Need Build help - Melee "caster"


Advice


Hi,
we will start a new round soon and I looking for a character.
My concept is a mercenary. Big guy, Two-Handed Sword, Plate Armor, but (now the problem^^), he should deal with a little bit "dark" magic, to strengthen himself.

Books I have are the Pathfinder CoreRulke Book, GMG and APG.
At the moment I'm thinking of a cleric/"un"holy vindicator, but I'm not totaly sure. Domains so far are "Blood" (I think this fit's well with the mercenary/unholy style), but no idea for the second one (thought of Fire for some offensive casts, but not sure).
All in all this character shouldn't be a evil guy, only "dark, mysterious" one.

Any Ideas? Advises?


Cleric works, as does 'cynical paladin' (is still LG, but good != nice). You could look at the magus tests, but if I wanted a true caster/fighter myself I'd go psychic warrior every time. You can use it from the SRD or from the beta for Pathfinder on the Dreamscarred Press' site.


Cleric works well. The Battle Oracle might also have some nice tricks.

Personally id look at the Inquisitor as well. He gets one domain, and has some really nice abilities to enhance his fighting. Also the red cape is nice.


Inquisitor is nice, but I had one in my previouse round and I want to play a different class.^^


Well Just out of curiosity when you say you only have the books above do you mean those are the ones you own or those are the ones you are allowed to use?

I think there are better ways available to meet your desired concept. Personally I think a cleric is doing far more then 'dabbling' in dark magic. He is specializing in it. Clerics are holy men, and while they certainly can be mercenaries, the flavor of a cleric doesnt suit your concept at all.

If you are allowed other material I strongly recommend you if possible get a hold of the Super Genius Guide to Arcane Archtypes Dont let the title fool you it is not exclusively arcane they just like alliteration. It has a whole host of ways to incorparate a splash (or a large splash) of magic of various flavors into any core class. The flavor of say the Pact Scion Archetype in there is very close to what you are going for when added to a martial class like the fighter, ranger or barbarian.


If your GM is willing to allow non-core material, ask if they will allow the Weirbrand class. It has had top ratings of all the classes on PFDB for months now, it made the editor's choice picks for the year, and it is an all-around balanced class.

It is very flexible and sounds like a good, balanced class for your character concept.


These three books ate the ones I'm allowed to use, so no third party content.

At the moment I think more and more of the cleric/vindicator.
Some guy kicked out of the church because something happpened and then strife thru the land on his own, still have a thight relation to his god.

The DM allows me every domain constelation (exept obvious wrong [e.g. good & evil]), becayuse we play in our own world where we have to create the deities ourself. ;)


An oracle of battle is a lot like a warrior with some magical help, though, of course, it's a lot of help.

Other than that, you could make a fighter/wizard/eldritch knight, or get the magus from the Ultimate Magic playtest and give that a try. Then there's bard (especially the arcane duellist archetype), or maybe alchemist.


I've had great success with a greatsword inquisitor. I only played his mid levels, but he was definitely able to bring the damage.


I'm on the Cleric/Vindicator Build now.

Domains: Blood , (no idea)
Race: Human
Focus: Melee Combat 2-H Weapon
Alignment: CN or CG
Channel Energy: positiv

I choosed this one, because our group has no healer at the moment and I think channel positiv energy is much better then negativ. I don't want to become the group healer, but the possibility to heal now and then is a good plus.

Of cours my first feats will be "selective channeling" and "Power attack". The only problem is the second domain, I like the "dark arts", aka Death/Murder Domain, but I don't know if this isn't too evil... (Other Choices were Trickery/Deception, Darkness/Night)


Not sure if you can use Prestige Classes from other Paizo products but if you can maybe Battle Oracle/Hell knight. Depending how much casting you want you could go more Oracle or more Hell Knight.


voska66 wrote:
Not sure if you can use Prestige Classes from other Paizo products but if you can maybe Battle Oracle/Hell knight. Depending how much casting you want you could go more Oracle or more Hell Knight.

As we aren't playing in Golarion there are no Hellknights. :)

Have anybody experience with a "Holy" Vindicator/Cleric Build and can give me some advices?


I'll second the battle oracle.

Given the character you've described wanting to make, I think the oracle would work best.

For a caster who wants to be a melee monster, spontaneous casting is the way to go. This gives access to your melee buffs at all times, as opposed to a prepared caster who will only have so many of them prepared at a time. Furthermore, you'll find that theres only a handful of spells you will need, and thus having more of them to cast and having them always available is much better than having a bunch of different spells prepared.

(Thats not to say that other types of spells aren't useful to have. Its good to have spells of different varieties available, but your primary focus will be on buffs.)

I like the oracle for this since you get the medium BAB as well as full spellcasting. The spell buffs will more than make up for the medium BAB, and you won't have to cross/prestige class to get a decent BAB like you will with a sorcerer and thus lose caster levels. Plus, the divine list has the best melee buffs available. And it gives some very strong defensive spells such as freedom of movement, death ward, etc. Furthermore, you don't have armor issues to worry about like an arcane caster does.

Battle oracle of course would make a fine melee caster. You can get full armor and martial weapon proficiency at first level and access to some very good abilities through your revelations, including some that give multiple feats. And if human and oracle is your favored class, you can use the option for humans in the APG to gain an extra spell known every level, which is really big. That basically works out to two extra spells known each level for all levels lower than your highest. (Theres also a feat that can do this, but it probably wouldn't be necessary if using this option to gain extra spells known.)

Having played several melee casters in 3.5 I can say that the strongest was a Dragonalnce mystic character, which was very similar to an oracle in that it was a spontaneous divine caster, but wis instead of cha based. The ability to call upon my spells as needed thanks to the spontaneous casting was most useful, and I quickly found that I was much stronger as a melee combatant than any melee cleric I had played. Even taking some blasting spells at higher levels proved useful (blade barrier, flame strike), and being able to spam freedom of movement and death ward at the appropriate times saved my party more than once.

So I'd say human battle oracle, taking the skill at arms mystery at level 1, and picking up as many of the mysteries as possible, even using a feat to pick up a couple if necessary. Definitely take extend spell and later on quicken spell. Other feats to focus on martial prowess and defense. Would be hard to make this character weak.


Mhhh....
Oracle of Battle, sounds nice, more combat focused.
The spell argument is more then valid, Oracle has enough.

I think i will give it a try, it's a little more "special" and fits the concept much better. (and more skill points, which is a big point for me^^)

*Brainstorm-mode on*

Human Oracle of Battle level 2 - CN
Attributes: Str > Cha = Con > Dex

Feats: 1st Power Attack (Feat taken at 2nd level, houserule), 2nd ???
1st Revelation: Skill in Arms
Weapon: Greatsword
Curse: Clouded Vision (Style factor^^)

Spells:
0: Sparks, Detect Magic, Create Water, Read Magic
1: Divine Favor, Shield of Faith, cure light wounds (free), enlarge (mystery)

Any comments?


2nd Feat: extra Revelation (Weapon Mastery)

Dark Archive

Oracle of nature ultimately > oracle of battle. Pets increase damage output, good spell buffs, and lose a little of the MAD because you can dump Dex entirely (cha for AC). Also get a few handy bard buffs. Battle gives you a few neat but unnecessary feat lines, mysteries are really made to make you do so much more.

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