Disturbed1 |
Getting ready to start running RotRL for some friends, and one wants to play a halfling child. He asked if there was any sort of age modifier to stats, like there is for being middle age thru venerable. I think I remember seeing something at one point in 3.5 stuff a long time ago, but cant remember what it was or where it was for the life of me.
Any suggestions other than to tell him no, lol???
Thanks for the help!
BigNorseWolf |
Getting ready to start running RotRL for some friends, and one wants to play a halfling child. He asked if there was any sort of age modifier to stats, like there is for being middle age thru venerable. I think I remember seeing something at one point in 3.5 stuff a long time ago, but cant remember what it was or where it was for the life of me.
Any suggestions other than to tell him no, lol???
Thanks for the help!
http://www.ccs.neu.edu/home/katz/dnd/kids.html
Odraude |
Disturbed1 wrote:Getting ready to start running RotRL for some friends, and one wants to play a halfling child. He asked if there was any sort of age modifier to stats, like there is for being middle age thru venerable. I think I remember seeing something at one point in 3.5 stuff a long time ago, but cant remember what it was or where it was for the life of me.
Any suggestions other than to tell him no, lol???
Thanks for the help!
http://www.ccs.neu.edu/home/katz/dnd/kids.html
That's a pretty cool link there. I think for HP, one can just assume 1d6 + con modifier until one is old enough to get a class. The question is though, How do you balance a campaign around having a child? Clearly the player will be at a huge disadvantage compared to the others. Don't discourage it but you may want to warn the player of this.
RicoTheBold |
We always just use the Young Template in the back of the bestiary and applied it to there characters
Beat me to it.
But while that other link is cool, especially for the incredibly disturbing rules for casting Awaken on an infant, just slapping a quick template and shrinking them seems easiest. Yeah, maybe their mental stats should decrease as well, but I wouldn't worry about it too much. Kids learn so quickly if that's all they're doing, and any kid out adventuring could easily justify learning a class. The young template leaves them very playable while still having some decent effects.
Although a young goblin rogue has got to be one of the stealthiest character concepts that doesn't involve playing a pixie.
+8 Dex racial and size modifier, +8 size bonus to stealth, +4 racial bonus to stealth...if you go 18 Dex off of point buy or whatever...you could be looking at a +24 with a single rank in stealth.
Although the -6 Str and -4 Con adjustments are no joke...it's not like you *need* to pour everything into Dex.