Monk like a Jedi


Advice

Sovereign Court

Because fighter alone cant do it. How can I get a monk to fight like one using feats. I don't care about the Force aspect (I can multi-class for that). I'm just interested in the melee aspect. Thanks.

Silver Crusade

Not sure about feats, but the Weapon Adept archetype from the APG is a good start. Give him a rapier (an elegant weapon for a more civilizaed age), and you should be laughing.

Liberty's Edge

Brilliant energy doesn't cut it for lightsaber looks either. If you want to be slashing through battle-"droid" constructs, it won't work because it doesn't damage them. Flaming might be your best best for a visual look.

Oh, and check out The Gamers: Dorkness Rising.

It's not the movie you're looking for..</Jedi Mind Trick>

Liberty's Edge

Unfortunately weapon adept requires that the weapon be a monk weapon.
If this is a home game I'd ask the DM if you can sacrifice a feat to get an arbitrary weapon to be a monk weapon and use the rapier as well. If you're multi-classing fighter/monk it's be Fighter 1 (with monk weapon feat) then Monk 1 (to take advantage of it). Then it'd be primarily monk (for the supernatural flair) and whatever class you'd get "force" powers from.
Note that the monk can make all of their flurry attacks with the same weapon (the "As two-weapon fighting" line is to prevent stacking and to describe the penalties).


The lightsaber really doesn't strike me as a rapier-type weapon. It seems they use it more like a katana. In the original movie (A New Hope) the actors were told to fight with the lightsabers as if they were very heavy. It wasn't until the newer movies that then started whirling them around like they were nothing. Even then they usually fought with them two-handed.

You could probably pull off a Darth Maul look with a double shocking quarterstaff. I think electricity has a more "lightsaber look" than flames.


Use a temple sword. It is a monk weapon, so you can flurry with it when you have a chance to full attack, but when you only have a standard, you can use it two handed to 1.5 damage. As for the lightsaber effects, make it adamatine so it can cut through constructs (droids) and doors and stuff, and make it brilliant energy so it ignores armor. You can switch the brilliant energy on and off as needed.

Alternately, find a way to get a druid's flame blade.

Sovereign Court

What can I consider for feats from 1-10? Expertise? Dodge?


I second the weapon adept with a brilliant energy temple sword (adamantine if you can); if you're on a budget, just go with flaming, and try to work the description to suit the look you have in mind.

For feats, Deflect Arrows seems like a must, and it's on your bonus feat list. Improved Initiative is always a good bet, and Power Attack is great for 2-hander builds (just know when to use it). Quick Draw really fits the flavour, and I even like Spider Step at 6th level.


There was a Eberron feat, I believe, that allowed a monk to use a longsword as a monk weapon. Its really not that bad of feat, balance wise. Temple sword is cool and all, but it hooks at the end, which departs from the concept of jedi/monk.

I would definitely use the weapon adept archetype.

Deflect arrows obviously helps with the jedi deflection.

Combat reflexes is a good way to menace large groups of lower level mooks. Getting those extra AoO are very nice, and you can use improved trip with them at later levels. Bodyguard from the APG lets you use one of those AoOs to defend an adjacent ally.

Combat Expertise and Swift Aid might be used to cover your character performing Zen-like combat maneuvers which lure your opponent into bad positioning. A lot of people malign combat expertise, and its true, its a very weak feat, especially for monks who already have TWF penalties to fight. However, it is a gateway feat to a lot of good stuff, including the "greater" combat maneuver feats.

Oh and perhaps you might like to equip an adamantite sword, so that you can ignore 40 points of hardness, cleaving through inanimate objects like a knife through butter.


you know if you want that jedi feel

straight monk will really acomplish most of it

temple sword 1d8 19-20 x2 and you can use it for all your flurry attacks , just like a lightsaber 1 handed flurries

get a ki focus temple sword and you can put your stunning and other abilities through the sword making all your attacks with it.

although your unarmed dmg outstrips the 1d8 of the sword by mid levels the sword is cheaper to enchant and can be enchanted up to +10 vs +5 of an amulet of mighty fists.

so you could quite easil keep using the sword for your entire career. just throw additonal damage on it like flamming or vicious

get the mage to throw and enlarge person on you and that sword is now 2d6.

and any of the monk vairents offer a range of jedi like abilities even the original vanilla monk get stuff like feather fall, fast movement all very jedi-esq abilites

you can get like 9 attacks per round with haste and using a ki point for extra attack so your gonna feel pretty jedi-esq cutting through things with that number of attacks
and with 9 attacks using a keen temple sword 18-20 you are going to statistically crit every round !!
throw in some crit feats and you can lay some nasty effects every round on somone

If you still want to multiclass 15 levels of monk gets you the maximum number of attacks possible with the temple sword

that leaves 5 for flavour

be wary monk level = BAB for flurries , so you want to do doing flurries otherwise don't bother with monk at all.


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Aazen wrote:
Because fighter alone cant do it. How can I get a monk to fight like one using feats. I don't care about the Force aspect (I can multi-class for that). I'm just interested in the melee aspect. Thanks.

The best Jedi I was able to pull off was in a level 20 one shot game where we said screw originality.

So I made yoda.

Goblin. 550 years old. Lawful good. His Deity was The Force.

That was in 3.5

He was a Swordsage 7, Psion 6, Duelist 7.

Used a little bastard sword. DM decided to give me a +5 brilliant energy that affected everything. Lots of diamond mind, with some Shadow Hand.

Had Intuitive Attack.

The hilarious thing was, he actually never got in a fight. He just thought his way through the quest, got the item. Walked out without a mark.

But, he was supremely optimized too. If something was stupid enough to attack him. They'd have to get through his 54 ac. Which increased by 2 everytime they missed due to Pearl of black doubt.

Seriously ONE of the most hilarious builds I've ever gotten to actually play. XD

Liberty's Edge

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Chris P. Bacon wrote:
I second the weapon adept with a brilliant energy temple sword (adamantine if you can)

Won't matter if it's adamantine really. Brilliant energy doesn't effect constructs or objects.

Of course, some magical weapons just glow on their own anyway. That could reproduce the effect of a lightsaber possibly as a flavor text thing.


Hmmm I saw Inquisitors as the Jedi of Pathfinder.

1. teamwork feats that reward the mentor student relationship.
2. spells/judgements to do odd 'force' things.
3. dedicated to an ideal but still able to be rat-%*#)ards on occasion.
4. For a lightsaber call it a exotic-weapon hand and a half sword.
5. Lighting effects provided by the variable bane effect.

Seems solid.

'course these are not Jedi. Jedi in the films do things that are not duplicatable by anything other than the power of plot. But I think this is as close as you can reliably get. More of a feel conversion than a rule conversion I suppose.

Thioughts?
~will


Studpuffin wrote:
Chris P. Bacon wrote:
I second the weapon adept with a brilliant energy temple sword (adamantine if you can)

Won't matter if it's adamantine really. Brilliant energy doesn't effect constructs or objects.

Of course, some magical weapons just glow on their own anyway. That could reproduce the effect of a lightsaber possibly as a flavor text thing.

Well, you can turn the brilliant energy effect off whenever you need to hack through something; but it's certainly overkill.

And you're quite right about the magic glow; that really would take care of a lot of flavour.


i always liked the idea of a Brilliant energy vorpal weapon, you could behead somone without leaving a mark on their armour. Sadly.. no hacking up golumsn and such like a light saber


Have a sword blade enchanted with invisibility then use a hilt-wrap that's lined with dust of appearance.

Enchant the sword with flaming or shocking or whatnot.

(yes I know a lil liberty taken, but you are doing it for flavor now power so.. why shouldn't it work?)

-S

Dark Archive

Anburaid wrote:

There was a Eberron feat, I believe, that allowed a monk to use a longsword as a monk weapon. Its really not that bad of feat, balance wise. Temple sword is cool and all, but it hooks at the end, which departs from the concept of jedi/monk.

I would definitely use the weapon adept archetype.

Deflect arrows obviously helps with the jedi deflection.

Combat reflexes is a good way to menace large groups of lower level mooks. Getting those extra AoO are very nice, and you can use improved trip with them at later levels. Bodyguard from the APG lets you use one of those AoOs to defend an adjacent ally.

Combat Expertise and Swift Aid might be used to cover your character performing Zen-like combat maneuvers which lure your opponent into bad positioning. A lot of people malign combat expertise, and its true, its a very weak feat, especially for monks who already have TWF penalties to fight. However, it is a gateway feat to a lot of good stuff, including the "greater" combat maneuver feats.

Oh and perhaps you might like to equip an adamantite sword, so that you can ignore 40 points of hardness, cleaving through inanimate objects like a knife through butter.

I believe the feat was called "Knight Training".


Evil Genius Prime wrote:
Anburaid wrote:

There was a Eberron feat, I believe, that allowed a monk to use a longsword as a monk weapon. Its really not that bad of feat, balance wise. Temple sword is cool and all, but it hooks at the end, which departs from the concept of jedi/monk.

I would definitely use the weapon adept archetype.

Deflect arrows obviously helps with the jedi deflection.

Combat reflexes is a good way to menace large groups of lower level mooks. Getting those extra AoO are very nice, and you can use improved trip with them at later levels. Bodyguard from the APG lets you use one of those AoOs to defend an adjacent ally.

Combat Expertise and Swift Aid might be used to cover your character performing Zen-like combat maneuvers which lure your opponent into bad positioning. A lot of people malign combat expertise, and its true, its a very weak feat, especially for monks who already have TWF penalties to fight. However, it is a gateway feat to a lot of good stuff, including the "greater" combat maneuver feats.

Oh and perhaps you might like to equip an adamantite sword, so that you can ignore 40 points of hardness, cleaving through inanimate objects like a knife through butter.

I believe the feat was called "Knight Training".

Whirling Steel Strike, actually.


1 person marked this as a favorite.
VictorCrackus wrote:
Aazen wrote:
Because fighter alone cant do it. How can I get a monk to fight like one using feats. I don't care about the Force aspect (I can multi-class for that). I'm just interested in the melee aspect. Thanks.

The best Jedi I was able to pull off was in a level 20 one shot game where we said screw originality.

So I made yoda.

Goblin. 550 years old. Lawful good. His Deity was The Force.

That was in 3.5

He was a Swordsage 7, Psion 6, Duelist 7.

Used a little bastard sword. DM decided to give me a +5 brilliant energy that affected everything. Lots of diamond mind, with some Shadow Hand.

Had Intuitive Attack.

The hilarious thing was, he actually never got in a fight. He just thought his way through the quest, got the item. Walked out without a mark.

But, he was supremely optimized too. If something was stupid enough to attack him. They'd have to get through his 54 ac. Which increased by 2 everytime they missed due to Pearl of black doubt.

Seriously ONE of the most hilarious builds I've ever gotten to actually play. XD

Well done for rping Yoda properly. Most would've turned to the Dark Side.

Dark Archive

Anburaid wrote:
Evil Genius Prime wrote:
Anburaid wrote:

There was a Eberron feat, I believe, that allowed a monk to use a longsword as a monk weapon. Its really not that bad of feat, balance wise. Temple sword is cool and all, but it hooks at the end, which departs from the concept of jedi/monk.

I would definitely use the weapon adept archetype.

Deflect arrows obviously helps with the jedi deflection.

Combat reflexes is a good way to menace large groups of lower level mooks. Getting those extra AoO are very nice, and you can use improved trip with them at later levels. Bodyguard from the APG lets you use one of those AoOs to defend an adjacent ally.

Combat Expertise and Swift Aid might be used to cover your character performing Zen-like combat maneuvers which lure your opponent into bad positioning. A lot of people malign combat expertise, and its true, its a very weak feat, especially for monks who already have TWF penalties to fight. However, it is a gateway feat to a lot of good stuff, including the "greater" combat maneuver feats.

Oh and perhaps you might like to equip an adamantite sword, so that you can ignore 40 points of hardness, cleaving through inanimate objects like a knife through butter.

I believe the feat was called "Knight Training".
Whirling Steel Strike, actually.

I stand corrected. Thanks. Knight Training, let you multiclass freely as a Monk/Paladin.

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