first)

Jason Ellis 350 wrote:
Owen K. C. Stephens wrote:
but I'm curious. What more would you like to see for the War Master?
More options and class specific feats perhaps. I love these types of classes (currently playing a Cavalier in a Pathfinder game) and they are rarely done well in my opinion. Most of them tend to be a guy who can't fight well if needed (3E Marshall, I'm looking at you) or someone dependent on magical style effects (Also called just play a bard).

Okay, that's pretty clear. I'll certainly add those ideas to the hopper.

SilvercatMoonpaw wrote:
Well my real vote would be for a class that gets various bloodlines like a sorcerer, but is not a caster.

To be clear, you mean doing something like "The Scion inherits powers from his unusual heritage, which help him strike down, baffle, or avoid his foes depending on how he focuses his talents." ? Neat idea... I'll add it to the hopper along with GGT Water Magic, another few Races of... books, and a vote for a sequel to Earth Magic.

lordzack wrote:
Rules for playing monsters would always be cool.

I've added your other dieas to our hopper, but I wanted to ask if you've seen Rite Publishing's books that make giants or gargoyles a playable 20-level class?

lordzack wrote:
Of course no matter what you put out I'm sure it will be awesome. There's like four of you're products I've already bought, and many more I'd like to buy.

We aim to please!

Urizen wrote:
You know what I want? Something that's a follow-up wink and a nod to Monte Cook's Chaositech. Stuff that would go good in a Numeria or Thundarr The Barbarian style campaign. Or if you're needing to get Cthulhu a spanking.

That might well match up nicely with some other plans I'm still working on...

Urath DM wrote:
As for voting.. RuneStaves and Wyrd Wands were a great concept and could use some follow-up.

Wow, something really recent gets a vote! Added.

Dark_Mistress wrote:
Besides at 52 products a year they might actually run out of idea's eventually.

No sign of that yet!

Dark_Mistress wrote:
It's looking like it is coming down to a three way race between the Time Thief, Godling, and Witch's.

And witches was way behind until someone made a plea for it. So if anyone wants some other product to win, pitch your case for other fans to see!

Heymitch wrote:
Rather than a sequel to Advanced Options: Oracle's Curses, how about a book of additional Oracle Mysteries?

A sequel to Oracles' Curses is almost sure to include both mysteries and curses, possible with rules for links between the two. I'll mark this as a vote for "more oracles" which is how I see most sequel votes. :)

And that brings the voting to:
Advanced Options: Oracles' Curses (3)
Advanced Options: Witches' Hexes (11)
GGT Air Magic (2)
GGT Apprentice-Level Characters (3)
GGT Archer Archetypes (3)
GGT Dream Magic (4)
GGT Earth Magic (3)
GGT Exalted Domains of Light and Lore (2)
GGT Exalted Domains of Storms and Savagery (1)
GGT Feats of Critical Combat (2)
GGT Feats of Divine Might (4)
GGT Feats of Immediate Action (1)
GGT Feats of Runic Might (4)
GGT Ice Magic (4)
GGT Martial Archetypes (1)
GGT Mystic Godlings (8)
GGT Races of Hoof and Horn (3)
GGT Rune Staves and Wyrd Wands (1)
GGT The Archon (3)
GGT The Armiger (1)
GGT The Godling (11)
GGT The Dragonrider (1)
GGT The Order of Vigilance (1)
GGT The Time Thief (13)
Loot 4 Less 2: Pretty, Pretty, Rings (4)
Loot 4 Less 5: All You Need is Gloves (1)
Mythic Menagerie: Engines of Destruction (1)
Mythic Menagerie: Kingdom of Graves (5)
Mythic Menagerie: Winter Ravagers (1)
One Night Stand: Warren of the Death Spiders (1)
Special Write-In: The Genius Guide to Succubi. (Or maybe the Dark Mistress herself) (3)


Brinebeast wrote:
Not a sequal but something to consider, I would love to see a gotta catch'em all class with poke'mon in mind. Or if not an all out class at least a magic system or rules set that would allow for such a thing, binding spheres and all.

I could actually see doing an alternate class for the summoner, that captures creatures for future summoning rather than having an eidolon... Weird, this might be a good idea.

...Huh..when you put it THAT way..this is kind of cool.


Owen K. C. Stephens wrote:
SilvercatMoonpaw wrote:
Well my real vote would be for a class that gets various bloodlines like a sorcerer, but is not a caster.
To be clear, you mean doing something like "The Scion inherits powers from his unusual heritage, which help him strike down, baffle, or avoid his foes depending on how he focuses his talents." ? Neat idea... I'll add it to the hopper.....

To put it simply I think there is potential in the various bloodline, wizard school, domain, oracle mystery, and witch hex features that would be really neat to explore independent of being a caster. At the very least I think magic classes that draw from only a limited pool of abilities rather than a varied spell list deserve some exploration.

Also put me down for the "capture monsters" summoner, there are some really nice mage types you could pull off with that.

Scarab Sages

SilvercatMoonpaw wrote:

To put it simply I think there is potential in the various bloodline, wizard school, domain, oracle mystery, and witch hex features that would be really neat to explore independent of being a caster. At the very least I think magic classes that draw from only a limited pool of abilities rather than a varied spell list deserve some exploration.

Also put me down for the "capture monsters" summoner, there are some really nice mage types you could pull off with that.

Gotcha.

I'll also note that our most recent PDF, Advanced Options: Inquisitor's Judgments, includes the Justicar, a non-spellcasting alternative to the inquisitor, that plays with judgments without playing with spells.

Dark Archive

I'd be real curious of a product showcasing various alternative rules used by the SSG writers/gamers and guest writers (e.g., Skip Williams) and the thought-processes why they use that particular rule.

Scarab Sages

joela wrote:
I'd be real curious of a product showcasing various alternative rules used by the SSG writers/gamers and guest writers (e.g., Skip Williams) and the thought-processes why they use that particular rule.

We've seriously considered the Genius Guide to Houserules, or something similar.


Owen K. C. Stephens wrote:
I'll also note that our most recent PDF, Advanced Options: Inquisitor's Judgments, includes the Justicar, a non-spellcasting alternative to the inquisitor, that plays with judgments without playing with spells.

I noticed. It's the play of options like this that make me keep coming back to Pathfinder and your products.

Dark Archive

Owen K. C. Stephens wrote:
joela wrote:
I'd be real curious of a product showcasing various alternative rules used by the SSG writers/gamers and guest writers (e.g., Skip Williams) and the thought-processes why they use that particular rule.
We've seriously considered the Genius Guide to Houserules, or something similar.

+1!


Blackerose wrote:

I could actually see doing an alternate class for the summoner, that captures creatures for future summoning rather than having an eidolon... Weird, this might be a good idea.

...Huh..when you put it THAT way..this is kind of cool.

If you have ever read Jim Butcher's Codex Alera series, the furies everyone uses are supposed to be based on Pokemon of all things. Something about a dare he took after being part of a convention panel. There are no bad story ideas, only bad execution.

Scarab Sages

Jason Ellis 350 wrote:

"If you have ever read Jim Butcher's Codex Alera series, the furies everyone uses are supposed to be based on Pokemon of all things. Something about a dare he took after being part of a convention panel. There are no bad story ideas, only bad execution."

"Mix Pokemon with the Roman Empire."

I gamed with Jim, back in the day. Only he could pull something like that off, and the end result is (IMHO) awesome.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Owen K. C. Stephens wrote:
Jason Ellis 350 wrote:

"If you have ever read Jim Butcher's Codex Alera series, the furies everyone uses are supposed to be based on Pokemon of all things. Something about a dare he took after being part of a convention panel. There are no bad story ideas, only bad execution."

"Mix Pokemon with the Roman Empire."

I gamed with Jim, back in the day. Only he could pull something like that off, and the end result is (IMHO) awesome.

I thought the romans where into "poke-a-mon"... sorry couldn't resist :)

Dark Archive

Dark_Mistress wrote:
Owen K. C. Stephens wrote:
Jason Ellis 350 wrote:

"If you have ever read Jim Butcher's Codex Alera series, the furies everyone uses are supposed to be based on Pokemon of all things. Something about a dare he took after being part of a convention panel. There are no bad story ideas, only bad execution."

"Mix Pokemon with the Roman Empire."

I gamed with Jim, back in the day. Only he could pull something like that off, and the end result is (IMHO) awesome.

I thought the romans where into "poke-a-mon"... sorry couldn't resist :)

DM! ^_^


Dear Mr Stephens,
I would just like to say that this thread has got to be one of the coolest things ever done by a company. Allowing your fan base to help steer the direction of your upcoming product line is Pure Genius, pun intended.

Also,
Your idea hopper must be huge, as you keep tossing thing into it.

I really and truly wish SGG the best of luck and here's hoping you guys keep making money so you can keep churning out badass books.

Thank you for all your hard work and time :-)


I'm enjoying all of SGGs PF compatible products so keep up the good work.

Now my vote on here goes to a followup to Races of Hoof and Horn ... either a new theme for races (Fang and Feather, perhaps, for cat-like (quasi) humanoids, bear- or dog-like (quasi) humanoids, and something perhaps akin to 3.5s Raptorans; an avian humanoid) or an expansion of Hoof and Horn in some way (or preferably both!) And before anyone points it out I already have Alluria's entire Remarkable Races series but SGG and Alluria both do awesome work and the field is big enough for both of them to get into the races game.

51 to 100 of 223 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Third-Party Pathfinder RPG Products / Product Discussion / [Super Genius Games] Help Plan 2011 for SGG! All Messageboards

Want to post a reply? Sign in.