Alchemist buffing other player's


Pathfinder First Edition General Discussion


Is there a way for the alchemist to use his action to apply extracts with the infusion discovery to others. I looked into 3rd party stuff like injection arrows/bolts, and came up with an aerosol dispersion discovery as a quick fix but is there any official raw ways to do this?


Alchemist buffing other player's? Other player's what? This is not something naughty, is it?

If you're talking about an alchemist buffing another player's shoes, I think they can do that with a simple rag or something.

Or, if you're talking about buffing other players, you can always discover infusions, put a phial in the player's hand, and tell him to drink it.


KaeYoss wrote:


Or, if you're talking about buffing other players, you can always discover infusions, put a phial in the player's hand, and tell him to drink it.

Yes, but the OP was asking for a way for the buffing to occur as a rssult of the Alchemist's own action, so the recipient doesn't have to spend an action drinking the infusion.

I suppose you could ask your gm if infusions can be injected (say, with the Syringe Spear).
Alternately, you can pour a potion down a throat of an unconscious character, so I suppose you could do the same with a conscious-but-cooperating character. I'd make it at least a standard action for both of you, though, inviting AoO's, so that wouldn't help.


Maybe I wasn't clear, yes with the discovery infusion another may drink your infusion that you hand them. I am looking for a way to apply the infusion to the character using the alchemist's action on his turn so the fighters in the party don't use their own actions to drink it.

What I came up with is a house ruled discovery, Aerosol Dispersion: you may throw your infusions at a character and if it hits it breaks and disperses in the air around him as if he drunk the potion himself.

This is working, but I am wondering if there are rules I am missing by the raw that would let one player force a potion down the throat of an adjacent ally or equipment in one of the books I don't own like a hypodermic needle that allows injections. One of the books has drug rules in it are needles new equipment in that book?


Opciones:
Iron/Adamantine/etc Cobra (Core Rules)
¨An iron cobra's bite injects poison from a hidden reservoir within its body. (...) The creator can fill the reservoir with any injury poison (typically black adder venom), though acid, alchemical substances, and even stranger liquids have been used.¨
This would be commanded as any other construct.

Injection Spear
¨allows the wielder to inject targets with poisons, drugs, or potions¨
This also does damage but you can always take the attack penalty to apply non-lethal damage.

Syring Spear
Essentially the same as above (though without explicit mention of potions as payload), but Martial instead of Exotic, and has the brace property.

Iron Cobra specifically mentions `alchemical substances`, and it seems reasonable for Injection/Syringe Spears to be able to carry Extracts as well as Potions... If anything, an ALchemical version of them should be available for more money if it`s considered that Alchemical Extracts need a different type of container.


¨An iron cobra's bite injects poison from a hidden reservoir within its body. (...) The creator can fill the reservoir with any injury poison (typically black adder venom), though acid, alchemical substances, and even stranger liquids have been used.¨
This would be commanded as any other construct.

Is there any rule under golems that says their owner can shut them off? I love the idea of an iron cobra injecting the paladin with enlarge person, but don't want it flanking for the enemy

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Quandary wrote:

Opciones:

Iron/Adamantine/etc Cobra (Core Rules)
¨An iron cobra's bite injects poison from a hidden reservoir within its body. (...) The creator can fill the reservoir with any injury poison (typically black adder venom), though acid, alchemical substances, and even stranger liquids have been used.¨
This would be commanded as any other construct.

Injection Spear
¨allows the wielder to inject targets with poisons, drugs, or potions¨
This also does damage but you can always take the attack penalty to apply non-lethal damage.

That means no injection because in order for it to be nonlethal it means the cobra can't be biting down on the character, he's doing more of a headbutt action.

The other problem is that a cobra is a stupid fighting machine that really only has the options of guard or attack. You can't tell it to softball and expect an injection to go through.

Alchemists are not spellcasters, they're not built to buff anyone but themselves save by crafting potions and infusions that specifically can be given to others. You want to buff.... play a cleric.


I actually think your homebrew solution of Aerosol Dispersion is fine. Make it require Infusion as a prereq, and specifically state that it is a standard action (no multibuffs with high BaB, although that could be a next part of the chain, if you wanted). I don't see this as being particularily overpowered, although if you felt it was you could reduce it to touch range and call it Injected Infusion or such.

The strength of the alchemist and buffing is the ability to give "potions" of spells that normally can't be potions to allies to drink at their own discretion. Sure, the ally spends their own action, but its basically giving Delay Spell and Reach Spell for free, relative to the character who is actually making the effect possible. If a cleric could "hand out" his spells to allies, but they had to use their own actions to "cast" them, that would be pretty awesome. So awesome, it would be a spell: "Imbue with spell ability." The alchemist with the infusion discovery basically gets a superior version of that at will.

That, and the alchemist's ability to "brew in the field". Leave a 3rd level slot open when you go into the dungeon. If the mage gets a disease or curse, you've got the solution in just 10 rounds.


This would be commanded as any other construct.

-are there rules for commanding constructs?


The Black Bard wrote:
I actually think your homebrew solution of Aerosol Dispersion is fine.

As long as he wants to get the foes as well as the friends ... :D


BigNorseWolf wrote:

This would be commanded as any other construct.

-are there rules for commanding constructs?

The other problem is that a cobra is a stupid fighting machine that really only has the options of guard or attack. You can't tell it to softball and expect an injection to go through.

well, I'm more than willing to give a party member a few points of damage now to make them a better meat shield for the entire fight. Alchemy is all about possibly blowing up your friends to make the world a better place...

Shadow Lodge

BigNorseWolf wrote:
Alchemy is all about possibly blowing up your friends to make the world a better place...

That's such a beautiful quote... I might have to add it to a signature. :D

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