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![]() Can any of you rules gurus out there give me some help with these questions from a player in a play by post game? Thanks so much! --------------------------------------------------- A large part of Jack's design calls for him to be making a lot of use [perhaps even abuse :-)] of the quickdraw feat so that he can seamlessly switch back and forth between ranged attacks using thrown weapons and melee combat. Part of that tactic will be that more often than not before a fight begins (and even sometimes during a fight) Jack will not have a weapon "ready". He will simply be waiting to see what tactical situation arises and using quickdraw to get whatever weapon he thinks will work best into action. With that sort of scenario in mind I have two questions for the GM. a) So Jack is standing there with no "ready" weapon waiting to see what develops, and a bad guy runs past him. Can Jack make an attack of opportunity using quickdraw to get a melee weapon out and pound the bad guy with? Or does Jack need to have had the weapon "ready" beforehand? Regardless, once Jack does have the weapon out, he would have to wait until it was his turn to take a move action to sheath it again if that's what he wanted to do. b) What about readied actions? Could Jack "ready" an "action" to quickdraw (free action) and then throw a chakram (standard action) at somebody? Or would he have to have the chakram out and "ready" in his hand before he could "ready" the standard action to throw it? ![]()
![]() One aspect of this product that I really enjoy is the notes on future level advancement. I really wish that these would have gone beyond 4th level, all the way up to the end of the AP. I'm curious as to whether the authors had any thoughts on further level advancement that might have been cut for space, or what not. ![]()
![]() Hi all, I'm looking to get a Reaper mini painted to represent my new tabletop D&D character. Can anyone recommend a painting service that can do a single mini for me? Looking for a nice balance between quality and affordability. A relatively short turnaround time would also be a big plus. Any recommendations would be much appreciated. Thanks! ![]()
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![]() Meloku, the Barren Fist wrote: Question, can I assume that I don't need to buy Meloku's mother-tongue (Tien)? If Meloku has a spare language, he'll pick up Osirian as well; as it fits the background (which is still not quite ready yet :P). Sure, that's a reasonable assumption. Go ahead and add Osirian if you like. ![]()
![]() Alexander Kilcoyne wrote:
Very good! Sajan is approved to start play, in that case. :) Alexander Kilcoyne wrote:
Hmmm, in that case maybe I'll rescind my hasty acceptance and we'll leave it up in the air, pending further research. That all right with you, Torolf? ![]()
![]() BoggBear, I looked over Saladin's sheet, my comments are as follows... Touch AC should be 14 Short Sword attack should be +2 for 1d6+2 (single handed) Dagger attack should be +2 for 1d4+2 (+3 at range) Please add CMB (+2) and CMD (16) Acrobatics total should be +6 (+3 from DEX, not +2) Craft Weapon should be +5 (+1 from INT, not +2) Ride is not a class skill for Rogues (thus would be +3) Have a look, see if you agree. Thanks! ![]()
![]() Alexander Kilcoyne wrote: Happy to answer any queries or expand on anything you'd like to know- I have more in my head but thats whats committed to paper/internet. For now, I'll simply say that I was grinning broadly by the time I finished Sajan's story, full of gleeful anticipation at seeing him in action. Nicely done. ![]()
![]() Alexander Kilcoyne wrote: R.E achievement feats yes, I think Sajan Krama Sumna would like to get that one ;). I'm fine with allowing that, no problem. Alexander Kilcoyne wrote: I'm a bit miffed that my Monk shoes are being stepped on, but at least Meloku appears to be heading down a different path (well, except the brass knuckles). Yep, I actually raised an eyebrow momentarily at that too...few games that I've run have ever had a monk, let alone two. But I'm confident that you and LK can cooperate to make sure the two characters aren't overly similar. ![]()
![]() Silversand79 wrote:
Thanks, Silversand. I'll have a good look at it, and let you know what I think. Much obliged! ![]()
![]() Torolf, I haven't completely gone over Seredoc's character sheet yet, but I did want to point out that I think you forgot to apply his small size bonus to his attacks. Flat footed AC should be 11, I believe, also due to size bonus. Also, please indicate what favored class bonus you wish him to take (assuming of course that Summoner is his favored class). ![]()
![]() Aurichalcum wrote:
I think we're okay there, so far. Go ahead and apply a 15 point buy to the base numbers there, and let's see how Auri looks then. (Just for fun, I added up the numbers for the 'base' pseudo in the bestiary, and realized that ability array is a 3 point buy. So, 15 may still be too high. But, let's see how it works out). And, yeah, I think I'll force you to stick with Weapon Finesse as a mandatory feat selection for now. Finally, I agree, the lack of access to certain equipment (armor and weapons, etc.) will be a barrier to Auri's advancement for sure. We'll probably have to try to come up with creative ways for him to keep pace. I'm open to suggestions. ![]()
![]() Meloku, the Barren Fist wrote:
No problem, take your time. It's going to take me two or three days at least to be ready to start. ![]()
![]() Aurichalcum wrote:
You can point build your pseudodragon, with the disclaimer that I might ask you to scale back to a 15 point buy if it looks like he's too far advanced as compared to the other PCs. Stat him up first, and I'll take a close look. As for your trait selections, it looks like you've done a thoughtful analysis already. I do agree that Seeking Adventure seems like a good choice for a Campaign Trait. ![]()
![]() LoreKeeper wrote:
Yeah, you know, it seems like more and more DMs are going with this kind of campaign reference tool. I'll consider doing something like this, if the learning curve is slight. Let me look it over and get back to you. ![]()
![]() LoreKeeper wrote:
Your concept sounds interesting, LK. 1. I'm okay with this, with all the usual caveats about not spoiling things for everyone. I'm sure it won't be a problem. 2. Seems that most of you do, that's a great thing! 3. Sure, you can advance one age category, with the appropriate stat modifications in place. ![]()
![]() Seredoc wrote:
I don't own the Summoner's Circle, but I do trust that a product published by the folks at Open Design is likely to be fairly balanced. I would ask that you present me the rules mechanics for the feats that interest you, and then I'll evaluate and decide. ![]()
![]() BoggBear wrote:
Sure, like Alexander said, an effective, focused character is not necessarily a bad character for role-playing and storytelling purposes. I'd roll with whatever seems most satisfying to you, and not stress about it too much. :) ![]()
![]() Alexander Kilcoyne wrote:
Vudrani, cool, I like that. As for achievement feats...possibly on the table. What'd you have in mind specifically? All Gnolls Must Die? ![]()
![]() Players, please make use of the following background information to write up your character's history: As the campaign begins, the characters have been traveling together for more than a week on a dreary camel caravan from the town of Solku to an unknown location in the northern scrublands of Katapesh. The man who hired them is Garavel, the no-nonsense major-domo of a merchant princess named Almah Roveshki, who awaits them at their destination. Garavel has traveled throughout Katapesh to gather the characters to aid in the reclaiming of Kelmarane, a remote village in northwest Katapesh. This village once held the southern end of a trade route between Katapesh and Osirion, but it fell upon hard times and has lain abandoned for years. Said now to be the home of a tribe of gnolls, ruined Kelmarane represents a great possibility to the Pactmasters of Katapesh. If the village can be reclaimed and rebuilt, the trade resulting would strengthen Katapesh’s western and northern reaches, a region long plagued by gnolls, monsters, and worse. ![]()
![]() samerandomhero wrote: I plan on running it when it comes out. I like running those types of adventures on pbp, because there is so much more room to explain whats going on and the players have more time to respond in character to the horror themed game. Ha, that's awesome. I was actually being a little tongue-in-cheek, wasn't really expecting a serious offer. :) That said, I truly am interested in playing in the campaign, so hopefully it will indeed happen. I'm already formulating a concept for a scar-faced, chain-smoking, mercenary-minded alchemist. But, that's for the future... samerandomhero wrote:
Sure, we'll give lorekeeper some time to confirm, but if he doesn't show or changes his mind, I'll take you and your wizard as the sixth player character. Keep watching this thread. ![]()
![]() Seredoc wrote: Starting Auri as a regular pseudodragon sounds good to me. It might make it more interesting if there's some in-game event to tie into him gaining his first class level, though. Otherwise why wouldn't all pseudodragons have class levels? Sure, good point. For that reason, Oracle is a good class, because something can happen sort of 'spontaneously' to explain Auri's newfound abilities. A divine revelation, or something of that nature. ![]()
![]() Alexander Kilcoyne wrote: I will be very much a bruising/grappling monk. None of this fancy dodging and weaving about too much. Im just awaiting confirmation on what point buy to use etc. before I complete him in Herolab. Well and good! Sure, there's no reason those who have confirmed can't get their character sheets fleshed out. Head on over to this discussion thread for all the details. ![]()
![]() Welcome to the discussion thread players! All righty, let's talk about character creation. Let's roll with... 20 point buy
Now, for Traits...everyone can take two. I'd like to recommend one of the two be a Campaign Trait from the Player's Guide, but that presupposes that everyone has access to said PG (which is not a free download, alas). So I suppose that begs the quick poll question, who does/doesn't have the player's guide? Please reply. If need be, maybe I can at least share the campaign trait info. ![]()
![]() Aurichalcum wrote:
I vote Auri starts as a plain old pseudodragon, and he can start taking Oracle levels when the others hit level 2 (thus, he would always be one class level behind). Sound good? ![]()
![]() BoggBear wrote:
Ah, some of the later material then. Well, it will be some time in the pbp world before we would get to those adventures. If you want to play, I ask only that you be sure to work hard to separate player and character knowledge. If you feel you can do that without compromising anyone's enjoyment of the game, I have no issues with you participating. ![]()
![]() Alexander Kilcoyne wrote:
I'm okay with a party of six, Alexander. I'll have no trouble adjusting things as needed. You're in as far as I'm concerned. ![]()
![]() Well cool! Many thanks to Silversand79 for starting this thread, and also to Celestial Half-Porc for allowing me to have at it. I think we could do six PCs, yes? Silversand79 (Cleric of Abadar)
What say you all? Everybody on board? ![]()
![]() I too am paying attention, but not as a potential player; rather, as a potential DM. I've been considering getting involved in pbp again, and if so, could definitely see myself running a Legacy of Fire game. If Celestial Half-Porc decides not to do it, I may just answer the call. CHP has dibs of course, so we'll see what he wants to do. |