
Dire Mongoose |

In the core rulebook it is said that sorcerer and bard are taking a full round action casting metamagic enhanced spell.
Since summoners are working quite similarly spell wise can we state that they are using full round action too?
Sure. That's how the spontaneous casters roll.
(Although note that a full round action to cast and a 1 round casting time aren't the same thing.)

Chris Gunter |

In the core rulebook it is said that sorcerer and bard are taking a full round action casting metamagic enhanced spell.
Since summoners are working quite similarly spell wise can we state that they are using full round action too?
Yes. Spontaneous casters always require a full-round to cast a spell enhanced with a metamagic feat (except for quicken spell, of course).
This always true of spontaneous casting, even for a cleric spontaneously casting a cure spell with a metamagic component added on.
Edit: Ninja'd!

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(Although note that a full round action to cast and a 1 round casting time aren't the same thing.)
What is exactly the difference then?
Full round casting means that the spell comes into effect just before the caster's next turn?
1 round casting means the spells comes into effect just before we go next on the innitative order right after the caster?

Kryzbyn |

Dire Mongoose wrote:
(Although note that a full round action to cast and a 1 round casting time aren't the same thing.)
What is exactly the difference then?
Full round casting means that the spell comes into effect just before the caster's next turn?
1 round casting means the spells comes into effect just before we go next on the innitative order right after the caster?
Full round action means nothing else can be done except a 5' step.
1 round casting time means you still get a move action, the spell jsut doesn't go off till next round.
Kryzbyn |

Kryzbyn wrote:Are you sure about the move action allowed with the 1 round casting time?Full round action means nothing else can be done except a 5' step.
1 round casting time means you still get a move action, the spell jsut doesn't go off till next round.
I stand corrected...
A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed.

Maerimydra |

I stand corrected...
A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed.
It makes more sense like this, don't you think ? (;

UltimaGabe |

A full-round action casting time means that you begin casting at the beginning of your turn, and you finish at the end of your turn. The spell takes effect at the end of your turn, and your casting can't be interrupted unless someone is able to act on your turn (such as with a readied action or AoO).
A 1-round casting time begins at the beginning of your turn, but you don't actually finish casting until immediately before your NEXT turn- meaning that at any point between this turn and the next, an enemy can walk up and hit you, disrupting your spell.

darth_borehd |
1 person marked this as FAQ candidate. |

In the core rulebook it is said that sorcerer and bard are taking a full round action casting metamagic enhanced spell.
Since summoners are working quite similarly spell wise can we state that they are using full round action too?
By RAW, no.
However, it appears to just be an oversight that was not amended after the APG came out.

Wiggz |

A full-round action casting time means that you begin casting at the beginning of your turn, and you finish at the end of your turn. The spell takes effect at the end of your turn, and your casting can't be interrupted unless someone is able to act on your turn (such as with a readied action or AoO).
A 1-round casting time begins at the beginning of your turn, but you don't actually finish casting until immediately before your NEXT turn- meaning that at any point between this turn and the next, an enemy can walk up and hit you, disrupting your spell.
This is how I always understood it.