Ye Olde Apothecary's Legacy of Fire [Discussion]


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Seredoc wrote:
Alexander Kilcoyne wrote:
Top of my list to do is a charisma based barbarian... :D
That's been done already. Conan of Cimmuria, I believe.

I was thinking of Thundarr...

:)


Alexander Kilcoyne wrote:
Happy to answer any queries or expand on anything you'd like to know- I have more in my head but thats whats committed to paper/internet.

For now, I'll simply say that I was grinning broadly by the time I finished Sajan's story, full of gleeful anticipation at seeing him in action.

Nicely done.


BoggBear, I looked over Saladin's sheet, my comments are as follows...

Touch AC should be 14

Short Sword attack should be +2 for 1d6+2 (single handed)

Dagger attack should be +2 for 1d4+2 (+3 at range)

Please add CMB (+2) and CMD (16)

Acrobatics total should be +6 (+3 from DEX, not +2)

Craft Weapon should be +5 (+1 from INT, not +2)

Ride is not a class skill for Rogues (thus would be +3)

Have a look, see if you agree. Thanks!


LoreKeeper wrote:
Meloku's background is coming along nicely - I hope to have it finalized tonight :)

Did you happen to see my query above regarding his skill points?


Male Halfing Summoner 1
Ye Olde Apothecary wrote:
Seredoc wrote:


Y.O.A., Will you allow feats from the Summoner's Circle? If you do have the Summoner's Circle, I'll be following a modified Mythic Rider concept. I don't plan on taking one at first level, but there are a couple nice ones in there that fit my concept.
I don't own the Summoner's Circle, but I do trust that a product published by the folks at Open Design is likely to be fairly balanced. I would ask that you present me the rules mechanics for the feats that interest you, and then I'll evaluate and decide.

Okay, here's a couple of questions then. I won't have the feats to take these for a while, so you'll have plenty of time to consider. Apologies for the walls of text. (Also a specialty of summoners!)

From Core book: Augment Summoning. Does it enhance the Eidolon? The Eidolon description says,

Quote:
Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score. In addition, due to its tie to its summoner, an eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures.

Related question: Would it affect creatures summoned with the summoner's class ability?

First Feat: Balanced Spellcaster

Quote:

You do not need to make concentration checks while in

motion.
Prerequisite: Dex 13.
Benefit: You do not need to make concentration
checks due to motion.
Commentary—Since spellcasters can quickly gain
access to flight, levitation, and all manner of defensive
movement, the ability to cast reliably while mounted
isn’t especially powerful. However, it is awfully handy if
you plan to spend most of your time in the saddle.

Second Feat: Improved Concentration

Quote:

You are practiced at spellcasting in difficult

circumstances.
Benefit: You gain a +2 bonus to all concentration
checks.
Commentary—I was surprised there was no feat to
generally increase concentration. When this was a skill,
the usual skill feats could be applied for that purpose.
Since it is an inherent level-based check in Pathfinder
Roleplaying Game, the only concentration checks you can
improve on through your build are casting defensively.

Third Feat: Hardened Spell

Quote:

Your spells are difficult to counter or dispel.

Prerequisite: Spell Focus
Benefit: Choose a spell school for which you have the
Spell Focus feat. Your spells of that school have gain a +5
bonus to the DC needed to identify and to dispel them.
Special: You may take this feat multiple times. Each
time you take this feat, it applies to a different school of
magic.
Commentary—Caster are alarmingly vulnerable to
a sweeping dispel magic. It can destroy all your hard
work in one fell swoop. Because the summoner is so
heavily focused in the conjuration school and because
Spell Focus rarely helps them except as a prerequisite for
Augment Summoning, this is a nice way to get more use
of it. It also protects your magical investments in battle.

The following feats would actually be for Scarf:

First Feat: Enhanced Scent

Quote:

Your have trained yourself to take full advantage of your

keen sense of smell.
Prerequisite: Scent ability
Benefit: You double the range at which you can
detect and pinpoint creatures using the scent ability.
Commentary—Scent can be a handy tool for finding
creatures normally warded by magical invisibility or who
are using the Stealth skill and can be hard to defend
against. While this is intended for an eidolon, some
summoners may make use of it directly.

Second Feat: Controlled Charge

Quote:

You charge without sacrificing defense.

Benefit: You do not suffer the &#8722;2 penalty to armor
class while charging.
Commentary—The eidolon’s pounce evolution is great
for charging attacks, which is why I’ve included a couple
of charge-oriented feats and use the mechanic in the
mythic knight build.

Third Feat: Fleet of Foot

Quote:

You can turn while running or charging.

Prerequisite: Dex 15, Run
Benefit: When charging, you can make a single
direction change of 90 degrees or less. You must move
at least 10 ft. after the direction change. You can’t use
this feat if your base speed is reduced due to armor or
encumbrance.
Normal: Without this feat, you must charge in a
straight line.
Commentary—This is based on an SRD feat that
never made it into Pathfinder Roleplaying Game, probably
because of its narrow focus. If you are a character using
charge mechanics (as the mythic knight build does), it’s a
great way to increase your charging opportunities. It has
been updated to match the Pathfinder Roleplaying Game
rules set.


Alexander, I've had a good look over Sajan's sheet.

Everything looks good for him, as far as I can tell, with one exception. I don't think I saw any mention of a favored class bonus? Did I overlook it?


Torolf, thanks for all the data on those feats.

I would say that Augment Summoning would be applicable towards an eidolon, yes.

I'll revisit the other feats later on, when they become level up options. At a glance right now, though, I don't see anything that looks problematic.


Silversand, how is progress coming on your cleric?

Sovereign Court

Ye Olde Apothecary wrote:

Alexander, I've had a good look over Sajan's sheet.

Everything looks good for him, as far as I can tell, with one exception. I don't think I saw any mention of a favored class bonus? Did I overlook it?

Saw this question coming ;).

But I forgot to pre-empt it. A put the FC bonus in for the human monk variant FC from the APG- 1/4 a ki point.

Edit: Augment summoning on an eidolon is definitely not permitted RAW, just fyi.

Evidence- Link

Link

Link

Link


I didn't see the skill-point question, but I picked it up independently. In my head I always do the math as if I'm a monk (i.e. 4+ skill points). Due to the increase in Int Meloku has 5 skill points at level 1; which are assigned to their appropriate stats now.

Question, can I assume that I don't need to buy Meloku's mother-tongue (Tien)? If Meloku has a spare language, he'll pick up Osirian as well; as it fits the background (which is still not quite ready yet :P).


Alex thoroughly ninja'ed me on the Augment Summoning.

Augment Summoning does work for the summoner's summoning ability, just not the eidolon.


Alexander Kilcoyne wrote:

Saw this question coming ;).

But I forgot to pre-empt it. A put the FC bonus in for the human monk variant FC from the APG- 1/4 a ki point.

Very good! Sajan is approved to start play, in that case. :)

Alexander Kilcoyne wrote:

Edit: Augment summoning on an eidolon is definitely not permitted RAW, just fyi.

Evidence...

Hmmm, in that case maybe I'll rescind my hasty acceptance and we'll leave it up in the air, pending further research. That all right with you, Torolf?


Meloku, the Barren Fist wrote:
Question, can I assume that I don't need to buy Meloku's mother-tongue (Tien)? If Meloku has a spare language, he'll pick up Osirian as well; as it fits the background (which is still not quite ready yet :P).

Sure, that's a reasonable assumption. Go ahead and add Osirian if you like.


Hey all, I've created a Google Site for the game.

LINK

Haven't actually done anything with it yet, of course, but I thought I'd let you know that it exists.

Sovereign Court

The Paizo team definitely weighed in on a thread saying that you can't augment summon the eidolon-

I'll bold for my emphasis.

Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.

The summoner has lots of obscure rules and strange exceptions, I think they finished work on it a bit too early.

Edit: Heh I use that template for my KM game. I'll keep my character sheet up to date here rather than there though.


For your viewing pleasure :)

Meloku, the Barren Fist: Background

Meloku has lived a life in service of Irori - spending countless hours seeking ever deeper mastery of the human self. He had nearly achieved the pinnacle of self-perfection and was slated to become Irori's herald on this plane.

Irori, though, was not satisfied with Meloku's progress. You seek to reach me, and this I applaud. But your ambition has led you down a path that I have cleared of obstacles and you follow a trail that I have blazed. If you would still seek to be by my side - you must give up the studies you have completed and seek perfection anew.

Meloku agreed to Irori's terms, he stood unblinking as Irori layed his hand on him. Irori's touch was gentle as that of a loving parent, then - just for a moment - Irori unleashed his ki upon Meloku. It penetrated Meloku's body and sealed his spine, rendering Meloku paralysed and sealing much of his ability; a wound that no power but Irori's would be able to overcome.

For months Meloku recuperated, cared for in a monastery dedicated to Irori. Where his body deteriorated from lack of physical exertion, his mind and spirit grew by leaps and bounds. After a year Irori appeared to Meloku in a dream, guiding him to seek out the wisdom of the ancients far away in the west. Irori's instructions led Meloku to Osirion where he studied the ancient mysteries of the civilizations gone before - and discovered the reason Irori had led him here: ancient hieroglyphics that detail the power of the spirit over flesh. Where the original intention was to allow a spirit to recover mastery of dead flesh - exemplified by the mummies so common in Osirion - the same theories could be molded to apply to living flesh. It took years still for Meloku to fully grasp and master the basic teachings, but then - fully 10 years after his encounter with Irori - Meloku emerged from an ancient pyramid, facing the morning sun in the east, for the first time in a decade he stood on his own two legs.

Now Meloku makes his way to Kelmarane; eager to find his feet again as a servant to Irori.

Notes:

Some of the background foreshadows distant abilities that Meloku will acquire when he gains sufficient experience. One of these is the guiding dreams of Irori that Meloku will eventually receive (his monk levels will cover the ki mystic archetype).

Meloku, the Barren Fist: Personality

Meloku is a man driven to great deeds by his devotion to his god, Irori. He must, by nature of his affliction, rely heavily on his force of presence and spirit to accomplish the tasks before him. He carries himself with absolute conviction and his presence can at times be palpable. In combat he relies on the force of his spirit (dazzling display) to sap the will to fight from enemies, hoping to defeat them before blood need be spilled.

Meloku is a paladin and monk of Irori, with emphasis on knowledge. He feels compelled to harbour knowledge of all forms - sometimes to protect knowledge from corrupting hands, but sometimes to protect innocents from corrupting knowledge.


Just to expand a bit, Ye Olde Apo (how should we call you? :)

I'm curious as to what you'd require of a paladin of knowledge. In what ways is he different from a typical paladin?

Sovereign Court

Two ki mystics in the making, both highly religious to a major Vudrani deity... :S

Nice read though :)


Please invite me to the campaign site; I'd like to implement Meloku on site.

henrihakl /a t/ gmailDOTcom


Alexander Kilcoyne wrote:

Two ki mystics in the making, both highly religious to a major Vudrani deity... :S

Nice read though :)

Thanks :D - if it's any consolation, he'll also take the Lotus package. And I promise not to grapple anything unless it really is necessary ;)

ALSO, please note the character is updated, he's now a divine defender, warrior of the holy light, undead scourge paladin. (Yes, all those packages work with each other :D)


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

D'oh! THAT many misstakes? I've been a game master for too long if my character making skills are THAT rusty!

Background:
Being born on the Savannah of Katapesh might not be the recipe for success in life, but it was not a bad start in life for the latest addition to the Ill Alamir clan, in retrospect, it would be the last good thing to happen for a long time to the boy which was christened Saladin.
Taken as a slave early in life by a band of raiding gnolls he was raised in a harsh and unforgiving environment, and when he was sold on to a human master with a reputation for cruelty it was ironically a step in the right direction. For no matter how cruel, he could not measure up to the sadistic glee of the gnolls.

As the boy grew up he was sold and passed on several times in his short life, some of the times this was because of the pride in his name that he developed. Ironic since he did not know anything about his clan beside the name.
Slaves are suposed to be meak, but any time a new taskmaster would as him the same question: "What's your name boy!" he would invariably raise his head and stare with fierce pride as he declared himself as "Saladin Ibn Rashid Ibn Quzman Min Koigore, scion of the Ill Alamirs".
Despite his pride he was put to many varied tasks, he was a gladiator slave, a spy, a camel driver, litter bearer and foot masseuse.
But it was in his role as a cat burglar that he excelled, and in his role as a fighter he felt most comfortable. His skill with a lock pick was extra ordinary, and his enjoyment in battle unmistakable.

His last master was a man given to excess, and while he was a shrewd businessman and good at exploiting his resources, he spent money like it was water. It was only a matter of time before he ran out and was eventually forced to sell his estates, businesses and slaves.

For the first time in years, Saladin had a stroke of luck, as he was being shipped out for yet another unknown destination he overheard someone purchasing slaves for a mission to a place called Kelmerane, and apperantly anyone who did well could secure his release. Ignoring the stinging of the overseers whip Saladin ran over there and presented himself well enough that before the overseer came to haul him away he had impressed the recruiter enough that he was purchased and equipped for the task at hand. For the first time in his short life, Saladins fate was truly in his own hands.

Apperance:
Saladins back is covered with scars from the whip, a testament to his pride, his arms are crisscrossed with scars as well, many of them from daggers cuts in the arena.
The atrocities he witnessed as a child turned his hair snow white, which he wears long, hidden under a dark turban.

He prefears to wear clothing that is simple but functional, simple shirts, tunics and pants, in drab muted colors.

Despite everything, his eyes betray a lust for life, and his smile is easy and friendly.

Scarab Sages

I am glad you started a google site. You can enter my email address which is dleslie30@gmail.com to give me edit status.

I should have my character finished by tomorrow. I have been doing a lot of reading up on the region and the city, but here are few development tidbits.

I consider me character a socialite and merchant so he will most likely have the following:

Feat: Cosmopolitan - Skills will be perception and bluff
Trait: Eyes and Hears of the City
Travel Subdomain: Trade

I mighty be bending the morality of the group with this but how do you feel about a character having associations with the Aspis Consortium?


Ye Olde Apothecary wrote:
Alexander Kilcoyne wrote:

Saw this question coming ;).

But I forgot to pre-empt it. A put the FC bonus in for the human monk variant FC from the APG- 1/4 a ki point.

Very good! Sajan is approved to start play, in that case. :)

Alexander Kilcoyne wrote:

Edit: Augment summoning on an eidolon is definitely not permitted RAW, just fyi.

Evidence...

Hmmm, in that case maybe I'll rescind my hasty acceptance and we'll leave it up in the air, pending further research. That all right with you, Torolf?

Well, having read the threads, I think I understand the logic pro and con. RAW, the feat applies only to creatures summoned with a spell, and the Summon Eidolon ability requires a one minute ritual. However, there are at least three caveats I see.

1). This assumes that ritual does not equal a spell. (the devs apparently stated that his was their intent)
2). There is a level two spell to summon your Eidolon. It has its own drawbacks (one minute per level duration, among others) so it would seem that the feat would apply in this case.
3). The feat does apply to the summon monster ability (again per devs), which is powered by the same force to summon the eidolon, to the point that both can not be active at the same time.

This just begs for a house ruling. I'm rather in favor of it applying to the Eidolon, but I am, of course, biased. However, Scarf is not a combat monster, nor is he meant to be one. He's a dog. He isn't going to grow multiple arms, legs, tentacles, or other body parts not suitable for a dog. He might learn to fly (without wings). He might learn some energy resistances, to improve survivability. I doubt he'll even grow into a large creature.

Seredoc's intent is to evolve him into the perfect dog and mount. (I do intend to stack the deck in his favor every way I deem fitting.)

I can work with a ruling either way, no hard feelings. So, no pressure. Just imagine those great big, sad, brown puppy-dog eyes looking up at in your sleep if you rule the wrong way. :P


Male Halfing Summoner 1
Silversand79 wrote:

...

I mighty be bending the morality of the group with this but how do you feel about a character having associations with the Aspis Consortium?

Not familiar with the Apsis Consortium, but Seredoc acts like a knight. He half-way thinks he IS a knight, of the purest kind. don Quijote, anyone?

Background, for those who are interested:

Lesser Wall of Text:
Seredoc Underhill wanted to be a Knight. Unfortunately, halflings didn't have a homeland, let alone nobility or Knighthood. In fact, most places, halflings seemed to be in danger of being kidnapped and sold for slaves just walking down the street. And as if that weren't enough, Seredoc lived in Katapesh. Knighthood wasn't exactly in vogue, there.

Born to an outrider family in the savannas of Katapesh, Seredoc idolized the Outriders and followed them around constantly. He groomed the dogs. He cleaned up the dogs' messes. He occasionally went shopping for doggie treats. On one such shopping trip he, too, was kidnapped and sold in the flesh markets.

His new master was a wealthy noble who fancied himself a scholar, and Seredoc was set the sole task of keeping his books in order. He never bothered to give Seredoc his name, or learn the halfling's. Since Seredoc was forbidden to leave the book room except to go to his small cupboard adjoining it, he had little to do except read. Tales of dogs, nobility, ettiquette and combat were his favorites, of course, but one book on magic caught his eye. The Summoning of the Dog Moste Potente.

The majority of the book was taken up with the practices and exercises necessary to master the ritual. Seredoc had intended to skip these, but, all he had was time, and he might as well do the thing right. Eventually, he worked up his nerve to perform the ritual, and a great big, beautiful, black dog appeared. Seredoc had intended to call him Cuchulain, after a name he had read in a book, but the dog immediately found Seredoc's dinner and scarfed it down, so was christened Scarf, instead.

Having found his partner and noble steed, Seredoc decided the time for freedom had come. It was absurdly easy. Nobody talked to him or looked at him twice. He had to wonder if they even knew his name. Once outdoors again, for the first time in months, he mounted Scarf, waited for his eyes to adjust and rode into the sunset, eager for his first adventure.

His first adventure was getting lost, with no money, supplies, or friends in the great city of Katapesh. He earned the odd copper here and there using minor magics to mend the items of folk slightly better off than he. He faced down a bully, once, but when the bully came back with his gang, he and Scarf quickly learned about the better part of valor.

But his chivalrous instincts died hard. He later saw that same gang corner a human woman in an alley, and wondering if this would end his tale, he and Scarf charged in to her aid. The woman easily drove them off, but invited her 'Rescuers' for a hot meal. The woman turned out to be an adventurer named Haleen.

He and Scarf stayed with her a while, and she eventually arranged for them to return to his people on the savanna. Still, she kept in contact. She constantly encouraged him in his dream to become a knight, telling him that many things were possible for those with great hearts. One day a letter came that was not at all like her, and Seredoc feared for her safety. He packed his things and said goodbye to his family. His family understood his need to repay what he saw as a debt of honor and presented him with the lance of his grandfather, slain in combat during a gnoll raid.

Finally, he heard that Haleen had been sighted in Kelmarane. He immediately signed up with the first group headed that way, anxious to rescue or at least avenge his friend.


Silversand79 wrote:
I mighty be bending the morality of the group with this but how do you feel about a character having associations with the Aspis Consortium?

Meloku will have objections.

Is there a reason why you don't chose the Prophets of Kalistrade instead?

Sovereign Court

I don't want to ruffle any feathers but having DMed for plenty of summoners before and after the APG came out and overwrote the playtest, eidolons are powerful enough without a massive +4 to strength and constitution. The feat already applies to your summon monster abilities, to have it to the eidolon as well is a house rule far and above a minor effect.

As I said, the mechanics do seem rather convulted and a lot of exceptions had to be made, to the point where it does seem rather odd. But the mechanics had to be that way for balance- its clear crystal RAW that augment summon does not apply to eidolon summoning.

Whether it would be allowed to apply to the Summon Eidolon spell is more of a judgement call on the DM's part as (AFAIK theres no official ruling that it DOES work on that spell)- but minute/level basically means one combat, and its only a level 2 spell slot...

Edit: Sajan doesn't even know who the Aspis Consortium is... lol.

2nd Edit: You refer to flouting the RAW as 'ruling it the wrong way'? :P


M Pseudodragon - 15pt - Oracle (flame) 4

Looks like I'm in order.

Please feel free to peruse...


M Pseudodragon - 15pt - Oracle (flame) 4

3rd Ed Draconomicon has a chapter on dragon usable equipment that made for some interesting reading (page 24); its not PF, but may help offer some guidance on what to do with a Dragon :p

Sovereign Court

Aurichalcum wrote:
3rd Ed Draconomicon has a chapter on dragon usable equipment that made for some interesting reading (page 24); its not PF, but may help offer some guidance on what to do with a Dragon :p

Max HP on both HD is a bit much...


Maybe Auri should start with the young template applied, then remove the young template at "level 2", then begin adding oracle levels at "level 3".
Or some such?

Sovereign Court

I have to say although I love the concept comparing Auri to a level 1 character...

HP-26 is simply god-like at this level. I recommend taking the average for both HD (as he should do anyway as a monster) for a total of 6+7 (HD)+ 2 (Con x2)= 15.

As a 2HD dragon his base saves are +3/+3/+3.

In addition, we have spell resistance, immunities, fly speed, telepathy, blindsense, darkvision, a save or suck (sleep) on the sting...

Not to mention massive skill bonuses.

I think something like what Meloku said would fit well. Theres just so much awesome in two Dragon HD, even without counting in all the pseudo dragon funky stuff.


Agreed, animal companions do not receive full hp on even the starting hit dice correct? Maybe one could do something like you do with them; get some abilities at 1st lv and then more at higher lv's, maybe like telepathy at lv 4 and blindsense at lv 7? And if you begin with the young template, maybe loose it at lv 4?

Heh, everyone has a lot to say, I just want to look like I belong...

The Exchange

Male Human Cleric 1

This is Cleric of Abadar's profile. Here is just the nuts and bolts of the character with background this afternoon.

Two Questions.

Can I use starting wealth to buy crafted scrolls?

and

How much is a monkey?

Scarab Sages

Meloku, the Barren Fist wrote:
Silversand79 wrote:
I mighty be bending the morality of the group with this but how do you feel about a character having associations with the Aspis Consortium?

Meloku will have objections.

Is there a reason why you don't chose the Prophets of Kalistrade instead?

This is coming from the paladin with a +9 bluff, how deceitful of you.


Silversand79 wrote:
This is coming from the paladin with a +9 bluff, how deceitful of you.

hehehe - I use all the social skills to represent Meloku's ability to make the world believe in him by the force of his spirit. He shapes reality into a better place that way.

Anyway; the Prophets of Kalistrade should be a perfectly acceptable option for a merchant in Katapesh; especially as the law of the land makes slavery legal - so any plans along that line would be kept intact for the character.

But the Aspis Consortium is decidedly evil; and Meloku will not suffer their presence lightly. Bluff 1d20 + 9 ⇒ (17) + 9 = 26


Regarding the pseudodragon - just as an interesting alternative:

What if you represent the dragon as an eidolon, and use the evolution pool progression to determine which of the dragon's abilities you gain; at the cost of starting your oracle levels at level 3 or 4 only.

Scarab Sages

LoreKeeper wrote:
Silversand79 wrote:
This is coming from the paladin with a +9 bluff, how deceitful of you.

hehehe - I use all the social skills to represent Meloku's ability to make the world believe in him by the force of his spirit. He shapes reality into a better place that way.

Anyway; the Prophets of Kalistrade should be a perfectly acceptable option for a merchant in Katapesh; especially as the law of the land makes slavery legal - so any plans along that line would be kept intact for the character.

But the Aspis Consortium is decidedly evil; and Meloku will not suffer their presence lightly. Bluff 1d20 + 9

This is strictly a observation, but wouldn't the use of bluff but your paladins code in jeopardy.

The Exchange

Male Human Cleric 1
Aurichalcum wrote:

Looks like I'm in order.

Please feel free to peruse...

I think your biggest downfall will be your considered a monster or at best a pet. If we weren't already adventuring together I would have a half mind to sack and sell you at the next curio dealer.

"1,000 gold coins is fair price for the this rare oddity, see how he screams obscenities in your mind."


hahahaha - why would bluffing be against the paladin's code?

Bluff can be used to feint, pass along secret messages, create a diversion, entertain, etc - none of these are in opposition to his code of conduct:

Quote:
Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents

Emphasis mine

Naturally, bluffing can be used to lie; but this is not a required use of bluff.

Also, Meloku is good enough a paladin, that he is willing to suffer whatever punishment is needed for a lie, if he believes it to act for the greater good.

Evil guy: "Have you got the queen's head? OR I'LL BURN THE VILLAGE!"

Meloku: "Of course - your vileness knows no depths, I have her head here in this bag (bluff check) - I'll bring it to you right away, just don't burn the village, we're all friends here (diplomacy check)."

Evil guy: (calms down) "Well, as long as you got the head."

Meloku: "It pains me to bring this to you (bluff check) but she would have wanted to die for her people, here you --" SMITE EVIL ON!

Evil guy: "Wha-?!?" x_x


Shanzar "the Miser" wrote:
Aurichalcum wrote:

Looks like I'm in order.

Please feel free to peruse...

I think your biggest downfall will be your considered a monster or at best a pet. If we weren't already adventuring together I would have a half mind to sack and sell you at the next curio dealer.

"1,000 gold coins is fair price for the this rare oddity, see how he screams obscenities in your mind."

hahahahahahahahahaha - dude that made my night LOL :D

Scarab Sages

Let me preference this by saying all these moral codes fall on the shoulders of DM in which I will respect and agree with in full just to avoid his ire.

but in the spirit of debate

Sure some uses of bluff can be used "honorably".

Of those uses mentioned I would not consider feinting to be one of them. It is in essence fighting dirty otherwise not honorable. The text for improved feint is that "you are skilled at fooling your opponents in combat." You are gaining an advantage through deceit.

also

It seems you think the end justify the means. How far to wish to carry that argument.

I stole because X

I killed that innocence because of X

I lied because of X

I don't think a Paladin should be subject to intimidation, which their not because their fearless or threats. You can't be held responsible for others actions.


I agree that the GM is the final arbiter.

But, don't overlook this:

Quote:
Also, Meloku is good enough a paladin, that he is willing to suffer whatever punishment is needed for a lie, if he believes it to act for the greater good

Meloku is perfectly willing to seek atonement for it - but he won't let a mere code of conduct stop him from saving innocents. That is just how he rolls. His paladin powers can be revoked at a moment's notice - but he won't feel bad about it - to him it is both a learning process, as well as he believes in his decisions, and he sticks to them. That too is part of his code. (I've played all manner of paladins, not all have the same personal codes.)

Feinting in combat is (in my opinion) a perfectly legitimate tactic that does not violate any code of conduct. That is like saying "Smite evil" goes against the code of conduct as it gives the paladin an unfair advantage when fighting. And a rogue/paladin would not be allowed to use "sneak attack", since the word "sneak" is used and is thus by its nature deceptive.

Yes, feinting often relies on misdirection. But that is not what I think a lie is with respect to the code of conduct. Otherwise the character could not say: "Good morning" - as in the universal sense, it is not morning everywhere and thus a lie. "Good morning to the localized geography" is closer to the truth, but there are still problems with that; ultimately a paladin would not be able to utter a word without failing the code of conduct.

Keep in mind, the meaning and interpretation of actions are manifold. A sneaky rogue might feint by using some dirty scheme - a paladin would feint using superior swordsmanship. How?

Rogue feint: "Look over there!" (twap!) "Haha! Damn fool!"
Paladin feint: slashes with sword towards shield for an easy block (or so the enemy thinks) but the paladin expects this and instead of bouncing of the shield harmlessly he slides his sword along it into the exposed flank of the enemy.

A different example:
Rogue intimidate: "You pathetic worm, I will cut you open and make you eat your own guts!"
Paladin intimidate: "Evil doer! Your reign of terror ends tonight!"

Same nett-effect, but any paladin that threatens to feed you your guts is likely to be failing his alignment checks; but if he's bringing justice to an evil-doer, well that is just fine.


M Pseudodragon - 15pt - Oracle (flame) 4
Alexander Kilcoyne wrote:

I have to say although I love the concept comparing Auri to a level 1 character...

HP-26 is simply god-like at this level. I recommend taking the average for both HD (as he should do anyway as a monster) for a total of 6+7 (HD)+ 2 (Con x2)= 15.

As a 2HD dragon his base saves are +3/+3/+3.

In addition, we have spell resistance, immunities, fly speed, telepathy, blindsense, darkvision, a save or suck (sleep) on the sting...

Not to mention massive skill bonuses.

I think something like what Meloku said would fit well. Theres just so much awesome in two Dragon HD, even without counting in all the pseudo dragon funky stuff.

Sure 26HP is pretty good, however as we are all starting off at Max HP, it seems strange to apply a different standard. That being said, 2 dice is a fair bit, and perhaps a better medium is max 1st die, and then progress dice as per the rest of the players - which brings the number down.

Yep on the saves, that’s what they boiled down to.

SR is nice early on - quickly reaches obsolescence, the immunities are nice, but Elves get bonuses and immunities too (for example) so it’s not out of line, ditto with lowlight/darkvision which is enjoyed by a number of non-humans. Telepathy is ok, in that it means you can communicate with people - but only within 60' - don't see where it adds much other weight.

The poison sting is ok as well, but at best I get a shot (and not a very good modifier to hit) on one attack that may or may not put the opponent out. Conversely a Melee type can simply roll to hit at this level with a two handed weapon and kill the opponent outright - no saves v cold hard steel.

There aren't too many great skill bonuses either. At face value 12 points seems pretty good - but if we take that the average 1st level is probably running with 6 points for class, we miss that they will THEN get likely racial modifiers -which if you took an elf (for example) would quickly close the gap especially in light of then being able to drop in another 1 for favoured class, Or as a Half elf they'd be even better again with a scaling skill focus (+3/+6) – this stacks up very well when you deduct skill taxes such as needing to dump a point to buy Linguistics, for example, making 12 into 11.

Similarly the 1st level gets a free choice of not only their Initial feat, but any other class abilities/feats that come along for the ride. However in this case the choice is already narrowed down (sensibly so – or that stinger wouldn’t be any use at all)

So pretty much it is possible to pick out a couple of nice to haves, yet in saying that we need to compare apples with apples and run a comparison against finished products - that being the completed racial and class statblocks against a L1 Dragon.
Whilst at the moment the current block makes for an excellent ‘scout’, that’s about all that’s currently on the table – who’d win a fight, the PD or the party Tank? In a one on one I reckon the Dragon would come off second best with most of the party – not that hard to hit, and lacks offensive response.
Some of those bonuses look ok now at L1, but lose momentum fast.
Limited gear is also a future issue that can’t be underestimated.

And as to being bagged up and sold at the Bazaar – well thats why I took sense motive, to spot just that type of shenanigans :p

The Eidolon wasn't too bad an idea, but burdens me with getting a 20 point build Summoner pet to control.


M Pseudodragon - 15pt - Oracle (flame) 4

---Just a not, being called away for work for the weekend, will be back Sunday night!

How inconvenient!


M Pseudodragon - 15pt - Oracle (flame) 4

Or maybe I'm not going away... pending!

Anyhow, having a look at other guys finished characters, the only thing I appear to be is a good scout who probably wouldn't die :p

At least at level 1!

And just to re-iterate, I got a 15pt build vs you guys 20 and am a level behind...!

Scarab Sages

Just try it we'll have the Paladin lie to you, he has mad bluff. (j/k Lore)

You do know you will provoke every time you move into melee combat?


M Pseudodragon - 15pt - Oracle (flame) 4
Silversand79 wrote:

Just try it we'll have the Paladin lie to you, he has mad bluff. (j/k Lore)

You do know you will provoke every time you move into melee combat?

I may well provoke in melee, depending.

The Sting has 5' Reach though.

That said, if I'm doing too much melee I probably have other concerns...(ie that I would be turned into a pretzel) especially by level 2. At level 1 I dont really have a choice but to engage the sting and pray I hit then pray they fail! :)


M Pseudodragon - 15pt - Oracle (flame) 4

Looks like I'm not going away for the weekend.

Silversand79 wrote:
Just try it we'll have the Paladin lie to you, he has mad bluff. (j/k Lore)

He developed the skill when having to respond how his vow of chastity is going...!

Meloku, the Barren Fist wrote:


Yes, feinting often relies on misdirection. But that is not what I think a lie is with respect to the code of conduct. Otherwise the character could not say: "Good morning" - as in the universal sense, it is not morning everywhere and thus a lie. "Good morning to the localized geography" is closer to the truth, but there are still problems with that; ultimately a paladin would not be able to utter a word without failing the code of conduct.

Yeah I think as far as Bluff goes it is more the intent and action behind the deed than the use of the skill itself.

Convincing a numerically superior Orc warband to leave the village as Mr Paladin has 'the cavalry arriving any minute!' is perfectly ok and wouldn't breach the code. Talking his way into the barmaids bedchamber with 'no, I've only got eyes for you type pillow-talk would probably NOT be so ok...

@AK Went back and had a look at the skills issue - still seems about 'right' and on par with any other finished L1, are there some additional bonuses I missed? I redid my math any my skills aren't all that high - pretty much in keeping.


M Pseudodragon - 15pt - Oracle (flame) 4

Can you only log into the google sites if you have a gmail addy?

Sovereign Court

I think we scared DM away...

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