Poison (Ex)
Sting—injury; save Fort DC 13; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based. (DC10 1/2 HD + Con Mod)
Strength of the Sun: During the day, you gain a +1 trait bonus on all Charisma-based checks.
Reactionary: +2 Initiative.
FEATS:
- Weapon Finesse: With a light weapon you may use your Dexterity modifier instead of your Strength modifier on attack rolls.
- Extra Revelation
-Deep Vision
CLASS:
Orisons
Oracles learn a number of orisons, or 0-level spells, as noted on Table: Oracle Spells Known under “Spells Known.”
Mystery:
Flames
Revelation
Saves 10 + 1/2 lvl + CHA = 15
Fire Breath (Su): As a standard action, you can unleash a 15-foot cone of flame from your mouth. This flame deals 1d4 points of fire damage per level (4d4). A Reflex save halves this damage. You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter. The save DC is Charisma-based.
Molten Skin (Ex): You gain resist fire 5. This resistance increases to 10 at 5th level and 20 at 11th level. At 17th level, you gain immunity to fire.
Burning Magic (Su): Whenever a creature fails a saving throw and takes fire damage from one of your spells, it catches on fire. This fire deals 1 point of fire damage per spell level at the beginning of the burning creature’s turn. The fire lasts for 1d4 rounds, but it can be extinguished as a move action if the creature succeeds at a Reflex save (using the spell’s DC). Dousing the creature with water as a standard action grants a +2 bonus on this save, while immersing the creature in water automatically extinguishes the fire. Spells that do not grant a save do not cause a creature to catch on fire.
Oracle’s Curse (Ex)
Tongues: Celestial/Ignan,
GEAR:
Ring of Protection +1
Bandolier with two belt pouches. 3gp/1#
Rations, 2 days (human size) 1gp/2#
Waterskin 1g/4#
Flint & Steel 1g/0#
Scrubbing brush .9gp/.5#
Square Yard of Canvas .1gp/1#
Holy symbol of sarenrae
Dragons Horde: 1062gp
Aurichalcum, as he later came to be called, was originally bought as an egg by a wealthy merchant at the Nightstalls* as a gift to his son. It wasn’t long after Auri hatched that the merchant began reconsidering the whole idea as “...a bad thought seeded by a heavy night sampling too many ‘spices’...” and eventually sought advice at a temple of Sarenrae about what to do.
Whether by kismet, or divine purpose, the priest to whom he span his tale of woe was also an avid scholar with a bent to the denizens of the deep desert, and believed that the ‘young dragon’ would offer an excellent subject to study and observe in order to learn more about its larger cousins.
Whilst being the subject of study, it wasn’t long before Auri began to do some study of his own, leading to his understanding of his greater draconic heritage, and by slow degrees he learnt more and more about Sarenrae, endlessly poring over a battered copy of The Birth of Light and Truth.
As he slept at night, Auri’s dreams began filling themselves with a recurring theme of a flaming wheel of sunlight humming at him in some language he couldn’t understand. Over time the noise began to fade and reveal itself as words he could understand, words which in turn evolved into vivid lengthy discourses and dialogues which by degrees began to unravel further insights into the deeper mysteries of Sarenrae.
Curiosity may well have killed the odd cat, however at no point has any scholar anywhere ever recorded it as having killed any dragons, so Aurichalcum decided to spread his wings and set off in search of his ancestors, the legendary great wyrms of the desert. Of course if he was totally honest, curiosity was only one motive, a peculiar feeling of loneliness and wanting to meet with others of his own kind was also a gnawing he could no longer ignore.
Knowing that the search would be difficult alone, and having had limited experience in the broader world, Auri sought out others who may call the desert home, and who may be able to aid him on his quest. Whilst quietly roosted under the eaves of the auspicious Sand Dragon Inn, Auri was intrigued by a conversation being had by four strange folk about their planned foray into the deep sands... intrigued enough to begin following them to discern whether they may be the companions he was looking for.
Auri FIRMLY BELIEVES he is a Brass Dragon. The fact that they are gigantic and he isn't he he puts down to the idea that he may have missed some 'step' required to grow to his full size, and believes that the dragons can help him grow to his full magnificence.
As a player, I don't expect for him to ever actually find any said dragons, it's more a Quixotic notion than anything else - and similarly wouldn't be looking to push the main path of the adventure towards it; it's just his fool romantic notion setting him on a path of adventure.