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Yeah, I realized that after I posted. For 5HD on that staff, it would add 25,000 gp. That would cover a target up to 10HD, more then enough for what I am looking for. Still cheaper than the ring.
Scrolls and Wands have the same issue. I have heard of GMs allowing creation w/o components, and components supplied at casting time.
Scrolls e wands aren't a problem, as they have a fixed CL, so you would pay whatever is the cost for the material components of the spell when cast at that level.
The problem are the staves, as the caster level of a staff change with the user and the creator can reduce the cost increasing the number of charges used.
For simulacrum I would simply rule that that spell can't be placed in a staff.
If you, as a GM, want to put that spell into a staff, the minimum caster level is 13, so you have to pay for what a spell of that level will produce, a simulacrum with 26 HD. 500*26=13.000. 50 uses of the material component =650.000
If the ability drain 10 charges with each use it would become 65.000. Or maybe not. Re-reading how staves creation work you reduce the spell cost, but you still have to provide 50 uses of the material component.

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Coven is not a hex in this instance. Its an ability that hags possess. And yes, a simulacrum of a hag could participate in a coven. The simulacrum is not "gaining power" as it already had the power to join a coven and is merely benefiting from using the ability.
Yes, I noticed that the focus of the question had changed after posting and corrected my post.
The simulacrum is not gaining power, but it is not a hag, only a partially real illusion of one.
If I create a permanent illusion of a hag, it can be part of a coven?

seebs |
Cevah wrote:Scrolls e wands aren't a problem, as they have a fixed CL, so you would pay whatever is the cost for the material components of the spell when cast at that level.Yeah, I realized that after I posted. For 5HD on that staff, it would add 25,000 gp. That would cover a target up to 10HD, more then enough for what I am looking for. Still cheaper than the ring.
Scrolls and Wands have the same issue. I have heard of GMs allowing creation w/o components, and components supplied at casting time.
The material components of the spell vary in cost based on the specific creature targeted. Same with trap the soul.
Also: "The creator must have prepared the spells to be stored (or must know the spells, in the case of a sorcerer or bard) and must provide any focus the spells require as well as material component costs sufficient to activate the spell 50 times (divide this amount by the number of charges one use of the spell expends)."
Very explicitly reduces the material component cost when you increase charges.

seebs |
Anzyr wrote:Coven is not a hex in this instance. Its an ability that hags possess. And yes, a simulacrum of a hag could participate in a coven. The simulacrum is not "gaining power" as it already had the power to join a coven and is merely benefiting from using the ability.Yes, I noticed that the focus of the question had changed after posting and corrected my post.
The simulacrum is not gaining power, but it is not a hag, only a partially real illusion of one.
If I create a permanent illusion of a hag, it can be part of a coven?
Permanent illusion isn't a shadow spell. Shadow subtype spells create actual things. (And now I'm confused because I coulda sworn that spell used to be necromancy.)

Cevah |

Cevah wrote:Yeah, I realized that after I posted. For 5HD on that staff, it would add 25,000 gp. That would cover a target up to 10HD, more then enough for what I am looking for. Still cheaper than the ring.
Scrolls and Wands have the same issue. I have heard of GMs allowing creation w/o components, and components supplied at casting time.
Scrolls e wands aren't a problem, as they have a fixed CL, so you would pay whatever is the cost for the material components of the spell when cast at that level.
The problem are the staves, as the caster level of a staff change with the user and the creator can reduce the cost increasing the number of charges used.
For simulacrum I would simply rule that that spell can't be placed in a staff.If you, as a GM, want to put that spell into a staff, the minimum caster level is 13, so you have to pay for what a spell of that level will produce, a simulacrum with 26 HD. 500*26=13.000. 50 uses of the material component =650.000
If the ability drain 10 charges with each use it would become 65.000. Or maybe not. Re-reading how staves creation work you reduce the spell cost, but you still have to provide 50 uses of the material component.
Actually, scrolls and wands have that problem also. How much for Restoration? How much for Animate Dead? These spells have a variable material cost.
As to how much to add to the staff, If I craft with materials for making 5HD creatures, then the staff can only make that HD max.
What do you think of requiring the component separate to the staff, so you supply the 500gp/HD when you use the staff?
/cevah

Cevah |

If it is a simulacrum and thus has that ability, yes. Remember, Simulacrums have the actual creature type and characteristics of what they are copies of (see the FAQs for details).
FAQ was actually JJ's post in this thread, question #2.
Ravingdork wrote:(2) What about their creature type? Does it match the originals, or are they constructs?They are not constructs. Creature type is the same as the original.
/cevah

Tacticslion |

Blah-blah, Rules sub-forum, RAW, etc, acknowledged. That side...
One method of allowing wish SLAs to exist, capping simulacrum power, and letting simulacra keep the theme... cap the equivalent effect that a simulacra could create, according to a similar spell at that same level: limited wish. Effectively, a simulacra could not support an effect who's power is greater than 6th level (or 5th level divine). This would be similar in theme/tone with the "half power" of the other abilities and, while still extremely potent, curtail some tendency to cause problems of such abilities, while being similar in power to a spell of the same level. Alternately/also, making it 50% real.
RAW, though, it seems to work as Cevah suggests, including the coven.

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Diego Rossi wrote:Cevah wrote:Scrolls e wands aren't a problem, as they have a fixed CL, so you would pay whatever is the cost for the material components of the spell when cast at that level.Yeah, I realized that after I posted. For 5HD on that staff, it would add 25,000 gp. That would cover a target up to 10HD, more then enough for what I am looking for. Still cheaper than the ring.
Scrolls and Wands have the same issue. I have heard of GMs allowing creation w/o components, and components supplied at casting time.
The material components of the spell vary in cost based on the specific creature targeted. Same with trap the soul.
If you make a magic item you pay for the highest cost use possible.
If you are making a scroll of restoration you pay the 1.000 gp cost of restoring a level, not the 100 gp cost of restoring a reduced characteristic.If you make a scroll of simulacrum you pay for the highest cost possible with that scroll. Same thing for a staff.
Doing it another say is simply an attempt to pay less for an effect.
Actually, scrolls and wands have that problem also. How much for Restoration? How much for Animate Dead? These spells have a variable material cost.As to how much to add to the staff, If I craft with materials for making 5HD creatures, then the staff can only make that HD max.
What do you think of requiring the component separate to the staff, so you supply the 500gp/HD when you use the staff?
/cevah
Only if you are trying to game the system.
A wand or scroll has a spell at a specific casting level. You pay for the material requirements for that caster level. You animate a lower number of zombies? Some of the scroll is wasted.
Doing it another way would be only create problems.
Restoration is even simpler: you pay for the higher cost version. The creator has no control on how the scroll will be used, so you will have to pay for the highest cost.
You could decide to do some more bookkeeping ad write down what kind of scroll you have purchased, but I think that that is not RAW.

seebs |
What exactly is the "highest possible" cost for a wish? Remember that you can have to pay additional material component costs for a spell you emulate. If you use wish to cast a permanency with a cost over 10k, you have to pay extra.
But the game seems to price items that have wish in them as though they just cost 25k, not 37.5k (which is what it would cost to use wish to cast permanency on a greater create demiplane).
Do you have a citation anywhere for "you pay the highest cost possible"? In the absence of explicit wording, I'd assume you can pick a material component cost, and then the item can reproduce the spell with that cost, and if you try to do a casting which would cost more, the spell fails.
The big issue is that, with simulacrum or trap the soul, you can be talking a very large difference in pricing, and I don't see any basis for your claim that this is "simply an attempt to pay less for an effect". That might apply if you tried to pay the cheap cost, then get the more expensive effect, but what if you pay a cheaper cost, and only try to get the cheaper effect?
For what it's worth, the d20 SRD actually addresses this directly, pricing a scroll of trap the soul at 13,000 gp, with a footnote saying "assumes a creature of 10HD or less". So they appear to have concluded that you pick your pricing and that determines the power of the resulting spell, which is parallel to how caster levels work in spell items.

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"Do you have a citation anywhere for "you pay the highest cost possible"?" and "the d20 SRD" as your source ....
Caster Level (CL): The next item in a notational entry gives the caster level of the item, indicating its relative power. The caster level determines the item's saving throw bonus, as well as range or other level-dependent aspects of the powers of the item (if variable).
Animate dead has a cost that is variable with the caster level,a s you can affet more HD of dead creatures? Yes, so you must determine the number of HD affected usign the CL. "Components V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead)"
Simulacrum? The same. "Components V, S, M (ice sculpture of the target plus powdered rubies worth 500 gp per HD of the simulacrum)"Wish? "Components V, S, M (diamond worth 25,000 gp)" and "When a wish duplicates a spell with a material component that costs more than 10,000 gp, you must provide that component (in addition to the 25,000 gp diamond component for this spell)." The last part is not part of the component line. It is something that you should provide when you sue the wish, like you must provide the target for a fabricate scroll, even if the material component is the target of the spell .
Restoration si the only one with some doubt, as the component lien say "Components V, S, M (diamond dust worth 100 gp or 1,000 gp, see text)", giving two different options.

seebs |
Uh, no, that doesn't say what I'm asking.
The material cost of simulacrum is determined by your target. Your level influences the cap, but doesn't determine the specific cost you pay when casting the spell. Similarly, with animate dead, the cost is not determined by your caster level, but by the actual number of hit dice you do animate. If you animate a single 2HD skeleton, you need a single 50gp onyx gem, regardless of your caster level.
Where is there a statement in the item creation rules that you must pay the material component cost for the most powerful version of the effect available, rather than choosing to pay a lower cost and getting an item which cannot achieve maximum effect?
The d20 SRD, which provided actual examples of priced scrolls, clearly indicates that you're allowed to pick a lower cost, by pricing a trap the soul spell for a 10HD creature. That's an 8th level spell, it has a minimum CL of 15, but the scroll is generated only able to handle up to a 10HD creature, with 10k of material component cost.
Unless you can point to wording saying that you must pay the highest possible cost when crafting an item, I'm not convinced that this has changed.

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The SRD that you like to cite is a 3rd party product that as the same validity of my opinion when we are speaking of Pathfinder, unless they are citing a piece of the Pathfinder rules verbatim.
The scroll prices have been removed in Pathfinder, so you are citing something that has been purposefully removed as a rule.

Cevah |

The SRD that you like to cite is a 3rd party product that as the same validity of my opinion when we are speaking of Pathfinder, unless they are citing a piece of the Pathfinder rules verbatim.
The scroll prices have been removed in Pathfinder, so you are citing something that has been purposefully removed as a rule.
PRD 8th level scrolls shows Trap The Soul as 23,000 gp. That is 3,000 for 8th level + 20,000 for HD at 1,000/HD. How do you get 20 HD for that spell? No mention of a HD cap is given on the spell, nor any relationship between HD and CL.
PRD 9th level scrolls shows Wish at 28,825 gp. That is 3,825 gp for the spell and 25,000 gp for the components. Yet wish states "When a wish duplicates a spell with a material component that costs more than 10,000 gp, you must provide that component (in addition to the 25,000 gp diamond component for this spell).", so it could cost more than 25,000 gp.
Looks like someone put them back in.
/cevah

seebs |
Good catch, I hadn't found those in the PRD yet. And there are definitely creatures in Pathfinder with over 20 HD, and there's no level-based cap on trap the soul.
For create greater undead, they price the scroll at 3,150gp, which fits with the 3HD shadow that's all a level 15 caster can create. For binding, they again went with a price based on a 20HD creature -- but again, there's no HD cap on the spell as written.
Oh, hey. They got one wrong. For mnemonic enhancer, the scroll price reflects the 50gp cost... of the focus. That's wrong, you don't expend a focus to create a scroll.
The price for animate dead is 350gp above the cost of a plain scroll of the same level, at 25gp per HD, that's 14HD, which would be 2x the caster level of 7... But that doesn't take into account desecrate, which would double the number you can create with a single casting.
Scrolls of gate don't include the optional 10k material component cost, but that cost is explicitly a "material component" -- it's in the spell stats as "M (see text)".
Conclusion: You are allowed to decide how to cast a spell when creating a magic item, and you pay the cost for that, and that determines what the magic item can or can't do.

JoannaGeist |
I was tempted to not do this, both because I don't REALLY have the time, and because it fosters the (in my opinion unfortunate) perception that 3rd edition engendered that if you don't get rulings from designers of the games, you're playing the game wrong. The FIRST place you should go for rulings like this is your GM. That's also the LAST place you should go.
Then why did I buy a rulebook?