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There has been a lot of serious talk of the validity, importance, and impact of factions and their missions in Pathfinder Society Play.
There shall be none of that in this thread.
This thread is first and foremost about awesome, funny or ridiculous things characters or players have done in the course of advancing the cause of their factions. Love them or hate them, the Factions and their various aims make certain Pathfinder games more memorable then others.
In order to help generate some enthusiasm for this undertaking, at the end of one month (November 19th) I will personally gift someone a Pathfinder module to the individual with the best story. (I know, it's not much of a prize, but I'm poor right now!).
Please use spoiler protocol wherever any adventure sensitive information may be revealed.
May the best tale win!

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In a module, my Qadiran sorceress (Katharan) was tasked with returning a large rug (or maybe it was a tapestry) from these bandits. The party had originally planned on making a frontal assault on their fortified base. But I offered an alternative.
Walking out in the open, I called to the guard to draw their attention. The guards were hostile, but since I was dressed only in *VERY* skimpy silks, managed to get them to listen to me for a while (go Diplomacy). After a short negotiation, I convinced them that I wanted to buy the rug and that I had slaves to trade (one party member volunteered). I was brought inside, talked with the bosses, sold a fellow Pathfinder into slavery and got my rug. I was leaving the place, satisfied and without worry when the others charged in, worried about what was happening...
After the fight, the others asked me where the other guy was, I replied. "I sold him and now I have my rug."
Do not worry, the PC rescued himself and we met him again later.
Still... That's how I sold a PC into slavery.
JP

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While not specifically a faction mission, but funny nonetheless...

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One moment that springs to mind was when I was GMing #30 The Devil we know Part II: Cassomir's Locker... (caution, major spoilers ahead!)
...should you find some poor Darklands denizen in slavish servitude to the derros, give him the option of freedom before you strike him down. Even evil creatures do not deserve the shackles of tyranny.
During an early encounter, I was somewhat surprised to see the paladin help slay a pair of weakling mites without hesitation. Shrugging it off, the game moved on.
Soon afterward in a later encounter the group was beset by a group of four mites. The little vermin struggled to inflict even a single point of damage to the level 6 party, and the paladin played a notable part in slaying them all. I was stunned by the paladin's actions but remained silent. The mites, after all, weren't even a threat.
After the final encounter the PCs searched the entire area and the following conversation came up"
Paladin player: "So, we've searched the place. Where are the slaves?".
Me: "You see plenty of prisoners but no slaves"
Paladin player: "But there's got to be slaves here to rescue."
Me: "Well there are a few dead slaves about."
Paladin player: "Oh, you mean the derro killed them all?"
Me: "No, you did. The mites were the slaves."
Paladin player: (blinks in surprise. Checks faction mission handout) "Oh crap, I thought I were meant to rescue HUMAN slaves."
Me: "Tsk tsk. Racist paladin." X)

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One moment that springs to mind was when I was GMing #30 The Devil we know Part II: Cassomir's Locker... (caution, major spoilers ahead!)
** spoiler omitted **
I too had an interesting situation with this one.
My group did realize that the mites were slaves, and offered to let the one that survived their first fight go. Immediately upon letting him go, one of the three Andoran's declares "I'm going to shoot him with an arrow." Everybody just stared at him in surprise and said "um, no you're not". He then starts to try to convince everybody else that the faction mission only said they had to give the slave freedom. Once he was free, as far has he was concerned, nowhere was he told that he had to let the mite live.
Silly PCs

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Neil Mansell wrote:One moment that springs to mind was when I was GMing #30 The Devil we know Part II: Cassomir's Locker... (caution, major spoilers ahead!)
** spoiler omitted **I too had an interesting situation with this one.
** spoiler omitted **
Actually, that is pretty much what it says... or at least the wording could imply that. I don't think that's really what it is supposed to mean though.

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My all time favorite story in this category took place in Season 0, when there were no faction missions!!
Were were at GenCon playing a scenrio that I can't remember. The table next to us was just TPKed in the same fight we were in. I was playing an Andoran Sorcerer. We were in the fight of our lives protecting a caravan from attack. After the ambush I found myself pinned down next to the caravan leader and we were behind a wagon.
At this point, the TPK behind has had drawn the attention of some of the Paizo staff, as well as the loud and boisterous voices at our table.
At one point the DM roleplayed the caravan master begging me for help and to save him. Without missing a beat I told him I would, in exchange for the freedom of his slave. The guys watching the table were impressed, and the DM was really impressed. We won the day and kicked butt afterwards through the end.
The DM checked and awarded me a second Prestige Point for the way the scene played out, which was a big deal in Season 0 I think.

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Neil Mansell wrote:One moment that springs to mind was when I was GMing #30 The Devil we know Part II: Cassomir's Locker... (caution, major spoilers ahead!)
** spoiler omitted **I too had an interesting situation with this one.
** spoiler omitted **
That's pretty funny, I never thought of that.
Thus the Andoran gave the mite the option of freedom. The mite accepted and fled. Then the Andoran striked him down. How the slave responded to the offer of freedom is completely irrelevant. lol.

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My all time favorite story in this category took place in Season 0, when there were no faction missions!!
Were were at GenCon playing a scenrio that I can't remember. The table next to us was just TPKed in the same fight we were in. I was playing an Andoran Sorcerer. We were in the fight of our lives protecting a caravan from attack. After the ambush I found myself pinned down next to the caravan leader and we were behind a wagon.
At this point, the TPK behind has had drawn the attention of some of the Paizo staff, as well as the loud and boisterous voices at our table.
At one point the DM roleplayed the caravan master begging me for help and to save him. Without missing a beat I told him I would, in exchange for the freedom of his slave. The guys watching the table were impressed, and the DM was really impressed. We won the day and kicked butt afterwards through the end.
The DM checked and awarded me a second Prestige Point for the way the scene played out, which was a big deal in Season 0 I think.
No one pop this guy's balloon, OK?

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Our briefing was nothing but wink, wink and nudge, nudge to each other on our promises to 'secure' the documents and a 'deal' with the woman responsible for the debacle.
That the entire library at the end got torched beyond all recognition CERTAINLY wasn't intentional. The documents were 'destroyed', after all.
Wink wink. Nudge nudge.

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My favourite faction mission was a Taldan mission from City of Strangers (Pt 2, I think?):

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My favourite faction mission was a Taldan mission from City of Strangers (Pt 2, I think?):
** spoiler omitted **
Both of the Taldan missions in that series are awesome and a welcome change to PFS. Mine is from from Gen Con, running Part 2:

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.... My apologies for the tangent, but I went back and read the scenario. I received 2 Prestige Points for Murder on the Silken Caravan. One for completing the Andoran mission, and one for the Slave exchange. Looks like my memory was faulty, but it was still awesome to earn 2 prestige in Season 0, no?

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I believe it was in "Slave Pits of Absalom" but we had both Andoran and Cheliax at the table. The Andoran mission was to (drum roll) free the slaves. The Cheliaxian was to get the slaves to from teh current slaver and get them into slavery in Cheliax.
We get to the point where the slaves were being freed by the Andorans.
Chel "So you are freeing the slaves?"
Andor "Yes."
Chel: " you realize that they will prbably just get reinslaved since they have no place to go?"
Andor: "But we can't leave them."
Chel: "Do you have a place to send them?"
Andor: "No."
Chel: "Look, we have a safe house you can send them there and get them later. Okay?"
Andor: "Okay."
(Not the verbatim conversation)
Long story short the Andoran freed the slaves and gave out the address to the Chelaxian safe house where they were re-enslaved for the glory (and prestige) of Cheliax.

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I believe it was in "Slave Pits of Absalom" but we had both Andoran and Cheliax at the table. The Andoran mission was to (drum roll) free the slaves. The Cheliaxian was to get the slaves to from teh current slaver and get them into slavery in Cheliax.
We get to the point where the slaves were being freed by the Andorans.
Chel "So you are freeing the slaves?"
Andor "Yes."
Chel: " you realize that they will prbably just get reinslaved since they have no place to go?"
Andor: "But we can't leave them."
Chel: "Do you have a place to send them?"
Andor: "No."
Chel: "Look, we have a safe house you can send them there and get them later. Okay?"
Andor: "Okay."
(Not the verbatim conversation)Long story short the Andoran freed the slaves and gave out the address to the Chelaxian safe house where they were re-enslaved for the glory (and prestige) of Cheliax.
Awesome! I was so hoping someone would play it out that way.

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.... My apologies for the tangent, but I went back and read the scenario. I received 2 Prestige Points for Murder on the Silken Caravan. One for completing the Andoran mission, and one for the Slave exchange. Looks like my memory was faulty, but it was still awesome to earn 2 prestige in Season 0, no?
Chris, the scenario you played at GenCon '08 was the only one available that offered 2 PA. Everyone expected only 1 PA per scenario so earning 2 was a big deal. The scenario had two different missions for the Andoran faction,

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It is a favorite past time for the Qadirans in NYC to convince other factions to complete our missions.
The Many Fortunes of Grandmaster Torch
Like Doug stated this required a certain merchant to be dispatched using poison.
Using a very high bluff check we convinced the Andoran paladin (and the actual player as well) to let us coat his blade with an "oil of magic weapon". He dispatched the merchant only to discover it was poison.
A second bluff check convinced the paladin (but not the player this time) That it was in fact us poor Qadirans who were deceived by the merchant who sold use the foul substance. Good Times

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My wife and my daughter's friend were playing Quadiran barbarians. In their first adventure, they were instructed to destroy a logbook. Upon spotting said book, Boog declared "Books are evil! Writing is evil!" and proceeded to tear the book into shreds, to the outcries of the "no!!!" from several people at the table.
Whenever Boog or her friend cross paths with books or papers, it's a ripfest followed by friendly victory headbutts.

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Chel: " you realize that they will probably just get re-enslaved since they have no place to go?"
Andor: "But we can't leave them."
Chel: "Do you have a place to send them?"
Andor: "No."
Chel: "Look, we have a safe house you can send them there and get them later. Okay?"
Andor: "Okay."
That is truly amazing. How could the Play Guide discourage players from helping one another when such shining examples of cooperation exist?
Using a very high bluff check we convinced the Andoran paladin (and the actual player as well) to let us coat his blade with an "oil of magic weapon". He dispatched the merchant only to discover it was poison.
Yes, wise Andorans take ranks in sense motive. Wise players of Andoran characters don't, simply for resultant comedic value.

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I played Before the Dawn, parts 1 & 2 at MichiCon in August with a 4-star GM. It was two fun adventures.
In the last encounter in part 1, I was 'attacked' & 'grappled' by some critter that crawled up and under my cloths. My wolf animal companion spotted it but was not allowed to attack it because the GM said I wasn't being attacked! (I still think he made the wrong call). I spent the rest of the combat trying to get this thing off me! In retrospect, it was pretty comical everything that I tried to do to get it.
By the time we got to part 2, I was pretty annoyed with this adventure. I found the slaves that I needed to free for my 2nd PA in part two and rolled my typical poor CHA roll and failed to convince the venture captain to release the slave or let me purchase them. 2nd PA lost again - I was ticked so ...
Swiftbrook to Venture-Captain: 'do you need a key for anything?'
Vent-Capt: 'Yes'
Sw: 'free the slaves and you can have the key'
Doug's face at this point was priceless. Like I can't believe I gave you the key. It was the high point of the adventure.
VC: 'I'm your Venture Captain, you're ordered to give me the key'
Sw: 'no'
VC: 'you'd put the lives of all these people at risk?'
As a player remember, I was ticked, I had failed to get my 2nd PA in part 1 and just failed my roll to get my 2nd PA in part 2 and my character had a potion of invisibility so he could sneak out of there.
Sw: 'free the slaves and you can have the key'
VC: 'oh alright'
2nd PA earned!
And that doesn't even include the fun we had with the big fight at the end!
-Swiftbrook

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Kyle Baird wrote:Sorry Swiftbrook, but Doug Doug is a FIVE star GM. ;-)Sorry Kyle Baird, but Doug Doug is the FIVE star GM ;-)
Actually the phrase we're working with is that Doug Doug is, "The Original 5-Star Game Master."

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Actually the phrase we're working with is that Doug Doug is, "The Original 5-Star Game Master."
Doug Doug - OG(M)