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Ye Olde Apothecary's page

48 posts. Alias of Malvoisin.


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Hi all, I have a player who wants to play as a werewolf PC in a new campaign I'm starting for 1st level evil characters. It's not a power grab, he has a great backstory and everything...but I'm struggling with ideas for how to customize the character's stats so he won't be overpowered. Anybody have ideas on how to accomplish this? Specifically, I'm wondering if anybody has done any 'Savage Species' style racial leveling for Pathfinder rules. Thanks!


Can any of you rules gurus out there give me some help with these questions from a player in a play by post game? Thanks so much!

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A large part of Jack's design calls for him to be making a lot of use [perhaps even abuse :-)] of the quickdraw feat so that he can seamlessly switch back and forth between ranged attacks using thrown weapons and melee combat. Part of that tactic will be that more often than not before a fight begins (and even sometimes during a fight) Jack will not have a weapon "ready". He will simply be waiting to see what tactical situation arises and using quickdraw to get whatever weapon he thinks will work best into action. With that sort of scenario in mind I have two questions for the GM.

a) So Jack is standing there with no "ready" weapon waiting to see what develops, and a bad guy runs past him. Can Jack make an attack of opportunity using quickdraw to get a melee weapon out and pound the bad guy with? Or does Jack need to have had the weapon "ready" beforehand? Regardless, once Jack does have the weapon out, he would have to wait until it was his turn to take a move action to sheath it again if that's what he wanted to do.

b) What about readied actions? Could Jack "ready" an "action" to quickdraw (free action) and then throw a chakram (standard action) at somebody? Or would he have to have the chakram out and "ready" in his hand before he could "ready" the standard action to throw it?


Thanks for the insight, Neil! I appreciate your thoughts.


One aspect of this product that I really enjoy is the notes on future level advancement. I really wish that these would have gone beyond 4th level, all the way up to the end of the AP. I'm curious as to whether the authors had any thoughts on further level advancement that might have been cut for space, or what not.


Hi all,

I'm looking to get a Reaper mini painted to represent my new tabletop D&D character. Can anyone recommend a painting service that can do a single mini for me? Looking for a nice balance between quality and affordability. A relatively short turnaround time would also be a big plus. Any recommendations would be much appreciated. Thanks!


Hey all, I've created a Google Site for the game.

LINK

Haven't actually done anything with it yet, of course, but I thought I'd let you know that it exists.


Meloku, the Barren Fist wrote:
Question, can I assume that I don't need to buy Meloku's mother-tongue (Tien)? If Meloku has a spare language, he'll pick up Osirian as well; as it fits the background (which is still not quite ready yet :P).

Sure, that's a reasonable assumption. Go ahead and add Osirian if you like.


Alexander Kilcoyne wrote:

Saw this question coming ;).

But I forgot to pre-empt it. A put the FC bonus in for the human monk variant FC from the APG- 1/4 a ki point.

Very good! Sajan is approved to start play, in that case. :)

Alexander Kilcoyne wrote:

Edit: Augment summoning on an eidolon is definitely not permitted RAW, just fyi.

Evidence...

Hmmm, in that case maybe I'll rescind my hasty acceptance and we'll leave it up in the air, pending further research. That all right with you, Torolf?


Silversand, how is progress coming on your cleric?


Torolf, thanks for all the data on those feats.

I would say that Augment Summoning would be applicable towards an eidolon, yes.

I'll revisit the other feats later on, when they become level up options. At a glance right now, though, I don't see anything that looks problematic.


Alexander, I've had a good look over Sajan's sheet.

Everything looks good for him, as far as I can tell, with one exception. I don't think I saw any mention of a favored class bonus? Did I overlook it?


LoreKeeper wrote:
Meloku's background is coming along nicely - I hope to have it finalized tonight :)

Did you happen to see my query above regarding his skill points?


BoggBear, I looked over Saladin's sheet, my comments are as follows...

Touch AC should be 14

Short Sword attack should be +2 for 1d6+2 (single handed)

Dagger attack should be +2 for 1d4+2 (+3 at range)

Please add CMB (+2) and CMD (16)

Acrobatics total should be +6 (+3 from DEX, not +2)

Craft Weapon should be +5 (+1 from INT, not +2)

Ride is not a class skill for Rogues (thus would be +3)

Have a look, see if you agree. Thanks!


Alexander Kilcoyne wrote:
Happy to answer any queries or expand on anything you'd like to know- I have more in my head but thats whats committed to paper/internet.

For now, I'll simply say that I was grinning broadly by the time I finished Sajan's story, full of gleeful anticipation at seeing him in action.

Nicely done.


Seredoc wrote:
Alexander Kilcoyne wrote:
Top of my list to do is a charisma based barbarian... :D
That's been done already. Conan of Cimmuria, I believe.

I was thinking of Thundarr...

:)


Alexander Kilcoyne wrote:
R.E achievement feats yes, I think Sajan Krama Sumna would like to get that one ;).

I'm fine with allowing that, no problem.

Alexander Kilcoyne wrote:
I'm a bit miffed that my Monk shoes are being stepped on, but at least Meloku appears to be heading down a different path (well, except the brass knuckles).

Yep, I actually raised an eyebrow momentarily at that too...few games that I've run have ever had a monk, let alone two. But I'm confident that you and LK can cooperate to make sure the two characters aren't overly similar.


Alexander Kilcoyne wrote:
I haven't had a chance to make a Paizo profile for him yet, hes all made up in Herolab.

Oh, all righty then! :)


Aurichalcum wrote:
Whats stating wealth for a critter? - can't find it...!

No idea. :)

How's 70 gp grab you?


Err.. hey, Alex, which of your rather numerous aliases belongs to your monk?

I'll admit to being too lazy to click through them all and figure it out myself. ;)


Auri looks to be coming along well! Let's stick to that 15 point buy. I'll let you know if I see anything that needs to be addressed further. Meanwhile, carry on with Skills and equipment. :)


Lorekeeper, it looks like Meloku has assigned six skill ranks, but by my math, he should have only four. Thoughts?


Silversand79 wrote:

I just found the template used for the example and here is the link with hopes that you will use this. I go on to say that all the heavy lifting is done and all it takes on your end is create and name the sight and then as owner share edit status by entering the players email addresses which I think may need to be gmail accounts.

[url=http://www.enworld.org/forum/pathfinder-rpg-discussion/275754-pathfinder-campaign-website-template-google-sites.html[/url]

I plan to use this template for all me pencil and paper and play-by-post games.

Thanks, Silversand. I'll have a good look at it, and let you know what I think. Much obliged!


Torolf, I haven't completely gone over Seredoc's character sheet yet, but I did want to point out that I think you forgot to apply his small size bonus to his attacks. Flat footed AC should be 11, I believe, also due to size bonus.

Also, please indicate what favored class bonus you wish him to take (assuming of course that Summoner is his favored class).


Aurichalcum wrote:

Thanks for that.

I will build up the basic stat block and reference the sources so they can be checked and scrutinised :P

If those basics are ok I can build from there.

** spoiler omitted **

I think we're okay there, so far. Go ahead and apply a 15 point buy to the base numbers there, and let's see how Auri looks then. (Just for fun, I added up the numbers for the 'base' pseudo in the bestiary, and realized that ability array is a 3 point buy. So, 15 may still be too high. But, let's see how it works out).

And, yeah, I think I'll force you to stick with Weapon Finesse as a mandatory feat selection for now.

Finally, I agree, the lack of access to certain equipment (armor and weapons, etc.) will be a barrier to Auri's advancement for sure. We'll probably have to try to come up with creative ways for him to keep pace. I'm open to suggestions.


Silversand79 wrote:
I second the use of a google site for reference purposes. Did she code that herself or is there a Pathfinder template floating around?

Exactly, great question. If there's a lot of fancy computerin' needed to set up such a site, I won't be able to hack it, I'm afraid.


Looks like we're all present and accounted for! Let's go ahead and leave this thread behind now, and take everything over to the discussion thread.


Meloku, the Barren Fist wrote:

LoreKeeper here. I'm sorry - I'll only be able to give the background and personality after work tomorrow, but for now here's the mechanics of Meloku, the Barren Fist; heir apparent to Irori's right hand.

No problem, take your time. It's going to take me two or three days at least to be ready to start.


Aurichalcum wrote:

So just to clarify - do you want me to take a RAW Pseudo, or a point build 'statted' player character (level 1 monster Pseudo?) per the James Jacobs given baseline? (link in profile 'stuff')

Either way is fine - the backstory still stands, but just need to know mechanics so I can do the basics like stat/trait buys etc :)

Similarly, I have outlined there what campaign traits might be applicable, so if you have any preferences of those let me know.

I have the Campaign players guide thingamy.

You can point build your pseudodragon, with the disclaimer that I might ask you to scale back to a 15 point buy if it looks like he's too far advanced as compared to the other PCs. Stat him up first, and I'll take a close look.

As for your trait selections, it looks like you've done a thoughtful analysis already. I do agree that Seeking Adventure seems like a good choice for a Campaign Trait.


LoreKeeper wrote:

Will we be using a google-page as a reference site for the pbp? I've found that to make a nice difference in play. The actual pbp-ing would still take place on Paizo forums - but maps, character details, campaign log, etc are neatly logged in the site. See for example:

https://sites.google.com/site/meganslegacyoffire/the-par/player-1

Yeah, you know, it seems like more and more DMs are going with this kind of campaign reference tool. I'll consider doing something like this, if the learning curve is slight. Let me look it over and get back to you.


BoggBear wrote:
An incredably mad monk? That somehow seems familliar...gah, that's going to drive me crazy trying to remember.

Maybe you're thinking of Rasputin? :)


LoreKeeper wrote:

Hi - I'm keen, as I stated in the recruitment thread I'm aiming for a pretty unusual concept (mechanically) as a paladin/monk of Irori. I'll have a full set of credentials for level 1 ready later :)

Things to note:

1. I am also playing in Megan's Legacy of Fire campaign; we've started relatively recently. Let me know if this is a problem, I understand
** spoiler omitted **

2. I do have the PG for LoF

3. It is non-standard, but would you allow my character to advance one age category?

Your concept sounds interesting, LK.

1. I'm okay with this, with all the usual caveats about not spoiling things for everyone. I'm sure it won't be a problem.

2. Seems that most of you do, that's a great thing!

3. Sure, you can advance one age category, with the appropriate stat modifications in place.


Seredoc wrote:

If there are no objections, I'll be taking the Finding Haleen character trait. The other trait would Heirloom Weapon trait, mainly so I can use a lance despite not having proficiency (yet).

Y.O.A., Will you allow feats from the Summoner's Circle? If you do have the Summoner's Circle, I'll be following a modified Mythic Rider concept. I don't plan on taking one at first level, but there are a couple nice ones in there that fit my concept.

I don't own the Summoner's Circle, but I do trust that a product published by the folks at Open Design is likely to be fairly balanced. I would ask that you present me the rules mechanics for the feats that interest you, and then I'll evaluate and decide.


BoggBear wrote:

I've got acces to the PG so that's no problem.

I'm thinking I should start my character as a Rogue since becomming a fighter at subsequent levels would require less "advanced" training and thus make more sense?
Haha, whenever I make a character it's always a mental wrestling match between making a good "build" and an interesting character, I want to play a good character, but I hate when I end up optimizing it too much.

Sure, like Alexander said, an effective, focused character is not necessarily a bad character for role-playing and storytelling purposes. I'd roll with whatever seems most satisfying to you, and not stress about it too much. :)


Alexander Kilcoyne wrote:

DM, i'm done statting up now and wrking on background of my Vudrani, Gnoll-Hating Monk!

Are we going to be able to unlock and use the achievement feats?

Vudrani, cool, I like that.

As for achievement feats...possibly on the table. What'd you have in mind specifically? All Gnolls Must Die?


Players, please make use of the following background information to write up your character's history:

As the campaign begins, the characters have been traveling together for more than a week on a dreary camel caravan from the town of Solku to an unknown location in the northern scrublands of Katapesh. The man who hired them is Garavel, the no-nonsense major-domo of a merchant princess named Almah Roveshki, who awaits them at their destination.

Garavel has traveled throughout Katapesh to gather the characters to aid in the reclaiming of Kelmarane, a remote village in northwest Katapesh. This village once held the southern end of a trade route between Katapesh and Osirion, but it fell upon hard times and has lain abandoned for years. Said now to be the home of a tribe of gnolls, ruined Kelmarane represents a great possibility to the Pactmasters of Katapesh. If the village can be reclaimed and rebuilt, the trade resulting would strengthen Katapesh’s western and northern reaches, a region long plagued by gnolls, monsters, and worse.


samerandomhero wrote:
I plan on running it when it comes out. I like running those types of adventures on pbp, because there is so much more room to explain whats going on and the players have more time to respond in character to the horror themed game.

Ha, that's awesome. I was actually being a little tongue-in-cheek, wasn't really expecting a serious offer. :) That said, I truly am interested in playing in the campaign, so hopefully it will indeed happen. I'm already formulating a concept for a scar-faced, chain-smoking, mercenary-minded alchemist. But, that's for the future...

samerandomhero wrote:

I think it is really awesome you are helping this group out.

If lorekeeper does not express further interest in the game, I would like to propose a Transmutater Wizard. I like playing a wizard with useful spells to buff the party and accomplish the mission. ie mage armor for monks, magic weapon for all, stat boosts, haste, fly, shrink item, etc.

Sure, we'll give lorekeeper some time to confirm, but if he doesn't show or changes his mind, I'll take you and your wizard as the sixth player character. Keep watching this thread.


Seredoc wrote:
Starting Auri as a regular pseudodragon sounds good to me. It might make it more interesting if there's some in-game event to tie into him gaining his first class level, though. Otherwise why wouldn't all pseudodragons have class levels?

Sure, good point. For that reason, Oracle is a good class, because something can happen sort of 'spontaneously' to explain Auri's newfound abilities. A divine revelation, or something of that nature.


Alexander Kilcoyne wrote:
I will be very much a bruising/grappling monk. None of this fancy dodging and weaving about too much. Im just awaiting confirmation on what point buy to use etc. before I complete him in Herolab.

Well and good! Sure, there's no reason those who have confirmed can't get their character sheets fleshed out.

Head on over to this discussion thread for all the details.


Welcome to the discussion thread players!

All righty, let's talk about character creation.

Let's roll with...

20 point buy
Average starting gold
Max hp (with fixed advancement upon subsequent level ups)
No evil alignments

Now, for Traits...everyone can take two. I'd like to recommend one of the two be a Campaign Trait from the Player's Guide, but that presupposes that everyone has access to said PG (which is not a free download, alas).

So I suppose that begs the quick poll question, who does/doesn't have the player's guide? Please reply. If need be, maybe I can at least share the campaign trait info.


We'll wait for the other prospective players to weigh in, and then transfer over to a (pending) discussion thread.


Aurichalcum wrote:

I'm keen!

Of course we will need to determine the mechanics of my particular racial choice; as I'm technically a CR1 critter, do you want me to start as a Critter (sans class) or L1 Oracle up front (maybe with a 20 point buy as opposed to a 25 or some other workaround you are happy with if that makes things 'fair')
I am also aware that stuff like armour is probably going to be a no go , so wont complain when the obvious drawbacks come to haunt :)

So in due course, our build specific requirements would be great :)

I vote Auri starts as a plain old pseudodragon, and he can start taking Oracle levels when the others hit level 2 (thus, he would always be one class level behind). Sound good?


BoggBear wrote:
Ye Olde Apothecary wrote:
BoggBear, how much of the campaign have you played? (Spoiler your answer if necessary please).
** spoiler omitted **

Ah, some of the later material then. Well, it will be some time in the pbp world before we would get to those adventures. If you want to play, I ask only that you be sure to work hard to separate player and character knowledge. If you feel you can do that without compromising anyone's enjoyment of the game, I have no issues with you participating.


Alexander Kilcoyne wrote:

I'm on board, as long as your happy with the challenges of a 6 man group, obviously this will require a fair amount of conversion for the AP.

Allow me to be the first to bow out if necessary- i'm in plenty of games already.

I'm okay with a party of six, Alexander. I'll have no trouble adjusting things as needed. You're in as far as I'm concerned.


BoggBear wrote:
I'd like to throw my hat into the ring too, but unfortenatly I've played part of LoF before, so probably not doable.

BoggBear, how much of the campaign have you played? (Spoiler your answer if necessary please).


Trout wrote:
It was really nice to see events work out so smoothly like that. =)

It's been said many times before, and I'll say it again. This is a great community of gamers. :D

In return, all I ask is that someone pick me up as a player for a Carrion Crown pbp next year. :P


Well cool! Many thanks to Silversand79 for starting this thread, and also to Celestial Half-Porc for allowing me to have at it.

I think we could do six PCs, yes?

Silversand79 (Cleric of Abadar)
Aurichalcum the Pseudodragon Oracle
Alexander Kilcoyne (Monk)
Torolf (Halfling Summoner)
BoggBear (??)
Lorekeeper (??)

What say you all? Everybody on board?


If Celestial Half-Porc decides he doesn't want to, I'll definitely give it a whirl. :) So you all shall have your game, one way or the other.


I too am paying attention, but not as a potential player; rather, as a potential DM.

I've been considering getting involved in pbp again, and if so, could definitely see myself running a Legacy of Fire game. If Celestial Half-Porc decides not to do it, I may just answer the call. CHP has dibs of course, so we'll see what he wants to do.