Great Moments in Faction Missions (Spoilers!)


Pathfinder Society

3/5

There has been a lot of serious talk of the validity, importance, and impact of factions and their missions in Pathfinder Society Play.

There shall be none of that in this thread.

This thread is first and foremost about awesome, funny or ridiculous things characters or players have done in the course of advancing the cause of their factions. Love them or hate them, the Factions and their various aims make certain Pathfinder games more memorable then others.

In order to help generate some enthusiasm for this undertaking, at the end of one month (November 19th) I will personally gift someone a Pathfinder module to the individual with the best story. (I know, it's not much of a prize, but I'm poor right now!).

Please use spoiler protocol wherever any adventure sensitive information may be revealed.

May the best tale win!

The Exchange 5/5

In a module, my Qadiran sorceress (Katharan) was tasked with returning a large rug (or maybe it was a tapestry) from these bandits. The party had originally planned on making a frontal assault on their fortified base. But I offered an alternative.
Walking out in the open, I called to the guard to draw their attention. The guards were hostile, but since I was dressed only in *VERY* skimpy silks, managed to get them to listen to me for a while (go Diplomacy). After a short negotiation, I convinced them that I wanted to buy the rug and that I had slaves to trade (one party member volunteered). I was brought inside, talked with the bosses, sold a fellow Pathfinder into slavery and got my rug. I was leaving the place, satisfied and without worry when the others charged in, worried about what was happening...
After the fight, the others asked me where the other guy was, I replied. "I sold him and now I have my rug."

Do not worry, the PC rescued himself and we met him again later.

Still... That's how I sold a PC into slavery.

JP

Grand Lodge 4/5 5/55/5 ***

While not specifically a faction mission, but funny nonetheless...

City of Strangers:
In a City of Strangers event I GM'd, the players had to gain info from residents of Kaer Maga. One of those residents is Miss Feathers, a large male prostitute (presumably cross-dressing by the name). The group spokesman was a paladin who, unfortunately for him, chose the charming trait. Miss feathers was very interested in him ;-). The situation was made even more fun by the bard that was "assisting" the diplomacy checks by pimping the paladin out to Miss Feathers. The paladin had to "meet" up with him/her(?!?) later that evening to get the rest of the needed info. The whole encounter was hilarious.

2/5 *

One moment that springs to mind was when I was GMing #30 The Devil we know Part II: Cassomir's Locker... (caution, major spoilers ahead!)

Spoiler:
The Paladin of the party had a faction mission which required him to free at least one of the derro's slaves. Specifically, mites. The relevant part of his faction handout read:

...should you find some poor Darklands denizen in slavish servitude to the derros, give him the option of freedom before you strike him down. Even evil creatures do not deserve the shackles of tyranny.

During an early encounter, I was somewhat surprised to see the paladin help slay a pair of weakling mites without hesitation. Shrugging it off, the game moved on.
Soon afterward in a later encounter the group was beset by a group of four mites. The little vermin struggled to inflict even a single point of damage to the level 6 party, and the paladin played a notable part in slaying them all. I was stunned by the paladin's actions but remained silent. The mites, after all, weren't even a threat.

After the final encounter the PCs searched the entire area and the following conversation came up"

Paladin player: "So, we've searched the place. Where are the slaves?".
Me: "You see plenty of prisoners but no slaves"
Paladin player: "But there's got to be slaves here to rescue."
Me: "Well there are a few dead slaves about."
Paladin player: "Oh, you mean the derro killed them all?"
Me: "No, you did. The mites were the slaves."
Paladin player: (blinks in surprise. Checks faction mission handout) "Oh crap, I thought I were meant to rescue HUMAN slaves."
Me: "Tsk tsk. Racist paladin." X)

Shadow Lodge 5/5

Neil Mansell wrote:

One moment that springs to mind was when I was GMing #30 The Devil we know Part II: Cassomir's Locker... (caution, major spoilers ahead!)

** spoiler omitted **

I too had an interesting situation with this one.

Spoiler:

My group did realize that the mites were slaves, and offered to let the one that survived their first fight go. Immediately upon letting him go, one of the three Andoran's declares "I'm going to shoot him with an arrow." Everybody just stared at him in surprise and said "um, no you're not". He then starts to try to convince everybody else that the faction mission only said they had to give the slave freedom. Once he was free, as far has he was concerned, nowhere was he told that he had to let the mite live.

Silly PCs

Liberty's Edge

MisterSlanky wrote:
Neil Mansell wrote:

One moment that springs to mind was when I was GMing #30 The Devil we know Part II: Cassomir's Locker... (caution, major spoilers ahead!)

** spoiler omitted **

I too had an interesting situation with this one.

** spoiler omitted **

Actually, that is pretty much what it says... or at least the wording could imply that. I don't think that's really what it is supposed to mean though.

Grand Lodge 5/5 5/5 *** Venture-Lieutenant, New Hampshire—Merrimack

My all time favorite story in this category took place in Season 0, when there were no faction missions!!

Were were at GenCon playing a scenrio that I can't remember. The table next to us was just TPKed in the same fight we were in. I was playing an Andoran Sorcerer. We were in the fight of our lives protecting a caravan from attack. After the ambush I found myself pinned down next to the caravan leader and we were behind a wagon.

At this point, the TPK behind has had drawn the attention of some of the Paizo staff, as well as the loud and boisterous voices at our table.

At one point the DM roleplayed the caravan master begging me for help and to save him. Without missing a beat I told him I would, in exchange for the freedom of his slave. The guys watching the table were impressed, and the DM was really impressed. We won the day and kicked butt afterwards through the end.

The DM checked and awarded me a second Prestige Point for the way the scene played out, which was a big deal in Season 0 I think.

2/5 *

MisterSlanky wrote:
Neil Mansell wrote:

One moment that springs to mind was when I was GMing #30 The Devil we know Part II: Cassomir's Locker... (caution, major spoilers ahead!)

** spoiler omitted **

I too had an interesting situation with this one.

** spoiler omitted **

That's pretty funny, I never thought of that.

Spoiler:
Especially since the exact wording of the faction mission was give him the option of freedom before you strike him down
Thus the Andoran gave the mite the option of freedom. The mite accepted and fled. Then the Andoran striked him down. How the slave responded to the offer of freedom is completely irrelevant. lol.

Sovereign Court 5/5

Chris Marsh wrote:

My all time favorite story in this category took place in Season 0, when there were no faction missions!!

Were were at GenCon playing a scenrio that I can't remember. The table next to us was just TPKed in the same fight we were in. I was playing an Andoran Sorcerer. We were in the fight of our lives protecting a caravan from attack. After the ambush I found myself pinned down next to the caravan leader and we were behind a wagon.

At this point, the TPK behind has had drawn the attention of some of the Paizo staff, as well as the loud and boisterous voices at our table.

At one point the DM roleplayed the caravan master begging me for help and to save him. Without missing a beat I told him I would, in exchange for the freedom of his slave. The guys watching the table were impressed, and the DM was really impressed. We won the day and kicked butt afterwards through the end.

The DM checked and awarded me a second Prestige Point for the way the scene played out, which was a big deal in Season 0 I think.

No one pop this guy's balloon, OK?

Dark Archive 3/5 **

The Infernal Vault:
In which the entire table, without any actual attempt at coordination, was working for Cheliax. For those of you aware of the issues at hand with the Cheliax mission, you can imagine how hilarious this was for our GM.

Our briefing was nothing but wink, wink and nudge, nudge to each other on our promises to 'secure' the documents and a 'deal' with the woman responsible for the debacle.

That the entire library at the end got torched beyond all recognition CERTAINLY wasn't intentional. The documents were 'destroyed', after all.

Wink wink. Nudge nudge.

Grand Lodge 5/5 5/5 *** Venture-Lieutenant, New Hampshire—Merrimack

LOL I should point out that it was the first day of the of Season 0, so the whole thing was new to me at the time. My balloon was soon burst, but at the time the feeling was pretty strong, and it therefore stuck with me :-)

The Exchange 5/5

The Many Fortunes of Grandmaster Torch:
The Qadiran mission is quite brutal, to conspicuously murder a 'street shah', a small-time crime lord while he's shaking down the local merchants. I believe the instructions weren't just to kill him, but to do it with a poisoned weapon so he suffered as he died. It was a very notable faction mission in Season 0. Anyway, a Qadiran player asked the archer to dip his arrow in the poison and shoot the street shah. The archer rolls a crit and does enough damage to kill the shah outright. He didn't even get a save because he was DRT. I wasn't going to award the PA but the players argued the poison was delivered as ordered!

Sovereign Court

My favourite faction mission was a Taldan mission from City of Strangers (Pt 2, I think?):

Spoiler:
The PCs have to insult one of the NPCs enough to earn a beating from his flunkies. We had a good time tossing out all sort of outrageous remarks while the GM was trying to read through the boxed text. :-)

5/5

Balthazar Picsou wrote:

My favourite faction mission was a Taldan mission from City of Strangers (Pt 2, I think?):

** spoiler omitted **

Both of the Taldan missions in that series are awesome and a welcome change to PFS. Mine is from from Gen Con, running Part 2:

Spoiler:
The Taldan PC has to utter a specific phrase. They expect the NPC to return with a specific phrase and are warned to RUN if the response is anything different. The PC at the table said (as they were being dragged from the NPC's presence), "Can I ask you a question? [insert specific phrase]." I responded, "That is not a question. [insert specific response]." Both Taldan PCs looked at each other with wide eyes. For the rest of the mission their characters kept looking over their shoulders, and the players didn't know if they had received their PA or not. (they did)

Grand Lodge 5/5 5/5 *** Venture-Lieutenant, New Hampshire—Merrimack

.... My apologies for the tangent, but I went back and read the scenario. I received 2 Prestige Points for Murder on the Silken Caravan. One for completing the Andoran mission, and one for the Slave exchange. Looks like my memory was faulty, but it was still awesome to earn 2 prestige in Season 0, no?

4/5 *** Venture-Captain, Arizona—Tucson

I particularly liked the way some season 0 faction goals were not announced, so the PC was rewarded for achieving faction goals without specific direction to do so.

Sovereign Court 4/5 5/55/5 **

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

I believe it was in "Slave Pits of Absalom" but we had both Andoran and Cheliax at the table. The Andoran mission was to (drum roll) free the slaves. The Cheliaxian was to get the slaves to from teh current slaver and get them into slavery in Cheliax.

We get to the point where the slaves were being freed by the Andorans.

Chel "So you are freeing the slaves?"
Andor "Yes."
Chel: " you realize that they will prbably just get reinslaved since they have no place to go?"
Andor: "But we can't leave them."
Chel: "Do you have a place to send them?"
Andor: "No."
Chel: "Look, we have a safe house you can send them there and get them later. Okay?"
Andor: "Okay."
(Not the verbatim conversation)

Long story short the Andoran freed the slaves and gave out the address to the Chelaxian safe house where they were re-enslaved for the glory (and prestige) of Cheliax.

Sovereign Court Contributor

Tim Statler wrote:

I believe it was in "Slave Pits of Absalom" but we had both Andoran and Cheliax at the table. The Andoran mission was to (drum roll) free the slaves. The Cheliaxian was to get the slaves to from teh current slaver and get them into slavery in Cheliax.

We get to the point where the slaves were being freed by the Andorans.

Chel "So you are freeing the slaves?"
Andor "Yes."
Chel: " you realize that they will prbably just get reinslaved since they have no place to go?"
Andor: "But we can't leave them."
Chel: "Do you have a place to send them?"
Andor: "No."
Chel: "Look, we have a safe house you can send them there and get them later. Okay?"
Andor: "Okay."
(Not the verbatim conversation)

Long story short the Andoran freed the slaves and gave out the address to the Chelaxian safe house where they were re-enslaved for the glory (and prestige) of Cheliax.

Awesome! I was so hoping someone would play it out that way.

Grand Lodge 4/5 5/55/5 ***

Doug Miles wrote:
I wasn't going to award the PA...

WOW, and my players say I'm harsh ;-)

The Exchange 5/5

Chris Marsh wrote:
.... My apologies for the tangent, but I went back and read the scenario. I received 2 Prestige Points for Murder on the Silken Caravan. One for completing the Andoran mission, and one for the Slave exchange. Looks like my memory was faulty, but it was still awesome to earn 2 prestige in Season 0, no?

Chris, the scenario you played at GenCon '08 was the only one available that offered 2 PA. Everyone expected only 1 PA per scenario so earning 2 was a big deal. The scenario had two different missions for the Andoran faction,

Murder on the Silken Caravan:
post a declaration denouncing the local despot and free any slaves you come across.
You accomplished both of them. As I recall, Sir Wulf was my GM and I only got 1 PA because I didn't realize there could be 2 for my faction. You did fine, I just think your GM may have let you believe you got something above and beyond when it was just what you had earned.
5/5

Doug Miles wrote:
Blah, blah, blah...

BALLOON POPPER!

Grand Lodge 2/5

It is a favorite past time for the Qadirans in NYC to convince other factions to complete our missions.

The Many Fortunes of Grandmaster Torch

Like Doug stated this required a certain merchant to be dispatched using poison.

Using a very high bluff check we convinced the Andoran paladin (and the actual player as well) to let us coat his blade with an "oil of magic weapon". He dispatched the merchant only to discover it was poison.

A second bluff check convinced the paladin (but not the player this time) That it was in fact us poor Qadirans who were deceived by the merchant who sold use the foul substance. Good Times

Liberty's Edge *

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

My wife and my daughter's friend were playing Quadiran barbarians. In their first adventure, they were instructed to destroy a logbook. Upon spotting said book, Boog declared "Books are evil! Writing is evil!" and proceeded to tear the book into shreds, to the outcries of the "no!!!" from several people at the table.
Whenever Boog or her friend cross paths with books or papers, it's a ripfest followed by friendly victory headbutts.

3/5

Tim Statler wrote:


Chel: " you realize that they will probably just get re-enslaved since they have no place to go?"
Andor: "But we can't leave them."
Chel: "Do you have a place to send them?"
Andor: "No."
Chel: "Look, we have a safe house you can send them there and get them later. Okay?"
Andor: "Okay."

That is truly amazing. How could the Play Guide discourage players from helping one another when such shining examples of cooperation exist?

San-Chez wrote:

Using a very high bluff check we convinced the Andoran paladin (and the actual player as well) to let us coat his blade with an "oil of magic weapon". He dispatched the merchant only to discover it was poison.

Yes, wise Andorans take ranks in sense motive. Wise players of Andoran characters don't, simply for resultant comedic value.

3/5

I played Before the Dawn, parts 1 & 2 at MichiCon in August with a 4-star GM. It was two fun adventures.

Spoiler:
In the beginning of part 1, Doug Doug casually gave my character-an Andoran ranger-the 'key'. After doing everything role-playing right to earn my 2nd PA in part 1, I failed my roll and didn't get it. I was bummed and a little ticked at this point.

In the last encounter in part 1, I was 'attacked' & 'grappled' by some critter that crawled up and under my cloths. My wolf animal companion spotted it but was not allowed to attack it because the GM said I wasn't being attacked! (I still think he made the wrong call). I spent the rest of the combat trying to get this thing off me! In retrospect, it was pretty comical everything that I tried to do to get it.

By the time we got to part 2, I was pretty annoyed with this adventure. I found the slaves that I needed to free for my 2nd PA in part two and rolled my typical poor CHA roll and failed to convince the venture captain to release the slave or let me purchase them. 2nd PA lost again - I was ticked so ...

Swiftbrook to Venture-Captain: 'do you need a key for anything?'

Vent-Capt: 'Yes'

Sw: 'free the slaves and you can have the key'

Doug's face at this point was priceless. Like I can't believe I gave you the key. It was the high point of the adventure.

VC: 'I'm your Venture Captain, you're ordered to give me the key'

Sw: 'no'

VC: 'you'd put the lives of all these people at risk?'

As a player remember, I was ticked, I had failed to get my 2nd PA in part 1 and just failed my roll to get my 2nd PA in part 2 and my character had a potion of invisibility so he could sneak out of there.

Sw: 'free the slaves and you can have the key'

VC: 'oh alright'

2nd PA earned!


And that doesn't even include the fun we had with the big fight at the end!

-Swiftbrook

5/5

Swiftbrook wrote:

I played Before the Dawn, parts 1 & 2 at MichiCon in August with a 4-star GM. It was two fun adventures.

** spoiler omitted **
And that doesn't even include the fun we had with the big fight at the end!

-Swiftbrook

Sorry Swiftbrook, but Doug Doug is a FIVE star GM. ;-)

Grand Lodge 2/5

Kyle Baird wrote:
Sorry Swiftbrook, but Doug Doug is a FIVE star GM. ;-)

Sorry Kyle Baird, but Doug Doug is the FIVE star GM ;-)

5/5

Mark Garringer wrote:
Kyle Baird wrote:
Sorry Swiftbrook, but Doug Doug is a FIVE star GM. ;-)
Sorry Kyle Baird, but Doug Doug is the FIVE star GM ;-)

Actually the phrase we're working with is that Doug Doug is, "The Original 5-Star Game Master."

Grand Lodge 2/5

Kyle Baird wrote:


Actually the phrase we're working with is that Doug Doug is, "The Original 5-Star Game Master."

Doug Doug - OG(M)

Paizo Employee Chief Creative Officer, Publisher

This thread is pure gold.

I love the bit about the Chelaxians tricking Andorens to send their freed slaves back into slavery, and the bit about the Qadirans tricking the paladin into killing a guy with poison arrows.

And some people say we should get rid of the factions!

Pfft.

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