
Ye Olde Apothecary |

Welcome to the discussion thread players!
All righty, let's talk about character creation.
Let's roll with...
20 point buy
Average starting gold
Max hp (with fixed advancement upon subsequent level ups)
No evil alignments
Now, for Traits...everyone can take two. I'd like to recommend one of the two be a Campaign Trait from the Player's Guide, but that presupposes that everyone has access to said PG (which is not a free download, alas).
So I suppose that begs the quick poll question, who does/doesn't have the player's guide? Please reply. If need be, maybe I can at least share the campaign trait info.

Ye Olde Apothecary |

Players, please make use of the following background information to write up your character's history:
As the campaign begins, the characters have been traveling together for more than a week on a dreary camel caravan from the town of Solku to an unknown location in the northern scrublands of Katapesh. The man who hired them is Garavel, the no-nonsense major-domo of a merchant princess named Almah Roveshki, who awaits them at their destination.
Garavel has traveled throughout Katapesh to gather the characters to aid in the reclaiming of Kelmarane, a remote village in northwest Katapesh. This village once held the southern end of a trade route between Katapesh and Osirion, but it fell upon hard times and has lain abandoned for years. Said now to be the home of a tribe of gnolls, ruined Kelmarane represents a great possibility to the Pactmasters of Katapesh. If the village can be reclaimed and rebuilt, the trade resulting would strengthen Katapesh’s western and northern reaches, a region long plagued by gnolls, monsters, and worse.

BoggBear |

I've got acces to the PG so that's no problem.
I'm thinking I should start my character as a Rogue since becomming a fighter at subsequent levels would require less "advanced" training and thus make more sense?
Haha, whenever I make a character it's always a mental wrestling match between making a good "build" and an interesting character, I want to play a good character, but I hate when I end up optimizing it too much.

![]() |

An optimised character is not necessarily a bad character to roleplay, nor is a gimped character a better character to roleplay. I treat them as seperate constructs.
That said, my characters charisma and intelligence are 7's- something I wouldn't do unless I was playing the incredibly MAD monk. I will be role-playing both these 7's and tying them into my concept.

Seredoc |

If there are no objections, I'll be taking the Finding Haleen character trait. The other trait would Heirloom Weapon trait, mainly so I can use a lance despite not having proficiency (yet).
Y.O.A., Will you allow feats from the Summoner's Circle? If you do have the Summoner's Circle, I'll be following a modified Mythic Rider concept. I don't plan on taking one at first level, but there are a couple nice ones in there that fit my concept.
A Gnoll-hating monk? Seredoc doesn't see much difference between gnolls and humans. They both enslave his people and are kept in check only by the Pactmasters.

BoggBear |

An optimised character is not necessarily a bad character to roleplay, nor is a gimped character a better character to roleplay. I treat them as seperate constructs.
That's certainly true, I just meant that unless I keep myself in check I can sometimes go a little overboard with the whole optimizing thing.
An incredably mad monk? That somehow seems familliar...gah, that's going to drive me crazy trying to remember.

LoreKeeper |

Hi - I'm keen, as I stated in the recruitment thread I'm aiming for a pretty unusual concept (mechanically) as a paladin/monk of Irori. I'll have a full set of credentials for level 1 ready later :)
Things to note:
1. I am also playing in Megan's Legacy of Fire campaign; we've started relatively recently. Let me know if this is a problem, I understand
2. I do have the PG for LoF
3. It is non-standard, but would you allow my character to advance one age category?

LoreKeeper |

Will we be using a google-page as a reference site for the pbp? I've found that to make a nice difference in play. The actual pbp-ing would still take place on Paizo forums - but maps, character details, campaign log, etc are neatly logged in the site. See for example:
https://sites.google.com/site/meganslegacyoffire/the-par/player-1

Aurichalcum |

So just to clarify - do you want me to take a RAW Pseudo, or a point build 'statted' player character (level 1 monster Pseudo?) per the James Jacobs given baseline? (link in profile 'stuff')
Either way is fine - the backstory still stands, but just need to know mechanics so I can do the basics like stat/trait buys etc :)
Similarly, I have outlined there what campaign traits might be applicable, so if you have any preferences of those let me know.
I have the Campaign players guide thingamy.

Ye Olde Apothecary |

DM, i'm done statting up now and wrking on background of my Vudrani, Gnoll-Hating Monk!
Are we going to be able to unlock and use the achievement feats?
Vudrani, cool, I like that.
As for achievement feats...possibly on the table. What'd you have in mind specifically? All Gnolls Must Die?

Ye Olde Apothecary |

I've got acces to the PG so that's no problem.
I'm thinking I should start my character as a Rogue since becomming a fighter at subsequent levels would require less "advanced" training and thus make more sense?
Haha, whenever I make a character it's always a mental wrestling match between making a good "build" and an interesting character, I want to play a good character, but I hate when I end up optimizing it too much.
Sure, like Alexander said, an effective, focused character is not necessarily a bad character for role-playing and storytelling purposes. I'd roll with whatever seems most satisfying to you, and not stress about it too much. :)

Ye Olde Apothecary |

If there are no objections, I'll be taking the Finding Haleen character trait. The other trait would Heirloom Weapon trait, mainly so I can use a lance despite not having proficiency (yet).
Y.O.A., Will you allow feats from the Summoner's Circle? If you do have the Summoner's Circle, I'll be following a modified Mythic Rider concept. I don't plan on taking one at first level, but there are a couple nice ones in there that fit my concept.
I don't own the Summoner's Circle, but I do trust that a product published by the folks at Open Design is likely to be fairly balanced. I would ask that you present me the rules mechanics for the feats that interest you, and then I'll evaluate and decide.

Ye Olde Apothecary |

Hi - I'm keen, as I stated in the recruitment thread I'm aiming for a pretty unusual concept (mechanically) as a paladin/monk of Irori. I'll have a full set of credentials for level 1 ready later :)
Things to note:
1. I am also playing in Megan's Legacy of Fire campaign; we've started relatively recently. Let me know if this is a problem, I understand
** spoiler omitted **2. I do have the PG for LoF
3. It is non-standard, but would you allow my character to advance one age category?
Your concept sounds interesting, LK.
1. I'm okay with this, with all the usual caveats about not spoiling things for everyone. I'm sure it won't be a problem.
2. Seems that most of you do, that's a great thing!
3. Sure, you can advance one age category, with the appropriate stat modifications in place.

Ye Olde Apothecary |

Will we be using a google-page as a reference site for the pbp? I've found that to make a nice difference in play. The actual pbp-ing would still take place on Paizo forums - but maps, character details, campaign log, etc are neatly logged in the site. See for example:
https://sites.google.com/site/meganslegacyoffire/the-par/player-1
Yeah, you know, it seems like more and more DMs are going with this kind of campaign reference tool. I'll consider doing something like this, if the learning curve is slight. Let me look it over and get back to you.

Ye Olde Apothecary |

So just to clarify - do you want me to take a RAW Pseudo, or a point build 'statted' player character (level 1 monster Pseudo?) per the James Jacobs given baseline? (link in profile 'stuff')
Either way is fine - the backstory still stands, but just need to know mechanics so I can do the basics like stat/trait buys etc :)
Similarly, I have outlined there what campaign traits might be applicable, so if you have any preferences of those let me know.
I have the Campaign players guide thingamy.
You can point build your pseudodragon, with the disclaimer that I might ask you to scale back to a 15 point buy if it looks like he's too far advanced as compared to the other PCs. Stat him up first, and I'll take a close look.
As for your trait selections, it looks like you've done a thoughtful analysis already. I do agree that Seeking Adventure seems like a good choice for a Campaign Trait.

Ye Olde Apothecary |

LoreKeeper here. I'm sorry - I'll only be able to give the background and personality after work tomorrow, but for now here's the mechanics of Meloku, the Barren Fist; heir apparent to Irori's right hand.
No problem, take your time. It's going to take me two or three days at least to be ready to start.

Aurichalcum |

Thanks for that.
I will build up the basic stat block and reference the sources so they can be checked and scrutinised :P
If those basics are ok I can build from there.
ok extrapolating a 'base' with all 10 stats to build from, and assuming the Feat (WF) is mandatory. I stripped down the saves to their 'pre stat' figures, and adjusted the AC and combat details accordingly.
Obviously I will hit other problems (ie AC wont be getting a lot better, and natural weapons will be a bit...meh.. pretty quick :p
AC 14, touch 14, flat-footed 14 (+2 natural, +2 size)
hp (2d12)
Fort +3, Ref +3, Will +3
Immune paralysis, sleep; SR 12
OFFENSE
Speed 15 ft., fly 60 ft.
Melee sting +4 (1d3 plus poison), bite +4 (1d2)
Space 2-1/2 ft.; Reach 0 ft. (5 ft. with tail)
STATISTICS
Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
(base mods: Str -4, Dex +4, Con +2, Wis +2)
Feats Weapon: Finesse
Skills 12 points*
Racial Modifiers +4 Stealth (improves to +8 in forests)
Languages Draconic; telepathy (60 ft.)
SPECIAL ABILITIES
Poison (Ex)
Sting—injury; save Fort DC 14; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.
Skills & class skills*
http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Drag on
• Skill points equal to 6 + Int modifier (minimum 1) per Hit Die. The following are class skills for dragons: Appraise, Bluff, Climb, Craft, Diplomacy, Fly, Heal, Intimidate, Knowledge (all), Linguistics, Perception, Sense Motive, Spellcraft, Stealth, Survival, Swim, and Use Magic Device.

Ye Olde Apothecary |

Thanks for that.
I will build up the basic stat block and reference the sources so they can be checked and scrutinised :P
If those basics are ok I can build from there.
** spoiler omitted **
I think we're okay there, so far. Go ahead and apply a 15 point buy to the base numbers there, and let's see how Auri looks then. (Just for fun, I added up the numbers for the 'base' pseudo in the bestiary, and realized that ability array is a 3 point buy. So, 15 may still be too high. But, let's see how it works out).
And, yeah, I think I'll force you to stick with Weapon Finesse as a mandatory feat selection for now.
Finally, I agree, the lack of access to certain equipment (armor and weapons, etc.) will be a barrier to Auri's advancement for sure. We'll probably have to try to come up with creative ways for him to keep pace. I'm open to suggestions.

Ye Olde Apothecary |

Torolf, I haven't completely gone over Seredoc's character sheet yet, but I did want to point out that I think you forgot to apply his small size bonus to his attacks. Flat footed AC should be 11, I believe, also due to size bonus.
Also, please indicate what favored class bonus you wish him to take (assuming of course that Summoner is his favored class).

![]() |

I just found the template used for the example and here is the link with hopes that you will use this. I go on to say that all the heavy lifting is done and all it takes on your end is create and name the sight and then as owner share edit status by entering the players email addresses which I think may need to be gmail accounts.
[url=http://www.enworld.org/forum/pathfinder-rpg-discussion/275754-pathfinder-campaign-website-template-google-sites.html[/url]
I plan to use this template for all me pencil and paper and play-by-post games.

Aurichalcum |

Ok at 15 points I end up as such - I havent worked the full modifiers spread for the skills, just sunk the point in each and will grind the final result later to finalise:
Going to be relying on that Stinger for a while, so am fiiine with Finesse!
Will sort out gear shortly, but at least Ill be a cheap date and probably have cash to burn...
AC 17, touch 14, flat-footed 14 (+2 natural, +2 size, +3 Dex)
hp (2d12+2) = 26.
Fort +4, Ref +6, Will +5
Immune paralysis, sleep; SR 12
OFFENSE
Speed 15 ft., fly 60 ft.
Melee sting +4 (1d3-2 plus poison), bite +4 (1d2-2)
Space 2-1/2 ft.; Reach 0 ft. (5 ft. with tail)
STATISTICS
Str 7, Dex 16, Con 12, Int 10, Wis 14, Cha 16
(base mods: Str -4, Dex +4, Con +2, Wis +2)
Feats Weapon: Finesse
Skills 12 points*
Spend - 1pt each@L1.
Bluff, Diplomacy, Fly, Know(Hist), Know(Relig), Linguistics, Perception, Sense Motive, Spellcraft, Stealth, Survival, UMD.
Racial Modifiers +4 Stealth (improves to +8 in forests)
Languages Draconic; telepathy (60 ft.); Common.
Trait: Strength of Sun +1Cha checks during day.
Trait: Adventure - Start with the Wayfinder.
SPECIAL ABILITIES
Poison (Ex)
Sting—injury; save Fort DC 14; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

Ye Olde Apothecary |

I just found the template used for the example and here is the link with hopes that you will use this. I go on to say that all the heavy lifting is done and all it takes on your end is create and name the sight and then as owner share edit status by entering the players email addresses which I think may need to be gmail accounts.
[url=http://www.enworld.org/forum/pathfinder-rpg-discussion/275754-pathfinder-campaign-website-template-google-sites.html[/url]
I plan to use this template for all me pencil and paper and play-by-post games.
Thanks, Silversand. I'll have a good look at it, and let you know what I think. Much obliged!

Aurichalcum |

Will do; the 15 points looks about right. I sampled 20 and it looked 'a bit much'.
Not terribly impressive at this point, but a level or 2 in Oracle will certainly produce a pretty solid build. Its only a minor case of 'Level 1-itis' :)
Whats stating wealth for a critter? - can't find it...!

Seredoc |

Torolf, I haven't completely gone over Seredoc's character sheet yet, but I did want to point out that I think you forgot to apply his small size bonus to his attacks. Flat footed AC should be 11, I believe, also due to size bonus.
Also, please indicate what favored class bonus you wish him to take (assuming of course that Summoner is his favored class).
Done and done. Also, updated the sheet to include history, and slightly changed skills and spells to better reflect that history. I hate shopping, but will do items later.

Meloku, the Barren Fist |

Yea, the google-site Pathfinder template is the one I used for the link with Hale Caress in it. You can use the original template; or mess with its colors a bit to get to the version that Hale Caress is in. You'll be surprised, its really as easy as "Make site, use Pathfinder template, invite some people".
The content after that is made by all of us. The character sheet that I think is now part of the template was made by me :)
Thanks for allowing an additional age category - essentially this will drop Meloku's Dex by 1 and increase his Int by 2 (after rebalancing the basic numbers).
Original (no age category):
Str 14
Dex 7
Con 12
Int 12
Wis 14
Cha 16 + 2
New (with age category shown):
Str 15 - 1
Dex 7 - 1
Con 13 - 1
Int 13 + 1
Wis 13 + 1
Cha 15 + 1 + 2
Results with age absorbed
Str 14
Dex 6
Con 12
Int 14
Wis 14
Cha 16 + 2
Meloku technically loses a point in point-buy (it is a 19-point buy character, now, but there is no place to buy 1 point worth of stat anymore), but actually gains a modifier in Int (at the expense of lower Dex). I'm fine with that.

![]() |

R.E achievement feats yes, I think Sajan Krama Sumna would like to get that one ;).
Will make an alias for him and post it up soon.
I'm happy to use a google site if the group wants.
I'm a bit miffed that my Monk shoes are being stepped on, but at least Meloku appears to be heading down a different path (well, except the brass knuckles).

Ye Olde Apothecary |

R.E achievement feats yes, I think Sajan Krama Sumna would like to get that one ;).
I'm fine with allowing that, no problem.
I'm a bit miffed that my Monk shoes are being stepped on, but at least Meloku appears to be heading down a different path (well, except the brass knuckles).
Yep, I actually raised an eyebrow momentarily at that too...few games that I've run have ever had a monk, let alone two. But I'm confident that you and LK can cooperate to make sure the two characters aren't overly similar.

Sajan Krama Sumna |

Background Fiction-
Sajan Krama Sumna stood at the edge of his family's farm, a dozen miles from the golden city of Katapesh, deep out into the rural wilderness. The simple giant stood, solemnly watching as the flames licked hungrily at the stables, the last of the buildings to go up in a blaze.
The main house was by now a smouldering ruin, blackened and broken. Sajan was too simple to recognise the house as a metaphor for his life, and did not possess the intellect to understand the tragic irony of the situation- that his home was burnt down while he was out on a trip to collect water.
Sajan simply stood, for how long he knew not; still holding a huge water pail over his muscular shoulders. The pail was too heavy for most men to even lift, but Sajan barely felt its weight. He knew in his heart that no one would have survived this Gnoll attack, and the charred bodies littering the courtyard were testament to this.
Sajan fell to his knees some time later as the enormity of the situation finally overwhelmed him. Broken and torn inside, the pail falling off his aching shoulders, Sajan finally felt the shock and grief hit and sobbed as he stepped back into the grounds of his familys home. Stumbling around, he found signs of the battle- it seems his father had taken a few of the cursed creatures with him, each bearing the mark of the family heirloom known as The Sentinel's Fist. Searching through the remains of the farms defenders, Sajan found the precious heirloom, now his only valuable possession, and the birthright his father had always promised him.
The Sentinels Fist, so the legend tells, was handed down through the Sumna family in Vudra for millenia. The first great Sumna, Sajan Krama (whose name is frequently found through the family line), was given the pair of brass knuckles by Gruhastha the Keeper for their devotion and dedication to his cause. Apparently, the brass knuckles were once wielded by Gruhastha himself, although their magic has long since faded. The Sumna family always held the deity closest to their hearts of all the hundreds of Vudrani deities.
Closing his fist around the knuckles, the young teenager felt an understanding pass through him, a driving purpose that he knew would guide his every step from this moment forwards. Gruhastha's task of keeping watch over Golarion until the world reaches enlightenment is too great even for a deity, and Sajan knew that it was his destiny to assist the deity, even as a mere man- or die trying.
Sajan felt new energy flow through him as the first stirrings of his ki awakened. He had a purpose, a goal- his life had worth and meaning, despite what had happened. To assist a deity himself- a mighty goal to strive for.
But first- vengeance. Sajan devoted the next few years of his life to wiping out the Gnoll tribe that slaughtered his family, killing them in any way he could, wearing them out and becoming a demon to the tribe. By the time Sajan came for the last of them, he was an expert in slaying Gnolls and the remaining Gnolls were worshipping the simpleton as a divine force. Their proclaimed loyalty did not save them from the Sentinels Fist, the massive power behind the blows that rained down on them, and the unrelenting force of justice in the young man.
His family avenged, the young Vudrani gathered his few possessions and joined the expedition to liberate Kelmarane. Something about some of the other expedition members made Sajan sure that they were destined to rise in caste in their next life, and he resolved to keep them safe, watch over them, and help them reach their enlightenment while also seeking his.
Biography-
Sajan is a simple giant, his quiet speech contrasting against his great size and strength. Years of ridicule when failing to understand simple mathematics and literacy have taught Sajan to only speak when he feels he has something truly worth saying. He firmly believes in justice, but is more concerned with enlightenment than the battle between good and evil- enlightenment transcends their struggle in his eyes. Uncomfortable in the limelight, Sajan takes a supporting role in any social situation. In battle, his fierceness is matched only by his protective instincts.
Appearance-
Sajan moves gracefully for a man of his size, and dresses in simple grey robes with a small backpack on his back. Unless he has need of his hands for lifting or climbing, Sajans brass knuckles are usually worn, the giant taking comfort in their presence and reminding him of his mission. Sajan possesses piercing green eyes, and has shaved his hair to leave his large head entirely bald. Sajan is heavily set and built, looking like the classic hired muscle he often hires himself out as.

LoreKeeper |

I'm a bit miffed that my Monk shoes are being stepped on, but at least Meloku appears to be heading down a different path (well, except the brass knuckles).
I think we're very much different characters. Even if we were both "classic" monks we'd probably be quite different (I'm definitely not going down any grapple routes). But a "charisma" monk is such a foreign concept to me, I'd be surprised if there is much overlap to speak of at all; I only plan to take my 2nd monk level around level 7 or so.
Meloku's background is coming along nicely - I hope to have it finalized tonight :)