Pathfinder Wizard + Spellfire Wielder, is that just too powerful?


Conversions

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Moonglade wrote:
Kthulhu wrote:
Really, the only thing overpowered about it is the ability to stand there and ignore spells that an enemy spellcaster is hurling at you. Otherwise, you're just a weak version of the 3.5 warlock with a massively weak and limited channel positive energy ability.

Okay, but I want to add it to the exsiting arcane casters.

Just for the fluff of them manipulating raw energy around them.

Is it weak enough not to be ground-breaking?

Somemthing that's weak to it by itself becomes majorly game breaking when it becomes an added feature to arcane casters who can now pretty much ignore any spell effect tossed at them.

My basic ruling has always been that you can not take spellfire once you've gone beyone one level in any spellcasting class. and that once you take that first level, you can't add another spellcasting level ever again.


Moonglade wrote:

I always found the spellfire wielder feat from Magic of Faerun, very good thematically for arcane casters, but really sucks when it comes to power scaling. I mean, I can't comprehend if it too powerfull for a character to have.

I'm the DM in my party, and it always seemed really powerfull for me, I'm afraid that if I'll make it legit, the non-arcane classes will be made obsolete.

So, I'm begging for advice. What am I doing with this feat? Should I put it in my game with boundries? Maybe drawbacks?
Maybe I can make it a standart for arcane casters? (In my game, Magic is very much like the Weave, Fade and Force of other media fantasies/sci-fies. It's the power of life, concecrated, and manipulated by beings sesnitive to it.).

It would be awesome to have a reply. :3

Arcana spellcaster have better things to do, specially in the begining ofd an encounter.

BUT, for non-caster classes is a very intersting feat. I am DMing a campaing placed in Faerun, that feat and a coupled of bluff checks have saved the life of the rogue a couple of time.

RPG Superstar 2012 Top 16

It was a powerful effect in 2E, because things had fewer hit points, and yes, a 9d6 blast of energy could potentially fry an enemy wizard and low level fighters, and do some serious harm to a dracolich.

in 3.5? It's just a nice supplement. Kindly note she was almost killed by being sucked into a Spell Engine (luckily, the enchanted dagger reached it first).

The spellfire wielder class can unload huge amounts of spellfire, it's true. But they still have to sit around and absorb it all. To kill her, all you have to do is shoot arrows at her!

As was pointed out, without the wielder class to up the amount, types and numbers of attacks, the ability really isn't all that great. It's just nice when you want to really annoy a non-summoning wizard.

==Aelryinth


I played a spellfire wielder in 3rd edition for several years, from levels 1-9. In all that time he never once absorbed a spell that had been cast in anger, if I readied an action I didn't get hit by a spell. The character was a barbarian/ranger and found quickly that pointing a longbow at a spellcaster and then holding an action was pretty useless. The caster would just throw his spell at someone who was actually attacking him. I remember once running up to melee range against an enemy caster and screaming in his face before holding my action, hoping he would target me. He did, by polymorphing into a bear and mauling the s@%& out of me.

Also, it only absorbed targeted spells. So lightning bolt, fireball, etc. all fried me like normal. For spellfire to work, you had to be the only target of a single target spell and be prepared and holding your action for the specific purpose of absorbing a spell. The larger your party, the less likely you will be the one to get targeted. So I guess it's pretty ok if you frequently fight archmages in solo fights.

I ended up absorbing my own ranger touch spells to convert them into 2 points of healing. Not broken. (My longbow did more damage)

I loved this character and the spellfire was an interesting piece of plot & character development so I couldn't complain.


Pathfinder Adventure Path Subscriber

The thing i would be careful with spellfire and PF (or the 3.5 warlock, for that matter) is the at will cantrips (and other at will spell stuff). I'd disqualify this stuff as being able to power spellfire.


Kthulhu wrote:
LazarX wrote:
What Elminster has is a very similar ability known as Silver Fire, an ability Mystra grants to her Chosen.
I think it was later on retconed into full-blown spellfire. Because Mystra forbid there be anyone in the entire g@!~&!n campaign setting who has even one ability that functions on a higher level than Mary Su...er...Wesley Crush...er...Elminster.

Yay for (minor) thread necromancy!

Anyway, I asked about this once upon a time over on Candlekeep, and here's what came of it:
http://forum.candlekeep.com/topic.asp?TOPIC_ID=15483

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